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XEUÁ
SPELLS:
ADVANCED
GOLEM
CREATION
(LEVEL
VI) |
Spell Effect. A spell valued among many wizards proficient in the arts of Xeuá, "Advanced Golem Creation" can be seen as a more potent version of the basic "Golem Creation" spell. This spell allows one to create a golem of nearly any material imaginable. There are minor restrictions based on the caster level, as follows:
Level 6: At the initiate level, the material one wants to use must be solid, and have no or minor magical capabilities (capabilities corresponding with up to level 4 spells).
Level 7-9: At these levels, one can also use non-solid materials, such as mud or lava (level 9). One can also add minor artifacts to be magically connected to the golem, bestowing powers upon it (the powers must not exceed spells of level 7).
Level 10-12: At these levels, one has no restrictions. Any type of powers and artifacts can be used together with the material.
A
golem raised by this spell has quite formidable intelligence, compared to a
golem created with the related minor spell. Though not really intelligent,
the
golem can remember, recognize and generally make its own conclusion. Some
golems (level 9) are also able to speak minor words, and say things the
caster has ordered them to say.
Once such a
golem is created, a telepathical link is created, binding it to
its master. The link is much stronger than that of a basic
golem, and while the
basic one lasts only to a maximum of a 1000 peds in distance, this one lasts for
up to 4000 peds at the initiate level, adding 1000 peds per level above the
initiate. This link also allows the caster to look through the eyes of the
golem,
thus making it a powerful spy tool.
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Casting Procedure.
The caster has to draw a circle with ash, on the ground or the floor. Then, he
must draw the symbols for life, death and xeuá in a triangular manner inside
this circle. After this is done, the mage must speak the first formula,
balancing the ahm and
soór in the circle. If this is correctly
done, the runes will glow a ghastly blue color.
After the first phase is done, the materials, artifacts etc. must be placed upon
this circle. Then, the caster must place two or three pinches of dried
yahrle leaves upon the material, before
the second formula is read. (It should be noted, that any enchantments one wants
upon the material, must be placed on it before the second formula is read.) The
second formula establishes weak connections among the materials, as well as
preparing the fusion.
Once this is done, one adle of adlemir
resin must be placed on top of everything, before the actual creation can begin.
To begin the creation, the mage has to read the third formula aloud, connecting
the materials with spiritual bonds, allowing for a physical connection. After
that, the mage has to concentrate deeply, yet stay relaxed, balancing the
ahm and
soór within his own
cár’áll, as well as imagining the
desired form for the
golem. After the balance is achieved, and while the picture of the
golem is in his mind, he must read the fourth formula. This action connects
the materials physically, melding them into the desired form. Once the caster
sees that the melding is completed, the
golem is nearly done, yet the most important part remains. By imagining a
clear bond between the
golem and himself, the caster must recite the fifth formula, thus granting
the
golem a basic intelligence and creating the telepathically bond between the
two. If this is done correctly, a bright light will encase the
golem, and after it is gone, the creation is complete. To try the new
golem, a mage is usually taking a few steps, ordering the
golem to walk after him.
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Magical Formula.
There are a total of five formulas needed for this
spell, written down below (still to be revised thoroughly!):
Target. The target is
the prepared material(s) in front of the caster.
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Reagents. Ash, dried
yahrle leaves and powdered
adlemir resin.
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Magical School.
Xeuá School.
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Spell Class. Still
to be decided.
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Range. This spell is
executed upon the materials directly in front of the caster.
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Casting Time.
From twenty to thirty minutes with all preparations included.
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Duration. Once the
spell is done, the created
golem can last for many years. The longest living
golem is said to have lasted 150 years.
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Counter Measures/Enhancing Measures.
To counter this spell, one can destroy the
golem by force or magical means. This could be a
mace, a sword, or for example an ecuá
spell.
Another, and more interesting way of "countering", would be to "steal" the
golem from the caster, to break the bond between caster and his creation. It
is, however, quite much harder than with a basic
golem. These
golems usually have powerful magical abilities,
as well as exceptional strength. One can break its link with its master, but it
is as well a formidable task. One must be stronger than the caster in the art of
magic, as well as be able to take control of the
golem immediately after the link is broken. One must as well be aware that
if the link breaks, the former master will know where it happened, as well as
what the
golem experienced when and before it happened.
To enhance this spell, one can use several different reagents. (Note: All these
reagents must be used together with the
adlemir resin before the third formula is read.) However, each extra reagent
form this least will require one level above the spell initiate level to work
correctly (e.g. If you use two of these, you must be at least level 8). The
reagents used, as well as the effect, are listed below:
Blood
Grants the
golem increased lifetime, and should be used in small quantities, otherwise
one risks to make the
golem aggressive.
Silver Dust
This reagent, possessing powerful magical
capabilities, can be used to make a stronger bond between the
golem and the master, thus allowing the master to look trough the eyes of
the
golem and transmit commands by the bond, instead of words.
Sulfur
This reagent can be used to grant the
golem fire resistance, as well as
increased affinity towards fire, making
it easier to enchant by fire spells.
Mithril
This metal, more precious than gold, can be used to grant the
golem much stronger resistance to normal weapons.
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Silfer Darkflare
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