WATER
SPELLS:
WAVE
(LEVEL
IV) |
Wave is a spell that comes in a few different varieties, depending on the mage's level. Known as "Minor Wave" at level four, "Lesser Wave" at level six, "Greater Wave" at level nine, and "Tidal Wave" at level eleven, though it is more commonly just referred to as "Wave". It is also sometimes referred to as a "Portable Flood" by those who have survived an attack from it.
Spell Effect. Wave is one of the primary
water evocation spells, and was often used by mages during times of war to decimate entire armies. The higher the level of
the spell when being cast, the larger and more force the wave has. Minor Wave, for instance, creates a small wave no larger than the width of three persons and the height of one. However, Tidal Wave grants a wave that is, as its name denotes, as large and powerful as a tidal wave.
The caster must have a strong will to cast this spell, as the further away from
a water source he is, the harder it is
to cast the spell. When near an ocean, the ease in casting this spell is equal to that of a novice spell. When inland, the mage must concentrate very hard to create such a large amount of
water out of thin air. Rain clouds help somewhat when casting inland.
Casting Procedure.
The mage must have direct visual contact with his target(s). At this point, he must wave his arm in a motion that forms the
magic circle, and finish the action with his arm at the top of the circle. When using the reagent, a glass/flask of
water, he must hold it in the hand that forms the circle. It does not matter if any or all of the
water spills during the casting. After forming the circle, he must close his eyes, sweep his arm down to his lower right or left
thigh (depending on the arm he has used to cast), and then jerk it up to the corner of the opposite side of his body, symbolizing a splash of water, and in the case of the reagent, actually splashing the
water of the glass into the air. The mage must then hold his arm in that space until he spots a wave of
water coming from the direction of the arm he used. He may then lower his arm and watch as his wave washes over his opponents.
Magical Formula.
dalaiá meár, (Styrásh:
dalaiá meár), translated: "Rising
Flood!"
Target. Single to very
large group of living entities or objects.
Reagents. A glass/flask of
water, the larger the glass the amount
of water, the more useful the reagent.
Magical School.
Elemental Magic, Water School.
Spell Class. Not
decided yet.
Range. Depending on the level of the spell, 1 ped to 16 peds.
Casting Time.
2 minutes and up at higher levels, as low as 20 seconds at beginning levels.
Duration. Not applicable.
Counter Measures/Enhancing Measures.
Countering Wave depends on the level of the one you wish to counter, and the Wave caster. Of course, the easiest way to counter the spell is to interrupt the mage while he is casting. To counter the spell with fire, a flame wall or flame shield is the easiest way, for the
water will evaporate on touch. To counter the spell with
water, either Ice Breath of Water Extraction have proven useful against Wave, using Ice Breath to freeze the wave, or Water Extraction to extract the
water (one can then hurl that very
water back at the original mage, thus Water Extraction works as a counterstrike spell). To counter the spell with
wind, the mage may use a gust of wind to part the area of the wave that would have passed over him, causing the
water to safely pass by him. To counter the spell with
earth, the mage can encompass himself in a shield of stone, and the
water will wash over like a rock on the beach.
Information provided by
Fox
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