THE
LOSH-OC'B'RAK
("TRUE
ORC
FIGHTING") |
Losh-Oc'B'rak, or "True Orc Fighting", is a form of fighting practiced by the violent orc tribe of the Losh-Oc which dwell in the harsh hills of Oro north of the Tandala Highlands im Northern Sarvonia. The art was created to decide between two rival leaders in a savage duel to the death. These duels were a matter of honour and of the utmost importance to the tribe, and because of their disregard to all races, including other orcs, they feel no other race is worthy enough to learn the ways of Losh-Oc'B'rak.
Description.
The art of
Losh-Oc'B'rak exists solely for leadership fights inside of the
Losh-Oc tribe. Being the "True Orcs"
they believe fights for leadership of a tribe of their importance is a
semi-sacred event and the "rituals" used in such an occasion that the martial
art they used should never be wasted on the "vermin" and "untrue" races in
Caelereth.
The use of the fighting style is quite strange because other styles, such as
Doimo Brawling, are used in self defence, but
Losh-Oc'B'rak is an aggresive form of fighting which uses hardly any defensive
moves and is more of an "attack to kill" style of fighting. The fights are as
savage as the
Losh-Oc
themselves, biting, clawing, and even spitting at their opponents but the
Losh-Oc
still claim that the fights are honourable, a claim most
men, elves
and dwarves struggle to understand.
The fights themselves are also very ritualistic and are a very important
decision. The challenger, for whatever reason, challenges the leader by
scratching him on the cheek (which is why warlords with lots of eye scratches
are respected and even feared more). Many intimidating taunts are also made
while the opponents circle each other. As they circle each other they remove all
armour and fight naked, proving they need no protection to completely slaughter
their opponent, while showing off previous battle scars. They also use no
weapons other than their own teeth and claws.
By this time a crowd of chanting bloodthirsty orcs
will have gathered around the fight, then the current leader makes the first
move. Then the savage brawl begins. After the vicious battle, if the challenger
wins, a shaman will come up to the victor and shaves the other half of his head.
Techniques and Moves. Because of the intent of the fights the moves are a little different from other martial arts. We will use the Kh'om'chr'om translations for attacker, "K'arq" and the one who is struck, "Arq'u":
TAUNTS
Taunts are supposed to scare the
opponent, making them more edgy and vulnerable.They are normally performed at a
distance.
- The Roar
The roar is just that, a roar. The K'arq tilts his head back and lets out an
angry, echoing scream like a manticore.
- The Hiss
The K'arq sticks his head in the direction of his opponent and lets out a
startling hiss.
- The Chest Beat
The K'arq beats his chest with both fists repeatedly, in order to prove to his
opponent he can't be defeated with a few of his measly punches.
- The Throat Scratch
The K'arq signals that his opponent will have his throat cut by making a
non-lethal, yet still quite deep, cut with his claw on his own throat.
SINGLE HITS/QUICK HITS
These moves are basically quick strikes with the K'arq 's fists, claws etc. and
are mainly used to weaken the opponent so more lethal moves can be performed.
- The Eye Gouge
The K'arq thrusts his claw into the eye of the Arq'u, trying to blind him.
- The Skull Punch
The K'arq throws his hand into the forehead of the Arq'u, trying to throw him to
the floor or at least knock him back.
- The Dirty Fist
The K'arq punches the Arq'u in the groin, causing him to fall straight to the
floor.
- The Throat Punch
The K'arq sends his fist straight into the Arq'u's throat, which if successful,
will leave him gasping for air.
- The
Orcish Uppercut
With an open hand the K'arq performs an underarm swipe across the Arq'u's face,
scratching him deeply with his claws.
- The True Knee
The K'arq runs towards the Arq'u. He uses his shoulders for support, pushes
himself off the ground and thrust his knee into his chest while still gripping
his shoulders.
- The Dirty Knee
The K'arq throws his knee aggressively into the Arq'u's groin, sending him
straight to the ground.
- The Knee Kick
The K'arq sends his heel into the Arq'u's knee, making him lose balance and
fall.
GRABS,
THROWS AND GRAPPLES
These moves are lunges, tosses and squeezes, some which can very lethal.
- The Throttle
The K'arq grabs the Arq'u's neck with both hands and throttles him, this move
can be lethal if not countered quickly.
- The Throat Claw
The downed Arq'u is pinned the floor by the K'arq's left forearm while he uses
his right hands to savagely claw his throat. This move is lethal which normally
pleases the crowd but finishing moves are much more impressive.
- The Jugular Lunge ( Arq'u
standing)
The K'arq dives for the Arq'u and grabs his shoulders, normally digging in his
claws for grip. While the Arq'u tries to comprehend his opponent is on top of
him it is too late as the K'arq has already bitten his throat open and he dies
of blood loss.
- The Jugular Lunge ( Arq'u
downed )
When another move has downed the Arq'u the K'arq will jump on top of his
opponent and sink his teeth into his throat causing him to die a very gory
death.
- Chest Squeeze
From behind the K'arq places his arms around the rib cage of the Arq'u and grabs
the Arq'u's opposite shoulder blade (the left hand grabs the right shoulder
blade, the right the left). Then the K'arq applies pressure as if trying to to
get his opponent's shoulders to touch. This can result in ribs, shoulders and
spines being broken.
- Orcish
Headlock
The K'arq stands behind the Arq'u. He then kicks the Arq'u on the inside of his
knee, sending him to the ground. The K'arq then stands on one knee and places
his arm around the Arq'u's cheeks. He then tightens the lock and begins to crush
the opposing orc's face. This can end in broken
teeth, cheekbones and jaws.
- Ankle Snap
This move can only be performed with a downed Arq'u. If the Arq'u is not yet on
his stomach the K'aq must force him into this position. The K'arq pins down his
opponent by pushing his knee into the inside of the Arq'u's knee. The K'arq then
twists the Arq'u's ankle until it snaps, leaving even the strongest warrior
howling with pain. This leaves the Arq'u in the perfect position to perform a
finishing move.
- Basic Toss
The K'arq wraps his arms around the Arq'u's ribs and effortlessly throws him to
the side.
- Backwards Toss
Very much like the Basic Toss - the K'arq wraps his arms around the Arq'u's
ribs, except this time from behind. The K'arq then throws him to side, once
again effortlessly.
FINISHING MOVES
These moves are a variety of cruel strikes and submissions which are designed to
leave the opponent in a puddle of his own blood.
- The Neck Tear
Used when the Arq'u has been weakened to the point when he hasn't the strength
to defend himself. The K'arq forces the Arq'u to his knees and drives all the
claws on his right into the Arq'u's head, as well as all of his left claws into
the Arq'u's collar bone.
The K'arq gets on one knee and forces his fangs into the Arq'u's neck. While his
teeth are still in the Arq'u's neck the K'arq literally tears the Arqu's head
off by dragging it off his right hand (while his claws are still in the back of
the Arq'u's head).
- The Head Smash
The K'arq forces the Arq'u to the ground so that he is lying on his back. He
then jumps in the air and bends his knees.
While he is falling he aligns his knees with the Arq'u's forehead and smashs his
skull open when he falls, leaving a gory mess.
- The Spine Yank
The K'arq throws the Arq'u to the ground. He then starts to burrow with his
claws into Arq'u's chest, covering himself in the
orc's blood. The K'arq feels around for the Arq'u's spine, causing him
unbearable agony. When he finds it he pulls it until he yanks it out of the
entry wound he has just burrowed, causing the Arqu's back to collapse.
The mangled Arq'u would then be left to die a slow painful death while the K'arq
celebrates.
Training.
How the martial art is learnt is a mystery to the 'vermin' population, mainly
because all of the orcs which have parted with
information about it are females (and it is known the
Losh-Oc don't regard their women high
enough to let them have a chance to lead a clan). Many of the female
Losh-Oc believe that young males learn
the moves from a young age because they enjoy the fights and pick up the moves,
described by the Kuglimz as "Orcling
see, Orcling do".
Another theory some of the Losh-Oc
women have is that successful warlords privately tutor their sons the ways of
Losh-Oc'B'rak, so that they may bring honour to their family as they have.
Origin/History. Since
the "True Orcs" (the Losh-Oc) broke off
from the "Noble Orcs" (or Ashz-Oc),
there have been countless fights in the struggle for leadership of different
clans. Before the joint decision of the shamans, and thus creation of
Losh-Oc'B'rak, leaders were betrayed and killed by their armed warriors while
they slept.
After decades of this behavior one shaman, Oun'Mar, became very offended and
enforced rules upon his clan. He said that the warlords should only be killed
when challenged to a duel, and all who broke this rule shall be slaughtered. He
felt that a high tribe like the Losh-Oc
should have the courage to challenge their leader and not, literally, stab them
in the back.
Many of the orcs disregarded his words and
within the next two weeks the current warlord had been killed in his sleep. The
shaman didn't know what to do so he called a council of all the
Losh-Oc shamans.
Oun'Mar began the council by explaining the situation. One of the bloodthristy
shamans, Uck'ar'Kh’al’on, declared that that the
Losh-Oc were the highest tribe of the
highest race and they deserved the right to kill their leaders however they
wished. But one more peaceful shaman, who was said to have renamed himself
H'rrimt'Rrrak, argued that the leaders of the highest race deserved to live.
Various shamans thought that this was wrong - only the vermin
humans valued their leader's lives, and why
should they act like the vermin? Before the council turned into a rioting mob
Oun'Mar compromised, arguing that the whole concept was dishonourable.
They finally decided that unarmed duels would be perfect to demonstrate all the
traits that a warlord needs, as well as providing entertainment and being
utterly different from the tiresome chore of "killing vermin".
It is rumoured now that there is a great punishment for dishonourable killings
of "noble" warlords. After discovering some peculiarly-maimed
orcish corpses many different theories about
this punishement sprang up. Some believe that the dishonourable warrior is bound
by chains to a crude table while he's cut to pieces. Others claim that the
warrior is staked to the ground with his stomach slit open and left for the
scavengers. Whatever the case, dishonour is certainly punished severely among
the Losh-Oc.
Information provided by
Norkin
|