|
THE WEAVERS |
Secret
organisation of magic users that, instead of casting spells,
are capable of weaving strands of raw magic. They use
these to create powerful spells of their own, known to them as Weaver Magic.
Magic is something that Weavers love and worship.
Origin.
One day, back in times unknown, came a day,
whose meaning is
nowadays known to only very few. It is
called the Day of Gathering. On this day those who
were gifted with the ability of
weaving magic
gathered together in a valley which lay between the mountains of the Wastes of
Despair (there exist only speculations where this location in
fact might be). All races -
humans,
elves,
dwarves
and others - were united in order to
study and improve their extraordinary ability to weave magic into the
form they wanted. They aslo built a
legendary temple in these years, the Temple of Weaving.
In those first years the Weavers kept their secret well, and none knew that they
even existed. Alas, the secret was
finally broken by a man named Saria Starlight,
who had aspirations to use his power to dominate all those weaker than himself.
Without warning he occupied the
Temple of Weaving, which he took as his own, and made all those within slaves.
Saria declared war on his first foe, a man who
is forgotten by now. One thing is
known, however, that he was a very powerful mage,
as powerful possibily as Saria, the traitor. He came to the Temple
under cover of night and with his magic
he slew many a Weaver of Saria's followers and
innocent slaves. Finally he as well as Starlight were
defeated by the formerly enslaved Weavers. After that day
five of the most powerful Weavers came together at the Temple and wove a
magnificent spell, which they called the "Great Protector".
Since this time it is said that no-one
can come past its barriers without the consent of the Weavers, and even then
they will be stripped of any magical powers.
The secret was safe once again. Still, those five powerful Weavers, now known as
the Masters, had to make sure that it stayed that way. The myth
tells us that they went to the seven mountains which made up the circle
where the Temple lay in, and on
each side they used their magic to carve away the rock. This left large tablets
and words woven into the rock with their power, and thus were created the seven
Tablets of Weaving. These would one day lead to the Book
of History and the Book of Weaving, from
which the information you read here was gathered.
The Masters saw that non-Weavers could be dangerous if they knew the secret, so
they went out and created safe havens. One of these was grand, like a smaller
version of the Temple, called the Shrine of Meditation. There was a special way
to get into the underground structure which is lost today, for it is needed no
longer.
So were created three of the five things we know today as the Great Weavings.
Next came that which would change the Art of Weaving greatly. The Masters came
forth one day and told of a discovery they had made. It was an entire new world,
composed totally of magic, a world of imagination and
possibility, only existing through the minds of those who knew the art of
weaving. Instantly Weavers began to pour into it. They wove roads and
pathways. It began to take form, though it was not
complete, and looked like a web. So it was named for that, and
the Weavers called it the
"Web". They could travel through
the Web swiftly, and return to Caelereth,
emerging at other places than they had left from. A new threat came to
them, however: Creatures,
which were known as spyders inhabited the
Web naturally.
At this time the Weavers were at the peak of their power,
and this was proven by what happened next. The Masters
travelled into the Web and undertook the task of creating
a city within the Web, a city of pure magic and possibility made
real. From the magic of the Web they wove stone and wood
and so the city took on physical form.
It was the first city of a vast
empire that would stretch across the Web. The city was
beautiful and they called it the
Woven City
or Delonaire, and when it emerged into
Caelereth by accident it was called the City
of Magic by the non-Weavers. Finally it was stabilized and contained in the
Web.
Thus all five of the Great Weavings were created, as was the Temple, and
the Art. But once their empire was finished the Weavers decided
to retreat into it.
Many years after that three powerful Weavers appeared at the Temple. They called
themselves Masters also, and began gathering those with the Art once again
as did the Old Weavers. And thus a new age of
Weaving would begin.
The Gift and The Art.
The Weavers are united among themselves, and even with the Old
Weavers of legend, by one thing. This thing is known
among them as the Gift. They share the ability to take
strands of magic in their most pure form, that of Web Magic, and
weave it into powerful spells. The power lies deep
within them, dormant until the ignorance is lifted by the person with the Gift
being taken to the Temple. The Gift usually leaves its mark on the hands of the
Weaver, for they are delicate, with long, slender fingers and a
have an extraordinary fine bone structure.
The Gift and the mark it leaves on the Weaver are what makes
it possible to perform what is known as the Art. Assisted in their early
initiate days by special tools, Weavers do what they are
named for. With the Gift they pull strands of magic forth from the place where
all magic comes from: the Web. The patterns they can
weave, which release power or can be transformed into
something else, are like works of art created of magic. This is why it was named
the Art, for it is just like any other art form, but with magic.
In the Temple hang two tapestries, which are very important to the Weavers,
because they depict these two things which are so important. One is named The
Gift, which shows the five Masters of the Old Weavers in a semi-circle. Their
arms are raised and the sky is rent. Out from the hole flows the strange mist
and the light which all Weavers associate with the Web. Along with that two
hands are extended, with open palms, in the signal of giving a gift. From these
hands flows the strands of magic the Weavers use so well. Some
believe this is symbolic of Avá
delivering the Gift to the Weavers, from the Web (which by the
way also indicates the proximity of Weaver magic to
elven principles).
The next tapestry is named The Art, which shows an old man sitting on a stool.
His back is to the one viewing it, as are the backs of
the Masters in The Gift, and in front of him is a great field
of woven magic. Intricate patterns and great power are
locked up in the strands, and still the old man's hands are working deftly to
complete the work. Some believe this to be the Master of Masters, who was
supposedly the first Weaver, others believe him to be some forgotten
God, or perhaps a being from the Web. No matter who he
is, it is agreed that this tapestry symbolizes the great
power and great beauty of the Art which the Weavers hold in such high regard.
The Positions.
The following is for those novitiates who are interested in the inner workings of the
Temple, both the training process, and some jobs which help the Masters in what
they do.
Birth
When a Weaver is born he/she is aware of the magic about
him/her, sometimes
feeling it profoundly. These children will fuss more than often as magic is not always
pleasant to feel. After their infant stage they tend to calm down and become
quiet, solitary children. They usually enjoy reading books, solving riddles, and staying
inside. At age of 10 cycles
human children with the gift to
weave and who are known to Weavers
are given an invitation to come to the Temple and train,
and in most cases the child accepts. At age 40
elves with the talent
are given the same invitation. Invitation ages at other races
vary of course.
Invitation
It is said that one night two men and one women will appear before the candidate
all of a sudden,
seemingly out of thin air. They will talk to the boy or girl, asking if they
always felt different form the other children, their habits, and finally telling
them about their gift. They are then given the choice to come and train so they
can control it. The decision is one the child alone has to make. If the child accepts then the parents
will receive a message about
her child being apprentice to a Master of
Philosophy and Thought.
It is further told that an enchantment is
woven into this message so that the parents are
inclined to agree. If the child rejects the offer then it will remember the visit as nothing but a dream, for
the Weavers first weave a soft haze around themselves, which stops them
from being remembered if rejected.
Initiation
The Initiates are taken to the Temple and meet the Masters with the rest of the
Initiates in their group. (Weavers only invite people once a year, so
there is a new group every year, which is usually rather small.) The Masters tell the
Initiates of the beliefs of the
Weavers and their Laws. Then each Initiate is given a Mentor who will teach them
the ways of the Art.
Initiates
During their run as an Initiate the aspiring Weavers are taught of
the Art and its aspects by their Mentor for ten years. They start out, for the
first five years, weaving with special tools to get them used to it. There are
looms, needles, and other tools that would be used in normal weaving, knitting,
and other things of the like. For the five years after that they are taught how
to weave with their hands, though they can't see the strands they
weave, and how
to become more sensitive to the touch of magic. Their full title is Initiate of
the Art.
Novitiates
After ten years as an Initiate the aspiring Weavers are upgraded to
the level of Novice. The Novitiates are sent away from the Temple for another
ten years. They must prove that they can survive in the
world, and this is often what determines what the young Weavers career will be after the Ceremony. They travel, earn
money and learn to use the gift outside of the Temple, where there are
many distractions, which may corrupt the
purity of weaving. After these ten years the Novitiates are again visited, but this
time by two women and a man. During this visit, if they survive long enough to
be
visited and have proved that they are worthy, they are summoned back to the Temple. Their full title is Novice of the
Weavers.
Ceremony
Once they are done with their ten years as a Novice the aspiring
Weavers return to the
Temple of Weavers for their induction. The induction consists of the Ceremony of
Sight, during which one of the Masters pulls the Novitiate into the radiance
which surrounds them and weave magic into the eyes of the Novice. Many say that
they see the hands of the Master, which is very likely. After this Ceremony is
complete the Novice is now an official Weaver.
Weavers
Now that the Novices are finished with their training
they have finally achieved
the rank of Weaver. During this time a Weaver can petition the Masters for a job
inside the Temple such as a Scribe in the Archives or a Mentor of Initiates. Many go back
out into the world to seek work with whatever they are talented, making a
pilgrimage back to the Temple each year, at the very least, for a rest. Their
official title now is Weaver of Magic.
Mentor
Mentors are those Weavers who have agreed to stay and teach the Initiates who come
to the Temple each year. Their jobs are sometimes the hardest, and they are the
Weavers who get the least renown among the Weavers. However, being a Mentor comes
with some very nice benefits. Mentors usually have the most time to study magic.
They also are the ones who compile most of the information on the
Weaver subject for internal use.
Scribes
Scribes are the ones who take the information compiled by Mentors and others and
write it down into books. They also do a nice bit of compiling information
themselves. They spend almost all their time inside, writing and weaving magic
into the books they love so much.
Caretakers
The Caretakers are those who keep the Temple in its nice condition.
They reweave anything that's becoming unstable, maintain the meditation gardens,
the Library, and all places within the Temple, except for the Chamber of
Masters, which none are allowed to enter but the Masters.
Guardians
Guardians are Weavers who use their time to make sure none but those invited to the
Temple enter. They live in the mountains which surround the Temple
and are often
loners. Any who encounter them may live to tell the tale, but they won't
remember it. They will wake up at the foot of the mountains, a day or two gone
from memory. Guardians have eyes all over the mountains, or so it's said, like
the Masters have eyes all over the world.
Justidynes
Justidynes are the law enforcers of the Weavers. They are told by the Masters if
anyone breaks the Laws and where these
Weavers are. The Justidynes are masters at walking the
Web, one of the Great Weavings. This is how they journey from the Temple to
wherever they need.
Road Guards
Guards of the Web Roads that connect
certain locations such as the Temple of
Weaving and the Shrine of Meditation. There are also small establishments known
as Road Houses where Weavers can rest from travel between the Web and the roads
in Caelereth.
Masters
The Masters of Weaving are extremely powerful but very secretive. No-one knows whether they are immortal or if they induct a new Master every time
one dies. There are three Masters at a time and they are the ones who organize
everything at the Temple.
Laws and Punishments.
Accumulated here are the Laws of the Art, followed by the Punishments the Masters hand
out after a transgression of these laws.
1.) You will not betray the secret of The Art to any Non-Weavers.
2.) You will obey the Masters in all they command.
3.) You will not speak about the location of the Temple of
the Weavers.
4.) You will respect all other Weavers as your equal.
5. )You will do all you can to protect the Great Weavings from any who threaten
them.
The punishments are as follows:
Small Transgression
The Weaver has his magic taken away from him for one week,
at which time he must stay in the Temple and meditate on his mistake.
Medium
Transgression
(Or Two Small Transgressions) The Weaver has his magic taken
away from him for one year, during which half the time he must stay in the
Temple and meditate on his mistake, the second half of which he must spend alone
in the mountains like a Guardian.
Large Transgressions
(Or Three Small, One Medium and One Small) The Weaver has his
magic taken from him and he must work in the Temple as a servant to any who
request it for five years. During this time, not only is his ability to
weave
magic taken away, but also his ability to see magic.
Great Transgressions
(Or Four Small, Two Medium, Two Large) The Weaver is taken to
the Masters. In front of all that are present the offending Weaver has his skin
magically woven away, but keeping him alive with magic even as he is nothing but
a quivering mass of exposed tissue. Their hearts are then exposed, even as they
live, and woven with magic which slowly squeezes it until it bursts, finally
allowing the offending Weaver to die.
|
|||||||||||||||||||||||||||||||||||||
|
Information provided by
Tarquet Galbar
|