Often
considered as the ‘advanced version’ of Calm, the
Serenity Spell appeases a fretful or temperamental mind. This spell orders the
target’s mind into a state of tranquillity rather than temporarily quietening
down the chaos raging in their consciousness. Consequently, although still
temporal, the effects of the Serenity spell last longer since the
cár’áll is rearranged instead of
simply stretched (metaphorically speaking).
Spell Effect. The
purpose of the spell is to calm the psyche and induce a state of serenity in the
target. Metaphorically speaking, the aim is creating a tranquil, quiet lake from
the storms of the mind. By redistributing the
water
cár’áll, spreading it about in an
even and orderly fashion, the mage causes the swirling undercurrents of the
mind’s water to settle down and become
unruffled.
Elven myth tells us that
water is
wind trying to be like
earth. Some mages speculate that
movement (wind) is the inherent
characteristic of this element, but that when
earth starts to get more dominant the
currents calm and settle down, becoming more stable.
Others claim that although water is the
intermediate stage between wind and
earth and although it is existentially
closer to wind, there is a vital
difference: Unlike wind,
water does not move unless an external
force give it a push. Water does not
represent movement in its natural state. Although the element is inherently
closer to action (movement), it existentially desires stillness (inactivity).
That is why, they say, although an outside power needs to set it in motion,
water will try to settle down by
itself.
A third group still, advocates an “oscillating movement” to account for the
behaviour of this undecided and confusing element.
Water needs a push to become active,
then it will calm down by itself, but soon “becoming bored” so to say and will
start moving again. They try to mediate the two theories above by arguing that
since all water needs to move, given a
very small push (even negligible some say) it will react to almost everything.
Likewise, since water can never
examined in a “void” (i.e. can never be found purely on its own) in the real
world, it will never completely remain at a standstill. Thus, this faction of
academic opinion maintains, water is a
fickle element and disputing whether it is existentially more
earth or
wind oriented will yield no practical
results.
Whatever the ultimate philosophical truth concerning this element might be (if
there is indeed one), the Serenity spell is based on one key presupposition:
Water is random and chaotic; attributes
such as confusion, indecisiveness, distraction etc. can be ascribed to this
element. Dispersing the water ounia in
an organized, equitable structure is thus seen to ease mayhem in the mind.
At the lower levels, when control over the characteristics of the element is not
yet seasoned, the spell may have the side effect of making the target very quiet
instead of merely calming them. The pre-eminent trait of
water is change – prevent that and you
are preventing the element’s fulfilling its existential course/charge. Thoughts
are like tides; constantly they course, swell and reflect off the shores of the
mind. One wave passes away so the next can be born into the dream.
Water flows, and so does the mind,
shifting from one idea (wind) to the
next. If the mage, in trying to distribute the
water evenly tidies (organizes) them
too rigidly or creates too great a ridge for the
water to flow over and reunite, he is
in fact not only calming the turmoil of a subject’s thoughts but stifling the
person's creativity.
If ripples emerge too far apart from each other no connections can be made
between them. With no flows to link the disparate sets of concepts (wind),
isolated pools of knowledge (wind) form.
The mind (temporarily) can no longer associate one idea with the other, thus can
no longer create – only retain. The information is there, dispersed throughout
the cár’áll, but not the current to
bring them together to assemble an answer. Hence, although the target’s mind is
not ‘numbed’ (like in an overpowered Calm spell) and
retains all its faculties, it still becomes unresponsive to her environ.
Some mages thus refer to the spell as “Tranquillity” at the lower levels, while
others ridicule this categorization asserting that the difference in effects is
as inconsequential as the distinction between “serene” (peaceful and calm;
troubled by nothing) and “tranquil” (calm and peaceful and without noise,
violence, anxiety).

Casting Procedure.
The caster raises his arms as if following the flow of a majestic river and then
opens them out as if the river has now just coursed into two arms. It is
essential that the act is performed in flowing movements, and indeed the
Krean mage Lord Coren ‘FrozenZephyr’
Asaen has remarked that the whole thing rather resembles a flower blossoming.
More experienced wizards need only picture the rite. The ritualistic movement
does not have to be performed physically as long as the caster fully understands
the essence of what he is doing without feeling the need to revert to makeshift
symbols. The vital point here is the even-handed rearrangement of the
water ounia, not the ritual.
If a cup or two separate glasses of water
are used as a reagent, their water
needs to be decanted when the imaginary surge reaches the fork, which represents
the moment the caster directs the raging river of the mind into several calmer
currents, and thus symbolizes the magical
intervention. Do not splash the water
however, as that embodies disorder and randomness – the opposite of what the
spell is trying to achieve.

Magical Formula.
Still to be decided.

Focus/Target. The spell
can be used on any sentient being. Calming a person of strong will against his
wishes is quite a difficult task however. Some mages are also able to apply
Serenity on animals, but this is not regarded as an efficient use of the spell.
Serenity achieved through water holds
sway over the more “intellectual” worries, such as the mind being confused or
distracted, where as the fire-way
commands primal emotions, such as fear or anger.
One notable example is the aj’nuvic;
water mages who have never worked on this
deeply loyal and emotional animal before are often surprised to see how
gracefully their energies glide into place. Theoreticians at the
Ximax Academy speculate that the
incredibly strong bonds these animals have with their
human (Shendar)
companions might account for this remarkable divergence.

Reagents. A cup or
two separate glasses of water to be
poured down as the car’all is being rearranged.

Spell Class. Water
School: Sphere II (Currents), Spiritual Representation (Thought).

Range. Level 4-5:
(“Tranquillity”) The spell often has the side effect of making the target very
quiet instead of merely calm. The mage should be careful not to order the
water ounia into too rigid a structure
as that may obstruct the thought process, causing the target to become
unresponsive to his surroundings.
Level 6-11: (“Serenity”) Proficiency in sphere II manipulation prevents the
unfortunate side-effects of the spell. Unlike in the sphere I
Calm spell, there is no risk of a powerful magus
anesthetizing the mind as Serenity achieves its effects through the
rearrangement of water ounia.
|
Level |
Range |
|
Level 4 |
Physical contact required |
|
Level 5 |
Less than 1
ped, usually
about three to four
palmspans |
|
Level 6 |
1
ped |
|
Level 7 |
4
peds |
|
Level 8 |
10
peds
or more |
|
|
|
Level |
Range |
|
Level 9 |
40
peds
or more |
|
Level 10 |
80
peds
or more |
|
Level 11 |
Target must be in view |
|
Level 12 |
Unknown
 |
|
Casting Time.
Generally a quarter of a minute, this may change however according to the level
of concentration and proficiency of the caster. A very troubled mind -
especially if the target is very close to the source of the problem - greatly
complicates the procedure, increasing the time required to properly order the
cár'áll.
Effects usually start as soon as the mage begins rearranging the
water ounia into a more ordered
composition. Up to half a minute might be needed for the full effect of the
spell to manifest itself without harming the target’s mind.

Duration.
Water is an indecisive element,
always longing for movement and change. The positive consequence is that
water ounia is easier to alter and as
such water spells take less time to
cast. The unfortunate corollary is that
water constituents of the cár’áll
can revert to their original status more rapidly, causing
water spells to wear out a lot sooner
than similar spells of other elements.
Nonetheless, the effects of this spell last considerably longer than those of
the sphere I Calm spell, as the
cár’áll here is rearranged and not
simply ‘contracted’.
|
Level |
Range |
|
Level 4 |
Around the time it takes the target to
exhale ten breaths |
|
Level 5 |
About one
minute |
|
Level 6 |
10 minutes or more |
|
Level 7 |
Half an hour or more |
|
Level 8 |
Up to three hours |
|
|
|
Level |
Range |
|
Level 9 |
Half a day or more |
|
Level 10 |
A day |
|
Level 11 |
About a week (longest recorded case four
weeks) |
|
Level 12 |
Unknown
 |
|
Counter Measures/Enhancing Measures.
The spell can be countered by anything that disturbs the orderly arrangement of
water ounia in the overall carall or alternatively by spells/actions prompting
further confusion or worry in the subject. For example, like with the
Calm spell, constantly asking confusing or ridiculous
questions in an utterly serious manner to throw the target off balance or
demanding answers one knows the subject in its current state would not be able
to bring together might once again confound the target, indirectly disturbing
the organization of the water ounia.
Singing absurd and off-tone melodies or making any sort of incessant, disturbing
noise works to a similar effect. Use your imagination…
Once again, environments conducive to a state of relaxation indirectly make it
easier to achieve the spell effects.
Some beginners find having something calming to focus on – for instance a
beautiful painting of a breeze gently rippling the surface of a lake – helps
them in rearranging the water into a
more ordered, “peaceful” composition. The aim here is first calming the mind of
the caster through and then using the constitution of his own mind as a
reference “picture” to organize that of the target.
