PAIN REMEDIES, BLOOD-LOSS MANAGEMENT AND INFECTION CURES

PAIN REMEDIES - BLOOD-LOSS MANAGEMENT - INFECTION CURES

Throughout the ages wars, conflicts and everyday life have taken their toll on the sentient races of Caelereth ending the lives of many due to injuries. Healers, clerics, medicinemen, and soldiers on the battlerfield have have sought ways to extend the life of those who have been injured and save their loved ones. Pain, blood-loss, and infection have arisen as the central problems when dealing with the wounded and advancement in these areas have significantly improved mortality rates in medical and surgical treatments.  Historically the Northern Sarvonian tribes have not been very advanced in these areas resulting in high rates of death; however in Southern Sarvonia the tribes are somewhat more advanced (at least in New-Santhala). The Compendium hopes that this documented research will benefit all of Caelereth and many lives will be saved.

Pain Remedies. Anyone who has ever lived has most likely experienced the problem of pain. Pain is an unpleasant feeling one gets usually a result of an injury or disease. Not all races and tribes experience pain in the same way. Studies have been conducting demonstrating that the same pain stimulus illicit different reactions in for example orcs and Brownies. Orcs appear to be the most pain-tolerant race, with dwarves and hobbits a close second. Humans have proved to be one of the least pain tolerant of the sentient races. However even the tribes within the races have various levels of pain tolerance.

From an academic point of view pain is good. Pain causes people to avoid situations and things that bring harm to the body or warn when something is damaged. Nevertheless pain is unpleasant and is most often the reason a person seeks a healer. This chapter of pain remedies studies methods which abate pain from various sources. One should note that pain remedies treat the pain someone experiences, but do not cure the cause of the pain. The use of pain management remedies varies by race and tribe with many healers using multiple procedures.

A fallen hero
View picture in full size Image description. A fallen hero suffering from severe blood-loss. Illustration drawn by Koldar.

Blood-Loss Management. What soldier, knight or warrior has not seen one of his kinsmen sustain a wound and subsequently bleed to death? Blood-loss, along with infection, is one of the major causes of death on the battlefield. In addition almost all surgeries involve blood, and the management of blood-loss is essential in the health of the patient. Many experiments have been performed on captured enemies to test the ability to manage or stop the flow of blood with varying results. As such, over the centuries a variety of methods for controlling the flow of blood have been developed. Many of these methods are being widely used in New-Santhala and in the more advanced military garrisons throughout Southern Sarvonia, with great success. Even some of the more barbaric tribes in Caelerath are beginning to see the value in the methods described. Some of these methods involve pastes and ointments while other methods are more direct.

Infection Cures. Oftentimes on the battlefield a small wound to the leg or the arm if ignored will begin to fester, causing puss and fluid to excrete, and will generally refuse to heal. In many cases the tissue begins to die in and around the wound slowly enveloping the appendage in death. If action is not taken, the wounded warrior usually dies. Some of the less advanced tribes attribute this affect to the supposed evil present in their enemy’s blades. Others believe that Armeros or Queprur is punishing them for waging war without just cause. More advance healers simply recognize that a warblade and the conditions on a battlefield lead to dirty or poisoned wounds. Healers have named this phenomenon “infection” and it must be dealt with by a healer to increase the likelihood of the patient’s survival. For certain, infection is not relegated to the battlefield, in fact infection can invade any wound and, along with blood-loss, is the cause of many deaths all over Caelereth. Infection is still a great mystery to most healers however a few somewhat affective methods have been discovered by various tribes to cure infection:

 Date of last edit 18th Sleeping Dreameress 1670 a.S.

Information provided by Kelancey the Green and Seeker View Profile