This spell,
as the name implies quite clearly, allows its caster to shape water into any
form the caster chooses. Ice can also be affected, but this is far more
exhausting than water, and only the
more powerful mages attempt it. However, the caster must concentrate at all
times while controlling the liquids, or else the spell just ends, causing the
water to fall back into place.
Spell Effect. This
spell allows its caster to shape water
and ice not unlike a sculptor makes statues, except that the mage is far less
confined than the sculptor is. Some of the things the mage can choose to do is
part water, making a clear path for
himself across a river or lake, or create a whirlpool by swirling the
water, although this is quite
complicated and should be attempted only by experienced mages. One can shape the
water or ice into literally any shape,
as long as one’s concentration holds, and no levitating is attempted. It should
be noted that this spell does not add water
to the target, thus the mage is limited to the amount of
water in the target body.

Casting Procedure.
After wetting one’s hands with the target body of
water, or some other liquid if the
target is inaccessible, the mage then must concentrate heavily on his or her
target. The mage mimes sculpting the water
with his wet hands, while concentrating heavily on affecting the target with
Sphere I, the Sphere of Transformation. The mage keeps doing this until he is
either finished shaping the water, or
he runs out of energy. Once the casting is complete,
water immediately loses the shape it
was given and falls to the ground, while ice remains in the shape it was put
into.

Magical Formula.
To be defined at a later date.

Focus/Target. Any body
of water can be the target of this
spell. The caster is however limited by size. New mages often find that they
must start with merely a glass of water,
while the more experienced mages can control and shape entire lakes. While it is
far more exhausting to attempt, ice can also be shaped through this spell.
However, this is significantly harder than
water and only the more proficient mages use it for this purpose. Only
objects with a very high concentration of
water cár'áll, such as
water or ice, can be affected - it is
not possible to cast this spell on persons, beasts or other solid objects.

Reagents. It has been
found that having the caster's hands wet often helps the mage with this spell.
Usually this is done merely by dipping one’s hands into the very body of
water, which the caster is seeking to
control, although there is sometimes the odd circumstance that does not allow
such ease. In such an event it would be suitable to pour a small vial of
water on one’s hands, although if even
that is scarce the mage could merely use his own spit. However, that is not
suggested and is not nearly as effective as the actual target
water itself.

Spell Class.
Water School, Physical Representation
of Sphere I.

Range. The range depends
on the level of the caster. Students find that they often have to be actually
touching the body of water, while
higher-level mages can perform this spell from several dozen
peds away, although the
spell is obviously far more difficult at a distance.

Casting Time. The
casting time is exactly as long as the caster wants to maintain control of the
water. As soon as the mage is done
casting, he or she immediately loses his control of the
water, and the effect is gone. However
the caster may choose to maintain control of the
water for an indefinite amount of time
as long as he keeps casting, and he still has the energy required for the spell.

Duration. As
specified previously, this spell lasts exactly as long as the mage is casting.
Thus, it can last as long as the mage is capable of casting, or until the mage
decides that he is finished with the effect(s) that he desired.

Counter Measures/Enhancing Measures.
The only real way to counter this spell is to break the concentration of the
mage casting it. Without concentrating on the target, the caster loses control,
and thus the spell ends. One could also freeze the body of
water, thus solidifying it and making
the caster have to work much harder in order to use, although the caster is
still able to shape it.
This spell could also be countered by itself. A rival mage could cast the spell
on the very same body of water, and
attempt to shape it against the original caster’s intents, resulting in a battle
of wills over the shaping.
