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WIND
SPELLS:
SENSE
AURA
(LEVEL
II) |
Spell Effect. This spell is used to find
and identify any living being around the caster. The higher the spell level of
the caster, the more probable it is also that the mage cannot only sense a
living being in the vicinity, but can also identify what kind of being it is.
Very skilled mages can also tell how old or strong the being is.
To sense an aura, the mage sends out a weak wave of his own
cár'áll but in fact doesn't let it go
as is necessary for other spells. This
cár'áll hits any living being. The pulse that is reflected back is retrieved
by the mage, and now contains information about the being it hit or didn't. If
this spell hits many creatures at the same time, the mage may get confused by
all the information and not be able to read the exact details about the
creatures. By the way: If this spell hits someone with
magic capabilities the person will usually notice, because mages have
stronger cár’állía and are very
sensitive in this respect. This way the Sense Aura spell can have a negative
effect: Though the location of the caster is not revealed directly, the target
will notice that a sense spell was cast.
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Casting Procedure. The mage has to
focus on his cár'áll to send out a
wave of it while saying the magical formula. The wave takes some seconds to
return any reflects.
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Magical Formula. Erí’Cár’áll (Styrásh: Erí’Cár’áll), literally translated:
"Sensing Aura".
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Target. This spell is cast as a wave and
affects everyone it hits. The territory the wave covers may be larger the higher
the mage's proficiency in spell casting.
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Reagents. Bat ears.
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Magical School. Elemental Magic, Wind School.
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Spell Class. Clairvoyancy.
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Range. Depends on the mage’s power. Level 2
mages can cast it at maximum of 10 peds from them, and for all two levels the
mage has beyond he/she a distance of approx. 10 peds plus the spell level in
peds is added:
Level 2-3: approx. 10 peds
Level 4-5: approx. 20+5 peds
Level 6-7: approx. 30+7 peds
Level 8-9: approx. 40+9 peds
Level 10-11: approx. 50+11 peds
Casting Time. Short concentration time
of approx. 5 seconds.
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Duration. A few seconds additionally to the
casting time (until the wave returns and can be interpreted). The wave itself
travels with a speed of 40 peds per second.
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Counter Measures/Enhancing Measures.
If a mage who is stronger than the caster is hit, the wave is not reflected at
all, and thus he is not sensed. Spells that hide the
cár'áll of the targets will also
render this spell useless.
The spell can be enhanced in general by all additional magics which enhance the
power of the casters cár'áll.
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Information provided by
Silfer Darkflare
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