Restoration is a powerful healing spell that can be used on a group of people
located in close distance to the mage. With this spell a single mage can cure
minor wounds of hurt soldiers nearly instantly and the life of fighters who
suffered severe damage in battle in most cases can be saved.
Image description. A wind
mage healing wounded soldiers through the powerful Aura of Restoration spell. Picture from
the game Magical
Empire™, used with friendly permission. Illustration
drawn by Quellion.
Restoration spells are quite complex and therefore belong to the advanced Sphere
III category of the Elemental School of Wind. In
this spell the air available in the
environment together with additional wind
provided by the mage's own positive energies are focused on a group of wounded
persons. The generated "aura" of healing
winds spreads positivity, ease and overall relief among the persons under
influence of the spell. This notion is often compared by those who have
experienced it to the first cool breeze after long weeks of draught in a hot
summer, bringing the longed for rain again, the odour of life. The wounded people are
engulfed by this sphere of hope and safety and soon the first only sensed feeling of
the prospect of recovery will have a visible effect on their hurt bodies and
restoration will take place.
A process of natural healing will be initiated within a few minutes or - at
higher levels - even within
blinks, making minor wounds go away completely and serious wounds being
reduced to harmless scars, not affected however in this physical spell are
states of the mind or magical effects. Some soldiers
by the way say that praying while the spell is cast helps to speed up the
healing, but whether this is true or not can hardly be confirmed. What happens
though within an Aura of Restoration area is the application of the mage's
knowledge to return things to their natural state of being. The loose
cár'állía of the wounded persons are
seeking reconnection, which the generated healing
wind provides. Damaged physical patterns
of the body are rearranged anew, following the lead of the healing
wind, and within a short period of time
a soldier treated with Aura of Restoration can get up again and continue his
fighting. It should be noted however that being healed physically doesn't mean
that a soldier doesn't feel weariness or weakness anymore - the
magical speeding up of the healing process might have
its side-effects, which shouldn't be neglected.
To cast Aura of Restoration a wind mage first
should gather several wounded persons around himself or herself (note that
addressing single persons preferably should be done with a minor spell). Then
the caster should spread the arms to gather the
wind energies of his surroundings and
combine them with his own, where he focuses on the purpose the spell is meant to
achieve. Once his own cár'áll is
ladden with healing power, the mage will eventually emanate this healing
wind to his surroundings, where the
spell shows its effect. Aura of Restoration is very draining for the mage who
casts it as a lot of his own cár'áll
is part of the energy involved in the casting process.
Not yet defined.
Focus/Target. The focus
of this spell is the mage himself (or herself), as the gathered
wind energies need to find their
orientation and destination through the person of the mage. The mage then
emanates an aura driven by healing wind
having a restoration effect on the surroundings. Affected of the spell (that
means actually targeted) are those people located in close proximity to the
Reagents. Any kinds
of crystals including sand is helpful for this type of spell, where gathering
wind ounía is of uttermost importance
before releasing these newly created energies. Mages oftentimes hold tiny
crystal splinters in their hands when focusing
wind, and then release then once the
healing aura is generated.
Restoration as physical representation of Sphere III, the
Wind Sphere of
Range. The closer the
persons, who are meant to be healed, stand to the mage performing the casting of
the spell, the higher the chances that the healing will succeed. At level 6, the
initial level when this spell can be cast, the targeted persons need to be
located no further than 2
peds away from the caster. With each level one can add approximately one
more ped to the area of
Aura of Restoration is a very powerful spell and among the key spells of higher
level spellcasters of the element of wind.
To gather the necessary energies for Aura of Restoration a good deal of
concentration is necessary, which lasts several minutes, also depending on the
among of wind a mage intends to gather
and apply. A level 6 mage therefore might need around 3 minutes to be able to
finish casting and actually heal persons, at each higher level half a minute
less casting time is necessary. Level 12 mages even are able to cast Aura of
Restoration within a few blinks.
Duration. The effects
of the performed healing procedure are of permanent nature, being due to a
complex magical treatment of Sphere III.
Counter Measures/Enhancing Measures.
Additional mages, who join the process of the Aura of Restoration casting, of
course will increase the healing powers tremendously. Also continued casting of
this healing spell on very seriously hurt persons will have an accumulated
effect, making an only partly successful healing complete.