THE TEHURIDEN TER'EI'VIKH CLAN

APPEARANCE - COAT OF ARMS - TERRITORY - PEOPLE - HOUSING - CLOTHING
DIET - WEAPONS - OCCUPATIONS - GOVERNMENT
NATURAL RESOURCES
- HISTORY

A clan cast out from their homelands for their impure blood by their birthtribe, the Tehuriden Ter'ei'Vikh live on the outskirts of the Drifting Woods, making do with whatever they manage to scrape from the jungle, or trade for with the Morchini. Their survival is made possible by their sense of kinship with one another; each Tehuriden considers the others to be nothing short of direct relatives, and they work together as one family to maintain their way of life. Low in number with a population rarely exceeding seventy to eighty individuals, and keeping an even lower profile whenever possible, these people nonetheless have played a significant role in local Kaerathi history.

Appearance. Slender, but less spindly than the Ter'ei'Vikh, the Tehuriden are like their Ter'ei'Vikh cousins and Lilivear forefathers, a clan of elegant-looking people. To a great degree, they share the appearance of their parents' tribe, with the main differences lying in the coloration of the skin which is pale rather than dark, and hair, which is brown or even black in contrast to the pure white of the Ter'ei'Vikh. They typically reach heights of about one ped and seventy-five nailsbreadths, which is slightly more than the pure-blood Ter'ei'Vikh. Most of these differences are thought to be caused by the re-appearance of the ancient Lilivear bloodlines in these individuals. As Tehuriden Ter'ei'Vikh usually give birth to normal white-haired Ter'ei'Vikh children, whom are then left for adoption at the gates of M'aghin, the bloodlines in question appear to be rather unstable and the appearance of a Tehuriden child in a family has little meaning as to the actual purity of the bloodline.

Older Tehuriden often sport considerably more scars from old wounds than their ancestral tribe's members would, as the Tehuriden do not have access to the advanced healing abilities of the Spirit Song and are often forced to adopt the more crude method of treating wounds of the outside world.
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Coat of Arms/Sign. The Tehuriden have never used a sign or crest to symbolise their bonds, nor do they carry the crest of the Drifting Woods. It is rumored that certain documents have, at times, been signed with the Mark of Vikthi, the word "Udri" ('not') in its centre. If this would be true, it is quite likely the work of Tehuriden Ter'ei'Vikh operating beyond the Ter'ei'Vikh's Council of Elders' ability or without its specific approval.
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Territory. The Tehuriden live only around the border area of the Drifting Woods , near the Metherinin river. There, they occupy a set of clusters of dwellings, often within direct line-of-sight from the river. On a larger scale, a Tehuriden may be encountered all across the Kaerathi plains and the Northern Bay of Western Nybelmar when assigned the role of diplomat or emissary.
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People. Loyalty and cooperation are the key elements in a Tehuriden's life. Their bond as a family-in-exile keeps them whole and in reasonable good stature instead of forcing them to scrape together a harsh living from the fringes of the forest. A second aspect of loyalty ties them to their former tribesmen, and has over the years led to their current position as a political and economical buffer between the Ter'ei'Vikh and the outside world, improving living conditions for both the "Vikh and the Tehuriden themselves. While they used to live scattered among the outskirts of the Drifting Woods before the construction of the Gates of M'aghin, afterwards they build a single settlement near the Metherinin river. As a result, they prosperity increased dramatically and their mortality rate declined in accordance, doubling their number over the years to an average of fifty to sixty individuals, not counting those who spend their time at distant courts and nations.

It is noteworthy that, even though their impure blood makes it impossible for them to reside in their sacred Drifting Woods, the Tehuriden are still considered to be Children of Vikthi. This is partially explained by their ability to use the Spirit Song, which according to the legends was a gift of the Moon Spirit to his people only, and partially by the fact that, even though they live in exile, each Tehuriden has been raised as a Ter'ei'Vikh child for fifteen years. They have developed a sense of being tested by their position, and often see themselves as a first line of defence between the Earth Children (a general term which encompasses most human tribes) and the Moon Children.

The Tehuriden pay significantly more respect to the other four Spirits of the Sky, all brothers and sisters to Vikthi, than their parent tribe, and their symbols and observations may be encountered in many aspects of Tehuriden life, a practice rarely seen among the "Vikh. Example of these include the signs of Nampte and Ituļ, the spirits of the wind, on weapons, the sign of Veramu the Bright on a doorpost to invite warmth into a home, or invoking Marira the Star Guide when confronted with a particularly difficult problem.
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Housing. Contrary to the exceedingly strange tree-dwellings shaped from the living forest of their Ter'ei'Vikh brethren, the Tehuriden live in simple, one-room huts and houses on the forest floor. As they lack the ability of the "Vikh to combine their innate ability to shape nature, they must rely on more common methods of construction instead, although many Tehuriden allow their homes to become more and more overgrown as time passes, encouraging flowering vines and creepers to have their dwellings appear more as if they have been embraced by the jungle. In more recent times imported shoots of the popular burgisvillai have become increasingly prevalent in the Tehuriden homestead, highly valued for the ease by which they can be propagated, and the speed at which they may turn a wooden hut into a flower-covered pile of vines.
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Clothing. On the matter of clothing, the Tehuriden strive to maintain their connection with the Ter'ei'Vikh as much as possible. Although fabrics imported by the Faen are used even more than within the woods, the actual style of dress is much the same. Nearly all Tehuriden own a large, heavy habit that conceals even their face with the hood up. This deep, dark brown or black garb is worn on diplomatic 'missions', to avoid Tehuriden entering the woods to converse with the Council of Elders from being officially detected by their former kinsfolk (They are consequently ignored. Even if a Tehuriden in his habit would walk through Mūn'ti, the Ter'ei'Vikh capital, in broad daylight, no-one would admit seeing him or her afterwards), and to protect their identity from prying eyes as they travel the Morchini territories or join a Faen caravan. This has even led to whispered stories of the "Dark Councillors", fearsome sorcerers that would exert substantial influence on many governments and leaders, molding the political landscape of the entire northwest of Nybelmar as they please. The Tehuriden see little reason to disprove these rumours, and in fact have cultivated several exciting variations, as the fear of terrible sorcerous wrath helps keeping their envoys safe.
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Diet. While still preferring the food they themselves can gather from the jungle, the Tehuriden have a much better knowledge of the culinary options of the outside world. Their meals often include bread and gida from the Kazai Morchin-i, and the alcoholic beverage 'Jiin' made from the same grain as this basic food has not escaped their notice either. Several Tehuriden have taken up the habit of smoking rolled Uttun leaves from the lowest ranges of the Germon Doilth, something not seen past the Gates of M'aghin.
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Weapons. The Tehuriden have little in the form of weaponry. They are able to acquire knives and metal arrowheads from the traders, and other hunting tools can either be self-made, or traded for with their kinsfolk at the Gates of M'aghin. Not in the position to make war on anyone, and somewhat protected by the stories about the Dark Councillors, they have never seen the need for much else.
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Occupations. The Tehuriden Ter'ei'Vikh have become merchants of information, and in the process turned into a key factor for the local political climate in Northwestern Nybelmar. As the Dark Councilors, they relay information, negotiate pacts and agreements, and provide neutral advice to several nations and factions in the northwest of Nybelmar. Their relative neutrality, seeing as they do not choose sides unless this would threathen the Drifting Woods , is widely appreciated although few governments publicly acknowledge using the Tehuriden's services in their foreign relations for fear of appearing weak, or .
A second function they perform is that of intermediary for merchants visiting the Gates of M'aghin, the large river gates that form the only permanent trading post where Ter'ei'Vikh materials and craftswork can be purchased. As Ter'ei'Vikh refuse to learn any language but their own, and no one but the Ter'ei'Vikh and the Tehuriden speaks Ter'maes, the Tehuriden, whom often master three or four languages in their early years of exile, provide mutual interpretation for the bartering parties.
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Government. The Tehuriden, being small in number as they are, have little need for a government in the traditional sense of the word. As every member of the clan is an adult by their standards, they simply convene when an important decision needs to be made. Overall, most matters are solved between themselves, and in the case of conflicts, three neutral arbiters are selected to consider the matter and provide a solution acceptable to both parties.
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Natural Resources. The Tehuriden have little natural resources, being able only to harvest materials from the fringe of the Drifting Woods. However, as translators for the Faen merchant barges, they are often paid in natura, securing most of the materials and products they need but cannot obtain directly from their surroundings. Amongst the few resources they do have available, the tangleweed is worth special mentioning, as they trade potted plants of this kind to the outside world, fetching a fair price for the usefull plants from the Faen, who use its medical applications on the Tsohamin guards that often accompany their larger caravans.
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THE CURRENT AGE
(YEARS 2.970 B.S. - 1.667 A.S.)
ca. 750 b.S. The First Tehuriden Exiles in the Drifting Woods
After the mixed blood of the Ter'ei'Vikh continues to occasionally produce Lilivear-like children, the first Tehuriden are exiled from the Drifting Woods around this time. Little is known about their lives, although it can be assumed that they were hard, and mostly short without access to tools, safe homes, or the aid of family and tribe.
  

ca. 75 Construction of Mūn'ti, the Drifting Woods Capital
The first parts of Mūn'ti, the current human capital of the Drifting Woods, are constructed. The capital would continue to grow, and be renovated, continuously from this point on.

The Council of Elders secretly contacts several Tehuriden during this time, and urges them to seek out their own kind and organize. It is possible that the Council offers tools and weapons to these hardy wanderers in return for their service as spies and scouts into the earthlands.

The Nybelmer follow the Ter'ei'Vikh example and create a similar settlement beneath sinkholes in the lake of Mūn'ti, possibly with the assistance of Ter'ei'Vikh magic.
  

ca. 80 Tehuriden Organization takes Form
The Tehuriden have started to organize into small wandering bands of three and four and are spotted raiding outlying farms of the Morchini at times. Even though their numbers remain low at an estimated 20-25 individuals, it is suspected the handful of wandering groups communicate with one another on a regular basis from this point onward.
  

ca. 850 Appearance of the Dark Councillors
In 853, Faenic records mention the presence of "a cloaked man, with a most peculiar accent, whose hood never reveals his features" at a meeting between several Faen merchant lords and Tsohamin clan leaders. Soon, rumours about dangerous mages start circulating throughout the northwest of Nybelmar. It is not known if the Tehuriden have at this point already taken up the practice of hiring themselves out as neutral negotiators and intermediaries or if this is a single individual whose example has been followed up upon in later times.
  

ca. 1.000 Emissaries speak to the Ter'ei'Vikh
Most likely secretly negotiated by the Tehuriden, emissaries from the Morchini are allowed to speak with the Council. This is the first truly verifyable instance of the Tehuriden acting as intermediaries to the Council of Elders, although it is suspected that this has been the case for at least two hundred years, considering the strange absence of Kazai Morchin-i/Drifting Woods violence during this time.
  

ca. 1.500 Ter'ei'Vikh trade with Outsiders
The Gates of M'aghin are built, and open trade with the Morchini outsiders commences. Before long, Faen merchants hear of the strange market opened on the Metherinin shores, and within a few years, they greatly outnumber the Morchini traders visiting the Gates. The Ter'ei'Vikh flourish as they have rarely done before, and their population increases greatly.

This also heralds the start of what might be considered a golden age for the Tehuriden. Their settlement near the Gates is completed within a few years, raising the suspicion they knew of the Council's plans for a trading post at this location before its construction. The Tehuriden raids on Morchini lands, already in decline for several decades, now come to a complete halt, and with the exception of a handful estranged wanderers, all Tehuriden migrate to their new base of (relative) power.
  

ca. 1.661 The M'aghin Research Centre
Headed by Miraran Tehuriden, a former apprentice of the Mage-Lord Coren FrozenZephyr and at this point a full member of the Enkyclopadiė Nybelmarnica, a research centre and haven for local scholars is constructed a few strals south of the gates of M'aghin. Combining inquisitive minds from the Tehuriden, Morchini, Faen, Lilivear and Efferdita, a small side-community of traders and other services soon follows.

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 Date of last edit 28th Molten Ice 1669 a.S.

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