of the body are easier to cure than the scars of the mind.
Wind magi take advantage of this and created
this spell to target the mind rather than the body of their victim. The spell's
purpose is not to kill the target or even put the target under great pain. The
purpose of the spell is to remove the Wind
ounía in the cár'áll. The target will become like a
mindless creature roaming the lands of
Caelereth, driven by insanity and anger.
Magi who are jealous of another magi's success or discovery frequently use this
spell, robbing their competition of their intelligence so they themselves could
receive all the attention. This is the reason why
Ximax forbids anyone who knows how to cast
the spell to teach it. The heads of Ximax
believe that the mind is a dangerous thing to lose.
Image description. Elves
under the influence of the Brain Death spell. Picture
Spell Effect. The
spell uses Sphere III to remove the Wind
ounía in the target's cár'áll and releases it into
the environment. All the properties of the Wind
such as, intelligence, calmness, wisdom, and clarity of the mind will also be
removed from the target.
The target will feel a tremendous amout of pain during the casting of the spell
or more precisely, during the removal of the
Wind ounía in the target's cár'áll. The
destruction of the Xeuá links binding the
Wind ounia to the person's
cár'áll often causes massive headaches and a
feeling of great fatigue and heaviness.
After the spell has been cast, the target will feel yet another pain that may
last for days. This new pain is caused by the target's
cár'áll trying to fill the cavity that was left when the
Wind ounía were removed. The
cár'áll of the target will try to bring balance
again to itself by realigning itself in a new pattern and attempting to bond
with whatever sources of Wind ounia it can
find to replace the loss.
Many die because of the pain, but those who are strong enough to endure it and
survive the horror caused will often become as if they were the living dead,
mindless and angry, all traces of their former life and sanity lost. Though some
may eventually, after a period of many years, recover from this, many do not.
Those who do not recover become wandering, brainless monsters, often put down
for the safety of everyone around them.
For such a high level spell, the casting procedure is quite simple. The mage
must concentrate on the target's cár'áll first -
physical contact though is often recommended for ease in focusing on every trace
of Wind ounía in the target's
cár'áll. The mage then uses Sphere III to remove
the Wind ounía in the target's
cár'áll, severing the links and dispersing it in
Not defined yet.
may be the target of this spell, though it is most often used against other
sentient persons. It can also be cast in groups depending on the skill of the
tend not to be necessary for this spell, due to its direct reliance purely on
the cár'áll of the target. Common
Wind reagents, such as feathers, dust, and
so on, may be helpful, however, to less skilled magi.
Sphere III, Perception (Spiritual Representation of the Wind School).
Range. A recommend range
is within several peds of
the target, physical touch may be necessary for less skilled magi.
Casting Time. A
casting time of around half a minute tends to be the average for less skilled
magi, while those who are more skilled can often accomplish this within only a
few blinks. Longer ranges or
larger groups of targets, however, are more likely to require a longer casting
time. The quantity of Wind ounia within a
target cár'áll is also a variable.
Duration. This spell
tends to be permanent, but in some situations a target may eventually partially,
or even completely, recover. Even then, however, such recovery could take years.
Counter Measures/Enhancing Measures.
The spell can be countered by using Xeuá
to hold on to the Wind ounía, preventing it
from being released in the environment.
If the spell did not completely remove the Wind
ounía from the target, a Wind mage may
strengthen the influence of the Wind ounía
inside the cár'áll to strenghten the properties of
the Wind, although the effect is only
temporary. Highly skilled Wind magi may use
Sphere III to attach new Wind ounia to the
target cár'áll, but the target is unlikely to
remember anything from their former 'life'.
No enhancement is known for the spell although the spell is already quite
Fallen Leaf 1667 a.S.
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