WATER SPELLS: COLD BREATH (LEVEL II)

SPELL EFFECT - CASTING PROCEDURE - FORMULA - FOCUS/TARGET - REAGENTS
SPELL CLASS - RANGE - CASTING TIME - DURATION - COUNTER MEASURES

Cold Breath is the cousin of the spell Ice Touch. Ice Touch requires the caster to touch their target at low level, while this spell simply requires the caster to be near the target.

Spell Effect. The name of the spell says it all. The purpose of Cold Breath is to blow cold air that could chill or even cover the target with ice, if enough effort is exerted by the mage. There are many uses for this spell, such as cooling a hot drink or relieving oneself from the heat of summer. The mage utilizes Sphere I to increase the influence of the water ounía in the air inside his mouth. The mage additionally taps into the coldness property of the water ounía.

The intended spell effect is entirely controllable by the mage. He can cause a breeze of cold air or breaths that can cover their target with ice. Return to the top

Casting Procedure. The caster inhales a gulp of air and holds it inside his mouth. He then concentrates on increasing the influence of the water ounía in the air inside his mouth. Then he must make the water ounía express its cold property more strongly. Next is that he must blow the air out in the preferred direction. The effect may vary according to the power exerted by the mage, between causing the target to be covered with ice or to just feel chilled. Return to the top

Magical Formula. To be defined at a later date. Return to the top

Focus/Target. The focus of this spell is the air contained within the mage's mouth. Once the spell effect has been achieved, the mage may blow the breath in any direction he chooses. Return to the top

Reagents. For beginners, it is recommended to eat or chew ice to help them concentrate. Return to the top

Spell Class. Transformation, Physical Representation of Sphere I. Return to the top

Range. The range may vary from mage to mage. It all depends on how far the blow of the caster reaches. Return to the top

Casting Time. It can be done in a few blinks, but the spell is generally more powerful the longer the caster concentrates on increasing the coldness property of the water ounía in his mouth. The mage should be careful because the air inside his mouth will also get colder and might damage his mouth if he loses concentration and fizzles. Return to the top

Duration. The duration of the spell depends on how long the caster blows. Return to the top

Counter Measures/Enhancing Measures. A fire mage could easily counter this spell by increasing the influence of the fire ounía in the air around them to increase the temperature and make the place hotter. A non-mage can counter this spell by forcing the mage to lose concentration and fizzle, thus releasing the air inside his mouth. Return to the top

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