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WIND SPELLS:
FLOATING
THOUGHTS (LEVEL
I) |
Have you
ever tried to concentrate your mind on an issue, only to find yourself
repeatedly unable to do so, as if every time you focused on a thought it drifted
away? Or maybe you had a profound insight, but the inspiration escaped before
you could tether it in writing? Or perhaps you were once in the presence of a
particularly absent-minded scholar and found your mind flooded by all sorts of
outlandish and random ideas, as if his thoughts floated away only to “bump into”
you? If so, then you might already be more familiar with this spell than you
realise.
Floating Thoughts draws on the spiritual aspect of
Wind to make the target’s
thoughts lighter and lighter - until they begin to drift away like foam swept
upwards by a mischievous zephyr.
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Spell Effect.
Floating Thoughts causes the thoughts of the target to become lighter and float
away like a feather caught in a morning breeze. Eventually the whole mind
becomes as light and fleeting as a puff of air, making the target more likely to
drift off to other worlds. As this spiritual form of “lightness” becomes
dominant in the cár'áll, the victim starts to
forget his duties and gets distracted easily. This may also cause the target to
become inattentive to his immediate environment: his thoughts may have wandered
off elsewhere...
A rather peculiar consequence of this spell and the multitude of adolescent
wind mages on the loose on public holidays is
that there seems to be an alarming number of random thoughts just drifting
around across the Ximaxian peninsula,
waiting to ‘bump into’ someone. And indeed many a man in Xaramon has blamed the
breakdown of his marriage on wayward wind mages!
Occasionally there is the rascal who argues, as a defence to premeditated
murder, that he had but randomly thought of the villainous act and thus the
elaborate schemes must in truth have been someone else’s. Time and time again
jurors across the realm have debated whether a doctrine of ‘transferred intent’
ought to be introduced into Santharian
law, whereby the act of one man may be married to the guilty mind of another.
The Wind Tower assures us that such draconian measures are not necessary: cases
of literally ‘floating’ thoughts are (relatively) rare and doubt as to the
defendant’s state of mind can always be resolved by expert testimony from the
Academy’s
wind magi, which one supposes makes for rather lucrative business for wind
magi everywhere.
Indeed, there is a lot of uncertainty among wind
mages themselves about whether thoughts disperse or can enter other minds
once they ‘drift off’ from the originator’s mind. Even among those who accept
that thoughts can sometimes ‘float about’, many question whether a defendant can
actually be ‘seduced’ by such floating thoughts. The balance of opinion seems to
be that thoughts floating around can enter a person’s mind only if the ‘victim’
is predisposed to allow such thoughts to enter.
Scholarly doubt aside, it is perhaps best to err on the side of caution. When
travelling to Xaramon, beware the “random thoughts” which suddenly get hold of
you!
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Casting Procedure.
Floating Thoughts raises the influence of Wind
in the target’s mind to give her thoughts a light, ephemeral quality. The mage
does not increase the influence of Wind globally, as this might create
unintended consequences as well – such as making the target’s thoughts
‘invisible’ to himself (see: Concealed Sentiments) or increase movement, thereby
making the target mind more agile (see: Swift Thinking). Instead, the mage will
focus on a single property (namely: lightness) and amplify the spiritual aspect
of ‘lightness’. (Isolating a specific property and working on that alone is
harder than augmenting all aspects of Wind across the board. This is why,
comparatively speaking, a spell such as Floating Thoughts would take longer to
cast and have shorter range and duration.)
Increasing the property of lightness in a solid object will make it less heavy
(see: Feather L1) – but it would take quite a bit of effort to make it so light
that levitates off the ground and begins to float away (see: Levitation).
Thoughts on the other hand are things primarily of
Wind – weightless, wispy, ephemeral; here
one second and gone the next... Thoughts are already light, enough to coast
effortlessly on the currents of the mind (Water)
– the slightest inducement and off they fly.
In the words of the scholar Coren FrozenZephyr: ‘Thoughts are like tides;
constantly they course, swell and reflect off the shores of the mind. One wave
passes away so the next can be born into the Dream.
Water flows, and so does the mind,
shifting from one idea (Wind) to the next.’
(Extract from the Water spell
‘Serenity’)
Knowledge is Wind, but cognition (or
awareness) arises from Water, from the
currents circulating through the mind, carrying the thoughts, bringing ideas (Wind)
together, integrating them, and providing the opportunity for connections to
form like a lacework of foam riding the crest of the wave.
Every mind has a unique balance between the weight of its thoughts (Wind)
and the current on which they coast (Water).
Increasing the influence of Wind in the carall does not cause the influence of
Water to rise too – if anything, as the
influence of Wind waxes, that of the other
three elements wane. If thoughts abruptly grow lighter but the speed of the main
current (the speed at which a mind thinks, the speed at which it sifts through
ideas) remains constant, cognition can no longer keep up with these thoughts and
they will be swept away by the next impromptu current surging past.
Thus is the generally accepted theory - but not without controversy! According
to some mages, such as Drasil Razorfang, to say that thoughts can ‘lose mass’ as
it were and ‘float away’ is to take a metaphor too far. They argue that the
spell actually manipulates the Wind
property of ‘ethereality/invisibility/intangibility’ and causes the thought to
take a less solid form, in a sense ‘disappearing.’ However, proponents of the
theory espoused above point out that making the target’s thoughts ‘invisible’ to
himself is a different spell (see: Concealed Sentiments). The difference between
the two spells is that ‘Floating Thoughts’ does not ‘hide’ the contents of the
target mind: the thoughts are still reachable, they simply become more difficult
to keep within view, so to say. There is after all a difference between
absent-mindedness and the mind ‘going blank’.
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Magical Formula.
Still to be defined.
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Focus/Target. Any
sentient being. Note that the spell is harder to cast on dwarves and other
creatures whose carall is dominated by the
Element of Earth and its associated qualities of heaviness and stability.
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Reagents. A feather
and indeed any other object that is characteristically light or weightless may
be used as a reagent. The presence of a light breeze might also function as a
reagent – the wind acting as a tangible
reference for the (spiritual) qualities the mage wishes to bring forth in the
cár'áll.
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Spell Class.
Lightness, spiritual representation of Sphere I.
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Range. At the beginning
touch is required. From level three onwards, Floating Thoughts can be cast from
a distance:
Casting Time.
Lower level mages might require anywhere between one to three minutes to cast
Floating Thoughts (since this is a Sphere I spell, once cast the mage will have
to keep maintaining the spell or the effects will disperse).
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Duration. Being a
Sphere I spell, Floating Thoughts will last only as long as the caster continues
focusing. Once the concentration is broken, willingly or otherwise, the car'all
quickly returns to its natural state, causing the spell effect to end.
Therefore, the only limit to the duration is how long the caster can sustain the
manipulation.
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Counter Measures/Enhancing Measures.
A wind mage can counter the spell by weakening
the property of lightness, whereas an earth mage would increase the influence of
earth and its property of heaviness.
Spiritual spells of this nature are difficult to cast because they are cast on a
living cár'áll. The stronger the target carall’s
will, the harder the spell will be, because it will fight against any change to
its natural state. Consequently, high level magi and people of exceptional
willpower can show varying degrees of resistance.
One particularly notable case is that of
Krean monks – or at least those few who wander across our continent from
time to time, most likely visitors to Varcopas. In various documented attempts
by Ximaxian scholars of rather impish
temperament, the monks showed only the slightest signs of distraction or
forgetfulness. Ximaxian mages have come up
with numerous hypotheses to explain why the spell does not seem to work on
Krean monks. One theory, put forward
by the mage Drasil Razorfang, is that the monks' years of study have altered
their minds, making wind extremely dominant in the mind's
cár'áll. Since
wind is already such a potent force in these targets' minds, increasing its
influence does not really have noticeable effects because they are already
heavily displaying wind's properties. Over
time their minds have acclimatised to the ever-increasing lightness of their
thoughts and the speed at which they move.
As for countering the spell without using magic, the techniques used by these
Krean monks might be of inspiration.
Being Krean on the one hand and a
visiting scholar at the Academy of
Ximax on the other, Coren FrozenZephyr’s
comments could perhaps offer insight into both worlds:
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Through years of mediation,
Krean monks train their minds
to become light and agile. They dedicate their lives to attaining a mind
that is free and spontaneous: as spacious as a clear blue sky and as still
as a lake at Firstflame. They spend their entire life seeking – and
embodying – a state of radiant or pure awareness. It is not that the monks
go about and actively counter the spell – they do this habitually, almost
effortlessly. To them this is no different than dealing with distractions
during meditation: |
Coren Frozenzephyr also notes
that Krean mages (as opposed to
Krean monks) are surprisingly
vulnerable to spells like this: Direct manipulation of the mind is taboo in
Krean magic, so they are taken by surprise when a spell begins to alter the very
make up of their thoughts. However, the initial shock only allows one to get a
foot in the door, to incapacitate the
Krean mage before he realises what is going on. Afterwards, it is one mage’s
will and skill against that of the other.
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Myth/Lore.
When human mages discovered that
elves
could intuitively bring about effects very similar to that of this spell, some
among them decided to hear how these elves described what they were doing. Their
travels took them as far as the Sharadon
Forest of the Maeverhim elves:
‘Feel
the morning breeze? Feel its gentle touch – now here, now there, never
grasping, never pushing, always light, ever elusive? Make yourself one
with the Wind - and now reach into
his mind, softly, softly. Felt it yet? See how heavy, how focussed, how
burdened it is! So attached, so resolute, so possessive – each thought
tethered into the soil of the mind. Now make it more like the breeze you
feel on your face... Liberate his mind, make the thoughts lighter, allow
them to rise and escape. Let them float and drift away, driven by a gentle
wind...’
-- Extract from "The Teachings of Aelien’ephtháer the
Maeverhim".
However, not all Ximaxian mages looked favourably upon these youthful adventures. The elves after all are strange creatures, and none could be stranger than the Maeverhim, who spend their entire lives atop trees without their feet ever touching the ground, lest they become ‘Earth Burned’. Perhaps unsurprisingly, chief among those who were, shall we say, less than pleased to see Ximaxian students consorting with elves was Thaelnoric Tempestbringer, the inventor of the spell:
‘Enough
with this elven nonsense of “tapping into” minds or “attuning” yourself
with another’s carall! Logic not mysticism; study not unverifiable,
irreproducible, whimsical sensations. Off with the elves and their
romanticism!
Every mage knows that carall is not something magi can ‘see’ or ‘become
one with’. We impose our will on it through intense focus and knowing the
carall is there, not because we can touch or see the carall. So stop
whining and FOCUS! Focus on that carall, bend it to your will, bend it
towards Wind, bend it until Wind and its property of lightness rise to
ascendancy.
Here, in Ximax, we pay the bills, we provide the funding – so I propose we
teach it the human way. We must strive to understand magic through logic -
and through that understanding, master it.’
-- Extract from "Understanding Magic through Logic – and Logic alone: The Collected Speeches of Thaelnoric Tempestbringer of Astran".
There also a few proverbs and sayings associated with this spell, like the following:
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