THE CYHALLOI ARCHIPELAGO

DESCRIPTION - KEY LOCATIONS - LOCATION - RACES
CLIMATE -
FLORA - FAUNA - MYTH/LORE - HISTORY

Cyhalloi is Caelereth's northernmost archipelago and can be found about a five to ten weeks voyage from the port of Carbrand, the closest and most commonly used port by the natives that make trade with Sarvonia. Similar in size to Akdor, it is composed of an upwards of eight sets of islands and isles, and is roughly a third of the size of Nybelmar. The Kasumar'ii Men, Cyhallrhim Elves, Quasurhiim and Wroszul-Oc take up residency here, surviving the best they can with the limited resources that they are afforded. This land is a cold and seemingly desolate place to outsiders, where the moon dominates the sky and the Void seeps out into the dark seas lapping at the northern and eastern shores. Here, the mythical Ulvur are believed to stalk the forests of Folasch, guarded by ferocious Snow Trolls; Qu'prur has hidden her heart; a fiery God has abandoned his children; and a mysterious Deity tests the sanity of those curious, or maybe foolish enough to seek out His grove.

Description. Cyhalloi is Caelereth's northernmost archipelago and is comprised of a number of small isles, with three mainland islands at its center; Guldor, Dorolak, and Folasch. The isles flow out and away from the corners of the mainlands, giving one a sense of a spiraling motion. Each island has its own unique geography, as if patch-worked together by the gods; from rolling dunes of snow and bedraggled beaches, to wintry marshlands and jagged mountains. A frozen over bay at Cyhalloi's heart, called the Ice Plains, serves as a bridge between the three larger islands. Beneath the ice is a torrential clash of currents, but above is the home to various seafaring creatures, a bountiful but dangerous hunting ground for animals and natives alike.

The land is eerily still half of the year and bitterly windy the other, but leaves one with the initial impression that it is a frostbitten wasteland either way. As one approaches the two southern mainlands, the beaches seem surprisingly snowless for such a frigid climate and the nearly-constant snow trickling down from the skies. However, such is not the case. Black sands cover the expansive beaches here, muddying up the crisp whiteness of even virgin snow where ice has not taken hold. "The frost has bitten the colour from the land," the Kasumarii would say. The southern isles are rocky and very boggy, the smaller spats of land even being lost to the sea whenever a heavy storm rolls over. All of the isles are covered in at least a light dusting of snow year-round, with the peculiar exception of the northeastern most set.

"It has been a few days since we left the trading port of Ludor, and we are approaching Guldor now; the turbulence of the waters is only matched by the howling winds. It is a rough morning at sea, to be sure, but only by counting the hours would you know that the night had passed. Apparently at this time of year, the sun is reluctant to climb to its perch in the sky, and when it does finally do so it sits low and lazy in the clouds. Despite the light snows, which are constant so I'm told, the shores are black as far as I can see. The captain tells me that it will be a few days, perhaps even a week, before we reach Winking Moon Cove. The sailors rush to man the sails as the winds kick up, and I am told to return below." Return to the top

Key Locations. The continent of Cyhalloi comprises the following landmasses:

Location. On the map, Cyhalloi is found northeast of the continent of Sarvonia, and east of the Icelands. It takes about eight to twelve weeks to sail to Ludor Port from Remusiat and five to ten weeks from the port of Margith, depending upon the weather conditions and time of year. Return to the top

Races. The tribes inhabiting Cyhalloi are few and far between, not many people would choose to live here- other than the elves, of course. However, once a place has become a people's home, no matter how harsh it is to live there, it tends to turn into a place of importance for them and the majority would not choose to live anywhere else.

Climate. In Cyhalloi, it seems that winter will never end; snows fall nearly every day, coating the land. Here, the winter never fully thaws away, and most of the northern half of the islands have fallen victim to the ice creeping out of the bay. Though the chilled winter mostly drowns out the other seasons that may come to pass, the snows become torrential and rarely stop in the spring as the weather warms just a little. However, summer is quick on spring's heels. Heavy, warm winds sweeps away and melts at least half of the snows that spring left in its wake, and steals away most seedlings that would try to take hold. During fall and winter, the land falls under such a stillness that it makes one want to hold their breath. There is not much, if any wind at all, and the snow, when it falls, trickles gently from the sky. It is claimed mainly by the Kasumarii, despite being the coldest time of the year, is the best time of year: "The land is eerie, and downright beautiful in its uncanny quiet. As if Qu'prur, Herself, stole breath from the very air."

Darkness prevails upon these islands, the sky often times shrouded with thick swirling clouds or short lived flurries blotting out the sun. At night the weather seems more calm, and when the moon is full it lights up the sky as if it were the sun, setting the snow drenched land aglow. When coming from anywhere else, one would swear that the days were shorter here than they ought to be, while the night would seem to stretch on as if it would never end. The sun is lazy to rise and early to set, giving the impression that it is hard pressed to cast its light on such a distant horizon. Return to the top

Flora. The variety of plants upon land that are usable resources are scarce, making survival particularly tricky, especially since faring the icy waters around the islands is such a risky affair. Trees such as the Cyhalloian pine and snow firs stand tall in most of the wooded areas here, acting as homes to squirm moss and other such plants. A narrow variety of bushes take hold here, as the climate does not allow it, but the low-lying Craggy tuft can be found in places shielded from the winds. Many of the plants found here that are abundant enough to be a reliable resource are found in the cold, fertile waters surrounding the islands. The most prominently depended upon plant would probably be the tyrscaru, a sea lilly that grows in surprising abundance along the southern and eastern coasts of Guldor, but can be found all around the islands. Return to the top

Fauna. Few animals have the hardy constitution required for living in such a harsh climate as that of Cyhalloi. Herding and domestic animals are practically nonexistent here, but that hasn't stopped the Ka'rii from trying to tame and domesticate the wild animals present. An offshoot of the thunderfoot lives exclusively in the tundra sprawling across the waist of Guldor, named íl’thróg by the Cyhallrhim elves. Animals such as the cloaked elk, leveret rabbit and the cragdashlive can be found throughout the islands, leaping through the snows and hiding in the forests, though the latter-most beast tends to keep to the steep mountainsides. There are, however, plenty of predatory animals calling this continent home, like the Cyhalloian slinker, the mithrilene lingradau, or the fierce white bear. Animals that live on the ice, such as the spotted pinnip and the Nexus wallub, prey on the abundant supply of fish that live in the cold waters around the islands, along with any other crustaceans that they may find. The verhon, a bird that lives sparsely across the Ice Plains, generally tends to keep south of Nexus when pecking for food and is suspected to be the main cause in cracking the ice and making False Bridge even more treacherous than it already is. Fishing here is the easiest dinner to be caught, the spearhead trout being the most abundant, but is still quite the dangerous endeavor from encounters with the terrifying krrroa'haxpattl to simply falling into the frigid waters. Also, surprisingly, many land bound birds, such as the snow gynnia and the pendant hopper, can be found all across the continent. It is also suspected that many of these flightless birds live throughout the entirety of Qu'prur's Necklace. Also, to be mentioned, the eagle, one of the largest predatory birds in Caelereth, calls home to many of the mountains particularly along the western coast of Guldor and the Shade Crest Canyon. Return to the top

Myth/Lore. There is nowhere else in the world that the moon is larger, brighter, nor more revered and hated than it is here, upon these isles. Because of this, it is believed that the mythical
ulvur stalk the forests of the northernmost mainland, Folasch, their secrets hidden deep within the canyon nestled in the north majority of the island. This is, however, only the most prevalent and well known myth of the region and there are many others to be told; such as the tundra beast and the lindorm.

 Date of last edit 8th Frozen Rivers 1675 a.S.

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