WATER SPELLS: SPLASH (LEVEL I)

SPELL EFFECT - CASTING PROCEDURE - FORMULA - FOCUS/TARGET - REAGENTS
SPELL CLASS - RANGE - CASTING TIME - DURATION - COUNTER MEASURES

Splash is one of the first spells taught to student mages. This low level spell involves the spontaneous and shuddering movement of a small amount of water. While there are no real practical uses for Splash, the spell allows the student to practice manipulating the water element in minor ways. Many students find that the spell is good for entertaining others and is therefore often used in practical jokes and games.

Spell Effect. When students enter the Water School, they begin their first lessons by learning this spell. Though the spell's effect is minimal and unimpressive compared to other, more advanced spells, Splash can be a captivating spell for students and serves as one of the first goals for them to reach. The spell helps the students learn how to sense and manipulate the ounía within the water's cár'áll, while giving them a reward to encourage them to persevere.

As the students begin to grasp the basic elements of this spell, they shirk the use of reagents and it becomes a regular spell in their ‘arsenal’. A favourite tool of pranksters, this spell leaves fellow students, and sometime teachers, soaked through. The spell itself exploits water’s unpredictable nature, and so it is often easier to achieve by those impulsive tricksters. When the chaotic property of the water is strengthened this causes the water to splash. One of the most popular methods of teaching this spell is by making the drink from within a cup ‘jump out’. However, Splash cannot be used to bring the water back into the cup as that seemingly simple action requires the use of a more advanced spell.

The spell works by manipulating the water ounía within the water’s cár'áll and by exploiting its unpredictable nature. By increasing the influence of this property of the cár'áll in a body of water it causes the water to display this property, hence causing it to splash. It should be noted that this spell will only work on moving water, as then it has movement to exploit the unpredictability. A novice mage, when trying to cast this spell, will often manipulate other properties, such as coldness, though pranksters try their best to include this. However, with practice, the influence of only the one necessary property can be achieved. Return to the top

Casting Procedure. The caster must have a view of the body of water in which they wish to make a splash, though this suits the pranksters fine, who often prefer to see their ‘victims’. If using a reagent, the mage would then drop a wet stone from one hand to another, imagining the stone being dropped into the body of water. To increase the size of the splash the caster would have to imagine a larger stone being dropped into the water, and with  this imagination to affect the size. Novice mages often struggle to increase the size through this means, and so many have tried increasing the splash size by simply increasing the rock size. This does work, but there is only so much weight one can hold in one hand. If not using a reagent, a simple downwards swipe of the hand would suffice. Dependency on a rock as a reagent often fades as level increases, and the subsequent knowledge of this spell and magic in general also increases. Return to the top

Magical Formula. Not defined yet. Return to the top

Focus/Target. The target of this spell is the body of water that the mage wishes to produce a splash in. Return to the top

Reagents. Being a simple spell reagents are not generally used with the casting of this spell. However, for a novice casting it for the first time, a wet rock often helps them imagine the splash being caused by a rock dropped into the water. As the mage advances in level, the dependency on this reagent is no longer needed. Return to the top

Spell Class. Sphere I, Transformation (Physical Representation of the Water School). Return to the top

Range. For low-level mages they often have to be right next to the body of water, the splash happening only one ped away, at an undefined target. As experience is gained this range increases, though the further away from the splash the smaller the result. Placement of the splash can also be achieved with practice. Return to the top

Casting Time. Instantaneous more often than not, however, some novice mages have difficulty achieving this spell and so it may take a few blinks. Return to the top

Duration. A few blinks. Return to the top

Counter Measures/Enhancing Measures. Being relatively instantaneous, interrupting the mage is not an option to counter this spell. However, there are ways to counter it using all of the elemental schools. A fire mage can increase the influence of the fire ounía within the water and thus evaporate it, however this is difficult to achieve as water is made up of very little fire ounía. A mage of the earth school would most probably increase the influence of earth’s property of stillness, thus stopping the spell from occurring. This, however, would be hard to achieve as the spell happens instantaneously, so the earth mage would most probably not be able to stop the spell from happening. Alternatively, a more skilled mage could increase the influence of earth, and specifically stillness, on the water, causing it to remain still. This would make casting Splash very difficult, but it is extremely impractical. A water mage may simply lessen the influence of water ounía that the other mage has influenced, or even freeze the water mage. A higher-level water mage mage may cast Water Extraction, or something similar. For a wind mage to counter this spell they may cause the water move in a different direction, possibly turning the prank back on the prankster. This could be done with a gust of wind, or any other means of using the property of movement to change the direction.

Enhancing this spell is somewhat unnecessary due to its minor effect. It would be more appropriate to simply use a different tactic, and hence a different spell. If an earth mage desired to enhance this spell they may lower the influence of earth ounía, allowing further exploitation of water’s unpredictability. A water mage may also use the spell Water Extraction to increase the size of the splash, but a mage able to cast that spell would most probably not bother with such a simple spell. Return to the top

 Date of last edit 24th Sleeping Dreameress 1668 a.S.

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