WATER SPELLS: ICE BARRAGE (LEVEL VIII)

SPELL EFFECT - CASTING PROCEDURE - FORMULA - FOCUS/TARGET - REAGENTS
SPELL CLASS - RANGE - CASTING TIME - DURATION - COUNTER MEASURES

Ice Barrage is a spell that creates and fires a blast of sharp ice crystals towards an intended target. The spell is especially useful for offensive attacks, as the shards of ice are fired at a very high speed and feel like piercing needles to anyone on the receiving end. Ice Barrage is one of the more offensive Water spells, and can be quite a surprise to those who may believe that Water magi are useless in combat or when not near the Element of Water, although such people would be those less knowledgable about magic anyway.

Spell Effect. The effect of this spell is to injure an enemy by striking them with sharp shards of ice. Quite a sight to see, the caster forms a ‘ball’ of water droplets that hover in front of their palm by gathering enough Water ounía together that physical water is manifested. The caster must know how much ounía they are capable of gathering, for if they attempt to gather more than they are able to, incapacity fizzling is highly possible. The result could be an erupting blast of water. The same thing might occur if the caster does not remain focused during the casting. Next, the caster turns the droplets altered into ice and fires them at the target. The ice is sometimes powerful enough to take down opponents, although it is better used to slow the advancement of enemies, or even just to cause damage.

The ice shards, because of their sheer speed, can be very damaging to exposed skin, leaving behind numerous cuts. On skin covered by clothing, cuts are less common, but painful bruises are still very likely to occur. When cast by stronger magi, the ice shards can sometimes even dent weaker metals, and nearly bust through wood.

If the water source is large enough, then the caster can make the blasts of ice last for an extended period of time. In fact, the caster can in theory continue the spell for as long as they wish, as long as the source of ounía lasts. This is, however, generally not possible in practice as it is very draining and the caster will likely lose focus after a short time.  Return to the top

Casting Procedure. The caster must be able to focus well, as Water ounía are gathered from all sorts of places, such as the air and damp materials. The spell truly makes use of the fact that some water can be found in nearly any area or thing, though of course different places and objects contain different amounts of water, which will affect the difficulty and power of the spell. The caster will gather ounía into a ball of water droplets that is formed in front of the palm. The amount of Water ounía gathered will vary depending upon the caster’s magical strength as well as the amount of Water ounía present in the first place, but on average, powerful magi can easily gather enough droplets to form a ball about the size of a human fist. Some might wonder why the water is mainfested in the form of droplets, instead of a single ball of water, but the reason is really quite simple: it is much easier to keep it afloat this way. A ball of water cannot easily be kept afloat, but a group of tiny water droplets gathered into the shape of a sphere is essentially a ball made of Wind and Water, and the influence of Wind keeps the droplets afloat.

Next, the caster creates innumerable ice shards by merging and freezing water droplets close to each other. Then, Wind influence on the ice shards is increased, causing the shards to shoot off in the direction specified by the caster, creating a blast of ice. Return to the top

Magical Formula. Still to be added. Return to the top

Focus/Target. Technically speaking, the focus of this spell is a small spherical region in front of the caster's palm, where the Water ounía are initially gathered and manifested as a dense mist. The target of the spell's effect, the blast of ice shards, however, can be just about anything; the caster does not actually specify any target for the blast, just the direction it will go. Return to the top

Reagents. Aquamarine gems are the most commonly used reagents for this spell, and there are some who believe that they make the effects of the spell stronger. Aquamarine gems are extracted from the earth, and so fit the idea of drawing hidden water for the use of this spell. Small aquamarine gems also make good focal points, as the mage can imagine the droplets of water and ice formed by this spell as a similarity to small gems. Return to the top

Spell Class. Elemental Magic, Water School, Sphere III (Sphere of Evolution), Class 5: Growth (Physical Representation of Evolution). Return to the top

Range. The spell has quite a long range, averaging around five peds. However, for more efficiency, the spell is better used at a range of less than four peds, for the further the ice must travel the less powerful the blow will be. The most powerful magi can have an effective range of the spell to nearly double of that. Return to the top

Casting Time. The casting time of Ice Barrage depends much upon the focus and concentration of the magi. As ounía must be gathered and taken away from the surrounding area and then altered, the casting time can be slow. The general time is several blinks. Having the gathering point of the Water ounía be at a body of water reduces the casting time dramatically, as the Water ounía needed for the spell can be gained almost instantly and the spell can be cast within a couple of blinks. Return to the top

Duration. The spell will last until the caster has run out of the source of ounía, or until focus is lost. Magi who are new to the spell can usually safely keep up the spell for about a minute. More powerful magi might be able to sustain it for twice that duration. Return to the top

Counter Measures/Enhancing Measures. A shield of metal is enough to counter against the effects of this spell, as the ice is never powerful enough to penetrate through solids, although dents are possible. Other means of defense against projectiles might work too. For example, powerful wind spells can divert the blasting ice, thus rendering the spell ineffective. Fire spells also tend to cancel the effects of the spell, causing a rising puff of steam. Also, if the spell is used when there is no significant source of water nearby, and must rely completely on hidden sources, the blast of ice can be equally powerful, but a continued blast becomes more difficult and is usually weaker.

The larger the ice shards, the more powerful the effect of the spell will be when the blast is released. If the caster wishes, he or she can continuously gather ounía while creating ice shards and releasing blasts - thus creating an effect of continuity. Also, cold weather can increase the duration of the spell, as the alterations from water to ice become much easier and require less amounts of focus. Return to the top

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