Spell Effect. The Refresh spell, by no means, actually “removes weariness” or “gives energy,” though it, initially, seems to do just that. After the spell is cast, the target will feel a desire for movement, capable of activity and motion. However, the spell does not add energy or subtract weariness, so the amount of energy does not change when the spell is cast. When the spell finally fades, the target is thus extremely weary.

The spell is accomplished by moving around the wind element in the target’s cár’áll to make is concentrated, thus causing it to become the primary focus. In most cases, the focus before would have been earth, but if the fragments of wind elements that are separated can be united, a new focus can be formed. This focus, being one of wind, causes the ability and desire for movement.

The spell is often very dangerous, as it most anything than betrays the target. After the spell fades, enormous fatigue ensues. Such fatigue can be quite fatal. There have been a few accounts where a target actually died after the effects of the spell subsided. Return to the top

Casting Procedure. The casting procedure usually takes at least a few minutes, because often the spell is cast when a person is already quite weary and the wind elements in their cár’áll are scattered. The first step is to locate the focus in the cár’áll. It will most often be a large amount of earth clumped together in the cár’áll. Then, the caster should find the bits of wind elements in the cár’áll.

When this is done, one may move the bits of wind elements through the cár’áll, often with a path that breaks through the initial focus. But splitting the initial focus, you avoid the risk of not being able to find enough wind element in the cár’áll to exceed it. If the amount of wind you gather does not exceed the initial focus, then the focus will not change.

When you accumulate enough wind cár’áll to sway the focus, then the spell is done. Return to the top

Magical Formula. Mehán cár'reóll cár'ámn (Styrásh: "change focus energy"), temporary proposal only. Return to the top

Target. Anything living, including the caster. However, it has been found that magicians typically have a very difficult time casting the spell on themselves. It has been known to have been accomplished, though by no one under the spell level of 9. Return to the top

Reagents. Usually soft things that can be manipulated, such as clay, are helpful to students who are just beginning to learn the spells. However, once the spell is learned, most magicians won’t need reagents to help them. Return to the top

Magical School. Elemental Magic, Wind School. Return to the top

Spell Class. Movement. Return to the top

Range. Spell range can be described as follows:

Casting Time. Casting time can be summarized as follows:

 Duration. Average duration of the Refresh spell:

Counter Measures/Enhancing Measures. One will almost always have more control over his or her own cár’áll than will another person. This being so, one of the easiest ways for people (not just magicians) to avoid the spell is to concentrate on their own cár’áll and keeping the make-up of the cár’áll just as it is. This can at times be very difficult to do, especially when one is weary, but is indeed possible. However, if someone is very advanced at the spell or of a much higher level than their own, it can be very difficult to counter the spell. However, even then, sometimes moving behind something can confuse a caster as to which cár’áll he or she is manipulating.

There are no enhancing measures to this spell. Return to the top

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