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THE
MANTHRIAN
VILLAGE
HOLT |
Holt is a surly little village
of over three hundred inhabitants in the Santharian
province of Manthria. It sits in a depression below
the steeply sloping foothills of the northernmost part of the
Mithral mountain range, sandwiched between
these peaks and the Adanian coast. Its main sources of income are from the dyes
they produce – the most famous being shades of
sou’cald blue. The people there
are always ill-tempered, due mostly to inclination, but also to the
semi-poverty in which they live and to the stench of the dyeing process which
hangs over the town.
Description. The
village itself is comprised of a collection of about sixty or seventy fairly
shabby huts whose construction style owes more to that of lean-tos than
townhouses. These huts crowd around the north road from Marduran. There are
also a few communal buildings which are built in much the same style as the
huts, but sort of “stuck together” so as to make a many-roomed construction.
Most of these are the dye sheds, and are off to the southern side of the
village, near the Bitter Creek from where some of the ingredients for the dyes
are sourced.
One of the many-roomed huts, however, is set away from the others, right on the
road on its west side. It is stained grey-blue with the main dye of the town,
and serves as an inn for traders from Onved and Yorick, and for whomever else
might be unfortunate enough to have to stay a while in Holt. It has a few
bedrooms, and one common room where the people of Holt will congregate after a
days work and quietly drink their warm ale. It is called, uninventively enough,
“The Blue Inn”.
Behind the town, on the west side of the valley are the crop fields of Holt. In
the northwest are the grains, fruit, and vegetables which feed the village, and
in the southwest, closer to the river and the dye sheds are the strange,
shrouded fields where the sou'cald
moss is grown. The Holthans grow the moss on rows and rows of logs which
are kept shaded under large sheets of cloth. This provides a good crop of the
moss, but to the traveller who approaches from the south, it is a strange first
sight of the town.
The main industry in the village is the production of a few types of dyes,
their most well-known ones being shades of
sou’cald blue. They trade these to
any who will buy them, their best customers being the
Caltharians - whom they reach
through travelling traders and the markets at Marduran - and closer villages
such as Onved and Yorick. Traders come to the village mostly in the late
autumn. This is for two reasons. One is that the weather is by far the most
pleasant in autumn, but another is that at this time traders can use the excuse
of closing passes to make a quick visit, staying only so long as it takes to
complete the deal before returning home. This does go against people from time
to time, when the snows come early and a trader has been forced to winter in
Holt.
The Holthans are quite private about their religion, to the point where
visiting members of various sects have thought that the villagers are
atheistic. This is not actually the case; it is merely that these people do not
relate easily to strangers, and will not accept them until they have proven
that they are as staid and capable as the villagers themselves. One or two
clerics each of both Queprur and
Arvins usually reside within Holt to
serve the spiritual needs of the population.
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Location. Holt lies in
the northeast of the Santharian province of Manthria, huddled behind a low
range of hills in the bare lands between the Adanian coast and the northernmost
part of the
Mithral mountain range.
The village is hemmed in on two sides by three great mountains, two of which
are part of the Snowdrift Ridge – Lorsidre Peak to the southwest, Bald Mountain
to the West, and Erandor’s Thumb alone to the North. To the East lies Tarep
Creek, the hills and then the ocean. To the southeast is the Bitter Creek, a
stream with thermal origins, the water of
which therefore contains many minerals. Beyond that lies open - if bare - land
for three days' ride until one reaches the small town of Starmiran, and then
the much larger port town of Marduran.
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People. The people of
Holt are unfriendly, ill-tempered and surly, due mostly to inclination, but also
to the semi-poverty in which they live and to the stench of the dyeing process
which hangs over the town. They are also persevering in nature, and very capable
with what they do. They view outsiders with suspicion, especially those who are
at all outgoing and friendly – they view this type of person as untrustworthy,
insincere, thoughtless and probably lazy.
There are approximately three hundred and fifty people living in Holt, mostly
comprised of those too young to leave and those too old to want to, although
some of those of reproductive age have stayed on, obedient to their elders'
wishes, or at least cowed by their threats. Many young people do leave Holt, and
nearly all of them take the last name of “Holthan” with them on their travels.
The Holthans are all human, and are mainly
Avennorian by tribe, although
some Caltharians - many of whom
are also dyers - have intermixed with the population of Holt, giving them a
slightly lighter colouring than many
Avennorian tribes. Another marker of an Holthan is their blue-grey dyed
hands, and the slight greyish-blue tinge to their skin, which gives them a
sickly look. These both come from the dyeing process – the hands from working
with the dye and its raw ingredient, the
sou'cald moss and the skin tone
from the fumes which permeate the dye sheds.
There are some illnesses which are more common in Holthans than in others due to
their occupation. Villagers can be blinded by the mineral used to make the
xazure dye that they produce if
it comes into contact with their eyes. Also, the acidity of the fermented urine
which is used to process the sou'cald
moss is detrimental to the skin, and can result in rashes and itchy scabs,
and flaky, cracking skin. Those who it are afflicted can be quite disfigured by
it.
Whilst not all people are afflicted by all, or even any of these things,
especially if they do not work with the dye, the sickly look lent by the blue
staining of the skin, plus the clouded eyes and scabrous skins of the Holthans
can make them quite unnerving to look at, particularly en-masse. Perhaps this,
in addition to their sour personalities, is why the
sou'cald moss is said to be the
touch of Coór.
The Holthans start doing less skilled, light tasks like working in the fields,
harvesting the moss and such at around the age of five, and then progress to
more difficult and heavier tasks as they grow older. In line with this, the blue
hands begin to show up at around age 10-12, are quite obvious by about age 14,
and their skintones begin to change at around 12-14 years of age.
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Coat of Arms/Sign.
Holt’s coat of arms is a shield shape, split diagonally from top left to lower
right, symbolising the steep terrain between the tops of the mountains to the
edge of the ocean. The top half is an
ithild grey, and the bottom
half is nor'sidian. The
shield is emblazoned with a stylised patch of
sou'cald moss, in the inevitable
sou’cald blue.
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Climate. Due to its
location in between the coast and the mountains, the wider area around Holt gets
a lot of both wind and rain. The town
itself is spared much of the wind, being
somewhat shielded by the hills to the east, but once a traveller leaves the
sheltered, stench-filled flat stretch around the village, the
wind off the sea becomes quite persistent,
and its effects are quite visible in the twisted vegetation and the bare
stretches of stony ground.
During the spring a seeping, penetrating drizzle hangs over the town, and as the
rivers swell, the steam rising off them can often shroud the area in fog for
days at a time. It is also in the spring, particularly in the months of Molten
Ice and Earth Awakening that the town is sometimes threatened by avalanches,
being so closely nestled under the mountains’ eaves. In summer the area is hot,
humid and sweltering without the breeze off the Adanian, making sleep difficult
to grasp. Rain will sometimes fall, but the mugginess is never completely
dispelled.
Autumn is much clearer, and is by far the most pleasant time of year to visit
Holt, it being cooler and usually fairly clear-skied. As winter approaches
however, dark grey clouds amass above the peaks, hail strikes the town and halts
much of the outdoor work. Whilst snow is not common within the town itself, the
trade route north of Holt which runs between Bald Mountain and Erandor’s Thumb
can be cut off for months.
As for most of the towns along the Mithral
Mountains, storms are frequent, although the worst of the wind off the sea
is blocked by the eastern hills so the greatest part of their destructive force
is blunted. Flooding can, however sometimes strike the town, devastating its
lower-lying crops and contaminating months' work worth of dye.
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Flora. As the area
around Holt is very bare, most of the green areas in its valley are used for
cultivation, both of the sou'cald moss
and the various vegetables, fruits and grains which are grown to support the
community. A belt of ancient twisted pines stands at the top of the seaward
hills, serving as a fairly effective windbreak for the seawinds which would
otherwise have plagued Holt.
Outside the town, the seaward side is quite smooth and bare, being mostly large
expanses of either loose sandy soil or exposed rock. Some few places harbour
patches of green, whether this be scrubby grass, moss, or the odd twisted shrub
or stunted tree which manages to survive the high
winds off the coast.
The mountainside above Holt is not quite as bad - though it is hardly a lush
paradise. Pines grow on the slopes too steep to cultivate, and under these can
be found a wide variety of mushrooms along with various mosses, ferns and weeds
which tolerate the wet climate. Some berry bushes can be found, but these are
usually woody and sparsely fruited due to the overabundance of moisture.
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Fauna. On the
mountainside, goats and sheep are common.
Meat brought in from hunting them amounts to a great part of the Holthan diet.
Also the rocky heights are where the beautiful
toran eagles have their eyries. Their
shrill cry can sometimes be heard in the town below, particularly in the autumn
when the weather is less fierce, so that their cries are not blown away by the
wind.
Inhabiting the woods at the base of the mountain are
kuatu,
surica, grey wolves, the occasional deer,
and many and varied beetles and bugs. The most common animals, however, are the
corbies which plague those in charge
of the crops, are blamed by the villagers for the weather, and add to the
desolate feel of the area with their harsh cries.
On the seaward side very little at all lives. The only thing one is likely to
see in this desolate space is a seabird or a
toran fishing for its supper.
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Resources. The
sou'cald moss is the most obvious
resource of Holt and its surrounds. It grows where farmed, but the conditions
are very good for it in this area, and so it is also found wild in abundance.
The minerals in the stream, paticulary the
xazure used to make the
xazure dye, are another resource,
although it is not as precious as the moss to the Holthans as it can be found
more easily, and is therefore cheaper in trade in other areas of
Santharia.
The sea is close by, and it offers many natural resources which are utilised by
the Holthans. The most obvious is fish, but they also use the seawater itself as
a mordant in the dyeing process.
The sheep, goats and
deer in the woods are also well-used
resources. The Holthans hunt them for their meat, but always use the other parts
of the animals - fleece, hide, horn, and bone.
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History. The Holthans
are mostly unaware of their village’s history, it having always been peopled
with pragmatic, present-focussed men and women. Holt has not existed for that
long a time, having been first settled by fishermen from Marduran in 728 a.S.
The original settlers were a group of six large families who left Marduran after
a dispute over their right to fish off her shores. They went north, looking for
an unpopulated area far enough away from Marduran that they would not be under
its rule. After five days’ travel across what was then very wild country, they
found the moribund, but relatively sheltered shallow valley where Holt is today.
Holt survived as a fishing village for the first few decades, while the natural
resources of the area slowly became more apparent. Crops planted near the Bitter
Creek withered and died, and water taken
from it left a blue crystalline reside when it evaporated. It was Evda, the wife
of one of the fishermen who moved to Holt, who recognised this mineral as
xazure, which can be used to dye
cloth. Dye was soon produced in reasonable quantities in Holt by Edva and her
fellow artisans, and a certain portion was able to be traded to other
communities. As trade flourished, the dyers looked for other resources in the
area from which to create dye. It was during this phase of expansion that the
sou’cald moss was discovered to
create a good dye, in a narrow variety of colours depending on the mordant used.
A number of other dyes were produced during this period, but most of the
ingredients would not survive in Holt’s wet, harsh climate. So it was that Holt
began to specialize in blue dyes – both the more common
xazure made from the
xazuran crystals which are
sourced for the water of the Bitter Creek,
and their specialty, the small range of
sou’cald blues.
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Information
provided by
Grunok the Exile
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