Spell Effect. This spell creates the magical virus "Kord's Fever of Nightmares". This virus causes the victim to get a high, though not lethal, fever with the fever dreams amplified- Thrashings are strong enough to break bones or disconnect muscles. The dreams themselves can be lethal if the person is in it deep enough and they die in it, then they may truly die. Return to the top

Casting Procedure. For this spell you must brew the virus in whatever quantity you wish and later use this potion. These ingredients should be mixed in an appropriately sized container and put over fire until it begins to boil quickly. Let it sit until the somewhat unpleasant odor which should have been always present disappears. Take it off the fire and let it cool until a scum appears on the surface. Once this is done draw the rune in the scum then put it back on to boil for another day.

When the potion is complete put it into some liquid that is to be ingested by the target or targets. This should infect them with the virus which becomes airborn after half-a-day, with symptoms showing after a full day. Return to the top

Magical Formula. Kái Ór Cuá (Styrásh "
Kái Ór Cuá")
, meaning "powerful spark of seperation". This formula intensely focuses the infection with the destructive powers of the Ecuá. Very often also a rune is used: A circle with a horizontal line through the middle. Return to the top

Target. Anywhere from 1 to 25 people, with the potion being contained in something from the size of a bowl to a large pot accordingly. After that the initial contamination of whatever liquid doesn't really matter, as the virus will spread itself easily through whatever populace. Best used in towns and cities for large scale destruction. Return to the top

Reagents. The potion for it is made up with the following ingredients: 50% Water, 20% Wolf Blood (any kind), 10% Lythien, 9% Crushed Deer Teeth (any kind), 7% Sulcho Musroom, 2% Crushed Wizardleaf, 1% Powdered Tansia Bush Seeds, 0.5% Puliquay Herb, 0.5% Krakenweed.

Also Powdered Horse's Hoof (any kind) should be added. If this ingredient is left out by some of the novices to this spell then the virus could become intransmittable, weak, or simply not infect the target at all. Even those more powerful at this spell usually add this ingredient to the potion, just to make it stronger. It should be added after the rune in drawn, during the 24 hour boiling period. Return to the top

Magical School. Elemental Magic, Water School. Return to the top

Spell Class. Virus Magic. Return to the top

Range. Ingestion of initial potion. After that, within one and a half ped of infected person. Three peds if the person has a coughing or sneezing fit. Return to the top

Casting Time. About 1 and a half days in the brewing of the initial potion. 1 day for full infection of target, whether ingesting intial potion or contaminated by previous victim. Return to the top

Duration. The fever will last about two days unless the victim dies or is given the antidote. This does not count the day it takes for symptoms to appear. Return to the top

Counter Measures/Enhancing Measures. The Antidote is made of: 40% Water, 30% Ground Odea Moss, 10% Crushed Yrom Leaves, 8% Rose Petal Extract 6% Powdered Cloewen Flowers, 6% Loriv Berry Juice.

The antidote should be prepared the same way as the potion was, and can be distributed the same way, though it is not transmittable. For the antidote to work the same person who made the virus must make it, otherwise it will not do anything.

The antidote is most effective when not dilluted in other liquids, however, and also more effective if administered within the first day after ingestion of the virus. It is hard to get the victim to swallow once in the throes of the fever. Although injection is the best method during the two day period of the fever, one should be careful of the thrashing of the victim. Return to the top

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