THE
MANTHRIAN
TRADING
CENTER
KOLBRUK |
At the mouth of Raven River is
the large trading center of Kolbruk owned by the Altnaus family. It started out
as just a couple of buildings in the early 13th century but the founder had a
vision and it expanded and prospered. It was just the trading post until a
bridge was constructed there. The dwarves
that built it got to calling the bridge "Kolbruk" (Thergerim:
KolBruk),
which means "Kolna’s Bridge" in
Thergerim the dwarven
language. The name caught on and has been called that ever since. The
trading center has anywhere from 200 to 400 people, depending on the time of
season.
Description.
Kolbruk is mainly the trading center, but it has become a representation of all
the disjointed buildings of the area, that is to say they are all connected in
some way, with Kolbruk as the focal point. The trading post is on the south
side of Raven River and is sturdily built, constructed mostly of stone.
Dwarven craftsmanship can be seen in most of
the construction so the buildings are efficient if not very picturesque. Most
of the post is centered on a large two story warehouse, ninety-five peds long
by forty-one peds wide. The area is cobbled extending twenty peds out form the
warehouse in all directions. This leaves plenty of room for wagons to be
maneuvered while they are being loaded or unloaded.
The Warehouse
Along the warehouse and at the outside of the cobbled area are found
many hitching posts and a few water
troughs. There are two huge doors on either side of the building making access
easy. The building is used to store goods and other products of the many
trading families. It has become a staging area and many sections of the
building are leased out for this purpose.
The Headquarters
At the southeastern end of this cobbled square is a long single story
building that is considered the headquarters. It is here the paperwork for all
transactions, caravan routes coming and going and formal requests are handled.
It is made of a red stone to set it off from the overall gray or brown stone
the rest of the buildings are constructed of. There are several large and
barred windows to let in plenty of light. They circle the building except in
the northern end, which is against another building. Here again the many
trading enterprises usually have space set aside for their use and purposes. It
also has a set place along the southern wall where two copyists work and all
can and often do use them.
The Quay
At the southeast corner of the building is a broad stone quay extending out in
to the Adanian Sea. When sea traffic became more common here this quay was
constructed to make the handling of the cargo from the ships easier. It is not
unusual to see ships pulled up along side of the quay from the
Kingdom of Dorania, or maybe bearing the flags from
Denilou or even the Isles of Quios. Occasionally a
ship may arrive form one of the city states on the continent of Aeruillin. Even
a ship or two have found their way here from the far off continents of
Nybelmar and Yamalquain.
The
Mansion
Along the northern side of the cobbled square is a two story building, forty
peds long by eighteen peds wide, built of brown and grayish white stone. The
building is called the “Mansion” and has the headquarters building butting up
against its southern end. It is not known how it became the Mansion, most
likely a derogatory term, but it is the commonly used. It has small windows
regularly spaced along the second floor and represents the barracks for the
guards and a sleeping area for all of the employees and caravan workers of the
Altnaus Trading House. The southern third is for the guards with a wall and the
rest of the northern part for the varying workers throughout the year. It has a
section of this area that is left unoccupied so workers of visiting caravans to
have space to sleep. On the first floor of the building at the southern end are
many small rooms, used by the officers of the guard and the caravan wagon
masters.
Moving north is found an armory for the guards and then the vault. The vault
itself has no windows and is closed by a banded iron door and then a metal
gate. Next to the vault is a small room used as a makeshift hospital. Here is
where any worker is brought when there may have been a bad accident. Next to it
is the kitchen and dining area for the workers. At the back of this building in
the middle is a walled off twenty ped by twenty ped practice yard for the
guards. There is usually a guard captain and seven or eight guards on duty at
all time. There are also two groups of five guards that patrol the Kaelimi
Flats. These groups will shuffle every few weeks to keep tedium at a minimum.
The Road
Tower
Several peds north of the Mansion is a stone tower three stories high and used
as a look out area. The top has a waist high wall with four posts in the
corners holding up a triangular roof. The rest is open on all sides for a good
view in all directions. This way a guard can see what is coming and any trouble
that may occur. A little behind this tower is a square building with no windows
and just a small door to it. This is the boarding area for any
dwarves that may have come to do some
trading. They usually come in groups three or four times a summer. Although a
few may show up at times if they are after something specific.
The Two
Barrows Inn
Along the southern side of the cobbled area are several buildings of varying
sizes and shapes. The first building at the northern end is the "Two Barrows
Inn". This is a large square two story building built mostly of wood and sits
several peds back for the cobbled area as though not part of the trading post,
which in fact it isn’t. It has a small barn area in the back that it uses to
put up the horses of single travelers.
There have been many kuerus trees planted around the inn giving it a lot of
shady area.
The
Blacksmith
Several peds south of the inn along the cobbled square is a fifteen by fifteen
gray stoned two story building. This is the blacksmith area and much of the
stone has taken on a darker tint due to all the soot from the
fires. The first floor of the building is
where all the work is done and instruments stored. Over this is the living area
of the blacksmith and his family.
The
Storage
The next building is a small, nine peds long by four peds wide, one story
structure that is used as the repair area. It is built of a light brown stone
and is open on one side when the doors are swung open. It is were all the
materials are needed for repairing tack, wagons or other items that are broken.
The Sea
Tower
Finally comes the second three story tower at the southwest corner. It is
identical to the other and used sometimes as a lighthouse when a particularly
foggy or bad weather spell hits.
The
Bridge
Along the northern edge of the square, which the locals consider the front, is
a hard packed road leading to a bridge over the Raven River. This road is know
as the Mithral Route and has been used off and on for centuries. The bridge
across the river is what has given the trading post its name. The trading
post’s founder commissioned it when trade started picking up in the area again
as the old bridge was ready to fall down. The
dwarves that built it got to calling the bridge "Kolbruk" (Thergerim:
KolBruk),
which means "Kolna’s Bridge" in
Thergerim the dwarven
language. The bridge itself is a simple, flat stone bridge, slightly raised
in the middle. It is wide enough in the middle for two wagons to just get by
each other if they are careful.
The
Corrals
On the other side of the road across form the trading post are several corrals
and barns. This is where the livestock is housed when a caravan is at the
trading post. It is also where replacements are kept in case an animal becomes
lame or too sick to work. The barn area is where the inhabitants can put
horses in their own stalls when needed and
where all the supplies and feed is kept for the livestock. There is also a
guardhouse on the northern side of these corrals and it is made of wood like
the rest. This guardhouse is mostly occupied by the eight to ten people running
the corrals and seldom really used by guards. Only when things become tense or
too many raids occur is an armed guard necessary.
The
Farms
Since this trading post has grown in importance and size over the years there
was a need to expand into other things that would benefit the trading post. The
first were several farms to grow and harvest the feed needed for the animals
used by the trading caravans. So these farms were set up in the large Kaelimi
Flats area west of the trading post. Since most are owned by the Altnaus family
they have grown to cover several perrys each. These farms mostly are used to
grow grains, like wheat and bredden, and grasses that are cut twice a summer
and bailed. The second was to provide a source of meat other than fish that was
being traded from Nepris coming down the Mithral Route
and Parthanul coming up the Mithral Route. So a
small herd of baneg cattle was started which has grown into several hundred
head. They are grazed up along the foothills of the
Mithral Mountains near the Buccrom Woods.
There are also a few small free holder farms in the Flats. Most of these grow
vegetables, have poultry, and a few milk cows. There is even one farm that has
an orchard of malus trees. So Kolbruk trades or buys what is needed for the
kitchens from them.
The
Market
Because of this ever growing area other things became apparent, such as the
need for a smaller store or market where little things could be bought or
traded. Since Kolbruk is mainly a trading area that deals in major trades or in
bulk it could not manage small transactions well. So a small market was set up
a few peds on the other side of the bridge from Kolbruk. It is a low sprawling
wood structure, which deals in all needs for daily life or other knickknacks
that could be desired. The owners seem to change often and it is technically
not part of Kolbruk, but is under their protection. It should be known that
shady deals or the buying and selling of stolen items have been known to happen
on a regular basis. This activity is mostly overlooked if it doesn’t interfere
with overall running of the area.
The Mill
Since the grain farms grew larger than was need they started producing too much
excess grain. To take advantage of this and to stop much of it rotting away, a
small mill was set up on the south bank of Raven River. It is located a few
hundred peds up river from the bridge and has a small
water wheel that runs the
grindstone. It is here all the grain is brought to be bagged for storage, trade
or be ground into flour. The flour has become a good trade item for the many
ships that weigh anchor here. There was an increase of
rats at the mill because of all the grain
that started to pile up so barn and
avenor cats were brought in to reduce
their numbers. Now they can be seen running around the mill, corrals and
warehouse areas.
The
Jeyriall Shrine
Next to the mill is a small triangular shrine about the height of a man. It is
an off yellow with a deep bowl set in the middle of the southern side. The
shrine is dedicated to Jeyriall, the
Goddess of the Harvest. The local farmers use it to bring their offerings in
the spring for a good crop and in the fall to thank her for a bountiful
harvest.
The
Tannery
When the baneg herd started getting too large for local needs, it was realized
that this could be another source of trade. So a butcher and tanner were set up
about half a stral down the coast from the post. It consists of two long
rectagular buildings joined together forming an “L” shape. They are made of
wood the butcher building paralleling the Mithral Route and the tanner building
pointing towards the sea. On the south side of the tanner’s building are
several huge vats used in the tanning of hides. Needless to say the unique
aroma is the reason for its isolation from the rest.
Location. Kolbruk is
located in the Santharian
province of Manthria on the eastern side of the
Mithral Mountains. It is also at the
southern end of these mountains, in an area known as Kaelimi Flats, at the
mouth of Raven River where it empties into the Adanian Sea.
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Picture description. The location of the trading center of Kolbruk close to the Adanian Sea at the east coast of the Santharian Kingdom. Kolbruk lies near the Mithral Mountains to the west, the domain of the Mitharim dwarves. Maps drawn by Artimidor. |
Coat of Arms/Sign.
As per mandate in the city of Marcogg, all trading
families or those wishing to deal in large trading enterprises in the city, must
have a symbol or other recognizable representation denoting their merchandize or
trading status. This was initiated in an effort to curtail theft and a way to
gather taxes. The former works only marginally and the latter all too well to
the trader’s satisfaction. Since one of these trading families out of
Marcogg owns Kolbruk, they have one and it can readily
be seen in a stylized flag flying over Kolbruk. The Altnaus have chosen the
colors of blue and yellow to represent them as well. Their flag is a yellow
square with the blue head of a horse in the
middle over three blue wavy lines. The horse
head and lines are burned into the wooden crates or barrels used in carting many
of their trade items.
History. In 1217 a.S.
Kolna Altnaus set up a trading post at the mouth of the Raven River in hopes of
attracting the dwarves of Tyr Ethran to trade
with him. He was hoping, through trades with the
dwarves, to use any gold he acquired to help his small trading family grow
and prosper. He soon found his efforts were not futile and he grew to understand
the dwarves somewhat. This helped him to know
which items to bring for trade and thus Altnaus started to slowly trade with
other areas. Because of this, trade along the old Mithral Route increased slowly
after years of neglect. Ever since Crazy Woman
Pass was discovered up north, the trade along this route dwindled to almost
nothing since it was shorter and quicker through this pass. It also helped when
traders knew they could do some trading for gold. To keep this trade alive and
help strengthen it, Kolna Altnaus bargained with the
dwarves for a new bridge over the Raven River
to replace a badly dilapidated one. The dwarves
wanting to know how serious he was about keeping this trading post working,
required him to help with the building during winter when the usual terrible
storms that wracked the shores came roaring out of the Adanian Sea. He gladly
accepted and didn’t stint on any work required of him. Altnaus saw a potential
here and did not want to lose it. Since he had wanted the bridge built and
because he helped with the building, the dwarves
started calling the trading post Kolbruk, which caught on and the place became
known by this name.
Kolbruk slowly prospered and more buildings were added. Of course there were
increased problems with bandits because of the lure of gold to be had. This
eventually caused Kolbruk to be burned to the ground by bandits who thought gold
was being stored there. Luckily it had been moved to
Marcogg a week prior to the attack. When Kolbruk was being rebuilt they
moved it closer to the shore and the mouth of Raven River on a slightly higher
and better location. With the threat of future attacks on the trading post it
was thought best to build out of stone so the buildings were built first of wood
and slowly replaced by stone. The re-construction also brought more hiring of
guards to protect the trading post. Over time it became known that gold could be
traded for goods and initially this lure brought ships from the
Kingdom of Dorania. With time it was seen that a wider
range of goods could be traded and Doranian ships came
more for trade and less for the gold. It wasn’t long until ships from the
Stormcloak Shipping Guild of the Isles
of Quios began trading here and even ships from Denilou
to the far east eventually began arriving for trade. Although, the
Denilou ships would often trade first and sometimes
only with the Mithral Dwarves for
goods. It was soon discovered that the
Mitharim dwarves from the three enclaves of Tyr Ethran, Kor Mithrid and Tyr
Donion made regular pilgrimages to the shrine of their legendary hero,
Brok Strongarm. Again, Altnaus saw an
opportunity to further strengthen ties with the
dwarves, so he set up a regular schedule for a ship to go to
Denilou where this shrine was located. All this
prompted the building of a strong useable quay for easy loading and unloading of
goods and a strong place for a ship to dock.
It wasn’t long until others started noticing the profits and the expanding
influence Kolbruk enjoyed. These caused envy in many quarters and eventually
resulted in a concerted effort by one, or even several of the trading families
in Marcogg to seize control of Kolbruk. It was even
rumored that trading houses out of New-Santhala
may have lent some support to this attempt. The first attack was nearly
successful but the defenders were just able to hold on to the post and the
attackers withdrew. It was common knowledge who was behind this attack, but no
definite proof pointed to anyone. The dead attackers gave no clues either, as
they were known as independent mercenaries for hire. When no reprisals came down
from the government in New-Santhala, it was taken
as tacit acceptance and another attack was planned. It is not sure if the same
group of trading houses or a different group were involved in the second attack
(although the sloppy attack and bungled attempts at concealment lead to the
latter). The group believed that this was their best chance to take the weakened
trading post. The attempt would have been successful if not for the timely
arrival of an Altnaus caravan. It turned the tide in the favor of Kolbruk and
they were able to repel the attackers. In so doing several attackers were
captured and so the ringleaders could be identified. This time the government
knew who was responsible and reacted strongly. They wanted to send a clear
message that this would not be tolerated. So they confiscated all goods,
disbanded the offending trading houses and carted off the ringleaders in chains.
To stop attacks from happening again the Altnaus family hired soldiers as guards
and started their own little militia, then let everyone know about them. The
militia was initially set up to guard Kolbruk, but over time the surrounding
area was included in this protection.
As Kolbruk grew, more and more workers were needed to help run the place. With
their arrival it became apparent a need to expand into other areas to keep the
trading post functioning properly. A place to house and feed the workers was
constructed. Also more and more caravans and shipping were arriving so the
Altnaus family expanded the corrals and added replacement animals for those who
would need them. To bring costs down for the feed and upkeep of both men and
animal farms were set up close by. This meant a need to expand again so
eventually a flourmill was built, a small market, a bigger repair area and a
butcher and a tanner were accommodated as well. Of course this brought small
freeholder farms to the area and fishermen. Oddly enough, the fishermen have
never stayed long. Maybe it is the trade of fish between
Nepris and Parthanul. Or maybe the fishing is
not good in this section of the Adanian Sea.
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