infuses a target with coldness, potentially causing it to freeze if enough power
is put into the spell. There is a variety of uses for this spell, the most
common of which include temporarily incapitating an opponent or cooling down hot
drinks. The combat application of this spell, especially if used from a
distance, is sometimes also known as Deathly Chill, due to the piercing cold
felt by its victims.
Coldness is one of the properties governed by the
Element of Water, and it is this
property that this spell targets. By increasing the influence of the
Element of Water throughout the
cár'áll of the target, and
specifically the property of coldness, it is possible to turn even hot objects
cold, provided there are enough Water
ounía present. However, the greater the influence of the
Fire property of hotness is in the
target's cár'áll, the harder this
spell becomes to cast. Unlike conventional methods of chilling things, this
spell chills the entire target evenly, inside as well as outside, which makes it
particularly incapitating when used against living beings.
Not surprisingly, for a simple spell such as this, the casting procedure is
quite simple as well. Essentially, the mage touches the target, then focuses on
the the Water ounía within the
cár'áll, increasing their overall
influence and making them express the property of coldness. If the increased
expression of any of the other properties of
Water is undesirable in a particular
application of the spell, care should be taken to make sure that it does not
become more strongly expressed during the course of this spell. Magi who are
more advanced often find it unnecessary to make physical contact with the
target. For most, a simple gesture is enough, and for the better ones, even that
is not necessary.
Still to be decided.
Water ounía to be affected by this
spell can be targeted. Liquids are especially easy to target, their
cár'áll being dominated by
Water. Living beings are also
relatively easy targets, due to the large amount of fluids inside their bodies.
Reagents. Should any
mage require a reagent for this spell, they will normally wet their hand,
preferably with cold water. Warm or hot
water should be avoided, as they tend
to interfere with the caster's concentration. In any case, due to this being a
rather simple spell, most magi stop having to use a reagent for it after some
Transformation (Physical Representation of Sphere I),
School of Water Magic.
Range. Initially, the
caster has to physically touch the target. However, with more experience, a mage
will be able to cast this spell without having to make physical contact. By the
time they graduate, most can cast this spell at a target several
This spell takes little time to cast. In most cases, the entire casting
procedure can be completed in a few
blinks. Once cast, the
spell takes effect almost instantaneously, though depending on how hot it was
prior to the spell being cast on it, it might be a while before the full effect
of the spell is felt.
Duration. Like all
Sphere I spells, this spell lasts as long as the caster focuses on it, meaning
that it can, in theory, last forever. In most cases, however, it is only
maintained for a short while, as there is no need to keep the target chilled for
Counter Measures/Enhancing Measures.
As with all Sphere I spells, interrupting the caster's concentration will end
the spell, although the fact that his spell is usually not maintained for very
long anyway makes this countermeasure less useful than it would normally be. A
more specific countermeasure would be to somehow heat up the target. This can be
done in several ways, such as direct exposure to a
fire, or the use of
Fire spells like
There are no real enhancing measures for this spell. However, for a more
permanent effect, one could chill the air
around the object one wants to cool instead of targeting the object directly,
allowing the object to cool naturally. It should also be noted that the more
Water ounía there are in the target's cár'áll,
the easier it will be to cast the spell on it, and the stronger the spell's
effects could be.
Rising Sun 1666 a.S.
provided by Mina Aylwin