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WATER
SPELLS:
ICE ENCHANTMENT
(LEVEL
IX) |
Spell Effect. This
spell is one of the only spells that are highly sought after to be performed by
those not primarily interested in magic. It enchants an item more or less permanently,
may it be a weapon, an armour or a missile weapon, with
the offensive and/or defensive powers of water and ice. A weapon can hit with a blow
that deals cold damage to the enemy, and it freezes various pieces of the
assailant's weapons or armor so that a direct blow has a chance of shattering
it. The defensive properties make it so that the item can bend easier, thus
making it far more durable. Miscellaneous properties include decreasing the
items weight, as ice and water are generally very light.
As this spell takes quite a long time to cast and most magi have no need for a
weapon or armor when they have their spells, most sorcerers consider it useless.
However, enchanters and a few others are very fond of such spells, though in
fact they are very difficult to cast. Of course,
the few that do such spells are known to be rather greedy with their wares, and
as such, the items they enchant are rather expensive, and hard to find...
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Casting Procedure.
The mage must place the item on a pedestal before him, and place one hand to his
forehead and one on the bulk of the item. Looking up towards the sky with his
hands still at their places, he must continuously chant the magical formula
until the item begins to glow as the magi’s
cár'áll transfers into it for a
few minutes. Since the mage will not see this, as his eyes will be closed and
facing upwards, he will then feel the item begin to freeze and grow cold. He may
then stop the procedure. If he continues, he will likely freeze the item
completely into a block of ice, where it will be weak enough to, unless thawed
out, be dropped onto the ground and shatter.
Note that permanent enchantments belong to the most difficult spells a mage can
master. Permanent enchantments, whatever the element they are based on, drain
cár'áll from the caster massively and
take very long to restore, mainly because the complete portion of the element is
used up during this kind of spellcasting. Restoration of the equilibrum of the
caster's cár'áll may last from some
days up to months or in case of very powerful enchantments even years. The
caster in fact trades his own cár'áll
with the result of an enchanted item, which also explains why you might find
enchanted weapons much more seldom than others.
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Magical Formula.
Ophá fá sóh cár'áll fá már, (Styrásh:
Ophá fá sóh cár'áll fá már), translated: "Enclosure of the aura of
water".
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Target. One item of
any type.
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Reagents. A layer of
skin to lay over the item, or a pool of water to place the item in while
performing the procedure.
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Magical School.
Elemental Magic, Water School.
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Spell Class. Not
decided yet.
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Range. Physical contact
with the item.
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Casting Time.
Generally one hour.
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Duration. Depending
on the wizard’s skill, from a few years to over a millennia. Considerable
usage of the item lowers its overall enchanted lifespan.
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Counter Measures/Enhancing Measures.
To counter the spell, one can interrupt the mage while he is casting, or simply
cast a dispel spell on the item. The level of the dispel must be equal to or
higher than the level of the enchantment placed upon the item.
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