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THE WEAVER MAGIC (RESONANCE MAGIC) |
A
Weaver's
magic is now widely called Resonance Magic, after the discovery of an Old
Weaver's library a decade ago. The reason for this is because the magic has a
natural resonance field, although the frequency is high above the hearing range
of any (known) living thing. Some Weavers speculate that this is the reason for
the meditative state they go into, because the resonance blocks all other sound.
This could also explain the need for delicacy in the Weavings, because if the
resonance field is thrown off, it destabilizes the magic.
There are still obscure references in human magic books about Resonance Magic[1],
an uncontrollable form of magic which was said to be the force which holds the
world together. Although widely unheard of today, some magic history buffs might
know a little something about it. The myths in the human magic books are yet to
be proven. Not even the Weavers know if Resonance Magic holds the world together
or not, but they do know that it is controllable, as they control it.
Weaver Techniques. Following is a list on
the techniques used by Weaver Magic. They are divided in three groups: Power
Techniques, Passive Techniques and Manipulation Techniques.
a) Power Techniques
Web Magic
The magic technique which focuses on travelling to or from the Web.
People who specialize in this technique can create Web Paths easily and can
usually focus a destination even when their mind isn't clear. Web Magic
Techniquists are the primary force assigned to finding the empire of the Old
Weavers.
War Magic
These techniquists are an elite fighting force, and can be used against any
opponents that they may not have expected. War Magic techniquists can sometimes
be found mixed in with mercenary armies.
Weather Magic
Weavers who practice this technique are excellent at commanding
the forces of weather. They sometimes accompany the War Techniquists. A team
like that makes an excellent and deadly combination.
Earth Magic
Like the Weavers of the Weather Magic technique, these can command
the earth which they walk on to do their bidding. They usually live solitary
lives as hermits, in artificial caverns or other rock formations.
b) Passive Techniques
Defense Magic
Creating walls, shields, wards, and other things to protect
against magic and physical attacks. A favorite among most Weavers,
and the speciality of Justidynes. If Weavers works at
it long enough then they can
form a virtually unbreakable wall of magic.
Hallucination/Sensory Magic
The art of making illusions, causing people to
hallucinate, and generally messing with their senses. Making someone see, smell,
hear, feel, or taste something that isn't actually there or is different. This
has been found very useful in getting patients to swallow foul-tasting potions
and medicines.
Mental Magic
Strengthening or weakening the powers of the mind, causing or
stopping thoughts and emotions, and manipulating anything the mind contains.
This can also cause the subject to go into spasms because of random fire of the
nervous system, making their muscles twitch. Sadly, this only works on the
concious mind.
Enchantment Magic
Laying enchantments upon weapons, armor, shields, pendants,
and a variety of other things has been one of the major points of income for
most Weavers since the Old Weavers disappeared. It is still a time honored
tradition, and they can do it rather easily.
c) Manipulation Techniques
Web Manipulation Magic
Changing the Web for your demands. There are very few
who study this technique since the books were found. A few
humans, and one elf[2].
Of course, the decade since their discover has been shorter for the elf than the
humans. This was one of the most used techniques of the Old Weavers.
Caelereth Manipulation Magic
Forming Caelereth with complex weavings into what they
desire. Creating caves, hills, valleys, and if enough skill is used, possibly
even mountains, though that would most likely take more than one
Weaver. It is
very useful when you want to create a house without a lot of building, just carve it
out of rock with some magic...
Person/Animal Manipulation Magic
The ability to change the physical formation
of animals or people. Only the most twisted take up the deeper aspects here, but
the beginner parts are widely practice to make one's self taller or stronger.
Dream Manipulation
Able to manipulate the part of the mind that Mental Magic
can not affect, the unconcious mind and its dreams. You can make them dream a
nightmare to scare an enemy, or comfort a fevered mind with pleasant images.
Pure Technique Magic
The technique which teaches bits and pieces of each
technique. More importantly it teaches them how to use the different techniques
together, which can be extremely helpful.
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Footnotes
[1] Note: It is believed that the way non-Weavers learned about Resonance magic is
that a spyder possessed an Old Weaver who let the secret slip (some think that
the Resonance Magic theory was wide-spread among Old Weavers).
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[2]
That one elf is Tarquet Galbar, who is using his research into the subject to
locate and reach the lost city of Delonaire.
[return]
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Information provided by
Tarquet Galbar
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