Wind Walking is a level V
Earth spell that allows the target to walk or
stand on seemingly thin air. It may be used
to reach an area that is either too high or too low for them to traverse
regularly, or it may be used to cross something too wide to walk or jump across.
Spell Effect. As the
name "Wind Walking" suggests, this spell makes the target able to seemingly walk
on thin air. It does not make the target lighter than air causing it to float
nor does the target become transparent. What the spell does is change the
solidity aspect of the Earth ounia in the
air.
Because of the limited amount of Earth
ounia in the
air,
one may only create two 'steps' at a time, after which they must undo the step
that they are not standing on to create another. The same rule applies whether
one is attempting to ascend, walk down, or walk across. This hinders any attempt
at running, making this spell not ideal for those in a hurry.

Casting Procedure.
The spell utilizes Sphere I, Motionlessness, and the
Earth property of solidity. First, the
caster must focus on an area of
air
that he wishes to step upon. The caster then gathers and condenses the
Earth ounia in the
air
into that spot. By activating the Earth
property of solidity, the caster makes the dominant
Earth ounia in the space effectively
harden. With enough focus, the
air
becomes stiff enough to step upon. The caster then focuses further on another
"step" repeating the process. By repeatedly focusing the ounia and making steps,
the caster can effectively walk where needed upon thin
air
in any direction. Additionally, the tendency of earth to remain in its state
before reverting back to its original form is an advantage as the solidified
air
remains for a few moments.

Magical Formula.
Not yet defined.

Focus/Target. Any area
of still air.

Reagents. Holding
hard clay or a solid rock has been known to aid the concentration of the caster.
Any solid or dense object may accomplish this, however.

Spell Class.
Sphere I, Motionlessness (Physical Representation of the
Earth School).

Range. At the initial
level, a caster may only affect an area of one ped at one time. That area
increases with level.

Casting Time. At
lower levels, this spell may take up to ten blinks to cast, but it may be cast
almost instantaneously at mid to higher levels.

Duration. Assuming
the casting is not dispelled by other means, a single stair can last for
approximately a minute for novice levels, and up to five minutes for higher
levels. This is assuming that the caster has stopped focusing on the stair.

Counter Measures/Enhancing Measures.
It is preferred to have still air to work
this spell. Air in motion may make it
difficult to solidify the air.
The spell may be countered by a Wind mage
raising the property of intangibility, or an Earth
mage lowering the property of solidity. An
Earth mage may also reverse the condensing of the
Earth ounia using Sphere II, making the
solid air become scattered and incapable of
being walked upon.
