XEUÁ SPELLS: CLOSE WOUND (LEVEL VI)

SPELL EFFECT - CASTING PROCEDURE - FORMULA - TARGET - REAGENTS
MAGICAL SCHOOL - SPELL CLASS - RANGE - CASTING TIME - DURATION

Spell Effect. Open wounds usually become infected, resulting in even more damage to the victim. The spell Close Wound will - by using the power of Xeuá - close a gaping wound, rendering it resistent to infection and generally making it heal faster. However, this spell does not heal the wound - an unlucky hit on the newly closed wound may rip it open again. Therefore Close Wound is mainly used as a first aid after combat before further healing is applied. Return to the top

The Close Wound Spell
View picture in full size Image description. A Xeuátan casting Close Wound on the battlefield. Picture from the game Magical Empire™, used with friendly permission. Illustration drawn by Quellion.

Casting Procedure. The mage has to pour blood on the wound in question, while reciting the formula. If successfully cast, the blood will dry at once, leaving the wound closed. After that, the spell is complete, and cannot be dispelled. Return to the top

Magical Formula. (Still to be added.) Return to the top

Target. Any living being with blood in its veins. Return to the top

Reagents. Blood, of the same race/beast as the one the spell is cast upon. Return to the top

Magical School. Xeuá Magic. Return to the top

Spell Class. (Still to be added.). Return to the top

Range. The caster has to touch the target. Return to the top

Casting Time. Quite short, about 10 seconds. Return to the top

Duration.  The spell does not have any duration – the effect is permanent. Return to the top

Counter Measures/Enhancing Measures. The spell cannot really be countered as the effect is instantly applied. It also can't be directly enhance, but additional healing spells should be cast afterwards to complete the healing. Return to the top

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