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Lyliena Serpent-Tamer
Ballyhooed as being an ex-Kasumari
assassin - or Kasumari
ex-assassin, more accurately - this lean dark girl was actually once a
farmer's youngest daughter from a far northern settlement. Used and
abused in her family, she finally rebelled, making her way on foot to
the coast where she flagged down a merchant caravel and bartered her
body for passage to the far South, escaping forever the bitter winters
and more bitter memories. Now she has a new life and a new persona,
handling 'poisonous' snakes without fear, her eyes as ophidian as the
reptiles that curl around her body... She seems to have scant friends
among the carny folk, though there is no enmity (save from Ophari, see
below). "Ya can't get close to 'er," says Follie, the Fat Lady, a
motherly sort whom few refuse to confide in, and other perfomers confirm
this: "She talks ta Dirk, if she talks ta anyone," say the Jakkers.
Since Dirk speaks almost as little as she, it is unclear how the full
story of her life has come to be so well-known among the show people,
but they were quick to inform our
Compendiumist of her
true past - possibly fearing that 'officials' might take an undue
interest in a genuine Kasumari...
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Ophari the Dragon Mistress
She is statuesque and auburn-haired, and considers her 'Demon Drake' act
as being in direct competition with Lyliena's 'snake show' - as she
persists in referring to it. After all, don't her miniature
dragons sound and look much more
dangerous than a few defanged wrigglers? Certainly they look
impressively fierce, but there is always an element of showmanship
involved in every carnival act, and her drakes are in actuality as
sociable as a favourite horse or pet dog.
Still, it takes timing and dedicated training to get those flame blasts
at just the right point, and to coordinate the aerial performance so
that two flyers don't crash into each other... and almost as much skill
to keep Ophari and Lyliena from each other's throats. Ophari is also
skilled on the windgrass flute and has some ability with the lap harp,
so she provides musical accompaniment for other performers when it is
required. It is an open secret that she and Brightsword (see below) are
bedmates, though they pretend indifference in public.
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Brightsword the
Kuglimz
Horsemaster and Knife Thrower
Tall, red-haired, well-muscled and impossibly handsome, he is as much a
visual set piece for the ladies in the audience as he is a performer. He
does incredible stunts of balance and daring on the back of a
black-as-midnight
Sarvonian draught horse. He has two pretty assistants (Ari and Beti)
who, clad in gauzy, skimpy garments, do lesser stunts on a couple of
dainty white "Centaurian"
horses. His knife throwing act consists of using knives (thrown
behind his back, under a lifted leg, overhand, underhand, and similar
showy moves ) to outline the bodies of his pretty assistants against a
dark cloth-covered background. Ari and Beti are, even charitably, lovely
but brainless: one supposes that lacking the imagination to flinch when
sharp objects are tossed in your direction might actually be a benefit
in this profession. In their free time all three accumulate credits in
the cook tents and lose them as quickly drawing luxuries from Stores or
gambling with the other carnies.
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Dirk Houndmaster
If he ever had another
last name, he too has forgotten it long ago. The taciturn small man with
wrinkles making birds' nests of his eyes and cutting grooves in his dark
cheeks is clearly an Eyelian,
his skill with animals half learned, half born. He directs the troupe of
trained hunting hounds who perform amazing feats of obedience, such as
running obstacle courses, herding a recalcitrant sheep (any local ewe of
infamy), scaling walls, walking narrow rails, and returning audience
members' possessions by scenting them. He also owns Mut and Geff, two
sassy little rimrunner dogs
who spice up the otherwise serious act by mimicking the larger dogs in
absolute synchronicity, but always with a twist - and they do it all in
costume. With wine-red and ivorine-gold ruffs around their necks, and
lavish matching bows at the base of their perky tails, the two white
terriers charge madly after the sober hounds, their
dog muzzles split with that
characteristic rimrunner
grin of enthusiasm.
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Granmer' Silatha
Have you ever seen an ancient mermaid... a mer-crone, to be exact? Look
your fill then, for you may never see another... Her fish half
resembling a great salmon with pitted, algae-green scales, and her top
half a wrinkled grandam with swirling silver hair half-covering her
dried-apple face, Silatha is truly unique among her kind, for most mer
die young in the merciless seas. Silatha the ancient brings with her
five tame hydragons, 'family
pets' for years, and lets them swim freely about her gnarled body in its
tiny tank. The curtains of her caravan are only drawn back for a short
time during the menagerie bally, as Nightshade does not wish to stress
the old mer unduly, and Silatha seems to appreciate this consideration -
a privacy many a carnival exhibit does not enjoy. She may usually be
found with the Carnival on the spring and autumn tours, when the weather
is more moderate, as heating or cooling her travel tank would require a
great deal of magical energy, not to
mention tiring Silatha. For the winter and summer seasons this grandmer
makes her home with a few dolpholk friends in a protected coastal bay on
the Eastern rim of Sarvonia,
somewhere near the Waist. Its exact location is kept secret, and a
caretaker couple (both retired sailors who speak some
Mer) reside in a small
shoreside cottage to ensure Silatha's security and continued health.
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Dueg and his Dancing Bear
This is one of the darker acts, though it would seem on the face of it
to be amusing. A tall, gaunt
rimmer bear comes out on his hind legs into the ring of the main
tent with his equally tall, gaunt owner, walking in jerky unison. Since
both are extremely hairy, Dueg being as thickly-bearded as a
Thergerim, and both are dressed alike
in a grey tunic beneath a long black frock coat, the resemblance is
uncanny. They pull up the long hoods that are attached to the back of
their coats, covering their faces in shadow, then do a lurching dance
about the ring, changing positions and turning each other about. They
proceed in this incognito to sit down at a table together and cut bread,
butter it, eat it, then lean back and light a pipe, and so on... the
bear faithfully imitating the man - or perhaps vice-versa. Their
performance is done in complete silence, save for the click of plates on
the table, the tss'wik of flint on steel, and other incidental noises.
One would think that in contrast to the drama of many of the other acts,
this would quickly draw the audience into restlessness - but it seems to
mesmerize child and adult alike, as they watch intently for some cue as
to which dark shape is leading which - some tic of movement that will
betray whether a nose or a muzzle lurks in the recesses of the hood.
Nor, at the end of their performance, do they reveal this; Dueg and the
bear leave together, arm in arm, still hooded, two grim figures that
seem somehow to both be parodying humanity.
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The Makakrobats
...is dreadful name for a tangle of rather endearing little
makaka apes, which really
aren't very well-trained, but are quite amusing to watch performing
their natural scampers and leaps. One of the Jakker girls (see Staff,
below) is usually in charge of them, and the apes - being used to her
bringing their food and cleaning their cage - will happily tolerate her
standing in their midst, and merrily incorporate her still form into
their acrobatic shenanigans. When one particularly clever
makaka realized that stopping
dead in midswing and scrambling to the top of his mistress's head
brought not only howls of laughter from his audience but showers of
whatever snack food they had to hand, he began to repeat the trick every
session - and other apes seemed to learn from him. Now that is a
standard in the 'performance', though most of the other behaviours are
completely unrehearsed.
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"See The Northern Giant of the Frozen Wastes!"
...says the gaudy banner. The single (scrawny, by northern standards,
and rather patchy of coat in the southern heat, but still impressive)
thunderfoot with the show is
usually the wagon train leader, pulling the heaviest caravan wagon
(Silatha's, with its water tank). When the carnival is stationary, it
gets its own shade/rain tarpaulin in a circle of trees (or poles, in a
pinch) and, upon the collection of payment from each spectator, goes
apathetically through its rounds of lifting and stacking thick chunks of
logs with its trunk, letting its barbarian master put his head in its
drooling mouth, and crushing rindmelons under one stump-like foot. It
then finishes off its 'demonstration' by patiently suffering two
squealing 'saddlebags' of children to be loaded on either side of its
shaggy back and trudging around the circle - for an additional
su or
erg per rider, and
such is the novelty that many a child is able to extract the requisite
fee from his or her parent's reluctant grasp. At least, it is very
rarely that the saddlebags go empty!

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