Spell Effect. This
spell is a very potent addition to any
magical arsenal. It performs
the effect of transforming the target into pure
Water, making it unhindered by
most attacks and several kinds of blockades. At lower levels, this spell can
only work on relatively small objects, often those with a decent amount of
cár'áll in it already. However, higher level magi have been known to liquidize
even the largest, least affinite object.
A popular example among the young mages of the Blue Ward is the story of Ilksan Dax, a former Archmage of Water. Dax, in order to demonstrate the potency of this spell, had the entire Water Tower in Ximax emptied of students, and requested that the initiates of other towers hold visage over the event as well. In an extraordinary casting, Dax turned the massive structure into an awesome spectacle of pure, freefalling Water. Needless to say, everyone got soaked that afternoon.
There are dangers to the use of this spell, extremely hazardous ones at that, if cast on a person. For one, if the individual is in a small, enclosed space, such as a drainage pipe, when the duration of the spell expires, the resulting reversion can be fatal, the caster becoming flattened on his attempt to return to normal shape. Also, being near other bodies of Water is a bad idea, because one could lose many parts of ones own cár'áll to the natural rapids, again resulting in possible death, or disfigurement upon reversion. Pending on the size of the object, the Water can be entirely separated, but if spread too thin, it could become impossible to revert back to normal shape. In the case of the Blue Ward example (see above), the tower could have been spread throughout the entirety of Ximax Academy and still transform back to its normal shape, though the location would be where the highest concentration of Water is found. People in general can be spread out the length and width of any standard inn room, but any more than that is a risk that should be avoided if at all possible. - Another warning: it is recommended that the mage does not allow his liquid form to become frozen or boiled into steam. Reversion while frozen could keep the target frozen and thus possibly be fatal, while as steam a Water mage has little control over and could spread himself to thin into the sky above, and even if reversion is successfully completed, at such a height the target will most likely be killed upon impact with the ground.
in effect increases the content of
cár'áll in the target
to almost the maximum.
While movement is still possible, as long as the user under effect is a
mage skilled in manipulating
Water (powerful magi have been known to make
their liquid bodies an elemental representation of their true forms), many other
functions caused by the other elements decrease dramatically, such as emotion,
reasonal thought, and solidity. One under the effect of this spell cannot see,
hear, smell, feel, or taste, so a mental awareness of the surroundings through
arcane means is a recommended course of action. This can be done by any skilled
magic user who has learned the
Xeuá spell 'Sixth Sense', which connects a mage
with all the surrounding elements and allows him to sense them, similar to a
natural attribute that a very small amount of
Casting Procedure. If he/she has not already done so, the mage must acquire an aquamarine stone, crush it as best as possible, and place it in a container of Water, if he has not yet advanced beyond the reagent stage. The mage must concentrate, doing so as best to his abilities, and then chant the formula as he holds the container in his left hand. The right hand will begin to feel cold, and, if done correctly, should begin to slowly excreed small droplets of Water. The mage must then touch whatever he/she wishes to transform with that hand (his forehead if he is casting it on himself), and then chant the formula again. If all has been done correctly, the target should begin to dissolve into a liquid substance. If desired, and if the caster has the strength to, the mage can cast this spell on multiple objects in the same round as long as he/she remains concentrating and holding the reagent, by touching different entities and stating the formula on each one. Ceasing concentration and/or releasing the reagent will cause the hand to stop releasing Water, and cancel any further applications of the spell from this state.
Note: It is
wise to keep the reagent resting on a flat surface if the mage is casting the
spell on him-/herself, as dropping the container after a successful completion will
make the reagent invalid and could cause ill feelings to the caster on reversion
for several days from the initiation of the reagent's
cár'áll to his own.
Magical Formula. Still to be added.
Target. Any object, person, or thing can be liquidized, however, entities with a low affinity towards the element of Water tend to be far more difficult to have this spell cast on them. At lower levels, persons and large objects are rather challenging, and a young mage should wait until he/she is more advanced beforesuccessful attempts on these subjects can be expected.
Reagents. Crushed aquamarine stone placed in a container filled with Water.
Magical School. Elemental Magic, Water School.
Spell Class. Transformation.
Range. Direct contact is required for this spell to work.
Casting Time. Approximately 15 seconds, pending on any foreign factors. Up to a minute or more if the mage requires reagents and has not yet prepared one properly for use.
Duration. Personal skill, level, and concentration all a factor, it has been averaged that the duration of this spell is up to approximately forty minutes at lower levels, and as long as three hours at the highest levels of training. However, at any time the mage may utter the formula for reversion and instantly change back. Unfortunately, if the speaker of the formula is not himself a practitioner of Water Magic, the reversion process will not work, as the mage must concentrate on the mystic workings of reverting as he speaks the formula.
Counter Measures/Enhancing Measures. Beings with a low affinity towards Water tend to be very resistant to this spell, and a dispel can instantly null the duration and cause an instant reversion. Another counter is for another mage to use Water Extraction to absorb the Water cár'áll into himself, thus strengthening his own arcane powers and destroying the liquidized object or being. To enhance the spell, a mage can acquire a large amount of Water cár'áll before hand, by extracting their cár'áll through the Water Extraction spell.
Information provided by Fox