Chimaera is a
spell used by mages to trick the eye of their opponent in the heat of battle. It
also has been noted that a few mages often use this spell to ward off attackers,
as the opponents cannot perceive easily that what they see is just a mage traveling the roads alone.
Chimaera enables the caster to take on the appearance of an object or an another being found in the surrounding area. With this a mage may hide from danger without truly removing himself from the area, by making himself appear as a bush growing like the normal growth of the forest.
Casting Procedure. In order to cast the spell properly the mage must decide what he wishes to change his/her form to. Then one needs to obtain a piece of any of the belongings or a part of the person/object that the caster wishes to change his/her form into; be it leaf, bark, hair, cloth, but it must have been in contact with the object that the mage is planning on using for the spell. Once the mage has done this he/she will need to begin to concentrate on that object. All aspects of the intended object need to be memorized and visualized. Once the mage has uttermost awareness of all the aspects of the object then it is time to whisper the formula, and at the same time the mage will let allow the idea of the transformed Wind cár'áll of the object take over the mage's appearance. During this process the mage will hold the item used as reagent tightly in his/her hand. Then in a blink of an eye the caster will have changed to the form of the intended object. Once changed to an object or another person, movements are nearly impossible at lower levels (only the illusion remains), while at extremely high levels mages may even actually be capable of converting to persons others may not recognize as only being fake.
Magical Formula. ésh'hárf'á'chón (Styrásh: ésh'hárf'á'chón) literally meaning: false being or false being touched by elven magic (still to be finalized).
Target. The target of this spell is the mage that casts it.
Reagents. An item/part of the object that the mage wishes to change his/her form into. This item must have been in touch with the object.
Magical School. Elemental Magic, Wind School.
Spell Class. Illusion Class.
Casting Time. Casting time depends on size and detail of the object in question. These times listed below are for items that would stay relatively still. If the object continues to move it takes longer for the caster to cast the spell.
Small Size Little Detail ~ takes about 20 seconds to cast spell. This could be something like a waterberry bush.
Normal Size Little Detail ~ takes about 1 minute to cast spell. This could be a medium sized tree or bush like the candlebush.
Normal Size High Detail ~ takes about 1.5 minutes to cast spell. This could be something like a human.
Large Size Little Detail ~ takes about 2 minutes to cast spell. This could be something like the bombox Palm.
Large Size High Detail ~ takes about 2.5 minutes to cast spell. This could be something like a giant spider.
Very Large Size Little Detail ~ takes about 4 minutes to cast spell. This could be something like a old aged maple tree.
Very Large Size High Detail ~ take about 10 minutes to cast spell. This could be something like a fire drake.
duration of this spell can be held for as long as the caster wishes, providing
he has enough cár'áll.
Counter Measures/Enhancing Measures. There is no real way of enhancing this spell.
But there is a relatively easy way of countering this spell. If the object that is going to be the chosen form by the caster continues moving or shifting its form, then the mage will have a hard time to cast a successful spell. This may result either in a failed casting draining the caster's cár'áll or in a prolonged casting. This is if the mage doesn't decide against casting this spell at all.
Information provided by Gararion