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THE
DAEDHIRIAN
LORD
ASDAMON
THE HERETIC |
Along with Asbavaer, Asdamon was one of the main Daedhirian actors in the events of the Dark Plague, in the southern Nybelmar. His story though, came to be known through Asbavaer's words, reproduced by the Anpagan officer Julian D'Alba. Whether these are true or not, we will never know. Nevertheless, Asdamon seemed to have been one of the original Daedhirian Lords that shaped the practices and beliefs of the Venlaken Enclave's heretics. His research and experimentations on the issue of golem building are envied even by the High Mages of the Ansaran Island - as they admitted, after seeing Julian D'Alba's Dark Plague Campaign journals, that Asdamon would have helped them to perfect the golem building methods a lot sooner, if not for his unfortunate fall into Daedhirian temptation. But Asdamon took his golem building research even further, on the forbidden grounds of Daedhirian magic, ending in some very controversial results that eventually brought his own demise. He was also the builder of what Asbavaer called "Daedhirian Vats", a complex of machineries, hidden deep inside the bowels of the Venlaken fortress, that are supposed to have an important role in the "Transformation" of a good part of the undead lords. A victim of a Daedhirian power struggle, or indeed a wrongdoer forced to pay for his mistakes, Asdamon fell in the battle for Tyr Faerath, at the end of the Dark Plague Campaign. He was not forgotten though, and even to this day he is known as Asdamon the Heretic - a heretic even among the Venlaken heretics.
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Appearance.
Contrary to the decaying bodies and skeletal figures that are supposed to be
common for the Venlaken mages, Asdamon showed quite a
human-like appearance when the
Anpagan soldiers met him on the
battlefields before Tyr Faerath.
His body looked dry and weak though, and had a sickly yellowish complexion. He
looked like a small crooked old man, yet it is said that his strength surpassed
that of the mightiest Anpagan
soldiers. It is this image that persisted in the minds of
Anpagans, yet taking account of his
deeds and research one cannot truly say that Asdamon always had this kind of
appearance. And about the way he was before his
Daedhirian
Transformation, no one can truly say anything.
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Biography.
The custom of the
Daedhirian
mages is to always take a new name upon their Transformation. Asdamon made no
exception to this, but unlike the case of
Asbavaer, we know
little about his life before the Transformation. Nevertheless, he was one of the
"original"
Daedhirians,
one of the first mages that succumbed to the Book of All Fears and taking the
path of the
Daedhirian
heresy. His later research also proves that he had close access to
Armand DaRan's notes, which means that he might
have been even an Inner Circle mage - one of the highest positions in the
Anpagan Mage Guild of that time. But
with all the chaos that reigned in
Anis-Anpagan around the time when
Daedhirians
emerged, no one can really tell anymore, who was Asdamon as an
Anpagan mage.
The first mentions of a
Daedhirian
Lord called Asdamon appeared towards the end of the Republican Wars, a few
decades before the Year of Darkness, and Julian D'Alba's journals are assuring
us that he was one and the same with the Asdamon that had to be defeated in the
Dark Plague Campaign, centuries later. The problem is more complicated though,
as we will see in the followings.
A Daedhirian Golem Builder. The highest of all
Venlaken "crafts" seems to be the crafting of life on death.
Daedhirians
believe that there is a unique spiritual essence in every sentient being,
essence that can be ultimately preserved alone. That, claimed Asbavaer, should
have been their final goal. Yet the deepest fear of every
Daedhirian
was always that should their body be eventually reduced to dust - because of the
inevitable process of decay - they would have no more connections with this
plane of existence, which means actually the failure of the
Daedhirian
project. Therefore, when Asdamon started to experiment on
Armand DaRan's
golem research, he lived in high esteem among
Daedhirians.
The magic on which
Armand based his golem building attempts
was the same in essence with the magic used by
Daedhirians.
It was about the same "transgression of essences": to animate a
golem Armand
was using his own spiritual essence and
Daedhirians
did the same thing to have their bodies come back from the dead.
As even the Ansaran mages admitted, the results of Asdamon's experiments in
golem building were sound. He managed to
animate and control golems without passing
into a state of unconsciousness long before the mages of
Anis-Anpagan. But Asdamon's
interests were not into animating lifeless objects. Thus he took his research
beyond Armand DaRan's intentions, on the grounds
of the flesh golems. Not even today this
issue is clear enough for the ones studying the twisted ways of the Enclave.
With the emergence of
Daedhirians
in the Republican Wars, the western
Anis-Anpagan was "flooded" by reports of men rising from the dead, ghost and
zombii stories. In the Year of Darkness,
even a small army of walking dead and other skeletal figures was said to have
been defeated while they were trying to cross the Zylos River. At first, every
scholar presumed that these undead abominations were all the creation of
Daedhirians,
being under their direct control, yet the story of Asdamon casts a shadow over
this interpretation. If Asdamon was trying to find a way to animate and control
flesh golems, what was with all those armies
of undead in the Year of Darkness? Were they really under
Daedhirian
control, or they were just a side effect of their
magics - twisting the very fabric of life? What is certain though, is that
eventually Asdamon managed to find a way to animate and control flesh
golems, as much of his army during the Dark
Plague was composed of such things.
Asbavaer also told the Anpagans the
story of Asdamon's golem serpent, making
Julian D'Alba to observe that many
Daedhirians
seem to feel this strange attachment towards such weird creatures. As Asbavaer
was strongly attached to his black
unicorn (to the point that eventually he transformed it into a bone unicorn
after its death), so was Asdamon attached to this
golem serpent. A wicked creature, hated by
everyone who came into contact with Asdamon, a creature that he created and
re-created, over and over again, until his demise at
Tyr Faerath.
The Daedhirian Vats. Asdamon's experiments with
golems and flesh
golems never raised any objections from any
of the other
Daedhirian
Lords. But this kind of research was not his ultimate goal as well. After
feeling that he mastered this craft to a satisfying extent, Asdamon started to
think about how to apply this knowledge on himself. As the decades passed his
body also started to reach an advanced state of degradation. It is said that
Daedhirians
are the best healers in the world, and it might be true if we consider the fact
that many of them are obsessed with preserving not only their essence but their
bodies as well (as a side note, we can also mention that
Armand DaRan was a healer mage after all). Yet
at some point not even their mastery of healing
magics can help them avoid the body's degradation. And on this issue,
Asdamon came with a strange theory: the human
body is like a machine; it has various parts combined together in a complex
mechanism. So, he claimed, it should be possible to replace the degraded parts
without affecting one's spiritual essence. But the problem was from where to get
the necessary replacements.
After a very long time of research and experiments, he finished the designs of
(what he called) the
Daedhirian
Vats - a complex of machineries that was meant to regenerate the
Daedhirians'
decaying bodies. Every
Daedhirian
applauded the idea and so the Vats were built with their combined efforts, right
inside the Venlaken fortress. The downside of this treatment though, was that it
required a very long time to be effective. Years and years, depending on each
case, sometimes decades, were necessary until the treated
Daedhirian
could emerge from a Vat and be active again. So because the Vats were regarded
only as a last resort, Asdamon started to think of a way to improve this
invention.
First, he tried to replicate the various parts of a
human body into similar mechanical devices,
trying to attach them to the bodies of those
Daedhirians
who accepted the Vat treatment. And if we are to believe Asbavaer's stories,
this method is still used by some
Daedhirians.
Yet Asdamon failed in his attempt to replicate all the
human body parts, so eventually he reached to
the inevitable conclusion that real body parts would make the Vat treatment
indeed effective. A plan that Asdamon never hesitated to apply. Thus many
Servants of the Enclave have found their bitter end in the horror of the
Daedhirian
Vats. Many
Daedhirian
Lords immediately embraced this new treatment, yet there were also voices among
them that spoke against it. Asbavaer
himself, in his talks with Julian D'Alba, was regarding the Vats in great
contempt, describing in vivid pictures their terrifying sight, the constant buzz
of machineries and the sickening screams of the tormented victims. This is the
moment when the Enclave was divided into those that supported Asdamon and those
that named his methods a "heresy". Strangely enough, if the Enclave's Lords were
never united in a power structure before this moment, they found themselves
united into two distinct sides by this discord. And Asdamon's most virulent
opposer proved to be Asbavaer, the
grandson of Armand DaRan himself, and the one
that first accused Asdamon of "heresy", of not staying true to
their original book, "Daedhir".
A Daedhirian Heretic. Out of the fear of not losing
his connections with this plane of existence by losing his body, Asdamon created
the Vats using the bodies of his Servants to reconstruct his own. But it was the
very same fear that drove all of his opponents as well.
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Julian D'Alba: "I still
find this strange. These Vats that you talk about seem like a perfect
arrangement for you..." |
The main question addressed to Asdamon was a question of
identity. When he was using lifeless objects for his transgression
magics, everything was fine. Everything was
also fine when he started to use the flesh of the non-sentient beasts. But when
he started to use the flesh of humans
everything was not fine anymore. All his opponents were accusing him of melting
the spiritual essence of his victims into his own, which meant that eventually
Asdamon became a different person with each of his "renewals".
Asdamon's answer to this accusation was that he still was the very same person,
that he still retained all of his memories and that all that he did was only to
revive his degrading body with the "help" of his Servants. But at his turn
Asbavaer questioned him if indeed
one's spiritual essence is composed or signaled only by his memories. It was
understandable that Asdamon would have never risked losing his identity given by
his memories - and that also proved that his mastery of transgression
magic was beyond any doubt. But was he still
the same Asdamon, or was he a complex of identities dominated by Asdamon's
memories?
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Julian D'Alba: "But
what proof can one bring to demonstrate that he is still more than just
his memories?" |
In time this discord became an argument of principles between two different
views of interpreting "Daedhir" and
Asbavaer recounted how the Venlaken
Lords started to train their Servants for warfare.
Many skirmishes were fought in the Enclave even if the
Anpagans were totally oblivious to
them. Actually Asbavaer
claimed that without these skirmishes Asdamon and his
allies would have crossed the Zylos River long before the Dark Plague, in search
of new Servants to supply their Vats. The issue of Asdamon's identity is
unsolved to this day, even if Julian D'Alba and ultimately the Ansaran mages
themselves credited Asbavaer's
version of the story.
A
Daedhirian's Demise. The conflict within
the Enclave was kept somehow in a state of delicate balance until Asdamon
"acquired" a new sort of allies. While he was scouring the wastelands from north
of Venlaken, trying to find and capture one of the
void sails spotted there, he encountered
a group of strange warriors who got lost in their attempt to prey on a caravan
heading to Tyr Faerath. Their appearance
resembled that of the demons of the ancient
tales, the demons that the
Korweynites fear so much. They
were Chyrakisth warriors. How was
the meeting between the twisted creations of Menemronn
and the twisted Lord of the Enclave, is something that not even
Asbavaer knew. But
with certainty, these Chyrakisth
became Asdamon's advisors after that meeting. With these new warriors on his
side Asdamon soon managed to turn the Enclave's internal conflict into his
favour. So, having no more significant opposition, he started to gather an army
for a new plan.
Most probable the Chyrakisth
advisors told Asdamon about the magnificent magical
gemstone fiercely guarded by the dwarves of
Tyr Faerath. There is also a possibility
that he knew about it before his meeting with the
Chyrakisth, yet the coincidence is
too striking to be cast aside. Asdamon believed that this gemstone was one of
the mythical stones of the Throne of Menemronn, or
at least something similar. The magical
properties of such an artifact were more than appealing for him, as he believed
that he could use it to put an end to the
Daedhirian discord for
good. If the original treatment for which the Vats were built, was made indeed
efficient (and that magical stone seemed to
guarantee this beyond any doubt), then he would have been able to give up to his
later methods and thus to avoid any other uncomfortable discussions on the
principles of "Daedhir".
His plan was, obviously, to besiege Tyr
Faerath, and take the stone from its dwarven
keepers. But unfortunately for him, the plan proved to be flawed. He never
considered seriously the signs of what would later prove to be "the Dark
Plague". Already when he set his armies on the march to
Tyr Faerath, these signs were seen
everywhere in the Enclave. The "Lost Ones" (this is how
Daedhirians refer to the
Enclave's ever-present apparitions) became increasingly active, and especially
the wraiths were more and more seen gathering in large groups tormenting the
Servants with their horrible howling. And it was not long until they crossed the
border into Anis-Anpagan. Asdamon's
armies were long gone from the Venlaken fortress, when the
Anpagan soldiers crossed the Zylos
River. This was the chance of Asbavaer
and his allied discontent
Daedhirians, to turn the tide in their favour. The fact that Asdamon was now
struggling to find a middle way for their discord, despite the fact that he had
won the armed confrontations, didn't mean anything for his opposers. As
Asbavaer recounted, once Asdamon and
all his allied Lords did what they did, they were not to be considered
Daedhirians anymore. In the
eyes of his opposers, Asdamon remained a betrayer.
With the Anpagan soldiers on their
side, Asdamon's opposers reached his armies at the
Trum Chaor fort. The final battle
was fought before the mighty walls of Tyr
Faerath, and Asdamon found his end there. His body was burned and his ash
was later spread over the wastelands from north of Venlaken. If something was
still left of his spirit, it was condemned to wander the desert at the mercy of
the winds. The story of his life was told
by his most fierce opposer, Asbavaer,
and his name was to be always remembered as that of a heretic among the
heretics. His most important invention, the
Daedhirian Vats, is
supposed to be still in use up to this day, though only to regenerate the undead
Lords' bodies and never to "reconstruct" them.
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Importance.
Even if his story was told by his enemy, Asdamon is still considered among the
Ansaran mages as one of the most important Lords of the Enclave. They would go
to any lengths to acquire his research notes on
golem building, that is, of course, if there were still any. And after all,
because of his clash with
Asbavaer, the Enclave
was shaped as it is today. But there is one more thing in his story, that
neither him nor
Asbavaer were aware
of. The more recent theories of the Ansaran mages, based upon Julian D'Alba's
journals, claim that the Dark Plague was indirectly caused by Asdamon's
heretical methods. Actually all of his experimentations prove that a certain
natural anomaly seems to occur in the Enclave. In older times it would have been
called a "gate to the Netherworlds",
yet the mages prefer to call it a "Void
occurrence". It is this phenomenon, they say, that makes the
Daedhirian's
transgression magics so successful. And it was
this same phenomenon that turned against them when Asdamon started to mingle
chaotically with the spiritual essences of his Servants.
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Information provided by
Smith in Exile
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