Throughout the ages wars, conflicts and everyday life have taken their toll on the sentient races of Caelereth ending the lives of many due to injuries. Healers, clerics, medicinemen, and soldiers on the battlerfield have have sought ways to extend the life of those who have been injured and save their loved ones. Pain, blood-loss, and infection have arisen as the central problems when dealing with the wounded and advancement in these areas have significantly improved mortality rates in medical and surgical treatments. Historically the Northern Sarvonian tribes have not been very advanced in these areas resulting in high rates of death; however in Southern Sarvonia the tribes are somewhat more advanced (at least in New-Santhala). The Compendium hopes that this documented research will benefit all of Caelereth and many lives will be saved.
Pain Remedies. Anyone who
has ever lived has most likely experienced the problem of pain. Pain is an
unpleasant feeling one gets usually a result of an injury or disease. Not
all races and tribes experience pain in the same way. Studies have been
conducting demonstrating that the same pain stimulus illicit different reactions
in for example orcs and
Brownies. Orcs appear to be the most pain-tolerant race, with
dwarves and hobbits a close second. Humans have proved to be one of the least pain
tolerant of the sentient races. However even the tribes within the races
have various levels of pain tolerance.
From an academic point of view pain is good. Pain causes people to avoid situations and things that bring harm to the body or warn when something is damaged. Nevertheless pain is unpleasant and is most often the reason a person seeks a healer. This chapter of pain remedies studies methods which abate pain from various sources. One should note that pain remedies treat the pain someone experiences, but do not cure the cause of the pain. The use of pain management remedies varies by race and tribe with many healers using multiple procedures.
The most common form of pain inhibitor is strong alcoholic drink such as R'unorian Brandy. While these drinks obviously distract the patient from their pains they can also cause behaviour problems in the patient making medical or surgical procedures difficult. Widely used for various causes of pain.
The Alrik’ran bush grows up to one ped in height, producing clusters of green coin-shaped leaves. It depends on the plainsfires of the Narfost Plain, brought about by the combustion of the lorahough, for its seedpods to germinate. If the entire plant, save the roots, is immolated by the plainsfires, the plant can regenerate anew from only the intact roots. The tough, fibrous root of the alrik'ran bush is dug up, washed, dried and peeled, then chewed. The root, when prepared and chewed as described above, works to remedy cramps, headaches and other complaints during women's cycles. The Alrik'ran root gives forth a bluish, milky sap, which may discolour the teeth of one who chews the root. Given that these roots can withstand strong fires, and even regrow an entirely new bush after a fire, it is likely that the cooling effect the sap has on the sanguine constituent explains the efficacy of medicinal use of the roots.
Aelvásh Merín (Anemonel
Raw Anemonel is poisonous, and accidental ingestion often leads to headache, fever, loose watery stool, stomach cramps, and may even cause death. The Injerín elves have mastered preparation of Anemonel for medicinal use, carefully guarding this secret from anyone else. In elven culture, the Anemonel is associated with positive and magical, even mysterious, properties. To the orcs, however, this flower represents disease and death because of the poison of the living plant and the pale pink coulor of the flower which mirrors the pallor of death Dried Anemonel leaves are crushed, soaked with Anemonel petals, then mixed with other herbs that help neutralize the poison in Anemonel to produce Aelvásh’már. Aelvásh’már is administered to lower fevers and heal headaches. The Anemonel, in the elven culture, is commonly associated with positive, magical, and often times mysterious phenomena. Many elves also associate the coming of these flowers with the wind, breezes sent by Eyasha, Goddess of Peace. - Cooling the sanguine element, the Anemonel flower is thought to assuage any internal conflict.
The Canelvous is a rare brewing herb grown in scarce amounts by the humans in the Elverground. Because of its ability to soothe and relieve pain it is sought after by many people in the southern part of the continent. The leaves are sold almost all over the Santharian kingdom, at a steep price, and are mainly found in the markets of New-Santhala. The dark reddish-brown leaves of the mature plant are sun-dried to a pale, chalky greyish-brown colour, then are brewed into a dark, bitter infusion. Canelvous cha, though extremely sour, can sooth and relieve back ache, headaches, bruises, sprains and pulled muscles. It is rumoured that mixing the brew with some brandy can cure pain for the long term but this has never been proven. The astute healer should be wary of affluent nobles who show too much affinity to mixing their canelvous herb in alcoholic spirits, as some people fall victim to addiction to these pain-relieving herbs. A few Nehtorians who reside in the Elverground say that the Canelvous is a gift from Nehtor, the God of Healing, but few common folk believe this. A more widely-accepted story in the area about the origin of the herb is that a golgnome experimented vigorously with cha leaves and finally created a strange red leaf still bearing the characteristics of the cha leaf. He then used alchemical and magical techniques until the leaf became fern-like and gained strange abilities. Some herbalists, this author included, hypothesize that the Canelvous herb exerts its effects by nurturing the Grothan constituent, allowing one's pains and discontent to pass in the excreta.
The Alth’mon is known as “Ice Plant” in Tharian, “Poiya” to those people north of the Kuglimz population, and “Varro” to the Ice Tribes. A white flower, standing a few nailbreadths over the ground, surrounded by layers of spike-tipped leaves, this plant grows only in the cold climes north of the Tandala Highlands. By crushing the leaves and mixing it with fat to create a salve, the Kuglimz prepare a salve called Por'mon (lit. "Ice Frost") which has the property of numbing the skin to which it is applied. Most of the inhabitants of Northern Sarvonia have a legend about how at one time or another a great ball of ice came down from the sky, and as it came down, it splintered and showered its crystals along the whole of the North. These crystals took root in the earth and became the alth'mon plant. It kept its frigid temperature and can still to this day freeze a man's skin. Por'mon likely exerts its effect on skin and surface membranes by prevailing on the ichor, cooling the inflamed area and appealing to a calmer temperament.
Khmeen Seeds and Oil
Two varieties of Khmeen plant are known, Black Khmeen and the more aromatic, though less common, "Maiden's Breath". Both begin life as carrot-appearing roots, and within one or two years these put out seed-producing flowers. These seeds are the essential part of medicinal extractions from the Khmeen plant. The seeds themselves may be chewed to derive medicinal benefit. As well, the seeds may be ground and pressed to release the oils contained within. Both the raw seeds and their potent oils may alleviate the pain of a bad back. Khmeen seeds and oils serve multiple purposes, and thus likely stimulate several constituents once ingested. The effect of assuaging the phlegm may explain its use for cough and breathing troubles. Its postulated soothing effects for aches and eye afflictions come from invigorating the Grothan constituent (excreta). Additionally, it likely summons better composition of the bile to aid in digestive complaints. Found in southern Elverground, Narfost Plain, northern Nybelmar.
Many forms of magic are also employed to manage pain. While spellcasting to manage pain is not common outside of the city of Ximax one can find it on occasion in New-Santhala or on the field of a large battle. Some examples of Spells used to alleviate pain:
- Fire Spell - Kindling - Endure Pain
- Water Spell - Water Enchantment - Skin of Painlessness
- Water Spell -Serenity Spell
- Water Spell -Area of Frost
- Earth Spell - Deadened Senses
- Wind Spell - Refresh
- Wind Spell - Comfort
Miyu (me-you) beans are taken from the miyuestiac bush found in Ilian Plateau and in portions of the Lower Fores, and are a recently rediscovered plant seed rising in prominence among healers for their numbing properties. The bush stands about one and a half peds tall, with shaggy, deep reddish-brown bark. The limbs have thick foliage consisting of light orange cloven leaves and green bean pods. The round berries within the pods are black with a single orange ring around the top. Raw berries, when squashed, issue forth a gel which numbs skin. These berries are somewhat fragile, and require wrapping in miyuestiac leaves to prevent unintentional crushing and numbing of skin. The berries may also be dried and pulverized. This powder of miyu beans may be reconstituted in water to produce a paste with similar, though somewhat diminished, numbing qualities. When squashed, or reconstituted from powder and made into a paste, then applied to the skin, it numbs the immediate area for varying amounts of time, depending on the dosage. When ingested they act as a general soporific, numbing the mind and body. Overdoses of miyu bean mixtures can be quite dangerous. The astute healer is well-advised to be cautious in the administration of miyuestiac powder, as some people fall heavily under its influence and become addicted to its euphoric effect. As unfortunate experience tells us, no human, hobbit, gnome or elf should ingest more than 7 of these berries, as these berries may induce stupor and cessation of vital bodily functions in an overdose. Dwarves may be able to tolerate more than this, but this is not recommended.
Silkel Tree Nut Cream
The Silkel Tree, also called the Ilárol’pherán ("Silver Tree") or Cáo fá Eú'reóll, ("Child of the Tree of Life"), in Styrásh, is regarded as one of the most beautiful trees in all of Caelereth, and many believe it to be touched by a kind of immortal magic. Either its enchanting appearance, or perhaps its amazing healing powers, or maybe its inclination to grow in places touched by myth and wonder, lead to the belief that it’s a tree closer to ethereality than to corporeality. This sheen tree has a number of uses, many of them of medical nature. The tree is mostly known for its thread-like bark that can be made into silk, which is sometimes used to make cloth. Midwives will, if they can get the seeds, take the juicy nut and work it into a cream, then warm it and apply it to the skin during contractions to lessen the pain. It is best if the cream is massaged gently into the skin around the mother’s abdomen to warm and relax the muscles. In some cases, this has also worked for courses' pains.
Removing the nut from the shell, chopping it up, and adding it to food before eating it has been known to make infertile women able to bare children. While it doesn’t always work, as there is quite a large number of cases where it hasn’t, there is an even higher number of cases where it has, and thus blessed many women with being able to have children who normally wouldn’t be able to. The silkel nut, mashed into a cream then rubbed onto the abdomen, soothes labor pains. Some people believe that magic and myth are manifested in the Silkel, that Silkel Trees show where the ethereal has touched reality, or that some light elven spirits take up residence in these trees. In any instance, the touch of mystical and miracle is apparent in these trees. An herbalist’s explanation for the miraculous healing effects might be that by welling up the timid influences of ichor and phlegm, the bile and excreta are liberated to craft the body into a more ideal state of health.
Found in Northern Sarvonia, and in Heath of Jernais and Aurora Fields.The Sunsmile or Sunspark covers the ground with bright yellow sunny flowers that turn into fluffy puff balls when seeding. Sunsmile flowers are bright yellow hemi-globes, measuring about 4 nailsbreadths across. Being resilient to cold and overlying growth, these flowers grow almost as a weed wherever they may take root. Entire sunsmile flowers may be picked, then the flowers clipped from their stems, ready for use. They have little effect if not used the same day they are picked. Add Sunsmile to a warm bath to soothe aching muscles and joints. Being a bright, hardy denizen of the fields, the sunsmile stimulates the anima to rejuvenate one's body. Sunsmile also distributes the phlegm to a more agreeable balance.
Urban Tree Leaves
Urban Trees are enormous and dominant, stick stumped bark trees, which can grow to gigantic thickness levels over decades. Characteristic for Urban Trees aside from the enormous breadths they can reach are their roots spreading over the surface of the whole forest ground. They grow deep down in the woods, one of the most prominent Urban Trees lies in the Auturian Forest, where it was made into the Ria, the main building of the Tethinrhim Elves. Freshly-reaped leaves are steeped into a tea, for pain remedies. The washed leaves may also be applied to assist in wound closure. The leaves are steeped into tea which relieves headaches and muscle pains. Urban leaf tea may prey upon the weak-willed, forming an addiction over time. It is often said that the Urban Tree was first created when the Tethinrhim tribe first came to the Auturian Forest by an elf Named Na’Pheran ("She-Tree"). Realising that it wouldn’t be viable for her fellow tribe members to live on the ground with safety, she focused on the powers of the Earth and created a forest of large living house trees. Urban leaves hold potency in their effect upon the bile, which flows more evenly, cooling one's disposition and allowing for peaceful repose.
Willow Tree Tea and Tablets
Willowbark tea and willowbark tablets, as the two most popular preparations are known, are a common remedy for headache and fever. Less-well known is their ability to relieve post-surgical pain, in the proper dosage and concentration, or even to mute the pain of the actual surgical procedure. Whether used prior to surgery as a mild anesthetic or afterwards to dull the pain, willowbark is prepared by chirogeons in the following manner. The well-dried bark of the Willow tree, harvested from non-fallen branches, is reduced to a coarse, grainy powder by means of the mortar and pestle. The fresh leaves are ground to a damp paste and the fibrous remnants picked out, then the two elements of paste and powder are combined and blended well. If being prepared for later use, the mixture may be formed into small tablets and left to dry. If needed immediately, the paste is admixed with some flavoring and sweeteners (such as kitraure juice and malisehoney. or redberries and foridite) and then brewed as an infusion, or hot 'tea'. Whether tablets or tea, the dose must be matched carefully to the patient's size and race; dwarves require far more than humans, for example, while elves tolerate willowbark to an extent that would actually kill a human. When administered correctly, the preparation numbs and soothes much of the sensation of pain, though treatment may not have yet begun or may have concluded with further necessary injury to the physical tissues - such as an amputation or the removal of foul matter. It also seems to reduce the incidents of wound-foul and wound-fever which so often accompany either accidental injury or surgical intervention. Willow is the very sign and symbol of Grothar, the Windlord, and as such works to cool and relieve heat of all sorts, whether feverish or choleric. Its effect upon the over-stimulated constituents resembles the way in which a gentle breeze may take away the warmth of one's body after labouring in the fields, or a maiden's breath upon her too-hot broth. Willows, whether Marsh, Wolf, or Weeping, have similar medicinal properties and grow throughout almost all of the Sarvonian continent - more stunted in the cold Northern regions and often shrivelled in the heat of the Southern wastes - but flourishing wherever they can find water and wind. Thus this remedy is available to almost any medicine maker, wisewoman, or herbalist who has a harvesting knife and mortar - namely, all. Praise to Grothar for this greenherb which so sovereignly soothes our ills.
|Image description. A fallen hero suffering from severe blood-loss. Illustration drawn by Koldar.|
Management. What soldier, knight or warrior has not seen
one of his kinsmen sustain a wound and subsequently bleed to death? Blood-loss,
along with infection, is one of the major causes of death on the battlefield. In
addition almost all surgeries involve blood, and the management of blood-loss is
essential in the health of the patient. Many experiments have been performed on
captured enemies to test the ability to manage or stop the flow of blood with
varying results. As such, over the centuries a variety of methods for
controlling the flow of blood have been developed. Many of these methods are
being widely used in New-Santhala and
in the more advanced military garrisons throughout Southern
Sarvonia, with great success. Even some of
the more barbaric tribes in Caelereth are
beginning to see the value in the methods described. Blood loss is addressed as
both internal blood loss and external blood loss.
Internal Bleeding. Internal bleeding may present a dire threat to the health and life of the victim, resulting from an array of causes, be they traumatic or idiopathic. Ranging from an incidental bruise on the cheek to exsanguination and collapse of the sanguine constituent, the site of the bleeding is the key to the threat of the injury. In life-threatening cases, prompt medical attention is needed to extirpate the outflow of blood and help restore the natural flow of sanguine.
Any significant amount of blood loss will produce fatigue, difficulty breathing, and weakening of the heart throbs. Bleeding into certain sites, as in the belly, chest, and limbs, is almost universally heralded by a swelling or lancing sort of pain. In other sites, this bleeding may be completely painless, as in bleeding within the head or gut. In these latter instances, vigilance and high degree of suspicion of internal injury are advised to be made aware of the blood loss.
Injuries to the belly can contain a leak of up to one barrel, that is 30 mugs, of blood, with only the pain of injury and the tumescence of the belly to show any sign of internal blood loss. Bleeding within the muscles of the arms and legs may contain as much as three mugs of blood in each limb. Because of the limited space within the skull, intracranial bleeding is surviveable up to approximately one tot, thereafter giving way to stupor and death. In most cases, even minor intracranial bleeding causes profuse vomiting and lethargy, sometimes accompanied by thrashing spells.
Bleeding in the bowels may be silent or only mildly painful, perceived as either a gnawing or sharp lancing pain, and may persist undetected for up to months. This type of bleeding may result in black, tarry stools, or, if the bleeding is lower down, bright red blood may issue forth into the toilet. Some tumors can cause this type of bleeding, and early diagnosis is the key to treating these aggressive tumors. The lungs and chest can hold a massive quantity of blood, up to one firkin in each lung. However, such congestion can rapidly drown a person in their own blood, described by survivors as "air hunger", and thus this constitutes the most emergent case of internal bleeding. Though no method of detection is universally effective, a simple concensus of healers suggests that probing an inflamed and reddened area with a hollow, wide-aperture stylet is the most direct way to finding the source of the bleeding. In the case of bleeding into the lungs, chest, and belly, this may also be the optimal treatment, siphoning off the excess of sanguine until the balance of constituents returns.
Siphoning blood from a hollow cavity - chest, lungs, or belly - with a wide-aperture stylet is rapidly effective. This usually requires multiple evacuations over a course of three to ten days, performed at six-hour intervals, or more frequently if the bleeding is severe. Bleeding into the skull requires opening the skull with a trephine to allow the old blood to dehisce, and leaving the surgical wound open for no less than 3 days. Careful application of wound cleansers, such as ormelin or the sap of the mil'no plant, will help stave off contagion in the days following surgical evacuation of the blood clot.
The quills of the riccio, or pricklepig in common speech, may be plucked, rinsed, and used as hollow needles for draining blood from internal bleeding, or for administering herbal preparations to someone who is too ill to drink. A small purse, from the washed-out intestine of an animal, is tightly knotted onto the base of one of these quills. A dose of the preparation to be administered is suctioned up into the purse. Then, the tip of the quill is inserted into a vein in an arm or leg, and the purse is squeezed, ejecting the medicine into the body to course through the blood. Bleeding into the muscles of the chest wall or limbs is a simple matter of opening the skin and muscle and allowing the foul blood to drain. The muscle and skin may be surgically sown shut just after drainage of the blood. This author routinely relies on studious application of leeches to bring down bleeding at any site. This method is more effective if the hemorrhage is superficial, as in a bruise or gash in the skin.
Exsanguination, Bleeding Wounds.
Exsanguination means to lose blood such that the sanguine constituent collapses,
blood does not course to all parts of the body, and, in the extreme, the victim
dies from losing blood. As explained in detail by Sage Aurora Damall in her
treatise "On Cuts and their Treatments", the risk of exsanguination is dependent
of the gravity of the injury sustained. Most healers will gain expertise in
treating these injuries in times of conflict, as field chirurgeons and
Dalorins retained by fighting units
attend wounded soldiers on the battlefield soon after an injury occurs.
Blood loss most often is not painful; indeed, a wounded person may lapse into stupor, thence into death, without any complaint aside from lethargy and slowing of their thought process. Some signs and symptoms that healers show be vigilant of include nausea, dry mouth and nose, sunken eyes, pallor around the lips and fingertips, absence of production of urine, shallow and weak heart throbs, and rapid breathing. This last effect is likely a result of the phlegm attempting to compensate for the impending collapse of the sanguine constituent, a final effort to recompose the constitution of the ailing individual. In assessing exsanguinating wounds, a healer can never be too careful. All bleeding wounds have at least one escape or outlet for the sanguine; one must gauge both the diameter and the depth of the wound. Take care to look for exit wounds as well, particularly if the victim suffered a deep penetrating wound or received an arrow or other projectile wound. Look for fragments of the projectile inside the wound.
If you see that a hollow organ has been opened by the puncture wound, the victim needs to be attended by a chirurgeon immediately lest catastrophic spillage of bodily constituents occur. It is well established as fact that bile and choler both cause burns if they are spilled outside of their respective cavities, and either will greatly complicate wound healing. Mixing of bodily constituents - such as introducing bile or choler into the blood vessels - is almost universally fatal. Healers are reminded here of the adage, "All bleeding stops," meaning that fast treatment of a seeping wound is critical, before collapse of the sanguine overcomes a victim. If time permits, as judged by the healer attending a victim, then cleansing of a wound with mil'no sap or ormelin prior to surgical closure of a wound may help wounds to heal faster and more neatly. Oil of the totit plant has a similar cleansing effect, though this may be more difficult to obtain than the first two. Stopping blood loss from a wound is more complicated than just putting in a few stitches. Many wounds require aid from herbal preparations, either applied to the wound directly or imbibed to allow the whole body to recover from the loss of blood. Some suggestions to this end are mentioned here:
Arryi Flower Potion ("Purple Lantern")
The arryi, or purple lantern, as it is mainly called in Aeruillin, is a flower which is encountered often by the Shendar when they travel through the Aj’nuvic Grounds. Though found mostly in these grounds, as they have the ideal climate for its reproduction, the plant has been seen in other areas in Caelereth also, for example the Cár'cál'cáey Mountains of Aeruillin. The plant has a very distinctive look, its long stems richly hung with many purple little flowers ("lanterns"). When an arryi dies in winter the flowers will turn blue, causing much awe amongst the Shendar, blue being of course their tribal colour. When an arryi flower perishes in the winter, the blossoms change from purple to blue. These blue flowers may be collected and dissolved into water to produce a medicinal preparation to stanch bleeding. Caution should be exercised to use only the blue flowers of the arryi which die in winter. The fertile flowers of the living arryi are purple, and these would prove fatal if ingested. The purple flower for which the arryi obtained its name may induce rapid, massive bleeding from multiple sites, which is almost impossible to stanch. The potion derived from the blue flowers of winter stop one from bleeding, causing the blood to clot very fast. The cold of winter turning the purple lantern to the frigid blue of death evokes the sound of Queprur's whisper chilling the land. This explains the efficacy of the potion of the blue arryi flower, the emboldened choler hardening the body against mortal wounds and freezing the outflow of blood. Found in Santharian province Truban northwest of Nirmenith Mountains, Aj’nuvic Grounds and in the mountains of Aeruillin. This potion is to be drunk within six hours of sustaining a fatal or near-fatal wound, also with the intent of fortifying the sanguine constituent.
A crude yet widely use method is the practice of cauterizing the wounded area. With this method the area in question is burned with a hot iron, boiling oil or a fire brand to close the vessels and stop the flow of blood. Advancements in cauterization have lead to the invention of a small L-shaped cauterization instrument consisting of a wooden handle a little longer than a palm span, with a metal rod coming out of the handle another palmspan or so, bending at a right angle, and ending with a metal implement looking something like a tiny battleaxe head. When heated to searing hot over an open flame, this instrument is touched firmly but briefly to an open wound to burn (cauterize) bleeding vessels. This instrument is growing in popularity over the Sarvonian continent.
A very advanced, yet rarely practiced, method of managing blood loss is tying off or clamping blood vessels. This procedure requires a more advanced knowledge of anatomy and requires proper technique and rare specialized clamping tools only found in New-Santhala. This method is utilized during surgical procedures and is said to be the cause of the increase success rate of surgeries over the past 50 years.
|Image description. An earth mage healer casting Sanguinary Block to save a wounded soldier on the battlefield. Picture from the game Mystical Empire™, used with friendly permission. Illustration drawn by Faugar.|
Magic can also employed to manage blood-loss. While spellcasting to manage blood-loss is not common outside of the city of Ximax one can find it on occasion in New-Santhala or on the field of a large battle. The spell Sanguinary Block is the most widely used magical spell address the loss of blood.
Odea Moss Paste or Powder
In the gap between the Auturian Woods and the Tolonian Heath grows the odea moss, a deep green, very shiny, and incredibly slippery moss. While attached to its host the odea appears as tiny spheres. Once removed from its host plant, it starts to die a disgustingly slimy death. Appearing during the colder months of the year, the odea moss has been used by the Tethinrhim elves since it was discovered as a highly potent healing plant. Fresh odea moss is plucked from its host plant and mixed with a small quantity of blood from the victim. This forms a paste which is applied onto a wound. Alternatively, the moss may be removed and dried in the sun to form a powder. This powder, while not quite as potent as the fresh moss, still retains its property of mending wounds. Either fresh odea moss made into a paste, or dried odea powder, along with a drop of blood from the wounded, spread over a wound and left to be absorbed into the body, helps wound binding. This process should be repeated a number of times according to the severity of the wound. The odea moss does not need to be removed. Odea moss is rumored to be the creation of Nehtor (God of Healing) having witnessed the horrors and burns to the remaining Tethinrhim elves when the Auturian Woods were burnt down in 806 b.S., assisting to help the elves to recover their strength. It is believed that odea moss appeals to the Foiroan constituent, coaxing the ichor to weave the fabric of the body into an intact tapestry of nature once again. Found in lower regions of Auturian Woods, Tolonian Heath, and rarely western side of Marcogg.
Ormelin ("Reberry Bush Juice")
The redberry is a common, medium-sized bush that can be found throughout most of Caelereth (with the exception of southern Nybelmar and Aeruillin). Each bush produces many small, tart, red berries, useful for cooking as well as being a primary ingredient of ormelin (orm conservation fluid). The fruit juice of redberries is one of the main ingredients in ormelin (orm conservation fluid). The fluid is used as a cure-all elixir and significantly aids in the healing of wounds and blood-loss recovery as well as healing infection. Drinking one tot of ormelin within the first hour after sustaining a grievous wound, then a sip of ormelin before bed and at sunrise every day for a week, will bolster the sanguine after near-fatal injuries.
Though silkel flowers may only be harvested one in every ten or twenty years, the paste made from these flowers is indispensible as a topical unguent to close bleeding wounds, often without any scarring.
Tourniquets are often used to prevent blood loss immediately following an injury. The objective is to tie a supple material above a seeping wound preventing the flow of blood to the wound. However a tourniquet can also have the effect of killing the entire appendage and must be used with care.
Yahrle healing herb is also refered to as Meadow Hop, Military Herb or Staunchweed. It is found in the Aurora Fields, Heath of Jernais in Santharia, and Wilshirer Heath in Northern Sarvonia. The stem rises about 1 fore, and is angular and rough with spear shaped leaves. These leaves are one to one and a half palmspans long and 3 nailbreadths broad, growing out of the stem at the base, and have a feathery appearance. The leaves and stem of the yahrle give off a very pungent peppery smell. It flowers from late spring to early fall, with white or pale lilac blooms. The petals look like minute blades with flattened, loose heads. The whole plant is harvested, dried and made into an ointment. The ointment is applied to a wound to stop any bleeding. It is said by the elves that yahrle is one of the herbs dedicated to Coór, sometimes referred to as Coór's Nettle or Coór's Shadowing, and was used for divination in spells. It has also been used in folk superstitions to gain a vision of one's future husband or wife. It is speculated that Baveras smiles gently on those who use yahrle ointment, and this stanches the ebb of blood from a wound.
Infection Cures. Oftentimes on the battlefield a small wound to the leg or the arm if ignored will begin to fester, causing puss and fluid to excrete, and will generally refuse to heal. In many cases the tissue begins to die in and around the wound slowly enveloping the appendage in death. If action is not taken, the wounded warrior usually dies. Some of the less advanced tribes attribute this affect to the supposed evil present in their enemy’s blades. Others believe that Armeros or Queprur is punishing them for waging war without just cause. More advance healers simply recognize that a warblade and the conditions on a battlefield lead to dirty or poisoned wounds. Healers have named this phenomenon “infection” and it must be dealt with by a healer to increase the likelihood of the patient’s survival. For certain, infection is not relegated to the battlefield, in fact infection can invade any wound and, along with blood-loss, is the cause of many deaths all over Caelereth. Infection is still a great mystery to most healers however a few somewhat affective methods have been discovered by various tribes to cure infection:
Mil'no Plant Sap
The Mil'no plant is a desert plant found in parts of Sarvonia with half arid, hot conditions with lots of sunshine, particularly Stratania. It has light pink to blue blooms used for hygienic, cosmetic, medical and other purposes due to its strong scent. Mil'no grows in bulks on solitary stalks with silvery-green leaves and can be found in abundance in half arid conditions, but can exist in drier regions also. Mil'no grows up to two peds high with green, soft, hand-sized leaves on single stalks, growing in bulks. Its intense scent serves as a defense against herbivorous animals and sucking insects. Mil'no is mainly used by the Shendar, who need not only greater amounts of the leaves for their toilet, but use all its parts for different purposes. Sap is extracted from a freshly-reaped mil'no plant, then diluted to the desired potency. Applied externally to rid open skin wounds of contagion. The Mil'no plant is widely used to provide a fresh scent to the Shendar toilet. However, the reader is advised not to overlook the potent cleansing and preserving qualities of the mil'no sap, as this can prevent grave infirmity resulting from contamination of an otherwise nonfatal wound.
Ormelin ("Reberry Bush Juice")
The redberry is a common, medium-sized bush that can be found throughout most of Caelereth (with the exception of southern Nybelmar and Aeruillin). Each bush produces many small, tart, red berries, useful for cooking as well as being a primary ingredient of ormelin (orm conservation fluid). The fruit juice of redberries is one of the main ingredients in Ormelin (orm conservation fluid). The fluid is used as a cure-all elixir and significantly aids in the healing of wounds and blood-loss recovery as well as healing infection.
Totit Bush Lotion
Coming almost to the knee of most adult humans, standing about one half ped in height, thetotit bush has been used by the tribes of east Aeruillin for generations as both a food source and a medication. Numerous small almond-shaped green leaves cover the plant, giving the surrounding pale sands a green shade of life. A large pink or orange blossom blooms twice a year, sending the miniscule seeds everywhere on the harsh desert winds. Despite its generous numbers, the tribes have not been able to domesticate the plant or grow it in easily harvestable fields. The dried blossoms are collected and ground to a fine powder. When combined with oil, this makes a lotion which prevents contagion from entering a wound. The people of Aeruillin often use oils from cactus flowers, such as the Agisuhlt and Sepulchura, thus adding a soft, sweet bouquet to the lotion. Another use for the plant is to dig up the totit roots, soak them in boiling water for 3 days, and pound them to separate out the long fibers. These fibers are spun into fine threads, then woven into a soft cloth the Sor'inyt call Yuatu’way. The lotion of the totit blooms are effective at keeping contagion out of wounds. This author uses Yuatu'way fiber as a suture thread when soft thread of one single fiber is beneficial, such as for mending muscles. The totit, hailing from a hot, dry locale, drinks in the warmth of the sun, basking in the midday light. Having such a strong reserve of heat thus acts to sear away contagion, preventing spoilage of the sanguine constituent.