Ice Touch infuses a target with coldness, potentially causing it to freeze if enough power is put into the spell. There is a variety of uses for this spell, the most common of which include temporarily incapitating an opponent or cooling down hot drinks. The combat application of this spell, especially if used from a distance, is sometimes also known as Deathly Chill, due to the piercing cold felt by its victims.

Spell Effect. Coldness is one of the properties governed by the Element of Water, and it is this property that this spell targets. By increasing the influence of the Element of Water throughout the cár'áll of the target, and specifically the property of coldness, it is possible to turn even hot objects cold, provided there are enough Water ounía present. However, the greater the influence of the Fire property of hotness is in the target's cár'áll, the harder this spell becomes to cast. Unlike conventional methods of chilling things, this spell chills the entire target evenly, inside as well as outside, which makes it particularly incapitating when used against living beings. Return to the top

Casting Procedure. Not surprisingly, for a simple spell such as this, the casting procedure is quite simple as well. Essentially, the mage touches the target, then focuses on the the Water ounía within the cár'áll, increasing their overall influence and making them express the property of coldness. If the increased expression of any of the other properties of Water is undesirable in a particular application of the spell, care should be taken to make sure that it does not become more strongly expressed during the course of this spell. Magi who are more advanced often find it unnecessary to make physical contact with the target. For most, a simple gesture is enough, and for the better ones, even that is not necessary. Return to the top

Magical Formula. Still to be decided. Return to the top

Focus/Target. Anything with sufficient Water ounía to be affected by this spell can be targeted. Liquids are especially easy to target, their cár'áll being dominated by Water. Living beings are also relatively easy targets, due to the large amount of fluids inside their bodies. Return to the top

Reagents. Should any mage require a reagent for this spell, they will normally wet their hand, preferably with cold water. Warm or hot water should be avoided, as they tend to interfere with the caster's concentration. In any case, due to this being a rather simple spell, most magi stop having to use a reagent for it after some time. Return to the top

Spell Class. Transformation (Physical Representation of Sphere I), School of Water Magic Return to the top

Range. Initially, the caster has to physically touch the target. However, with more experience, a mage will be able to cast this spell without having to make physical contact. By the time they graduate, most can cast this spell at a target several peds away. Return to the top

Casting Time. This spell takes little time to cast. In most cases, the entire casting procedure can be completed in a few blinks. Once cast, the spell takes effect almost instantaneously, though depending on how hot it was prior to the spell being cast on it, it might be a while before the full effect of the spell is felt.  Return to the top

Duration. Like all Sphere I spells, this spell lasts as long as the caster focuses on it, meaning that it can, in theory, last forever. In most cases, however, it is only maintained for a short while, as there is no need to keep the target chilled for very long. Return to the top

Counter Measures/Enhancing Measures. As with all Sphere I spells, interrupting the caster's concentration will end the spell, although the fact that his spell is usually not maintained for very long anyway makes this countermeasure less useful than it would normally be. A more specific countermeasure would be to somehow heat up the target. This can be done in several ways, such as direct exposure to a fire, or the use of Fire spells like Injèrán Touch.

There are no real enhancing measures for this spell. However, for a more permanent effect, one could chill the air around the object one wants to cool instead of targeting the object directly, allowing the object to cool naturally. It should also be noted that the more Water ounía there are in the target's cár'áll, the easier it will be to cast the spell on it, and the stronger the spell's effects could be. Return to the top

 Date of last edit 5th Rising Sun 1666 a.S.

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