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LADY
ARTANMIES,
FOUNDER
OF
NAUROOTH |
Born circa 1664
b.S,, the daughter of a Folkmore elf and human jongleur,
Lady Artanmies is
known for the founding of the city of
Naurooth in Northern Sarvonia
in around 1645 b. S.
Appearance.
As shown by her portrait, which hangs in the council hall at
Naurooth, Artanmies
was a dramatically beautiful woman. Tall and slender like the
elves, with long red hair and amber eyes, she
was quite striking. Her graceful features do not conceal a determined jaw and
strong chin, and her high forehead and wide-set eyes suggest the intelligence of
this unusual woman.
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Biography.
Artanmies was born in the city of Parthenon, around 1664-1665 b.S. She was the
rare result of a short-term dalliance between a Folkmore elf woman and
human minstrel. The handicap of her mixed
birth, though less important to the Folkmore elves than it might have been to
another group, meant that during her early years she had to excel in everything
merely to be acceptable. Human cunning and
elven wisdom combined to make her an
exceedingly clever person. She also developed an innate ability to be persuasive
and to manipulate others into doing what she wanted them to.
In 1649 b.S., she fled with the other elves
from Gouran, an elven
mage who had been corrupted by evil magic, and
who brought on the destruction of Parthenon. Arthanmies' mother died in the
flight, killed by a warg by the Mithril
Bridge and the girl was abruptly orphaned. However, she was fortunate enough to
be on one of the two ships that survived the Gouran-brought
storm, landing on one of the islands in what is now the Eight Winds Bay in
Northern Sarvonia.
After the death of Gouran, the
elven survivors spread out and began to
explore. They took the name of “Arthryon”
(Styrásh for "blessed sea") at
this time. The girl Artanmies, now about 16 or 17 years old, who now answered to
no-one and did as she wished, went with a group of explorers that went westward.
During these trips she developed a reputation for bravery, joining in fights
against pirates or sea monsters as fiercely as any warrior. She also became
noted for her intelligence, since she was not afraid to put her views forward
and could argue her ideas with skill, tenacity, and persuasion. When she proved
to be right, which was often, the other elves
began to respect and pay more attention to her.
In the summer of 1646 b.S., they landed at the westernmost point of
Northern Sarvonia, to replenish
their food stuffs and to explore the area. They discovered an untouched land,
uninhabited and lush with greenery and animals. During their explorations, it
was Artanmies who first brought up the idea that the area would make a good
trading post settlement, and she convinced many of the others. By the following
summer, a small village was formed, which came to be called
Naurooth.
In 1639 b.S. the first humans came into the
area. They were of the group that had followed Helvet during the flight from the
Mynian Empire. The
Arthyron elves, respecting their
determination and appreciating their cleverness and creativity, welcomed the
humans, who settled in the area and became
known as the Helvetine Kuglimz.
Artanmies eventually wedded one of the humans,
a talented goldsmith named Minaron. Some of the full-blooded
elves followed her example and intermarried
with humans. Most
Nauroothian
humans today bear at least a trace of
elven blood.
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Importance.
As well as being responsible for the founding of
Naurooth, which
is now a major trading port for Kuglimz
goods and southern wares, Artanmies is thought by many scholars to be
responsible for the attitude of the
Arthryon elves to humans in general.
Though she was a half-blood, the elves had to
respect her for her intelligence and ability and it is likely due to her that
they realized humans had much to offer, in
spite of their shorter lifetimes and aggressive instincts.
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Myth/Lore.
Artanmies is often held up as an example of perseverance and determination
(these being among the traits the Kuglimz
admire) to young Nauroothians,
especially girls. A favorite game with youngsters is "'Mies and the Pirates"
which basically involves two teams of four to eight children each, one led by
the child playing Artanmies and the other by one styled "The Pirate King." The
teams are competing to steal the other's "treasure" and get to a designated
"hideout" without suffering too many casualties, which occur when one is
"tagged" by a member of the opposing team. These tagged members may be rescued
once, but if tagged again, are considered dead and are out of the game. If this
happens to one of the leaders, their team automatically loses.
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Information provided by
Alysse the
Likely
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