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WIND
SPELLS:
AURA
OF SMOTHERING
(LEVEL
IV) |
By altering the
air (or
wind as the mages
say) around a flame, the wind mage can
put out fires. At higher levels this
spell is even powerful enough to take away the breath of living creatures and
can cause death if cast long enough.
Spell Effect.
According to the elves and their myths,
fire is
earth trying to overcome its
earthen boundaries of singularity of
things and to reach back to the winds,
from where it originated. This means the
wind mage
can put out fires by manipulating the
fire ounia through the
wind ounia.
The mage concentrates on lowering the strength of the
wind ounia in the air closely around the
flame. As a result, the movement of the wind
will die away and earth will become
more and more dominant. Fire is lively
and constantly changing, so it stands closer to
wind than to
earth. Thus, if the movement of the
wind is taken away, the
fire will eventually follow. This can
easily be demonstrated by putting a candle under a glass dome. Since the
wind can no longer move freely, the
flame will diminish and finally go out completely.
This spell can also be used on living creatures. If the mage concentrates on
lowering the strength of the wind ounia
around the mouth of the target, in time the targets inner
fire will go out by suffocation. There
used to be experiments in Ximax with mice
being put under glass domes, just like with the candles, where the
mice eventually die. This has been
stopped already a long time, because the
mice died a painful death and this
was clearly not a very valuable lesson to be learned.
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Casting Procedure.
The mage puts his hands around the flame and focuses to on lowering the strength
of wind ounia in the area inside his
hands, while saying the formula. At higher levels the mage can stand at a
distance, turning the palms of his hands towards the flame. If the mage chooses
to use ashes, they have to be thrown in the flames.
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Magical Formula.
Not defined yet.
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Target. Burning objects
or living creatures. With burning objects the mage must concentrate on the area
around the flame. For living beings, it’s the region around the mouth and nose
that must be targeted, so the breathing ceases and the inner
fire is put out.
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Reagents. The
reagents used for this spell are often ashes. Ashes bear within them the idea of
extinguished fire alignment and
therefore work very well in this context.
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Magical School.
Elemental Magic, Wind School.
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Spell Class.
Sphere I.
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Range. At first, mages
have to hold their hands real close around the
fire, so they can concentrate on the
small area inside their hands. At higher levels the mage can stand at some
distance (for candles up to 5
peds and more). The
smaller a
fire is, the higher the distance can be.
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Casting Time. By
the 4th level the mage should be well trained in lowering and raising the
strength of wind ounia. Therefore the
spell will start having effects immediately. However, even for very small
fires, like candles, it will require a
blink or two before a beginning mage will be able to completely put out the
fires. There is some time needed before
the wind ounia start influencing the
fire ounia. Larger
fires will require a longer period of
concentration, depending on the mage's level. It can take quite some time before
a large fire is completely put out and
most of the time this spell proves to be rather useless for very large ones.
Additional mages concentrating on the fire
will shorten the duration.
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Duration. Unless the
mage wants the
fire to reappear, he will have to
continue casting the spell for some time. Even after the flames have disappeared
the object that was burning remains the same and will need some time to return
to a mores stable state. When the spell is stopped too soon, the object will
simply start burning again.
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Counter Measures/Enhancing Measures.
This is a hard spell to cast. Because the mage attempts to target
fire ounia through
wind ounia, it requires a lot of
concentration to be achieved. Small flames, like candles are fairly easy, but
larger fires can give quite some
trouble. Casting on living creatures is extremely difficult. Not only does it
require the spell to be cast for a long time to be of some effect, but living
things also move around, making the area of focus constantly shift as well. In
general, this is highly ineffective unless the target doesn’t move. - Multiple
mages will make the spell faster and more powerful.
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Information
provided by
Marvin Cerambit
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