WIND SPELLS: CONJURE WIND (LEVEL I)

SPELL EFFECT - CASTING PROCEDURE - FORMULA - TARGET - REAGENTS
MAGICAL SCHOOL - SPELL CLASS - RANGE - CASTING TIME - DURATION

Conjure Wind is one of the simplest wind spells. As suggested by its name, it conjures up wind, which could range from a gentle breeze to a strong gale at the highest levels. This spell can also be used to strengthen wind that already exists. It is not unusual for wind magi to use this spell to cool themselves when it gets hot, or if for some reason they are wearing clothing meant for much cooler weather.

Spell Effect. Air is sometimes described as wind that is being still. More accurately, the earth ounia in a cár'áll that consists mainly of wind ounia are exerting their influence in the form of causing stillness in the wind. What this spell does is increase the amount of influence the wind ounia exert over the cár'áll, overcoming the stillness of earth and turning air into wind. The effect is temporary, however, the cár'áll returning to its original state once the mage stops casting. Thus, the wind dies down, becoming air once again.  Return to the top

Casting Procedure. The caster focuses on the target area and concentrates on increasing the influence of the element of wind, especially the idea of movement, in the area, as well as defining the direction the wind is to blow in. If a direction is not specified, the wind will blow in whichever is the most convenient direction. At the same time, the mage takes some sand and lets it fall to the ground, signifying the decreasing influence of earth on the cár'áll Return to the top

Magical Formula. Not defined yet. Return to the top

Focus/Target. The target is simply the region of air around the focus where the caster wishes the wind to be generated, which could be around himself or herself, or some distance away. Those particularly skilled with this spell can be even more specific than this, excluding certain parts of the target area or even targeting multiple areas. Return to the top

Reagents. Sand is the most commonly used reagent for this spell. The mage holds an amount of sand in his or her hand and lets it fall to the ground, signifying the decrease of the influence of earth on the cár'áll. However, due to its simplicity, reagents are usually not needed for casting this spell, except for beginning mages, or when casting the more powerful forms of the spell. Return to the top

Magical School. Elemental Magic, Wind School. Return to the top

Spell Class. Illusion, the physical representation of Wind Sphere I. Return to the top

Range. From the area immediately around the caster to a distance away, as long is it is within the caster's line of sight. The maximum depends on the level of the caster. There is a balance between the distance from which the spell is cast, size of the target area, and strength of the
wind conjured. The greater one is, the lower the maximum for the other two gets. A breeze around oneself is easily achievable for most, while strong winds covering a large area far away would be difficult even for an Archmage of wind. Return to the top

Casting Time. Conjuring wind is a matter of a few blinks for the trained magician, after all it is one of the most basic spells wind mages should be able to cast without much ado. Of course the stronger the
wind should be, the more time the casting will take, which lies in the mage's consideration and abilities. Return to the top

Duration. As with all Sphere I spells, the duration is as long as the caster can sustain it, which in this case is dependent on the three previously mentioned factors of range, size of targeted area, and strength of wind conjured, as well as, of course, the power of the mage casting the spell. The strongest mages are known to be able to keep a light breeze going around themselves almost indefinitely, while for those just starting to learn magic, durations of a few minutes are about the best they can do. Return to the top

Counter Measures/Enhancing Measures. Breaking the caster's concentration is the surest way of countering this spell. Wind mages can also counter it by performing the reverse spell, reducing the influence of wind in the target area, and earth mages can increase the influence of earth to make up for the increase in the influence of wind.

There are no direct enhancing measures, but as mentioned previously, if wind is already present, this spell can make the wind stronger. Using some other method of generating wind, such as a fan, can thus be considered a sort of enhancing measure. Return to the top

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