Spell Effect. Open wounds usually become infected, resulting in even more damage to the victim. The spell Close Wound will - by using the power of Xeuá - close a gaping wound, rendering it resistent to infection and generally making it heal faster. However, this spell does not heal the wound - an unlucky hit on the newly closed wound may rip it open again. Therefore Close Wound is mainly used as a first aid after combat before further healing is applied.
|Image description. A Xeuátan casting Close Wound on the battlefield. Picture from the game Magical Empire™, used with friendly permission. Illustration drawn by Quellion.|
Casting Procedure. The mage has to
pour blood on the wound in question, while reciting the formula. If successfully
cast, the blood will dry at once, leaving the wound closed. After that, the
spell is complete, and cannot be dispelled.
Magical Formula. (Still to be added.)
Target. Any living being with blood in its veins.
Reagents. Blood, of the same race/beast as the one the spell is cast upon.
Magical School. Xeuá Magic.
Spell Class. (Still to be added.).
Range. The caster has to touch the target.
Casting Time. Quite short, about 10 seconds.
Duration. The spell does not have any duration – the effect is permanent.
Counter Measures/Enhancing Measures. The spell cannot really be countered as the effect is instantly applied. It also can't be directly enhance, but additional healing spells should be cast afterwards to complete the healing.
Information provided by Silfer Darkflare