Spear of Frost is a step up
from the lower level spell Frostbolt. Similar to other bolt spells such as its
former variant and the Firebolt or
Fireball spells, Spear of Frost manipulates the
air around the caster to form a
concentrated physical weapon. This
weapon can then be hurled at a
designated target for offensive purposes.
Spell Effect. Spear
of Frost does exactly as its name implies - it forms a
spear-like
weapon of pure frost out of the
air.
Unlike similar bolt spells, Spear of Frost is not a ball of randomly moving
energies that deals just elemental injury (heat, cold, etc.), but is designed to
form more natural wounds through physical impalement of the target. As such, it
is somewhat more difficult to cast than other bolt spells, as the basic
Frostbolt must be manipulated into a specific physical shape. The size and
appearance of this spear can vary from
caster to caster and casting to casting. It is recommended that only high level
magi attempt larger and more elaborate spears,
as the longer the spell takes to form and the larger it gets, the more chance
that it will fizzle. While not as chaotic
and uncontrolled as
Fireballs,
there is also the chance that the spell can shatter with a break in
concentration, throwing small shards of ice in every direction (including the
caster’s).
Once the spear is properly formed and the
mage desires to utilize it, it can be released with an intended direction in
mind. After release, this direction can only be controlled, and only minutely,
by high-level magi, so it is recommended to aim it with the target’s movement in
mind (leading ahead of the target if they are running to the side, for
instance). Upon impact, the spear will
deal massive injury, impaling a target and even likely breaking through armour.
Following the impalement, the negative effects of the highly condensed frost is
likely to ensure the target’s death, as the biting cold of the shard spreads
into the body through the open wound.
Some magi use more imaginative methods of casting in order to disperse the spell
over a larger area. Only high-level magi are likely to have a degree of control
over the spell after it is released, but some have reported specifically
triggering the spell to shatter once near its target area, causing it to rain
smaller but still deadly ice shards upon a larger field of impact.

Casting Procedure.
Spear of Frost is a relatively complicated spell to cast, due to the
circumstances involved in its formation. Using Sphere II techniques, the mage
manipulates the stray water ounía in the
surrounding air, condensing them into a
single point and activating their coldness property. The mage must point his
hand towards a focused point in the air,
and then concentrate on building the spear.
The water ounía will be drawn from the
surrounding air to the point of focus,
forming a highly condensed ball of frost. The ounía will travel back and forth
between the area of tension between the mage’s hand and the focus point, picking
up more stray water ounía along the way as
the bolt builds. Through this process, links with other ounía are created
naturally, allowing the construction of a physical structure to take place.
This is where the casting is normally complete for other bolt spells. Spear of
Frost however takes this further, and the mage must then manipulate the
water ounía that he has gathered to form a
sharp, pointed spear. Obviously one is not expected to make a lifelike
interpretation of a spear - a simple
pointed icicle is enough for the common mage. The method in which this is done
is by stretching the point of focus. Rather than build the bolt along a single
condensed point, the mage instead causes it to form over a longer area. Once the
spear's basic shape has been formed, the
mage then activates and strengthens the coldness property in the
water ounía, creating the
spear's physical structure. This, thus,
requires more time to cast, and more ounía acquired, than traditional bolt
spells.
Once the mage feels that the spear is
ready, or is unable to control the energies any longer, he must break the
tension between his hand and the point of focus, thus releasing the
spear towards an intended direction
(similar to releasing one’s grip upon a drawn bowstring). At this point, the
mage has no further effective control over the
spear. Higher-level magi may be able to somewhat manipulate it after release
and make minor course adjustments or to shard it prematurely (as mentioned
above), but little beyond that.

Magical Formula.
Not defined yet.

Focus/Target. The
initial target for the spell is the
air
directly in front of the caster, concentrating the
water energies into a
spear-like shape. Once the
spear has been properly formed, it is
released in the direction of a secondary target. Though lower level magi cannot
physically guide the spear into their
intended destination, higher level magi may be able to exert some control over
the spear'S movement after release.

Reagents. Covering
one’s hands with water, crushed
mil’no leaves, or holding aquamarine
stones are recommended in aiding the mage in casting the spell. Ice shards are
also a possible reagent, though it is hard to keep such things in that form on
one’s person for very long. Ice shards are specifically a help in that they can
form the 'base' for the spear, which is
then simply expanded on by the mage.

Spell Class.
Sphere II, Tides (Physical Representation of the Water School).

Range. It is recommended
to cast the spell relatively close to the mage’s hands in order to more fully
focus on the ounía that are being used. The spell has an effective range of some
palmspans in front of the
caster, but beyond that the amount of effort needed to form the
spear becomes increasingly more difficult.
Once the spell is released, it quickly disperses, so the target should be a fair
distance in front of the caster. Exceedingly long ranges will require much more
effort on the caster’s part to keep the spear
formed as it traverses through the air.

Casting Time.
Depending on the strength of the caster and the desired size and speed of the
spear, casting time varies. Lower level
magi will find it difficult to form a large
spear very quickly and can often take upwards of 30 or more seconds to do
so. Higher-level magi are able to form them within moments of casting. Depending
on the amount of water ounía in the
surrounding air can also determine how fast
the spell will be able to form - in very dry environments, it may take a
considerably longer time.

Duration. Spear of
Frost lasts only as long as the mage is able to focus and condense the
water ounía to form it. Upon releasing the
spear at its target, the spell will
quickly disperse. Higher-level magi will be able to hold it together longer if
need-be, but it is recommended to release it at targets that are relatively
close to the caster or to form larger spears
(within reasonable limits of the caster’s ability) for targets at long ranges.
Spear of Frost lasts longer than similar bolt spells, however, and one can
regularly see the shard jutting out from the object of the attack for a short
while after impact before it completely disintegrates.

Counter Measures/Enhancing Measures.
Like other bolt spells and most Sphere II abilities, disrupting the caster’s
concentration on the spell is often the best counter. Without the caster’s
ability to continue holding and condensing the elemental ounía to form the
spear, it can quickly lose control,
fizzling, shattering, or being launched
prematurely.
To enhance the spell, a colder environment or areas rich in moisture makes
manipulating and condensing the stray Water
ounía in the air easier, and prevents the
shard from melting as it travels to the target. Utilizing the spell
Area of Frost before casting Spear of Frost
(and any water spell, for that matter) is
recommended.

31st Sleeping
Dreameress 1667 a.S. |
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