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THE
EYELIAN
FARMING
OF THE
KYTTA'ERNG
("KYTTERNING") |
Kytta’erng (lit. "Nest of Men") is a small Santharian farming village in the western part of the former province of Sanguia, in the former kingdom of Eyelia. The settlement, in the more Santharian form, is also often referred to as "Kytterning". Built as a refuge for those Eyelians who preferred the old way of life, it also functions as the Eyelians first point of contact with the Ylfferhim elves. Kytta'erng enjoys a growing economy, though progress is hampered by hefty taxes and the occasional ogre attack.
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Kytta'erng lies about a two day's ride north of the
Quallian, and about a five day’s ride north west of the traditional
Eyelian capital, Vezash. It is
roughly the same distance away from the Vale of
Brownies, but it can be quite hard to translate
Brownie riding distances to human measures.
After all, a week on ferretback
could be a month on horseback, or a day,
depending on the terrain. Kytta’erng is inhabited almost exclusively by
Eyelians of the Yourth clan (also
known as the Eagle clan), though as of late, a few
Brownies have been spotted in the general
area. Approximately 200 Eyelians
live here, and the Brownie population is
estimated at around twenty or so.
Description.
Kytta’erng is a beautiful village, located in a hilly, forested area. Merchants
and traders from the Rimmerins Ring know it as a crossroads of trade, though
most of the town economy comes from farming, and the trade merely passes
through, on its way to grander destinations.
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Key Locations.
Kytta'erng can be described by dividing the village in the following key
locations:
Outside Kytta’erng
Coming from the east, travelers know they are reaching Kytta’erng by the small
guard post to the right of the trail. The guard post is actually a small, clay
hut, with a timber roof that has long since fallen into a state of disrepair.
The remnants of one of the great
Eyelian
drums, the ha’hep, lies next to the building. Once, this station was used to
warn the farmers and villagers of impending attacks. At one time, the
Eyelians
had thousands of such guard posts extending throughout the kingdom of
Eyelia.
However, since the coronation of Santhros
to the king over the realms south of the
Tandala, and thus the induction of
Eyelia
into the Santharian kingdom, such defenses have
been rendered mainly obsolete.
The road stays fairly unremarkable for several more
strals. It is a beautiful
walk, all the same. The road continues to wind through the hills of southern
Sanguia, and passes over both tiny timber bridges, no more than humps over
inconvenient brooks and streams; and mighty wooden bridges stretching for many
peds until a valley is
passed over.
As you continue traveling eastwards towards the village, one will notice the
first functioning guard post, two
strals down. This building
is more of a tower than a hut, and built of sturdy lumber. It is about five and
a half peds in height,
though most of that area is hollow. A narrow structure, it serves as mainly as
an artificial vantage point, and a beacon for trained
gryphs to fly to. The wood has not rotten
and has remains strong and unmarred, and the roof is sturdy. The drum is in
excellent condition, and the taut skin is generally replaced about once every
month or so. The guard post is inhabited by two
Eyelians
at a time. These two are generally young, able men who fly
gryphs to and from Kytta’erng at the end
and beginning of their guard duties. One will rarely be stopped at this guard
post, or one of the other four or so located increasingly closer together as
one reaches the town proper. However, those not manning a caravan, and those
particularly suspicious or very exotic will often be stopped, if only for a
brief questioning and a lively conversation.
After this first checkpoint is reached, one sees the evidence of a strong
agrarian community. Large farms, fenced in with wood from the
Quallian (the nearby
elven forest), are spaced out, each growing large amounts of several
different crops. Few contain livestock, though the
cattle and
sheep grown here are hardy and happy creatures.
The farms that ring around the town proper are the foundation of Kytta’erng.
While much trade occurs on the roads that pass through the town, and with the
forest to the south, nearly all of the money gained is reinvested into farming.
Not the most profitable choice - but the most sensible one, at least according
to a people that have been landkeepers for centuries.
Village Gates
The farms continue right up to the city gates. The gates and walls themselves
are wooden, though not particularly strong. However, they are being continually
reinforced, with the hopes that they will soon provide sufficient protection
against an ogre attack.
On either side of the mighty gates, kept open until dusk, are two towers, each
with a drum, and each with a gryph-post.
These are the beginning and end of the drum towers that serve as communication
devices between Kytta’erng and the surrounding farms.
Inside Kytta’erng
Kytta’erng is noted for its adherence to ancient
Eyelian tradition. Here you will
find sweat lodges, tomo’ayels (homes to the
Eyelians' Bo’ens, or familiars),
and true Eyelian architecture.
The houses, true to Yourth custom, are all made of wood, and do not extend too
high into the air. They tend to be only one
level, and look like wood and straw tents. The walls on either side are
triangles of lumber, and a thatched “roof” extends in a sharp angle to form the
front and back walls. Inside, the houses contain only a single room. At one end
of the house there are fur-covered beds lining the walls, and a fireplace sits
at the opposite end. There is typically a round table in the center, one low
enough to the ground that chairs are not required. Oftentimes, there will also
be a trapdoor underneath the table - the table can be moved aside, and one can
access the roots cellar that many
Eyelians use to keep their vegetables fresh.
Besides houses, there are several prominent features inside Kytta’erng. In the
center of the village, for instance, lies the chief's home, the administrative
center of the village. In typical
Eyelian fashion, it is a small, rounded hut. The Yourth version consists of
several bowed logs that support a taut animal skin that acts as the wall.
Inside here is where the village chief lives, the current one being Myrna'at
Nonewiser Tomo'olokouf.
Directly next to the capital sits the ceremonial sweat lodge. Here, the basic
Eyelian rites and rituals are
observed. It is architecturally identical to the capital house, though the base
is mud-hardened, in order to retain as much heat and smoke as possible.
There is no temple in Kytta’erng. While this may seem odd to those used to a
more common way of worship, it is perfectly normal when one notes the
Eyelian religious tradition.
Eyelians do not sit in sermons,
attend services, or preach conversion. They are much more private about their
religion, and the only public displays of faith are found during the ceremonies
an Eyelian celebrates, mostly in
the sweat lodge. In this way, the sweat lodge serves as a rough equivalent to a
temple, and is decorated with symbols of
Grothar and Jeyriall, as are
numerous other buildings of importance.
By the
Quallian
South of the town, there is a small trading post. Here, one will find a gryph
tower, as well as a building that seems similar to a chieftain's hut, but with
a storage shed nearby. This is the Kytta’erng trading post, a spot where the
Ylfferhim and
Eyelians meet to trade and
negotiate. The trade on the Eyelian
half mainly consists of grain, a resource in which the
Ylfferhim elves are sorely lacking.
With the grain, the Ylfferhim are
able to bake various waybreads and other loaves that help complement their
diet. The Ylfferhim in return
provide emeralds, clay, and marble. Little of these materials stay in
Kytta'erng. Much of the marble and gems make their way to Brinsley, while
villages of the Quia clan find a use for the clay.
The trading post is not the Eyelians'
sole means of contact with the
Ylfferhim elves. Occasionally, when the
Eyelians are blessed with the
chance to pick fruit from inside the Quallian
itself, they will meet at Drwsy, with the scant few others whom the
elves have let into the forest.
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Location. Kytta’erng is
located about two days ride, or one day, as the
gryph flies, from the Quallian Forest, on the
North edge. It is distant from other towns, but acts as a natural nexus for
trade involving Vezash, the forest, the dwarven
settlement of Kor Donion, and the Vale of
Brownies. It is roughly equidistant from Vezash and Kor Donion, about 400
strals away from both.
To find Kytta’erng on a map, one must first procure a very detailed map. Look
to Southern Sarvonia, then
Santharia. Inside Santharia, it is located in
the Sanguian province, in the far west.
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People. Kytta’erng is
almost exclusively settled by Eyelians
of the Yourth tribe. The original villagers who settled Kytta’erng were mainly
farmers, and a few were experts of their trade. Since then, Kytta’erng is known
among Eyelians for its population of
expert landkeepers, an Eyetharian term for "farmer".
The current Chief of Kytta’erng is Myrna'at Nonewiser Tomo’olokouf. A wizened
elder of the Yourth tribe, he is nearly ready to give up power. However, no
other villager has yet been found who appears to have been “touched” by the
Golden Eagle, and thus fit to rule. In the meantime, the people of Kytta’erng
live happily under their chieftain’s benevolent rule.
Kytta’erng is also home to one Nsikigan Rocksilk Yourth, a young
Eyelian who currently works for the
Compendium in nearby
New-Santhala.
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Coat of Arms/Sign.
A rampant gryph, sable, on a vert
background. The gryph is a symbol of the
Eyelian people in general, and
especially to the Yourth tribe. The green background symbolizes fertility of the
land.
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Climate. Kytta’erng
has a balmy climate. It tends to be warm, and fairly dry. However, its close
proximity to the coast brings in much-needed rain for the crops during the
spring months. One factor of the climate that has made Kytta’erng so successful
is its lack of cold winters. The winter temperature usually hovers around a
perik, though it will snow during mid-winter. However, here, as in much of
semi-coastal Sanguia, the snow is only a light cover, and is generally not a
major threat to crops.
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Flora. The most
important plants growing around Kytta’erng are obviously the crops. Around the
town, one will find farms growing rows upon rows of wheat (a basic staple),
ae'lons (of all sorts),
carrots (many for the bo’ens!),
kail (eat up, little jsals), and of course,
doch nuts!
[1]
Other plants are prevalent in the area as well. Fruit seeds are often planted
inside the city, as well as on the farmland. One may also find taller trees
growing on the outskirts, where various forested areas spot the plains.
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Fauna. The fauna is
plentiful in this Eyelian town,
partially because of the sheer amount of Bo’en found here. Tamed animals range
from the mundane (dogs and cattle) to the
wondrous (gryphs and
shingar). However, there are very few
animals here not native to the area, as the Kytta’erng
Eyelians have little use for travel,
though traders occasionally bring exotic animals through, some of which escape.
For instance, there is a small population of
makaka apes living near the
Quallian, and there has been at least one recorded
instance of one being tamed as a Bo’en.
Bo’ens are not the only domesticated animals you will find in Kytta’erng. The
many farms around the town hold much livestock, including the
capricus goat. Normally, an animal of
this temperament would not be found on a farm, but the
Tamers' reputation is well deserved.
However, more mundane cattle and pigs are still the livestock of choice here -
despite some claiming the conversation gets boring!
Around the town one may find wild populations of Injčrá eagles,
wolves, foxes,
and deer. None pose a threat to crops or
livestock, however, as the Eyelians
seem to have a primitive agreement with the animals. According to
Eyelian custom, wheat was planted
outside the bounds of any farm (for the deer’s
snacking pleasure), and small amounts of livestock are often turned loose as a
boon to the wolves. The agreement with the
eagles goes deeper - the Injčrá eagle is regarded as semi-sacred by the
Eyelians, and is welcomed into any
part of the village without question.
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Resources. The
primary resource in Kytta'erng is food. The
Eyelians in Kytta'erng are known
throughout the King’s Hollow as prime landkeepers, and the crops they grow are
used within the town, and traded to nearby cities, including
New-Santhala. Due to the nearby forest, there are
large supplies of timber to be had here, as well as various fruits and
clay-fired bricks. Indeed, the soil around the Quallian
is known to be excellent for making said bricks, and Kytta’erng is one of the
few Yourth towns that features brick buildings at all. The Kytta’erng
Eyelians are also skilled in
amantry, or the crafting of
feathers into decoration or cloth - while it is not a big enough business to
provide an economic basis, it does contribute to trade.
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Trade. Kytta’erng is
most commonly approached from the east, as salt, fish, and other goods are
transported from the coast and traded for timber,
doch nuts, gold, emeralds, various
fruits, and clay-fired bricks. Many of these resources come from trading with
the Ylfferhim elves in the
Quallian Forest. To these
elves, the
Eyelians trade
amantry and various crops,
mainly grains and pulses. The town is often left from the west, so the trail of
trade can continue to Vezash, or the south, towards the trading post where the
Eyelians can trade with the
Ylfferhim elves.
Besides the Ylfferhim and
humans, the
Eyelians of Kytta'erng also enjoy
trade with small amounts of Brownies who
have been seen in the area - not living here, mind, but merely venturing out of
the Vale. To the Eyelians they often
give bladeleaf gel and beautifully
hand-carved decorations in exchange for various bits of animal and vegetable
products. Food is, of course, chief among these, but furs and
ferrets are also sometimes traded.
The ferret business has given
Eyelian children a line of work of
their own - many young Eyelians can
be found darting through the streets of Kytta’erng searching for the animals.
Recently, dwarves of the
Tenthrum clan have also sought to
trade with the people of Kytta’erng. Many locals fear that more trade will only
lead to growth - generally a positive, but in a town existing primarily as a
bastion for Eyelian culture, the
concept has put some of the local xenophobes on edge. However, the lure of
dwarven gold may be too much for these
Eyelians to resist.
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