This spell, as the name implies quite clearly, allows its caster to shape water into any form the caster chooses. Ice can also be affected, but this is far more exhausting than water, and only the more powerful mages attempt it. However, the caster must concentrate at all times while controlling the liquids, or else the spell just ends, causing the water to fall back into place.

Spell Effect. This spell allows its caster to shape water and ice not unlike a sculptor makes statues, except that the mage is far less confined than the sculptor is. Some of the things the mage can choose to do is part water, making a clear path for himself across a river or lake, or create a whirlpool by swirling the water, although this is quite complicated and should be attempted only by experienced mages. One can shape the water or ice into literally any shape, as long as one’s concentration holds, and no levitating is attempted. It should be noted that this spell does not add water to the target, thus the mage is limited to the amount of water in the target body. Return to the top

Casting Procedure. After wetting one’s hands with the target body of water, or some other liquid if the target is inaccessible, the mage then must concentrate heavily on his or her target. The mage mimes sculpting the water with his wet hands, while concentrating heavily on affecting the target with Sphere I, the Sphere of Transformation. The mage keeps doing this until he is either finished shaping the water, or he runs out of energy. Once the casting is complete, water immediately loses the shape it was given and falls to the ground, while ice remains in the shape it was put into. Return to the top

Magical Formula. To be defined at a later date. Return to the top

Focus/Target. Any body of water can be the target of this spell. The caster is however limited by size. New mages often find that they must start with merely a glass of water, while the more experienced mages can control and shape entire lakes. While it is far more exhausting to attempt, ice can also be shaped through this spell. However, this is significantly harder than water and only the more proficient mages use it for this purpose. Only objects with a very high concentration of water cár'áll, such as water or ice, can be affected - it is not possible to cast this spell on persons, beasts or other solid objects. Return to the top

Reagents. It has been found that having the caster's hands wet often helps the mage with this spell. Usually this is done merely by dipping one’s hands into the very body of water, which the caster is seeking to control, although there is sometimes the odd circumstance that does not allow such ease. In such an event it would be suitable to pour a small vial of water on one’s hands, although if even that is scarce the mage could merely use his own spit. However, that is not suggested and is not nearly as effective as the actual target water itself. Return to the top

Spell Class. Water School, Physical Representation of Sphere I. Return to the top

Range. The range depends on the level of the caster. Students find that they often have to be actually touching the body of water, while higher-level mages can perform this spell from several dozen peds away, although the spell is obviously far more difficult at a distance. Return to the top

Casting Time. The casting time is exactly as long as the caster wants to maintain control of the water. As soon as the mage is done casting, he or she immediately loses his control of the water, and the effect is gone. However the caster may choose to maintain control of the water for an indefinite amount of time as long as he keeps casting, and he still has the energy required for the spell. Return to the top

Duration. As specified previously, this spell lasts exactly as long as the mage is casting. Thus, it can last as long as the mage is capable of casting, or until the mage decides that he is finished with the effect(s) that he desired. Return to the top

Counter Measures/Enhancing Measures. The only real way to counter this spell is to break the concentration of the mage casting it. Without concentrating on the target, the caster loses control, and thus the spell ends. One could also freeze the body of water, thus solidifying it and making the caster have to work much harder in order to use, although the caster is still able to shape it.

This spell could also be countered by itself. A rival mage could cast the spell on the very same body of water, and attempt to shape it against the original caster’s intents, resulting in a battle of wills over the shaping. Return to the top

 Date of last edit 2nd Changing Winds 1666 a.S.

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