WIND SPELLS: SENSE AURA (LEVEL II)

SPELL EFFECT - CASTING PROCEDURE - FORMULA - TARGET - REAGENTS
MAGICAL SCHOOL - SPELL CLASS - RANGE - CASTING TIME - DURATION

Spell Effect. This spell is used to find and identify any living being around the caster. The higher the spell level of the caster, the more probable it is also that the mage cannot only sense a living being in the vicinity, but can also identify what kind of being it is. Very skilled mages can also tell how old or strong the being is.

To sense an aura, the mage sends out a weak wave of his own cár'áll but in fact doesn't let it go as is necessary for other spells. This cár'áll hits any living being. The pulse that is reflected back is retrieved by the mage, and now contains information about the being it hit or didn't. If this spell hits many creatures at the same time, the mage may get confused by all the information and not be able to read the exact details about the creatures. By the way: If this spell hits someone with magic capabilities the person will usually notice, because mages have stronger cár’állía and are very sensitive in this respect. This way the Sense Aura spell can have a negative effect: Though the location of the caster is not revealed directly, the target will notice that a sense spell was cast. Return to the top

Casting Procedure. The mage has to focus on his cár'áll to send out a wave of it while saying the magical formula. The wave takes some seconds to return any reflects. Return to the top

Magical Formula. Erí’Cár’áll (Styrásh: Erí’Cár’áll), literally translated: "Sensing Aura". Return to the top

Target. This spell is cast as a wave and affects everyone it hits. The territory the wave covers may be larger the higher the mage's proficiency in spell casting. Return to the top

Reagents. Bat ears. Return to the top

Magical School.
Elemental Magic, Wind School. Return to the top

Spell Class. Clairvoyancy. Return to the top

Range. Depends on the mage’s power. Level 2 mages can cast it at maximum of 10 peds from them, and for all two levels the mage has beyond he/she a distance of approx. 10 peds plus the spell level in peds is added:

Casting Time. Short concentration time of approx. 5 seconds. Return to the top

Duration. A few seconds additionally to the casting time (until the wave returns and can be interpreted). The wave itself travels with a speed of 40 peds per second. Return to the top

Counter Measures/Enhancing Measures. If a mage who is stronger than the caster is hit, the wave is not reflected at all, and thus he is not sensed. Spells that hide the cár'áll of the targets will also render this spell useless.

The spell can be enhanced in general by all additional magics which enhance the power of the casters cár'áll.
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