is a spell that creates and fires a blast of sharp ice crystals towards an
intended target. The spell is especially useful for offensive attacks, as the
shards of ice are fired at a very high speed and feel like piercing needles to
anyone on the receiving end. Ice Barrage is one of the more offensive
Water spells, and can be quite a
surprise to those who may believe that Water magi
are useless in combat or when not near the
Element of Water, although such people would be those less knowledgable
about magic anyway.
Spell Effect. The
effect of this spell is to injure an enemy by striking them with sharp shards of
ice. Quite a sight to see, the caster forms a ‘ball’ of
water droplets that hover in front of
their palm by gathering enough
Water ounía together that physical
water is manifested. The caster must
know how much ounía they are capable of gathering, for if they attempt to gather
more than they are able to, incapacity fizzling
is highly possible. The result could be an erupting blast of
water. The same thing might occur if
the caster does not remain focused during the casting. Next, the caster turns
the droplets altered into ice and fires them at the target. The ice is sometimes
powerful enough to take down opponents, although it is better used to slow the
advancement of enemies, or even just to cause damage.
The ice shards, because of their sheer speed, can be very damaging to exposed
skin, leaving behind numerous cuts. On skin covered by clothing, cuts are less
common, but painful bruises are still very likely to occur. When cast by
stronger magi, the ice shards can sometimes even dent weaker metals, and nearly
bust through wood.
If the water source is large enough,
then the caster can make the blasts of ice last for an extended period of time.
In fact, the caster can in theory continue the spell for as long as they wish,
as long as the source of ounía lasts. This is, however, generally not possible
in practice as it is very draining and the caster will likely lose focus after a
The caster must be able to focus well, as
Water ounía are gathered from all sorts
of places, such as the air and damp
materials. The spell truly makes use of the fact that some
water can be found in nearly any area
or thing, though of course different places and objects contain different
amounts of water, which will affect the
difficulty and power of the spell. The caster will gather ounía into a ball of
water droplets that is formed in front
of the palm. The amount of
Water ounía gathered will vary
depending upon the caster’s magical strength as well
as the amount of
Water ounía present in the first place,
but on average, powerful magi can easily gather enough droplets to form a ball
about the size of a human fist. Some might
wonder why the water is mainfested in
the form of droplets, instead of a single ball of
water, but the reason is really quite
simple: it is much easier to keep it afloat this way. A ball of
water cannot easily be kept afloat, but
a group of tiny water droplets gathered
into the shape of a sphere is essentially a ball made of
Water, and the influence of
Wind keeps the droplets afloat.
Next, the caster creates innumerable ice shards by merging and freezing
water droplets close to each other.
Then, Wind influence on the ice shards
is increased, causing the shards to shoot off in the direction specified by the
caster, creating a blast of ice.
Still to be added.
Technically speaking, the focus of this spell is a small spherical region in
front of the caster's palm, where the
Water ounía are initially gathered and
manifested as a dense mist. The target of the spell's effect, the blast of ice
shards, however, can be just about anything; the caster does not actually
specify any target for the blast, just the direction it will go.
gems are the most commonly used reagents for this spell, and there are some who
believe that they make the effects of the spell stronger. Aquamarine gems are
extracted from the earth, and so fit
the idea of drawing hidden water for
the use of this spell. Small aquamarine gems also make good focal points, as the
mage can imagine the droplets of water
and ice formed by this spell as a similarity to small gems.
Elemental Magic, Water School, Sphere III (Sphere of Evolution), Class 5: Growth
(Physical Representation of Evolution).
Range. The spell has
quite a long range, averaging around five
peds. However, for more
efficiency, the spell is better used at a range of less than four
peds, for the further
the ice must travel the less powerful the blow will be. The most powerful magi
can have an effective range of the spell to nearly double of that.
Casting Time. The
casting time of Ice Barrage depends much upon the focus and concentration of the
magi. As ounía must be gathered and taken away from the surrounding area and
then altered, the casting time can be slow. The general time is several
blinks. Having the gathering
point of the Water ounía be at a body
of water reduces the casting time
dramatically, as the Water ounía needed
for the spell can be gained almost instantly and the spell can be cast within a
couple of blinks.
Duration. The spell
will last until the caster has run out of the source of ounía, or until focus is
lost. Magi who are new to the spell can usually safely keep up the spell for
about a minute. More powerful magi might be able to sustain it for twice that
Counter Measures/Enhancing Measures.
A shield of metal is enough to counter against the effects of this spell, as the
ice is never powerful enough to penetrate through solids, although dents are
possible. Other means of defense against projectiles might work too. For
example, powerful wind spells can divert
the blasting ice, thus rendering the spell ineffective.
Fire spells also tend to cancel the effects of
the spell, causing a rising puff of steam. Also, if the spell is used when there
is no significant source of water
nearby, and must rely completely on hidden sources, the blast of ice can be
equally powerful, but a continued blast becomes more difficult and is usually
The larger the ice shards, the more powerful the effect of the spell will be
when the blast is released. If the caster wishes, he or she can continuously
gather ounía while creating ice shards and releasing blasts - thus creating an
effect of continuity. Also, cold weather can increase the duration of the spell,
as the alterations from water to ice
become much easier and require less amounts of focus.
Passing Clouds 1666 a.S.
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