Spell, to an onlooker, appears to be no different from the
Vanish spell, as it seemingly makes the target
disappear. However, where Vanish turns the target
into wind for a time, Hide merely
confers upon it the property of invisibility. The target remains solid; it
merely cannot be seen for the duration of the spell. Common usages of this spell
include evading detection and concealing objects.
Spell Effect. Wind is invisible; it can only be felt, not seen. Invisibility is thus one of the properties of the Element of Wind. As such, increasing the influence of wind ounia in an object can make it less visible. This is essentially what this spell does: increase the influence of wind ounia in the cár'áll, especially the property of invisibility, thus making the target invisible. However, as noted above, the target remains solid. Unlike Vanish, the target does not become wind; it merely gains one of its properties.
Casting Procedure. The caster must focus on the target and concentrate on increasing the influence of the Element of Wind. Yet, at the same time, care must be taken to ensure that the increased influence does no more than make the target more invisible. In other words, the mage increases only the influence of the property of invisibility; the amount of influence the other properties of wind has in the cár'áll should not change. New mages often find this part to be particularly hard, often increasing the influence of the Element of Wind as a whole, which effectively results in a casting of Vanish instead of Hide.
Magical Formula. Still to be added.
Focus/Target. Just about anything, including the caster, can be a target of this spell. However, the greater the size of the target, the more difficult it is to cast this spell on it. Most magi cannot sustain this spell on a human-sized target for more than a few minutes, so it may be considered an upper limit of sorts, though there certainly are some very powerful magi who could do better. Students usually practice on small objects.
Reagents. Clear objects such as glass and various other types of crystals possess some measure of invisibility themselves, and are the most commonly used reagents for this spell. This being one of the simpler spells, most magi quickly progress beyond the need to use reagents for it, however.
Spell Class. Physical Representation of Sphere I.
Range. The mage should be able to see the target, or at least be able to sense it somehow. Difficulty of course, increases with range, so there is a maximum range for this spell which varies with how powerful the caster is. Beginners often have to be in contact with the target in order to cast the spell on it.
Casting Time. The casting time varies, but most experienced casters do not take more than a few blinks. With less experienced casters, it might be a minute or two before the spell takes effect.
Duration. This being a Sphere I spell, the duration is naturally as long as the caster can remain concentrating on it. Once the caster's concentration is broken, the spell ends. Size and distance from the caster of course has an effect on how difficult it is to sustain the spell, and this affects the duration.
Counter Measures/Enhancing Measures. Breaking the caster's concentration will of course end this spell, as mentioned above. Also, since the target remains solid, and can thus be felt, an object hidden using this spell could be found by feeling for it.
There are no actual enhancing measures for this spell, but the more wind ounia in the object, the easier it will be to cast this spell on it. Clear objects are especially easy targets.
Information provided by Mina Aylwin