THE SANTHARIAN PROVINCE OF MANTHRIA

MAP - METROLPOLISES - CITIES - TOWNS - VILLAGES AND HAMLETS - BUILDINGS
PLAINS AND FIELDS - MOUNTAINS - BODIES OF WATER - WOODS - CAVES AND MINES - SCENERY

Manthria is one of the eight provinces of the United Santharian Kingdom, located in Southern Sarvonia. The province is the third from the south after Truban and Brendolan and has access to the Adanian Sea in the east and the Aetryam Sea in the west through the Gulf of Maraya, the latter being especially rich on fish resources. Manthria's ancestry is diverse: While inhabitated predominantly by Avennorian humans with Shan'Thai or Glandorian ancestry known for their links to the sea, be it as explorers or fishermen, one also fínds traces of ancient Darians or of more recent Erpheronian influence. In the eastern part the famous Mitharim dwarves ("Metalfolk"), as the name already implies known especially for their metal work, live in the vast Mithral Mountain range while to the west the elven Sty'cál of Auturia harbours the Tethinrhim ("Youth Tribe"), home of the Kaierian Warriors.

Manthria's capital and most populated metropolis is the centrally located Marcogg on the Mashdai River, followed by the south-eastern ports Klinsor, the whaling city, and Ciosa, also called "Port Cael" due to its links to the Northern Sarvonian continent, Aeruillin and Denilou - and if you count in the observatory of the Starcharts Astrendum, even the stars. The major dwarven settlements are Kor Mithrid and Tyr Ethran, the gigantic Ria at the heart of the Auturian Woods comes close to what one could call the elven capital.

Map. The map to the left shows the overview over the seven duchies and 18 fiefs of Manthria, the map to the right provides a detailed view:

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METROPOLISES
(25.000+ INHABITANTS)

The Manthrian Capital Marcogg

MARCOGG, THE MANTHRIAN CAPITAL

FIEF: CITY OF MARCOGG (DUCHY OF MARCOGG); POPULATION: CA. 40.000
TRIBES: HUMANS (AVENNORIAN, ERPHERONIAN), VERY FEW DWARVES (MITHARIM), GNOMES AND HOBBITS

Marcogg is the capital of the Santharian province of Manthria on the continent of Sarvonia with currently about 40.000 inhabitants. It was an important historical town as the capitol of ancient Avennoria, and is now the trade city of the region, controlling the flow of goods and products from above Tyr Donion down to Klinsor. It is a human city but has excellent trade relations with the Mitharim Clan of dwarves who reside in the area to the northeast. Marcogg has been inhabited almost continuously since its founding in 10.350 b.S., and is known for its huge markets and its seven spectacular falls. Return to the top
 

The Port of Ciosa

CIOSA, THE PORT OF ("PORT CAEL")

FIEF: CIOSA (DUCHY OF CAEYTHARIA); POPULATION: CA. 35.000
TRIBES: HUMANS (AVENNORIAN), OTHERWISE EXTREMELY DIVERSE RANGING FROM IRONITE DWARVES, CARMARHIM ELVES TO DORANIANS AND DESERT PEOPLE FROM SHAN'THAI

Ciosa or "Port Cael" as the poets often use to refer to the city, is an ancient harbour of about 35.000 inhabitants with a history dating back nearly a dozen millenia. It can be found at the southeastern tip of the Santharian province of Manthria reaching far into the Adanian Sea and was named after the famous leader of an exploring Glandorian expedition, who stranded at what is now known as Gebl's Nose Cape and eventually founded a settlement. Later the Avennorians (descendants of the Glandorians) built a large exploring fleet, which was stationed mainly in Ciosa. From there adventurers set out to discover mainly the eastern and southern parts of the world, reaching until Aeruillin and making a fortune in trading with such distant regions.

Much later, after the unification of the kingdoms south of the Tandala forming Santharia, Ciosa also became a center for all people interested in astronomy and astrology. The so-called Starcharts Astrendum under the guidance of the elf Mowi Farseer developed more and more to the key location for all people interested in observing the stars and discussing their movements and purposes in relation to the destiny of Caelereth.
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CITIES
(CA. 12.000 - 25.000 INHABITANTS)

The Posrt of Lorehaven

LOREHAVEN, THE PORT OF ("CITY OF ARTISANS")

FIEF: HEATH OF TOLONIA (DUCHY OF TOLONIA); POPULATION: CA. 12.000
TRIBES: HUMANS (AVENNORIAN, ERPHERONIAN), HALF-ORCS

Lorehaven is a good-sized port city of approximately 12.000 people, found in the southern-west part of the province of Manthria. It is located on the Marayan Gulf coast, just to the west of the Griffin’s Marl. The main inhabitants of this place are Avennorian humans, although there are inhabitants of many races, including a large number of half-orcs from all over Sarvonia. Lorehaven is also known as the “City of Artisans”, since many live here to take advantage of the natural resources and there are several artisan schools. Return to the top

 

TOWNS
(CA. 1.500 - 12.000 INHABITANTS)

BAREKMAHR, THE TOWN OF

FIEF: GRENSA (DUCHY OF MARCOGG); POPULATION: CA. 1.500
TRIBES: HUMANS (AVENNORIAN)
Barekmahr (pronounced bark-MAWR) is a seaside town in eastern Manthria, in the United Kingdom of Santharia. The so-called “arsehole” of Manthria, its primary industry is the processing of the flotsam that floats down the Mashdai down to the Adanian Sea. Every piece of rubbish thrown away by the various towns along the Mashdai finds its way to Barekmahr, as well as a plume of sewage. Its people too are human flotsam, and they are the rogues and scoundrels of Manthria that can find honest work nowhere else. Yet despite that, the hardscrabble inhabitants of Barekmahr have managed to find a place where they can survive, if not exactly thrive. Return to the top
 

The Port of Marduran

MARDURAN, THE PORT OF

FIEF: CAPSTAN COAST (DUCHY OF HUISCEN); POPULATION: 10.000
TRIBES: HUMANS (AVENNORIAN), DWARVES (MITHARIM)
Marduran, a bustling city on the Mithral Coast, is the biggest human settlement east of the Mithral Mountains, holding approximately ten thousand people. It is, in a number of ways, a traditional Avennorian town. This is most obvious in the architecture of Marduran which shows an extensive use of hulk-roofing and oyster-shell decorations, but can also be seen in the character of the people and their ostentatious modes of dress. Its chief industry is as one of the major providers of pearls to Santharia; it is also the main port and markets for the few towns on the Mithral Coast of Manthria. Marduran is also regularly used as a base for hunters: hunters of many different things… Return to the top

VILLAGES AND HAMLETS
(CA. 20 - 1.500 INHABITANTS)

AESTHRAN, THE VILLAGE OF

FIEF: GRENSA (DUCHY OF MARCOGG); POPULATION: CA. 300-400
TRIBES: HUMANS (AVENNORIAN)
This village of Aesthran (meaning lit. in the ancient Glandorian tongue "Riverbank Settlement"), not to be confused with the even tinier Aesthran Station by the way, lies in the western rainshadow of the Mithral Mountains. It has managed to establish itself as not only a fishing community by netting the mithanjor minnow's irregular spawning runs on the Olantani and the Nekoma, but represents a regular stop for travelers going to, or returning from the Crazy Woman Pass through the Mithral Mountains. The dainty fish bulge the fine-meshed nets almost to breaking several times a year; some are sold or devoured fresh immediately but the bulk are dried or smoked for transport elsewhere. The once small hamlet has grown to a healthy population of roughly 300 to 400 permanent residents who offer the frequent travelers passing through en route to the Mithral Mountains, comfortable lodgings at their own inn known as "The Mithral Minnow". Return to the top
 

COURTFORD, THE VILLAGE OF

FIEF: MARCHES OF CLOUDPIERCE (DUCHY OF HUISCEN); POPULATION: CA. 350-400
TRIBES: HUMANS (AVENNORIAN, CENTORAURIAN)

Courtford sits on the southwestern bank of the Upper Mashdai River in Santharia, and is about five days’ sailing upstream from Marcogg. It is a fairly well-off village, populated mostly by Avennorian humans – about four hundred of them – whose main industry is breeding and training horses, both in the village and on the nearby Grasslands of Hylach.
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HOLT, THE VILLAGE OF

FIEF: CAPSTAN COAST (DUCHY OF HUISCEN); POPULATION: CA. 150
TRIBES: HUMANS (AVENNORIAN, CALTHARIAN)
Holt is a surly little village of over three hundred inhabitants in the Santharian province of Manthria. It sits in a depression below the steeply sloping foothills of the northernmost part of the Mithral mountain range, sandwiched between these peaks and the Adanian coast. Its main sources of income are from the dyes they produce – the most famous being shades of sou’cald blue. The people there are always ill-tempered, due mostly to inclination, but also to the semi-poverty in which they live and to the stench of the dyeing process which hangs over the town. Return to the top
 

KOLBRUK, THE TRADING CENTER OF

FIEF: FIEF TYRSAN (DUCHY OF MARCOGG); POPULATION: CA. 200-400
TRIBES:  HUMANS (AVENNORIAN)

At the mouth of Raven River is the large trading center of Kolbruk owned by the Altnaus family. It started out as just a couple of buildings in the early 13th century but the founder had a vision and it expanded and prospered. It was just the trading post until a bridge was constructed there. The dwarves that built it got to calling the bridge "Kolbruk" (Thergerim: KolBruk), which means "Kolna’s Bridge" in Thergerim the dwarven language. The name caught on and has been called that ever since. The trading center has anywhere from 200 to 400 people, depending on the time of season. Return to the top
 

MYRTH, THE VILLAGE OF

FIEF: GRENSA (DUCHY OF MARCOGG); POPULATION: CA. 100
TRIBES: HUMANS (DARAN, FEW AVENNORIAN)

Once a small but prosperous lumber camp, the Manthrian village of Myrth stands amid a forest of rotting stumps and scraggly brush a mere stone's throw away from the rushing waters of the Mashdai River. Having devoured its main source of income in its fanatic zeal for wealth, the settlement of approximately one hundred now lies underneath a cloud of poverty and disrepair; its once valued lumber supplies replaced by other areas of the Kingdom of Santharia. Though the villagers still manage to sell small quantities of wood to Chrondra and to Marcogg, the importance of their supplies is not nearly much as in their heyday.
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NATHEMBLY, THE VILLAGE OF

FIEF: MARCHES OF CLOUDPIERCE (DUCHY OF HUISCEN); POPULATION: CA. 400
TRIBES: HUMANS (AVENNORIAN)

Nathembly is a small village of about 400 souls that can be found within the Santharian province of Manthria, Its business is agricultural, and it does that enormously successfully, with the help of its fertile red soil. The town therefore is a prosperous one, with trade links that extend throughout the province. The history of Nathembly has generally been one of peaceful prosperity, occasionally interrupted by war, acts of the gods, and witch hunts.
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The Fishing Village of Nepris

NEPRIS, THE FISHING VILLAGE OF

FIEF: TYRSAN (DUCHY OF MARCOGG); POPULATION: CA. 200
TRIBES: HUMANS (AVENNORIAN)

The village of Nepris is a small fishing village of about 200 people. The fishermen there harvest several species of fish, seaweed and shellfish that they trade or sell to the local dwarves or traders from the Mithral Route.
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NOLAN'S FARM, THE SVAQ BREWERY

FIEF: CIOSA (DUCHY OF CAEYTHARIA); POPULATION: CA. 70
TRIBES: GNOMES (DARAN), VERY FEW HUMANS (AVENNORIAN)

Nolan’s Farm or, as in gnomish, "Dara’saq’turik" (which means "Daran Drinks Brewery") is very famous for its svaq producing purpose. Located in the northwest of the Santharian port town Ciosa it has large control over trading in that section of Manthria, not only with Svaq but with other useful products as well and has become a common meeting place for all kinds of people. Administrated by Nolan the XVI. the farm grants him a large income in trade and commendation. Return to the top
 

PARTHANUL, THE FISHING VILLAGE OF

FIEF: PARTHANUL (DUCHY OF MARCOGG); POPULATION: CA. 350
TRIBES: HUMANS (AVENNORIAN)

Parthanul is a small village that gets its name by corruption from the Thergerim "Pratheron" (
Pratheron, reunion/meeting) and "Anul" (Anul, water), literally meaning "meeting of waters", doubtless referring to the Mashdai River that meets the Adanian Seacost, where the village is located. With barely one hundred inhabitants (of Avennorian origin) the village has strong dwarven influence (hence the name) due to the active trade with dwarves in a nearby settlement to the north. Living mainly on the sea catch and trading everything else the people need for a living, Parthanul is a typical Manthrian fishing village. Return to the top
 

ROULK, THE HAMLET OF

FIEF: GRASSEN STEADING (DUCHY OF HUISCEN); POPULATION: CA. 30-35
TRIBES: HUMANS (EYELIAN, ERPHERONIAN)
There is apparently no reason for Roulk to exist. Sitting along the Elverground Road in the middle of the Huiscen Plains, without a river, stream, or visible well, it is unclear how the hundred villagers manage to survive - particularly since they appear to have no industry and absolutely no means of income. Passersby report that the fires are always smoking listlessly, the few farm animals loiter about untended, and the inhabitants seem to spend most of their days on the front stoop of their bedraggled huts, watching the sporadic traffic go by. "As lax as the folk of Roulk", goes the old saying... so perhaps what we see are merely the shadows of souls that once lived? Pass Roulk by and see for yourself... Return to the top
 

The Hamlet of Shneerin

SHNEERIN, THE HAMLET OF

FIEF: MARGULF (DUCHY OF MARGULF); POPULATION: CA. 50
TRIBES: HUMANS (AVENNORIAN)

If you’d try to describe Shneerin in one word, it would be "tradition". The little hamlet east of Ravenport is very fond of its own history, dating back to the first human nomads arriving at the Southern Sarvonian Continent. Their old heritage results in a traditional view on life. One of their obvious customs is farming the lands north of their village, the Fields of Aurium. They are the main source of golden rain, a grain used to make a richly flavoured and therefore more expensive bread. But the hamlet practices a lot more queer customs, their sayings spoken with their lisping accent being but one example. Return to the top
 

SIMSY, THE VILLAGE OF

FIEF: GRASSEN STEADING (DUCHY OF HUISCEN); POPULATION: CA. 600
TRIBES: HUMANS (AVENNORIAN, SOPHRONIAN, DARIAN)

Simsy is a prosperous village of some 600 people, found well inland within the Manthrian province of South Sarvonia. Seated at the base of the twin Sentinels, two giant spires of granite, and at a crossroads of trade, Simsy is well known for its cattle, beef and stone goods, most of which make their way south to Chrondra, and further still, to the Manthrian capital of Marcogg. So far from the sea, and situated so, its people are a complex blend of many races who historically lived, fought, conquered and negotiated the ownership of the land. Bloodlines from the Avennorian, Sophronian, native Darian, and Glandorion races have all been traced within the village. Return to the top
 

SUNTH, THE VILLAGE OF

FIEF: PARTHANUL (DUCHY OF MARCOGG); POPULATION: CA. 600
TRIBES: HUMANS (DARAN, AVENNORIAN)

Sunth is a fair sized village of about 600 people on average, although it varies considerably as ships come and go, set on the eastern shores of Manthria province in Santharia. In its prime it enjoyed the profits of a rich fyrite mining trade as well as a bustling community of whalers and other crafts. However some years ago the ore dried up and, as such, recent times have seen a sharp decline in prosperity. Crime has become much more prevalent, with a large variety of thugs and thieves preying on drunk sailors and other vulnerable people. The remaining local villagers have been left clinging to the few vestiges of honest trade that still remain around the busy docks. Return to the top

BUILDINGS AND STRUCTURES

The Magical Academy of Ximax

ACADEMY OF ARCHERY, THE TETHINRHIM

FIEF: AUTURIAN STY'CÁL
Home of the illustrious Kaierian Warrior Elves, the Tethinrhim Academy of Archery and Advanced Military Tactics serves as one of the most prominent schools of specialty within the Santharian Kingdom. Since its establishment long before the memorable reign of Santhros, "The King of Charity", the exclusively-elven institute was nigh legendary for the striking army it housed and trained within the mystifying confines of the Auturian Woods. Despite the opening of the training facility to the public by the elven ruler, the Rónn, decades after allying his people to Santharia, the curriculum taught by the Kaierian elves has remained the establishment’s highest piece of undisclosed information. It is, however, strongly suggested that primordial methods, such as the Iteh, a Kaierian training practice, remain as the foundation of the syllabus. Return to the top
 

The Baveras Shrine in Nepris

BAVERAS SHRINE IN NEPRIS, THE

FIEF: TYRSAN (DUCHY OF MARCOGG)
This shrine dedicated to the Goddess of the Sea, Baveras, is located at the foot of the Mithral Mountains near Nepris in the Santharian province Manthria in the eastern part of Southern Sarvonia. It is a simple building without ornaments, but its beautiful setting makes it a special place nevertheless. Return to the top
 

CLENDOR TOWER, THE

FIEF: CAPSTAN COAST (DUCHY OF HUISCEN)
On a rocky, windswept promontory outside Marduran stands Clendor Tower: an empty, windowless colossus towering over cliffs wet with the spray of the Adanian Sea. Legend tells that a great mage built this place millennia ago with the help of the demon Gaurgoroth, who eventually returned to claim his life. Boundless riches are rumoured to lie within, but of those who enter, little is heard again. Return to the top
 

FANGHENGE RUINS, THE

FIEF: CAPSTAN COAST (DUCHY OF HUISCEN)
The spired ruins known as Fanghenge, located along the east coast of the province of Manthria near the port city of Marduran, hold a fascinating, if horrific, history. According to the stories surrounding the place, Fanghenge is made from the teeth of a demon who died in battle with another great demon named Gaurgoroth. The site certainly appears to be a collection of six massive fangs, each three peds tall, protruding from the ground in a last defiant scream of death. The great battle between the demons is told in the popular myth "The Rise and Fall of the Wizard Clendor". In addition, Fanghenge is said to be haunted by the so-called apparitions known as the watchers. These phantasms are described as ghostly shadows who appear in the darkest of nights. The local folk of Marduran know well to stay away from the area for it is said that Fanghenge is cursed by the spiritual vestiges of the demon that died there. Return to the top
 

The Goutonch School for Ladies

GOUTONCH SCHOOL FOR LADIES, THE

FIEF: HEATH OF TOLONIA (DUCHY OF TOLONIA)
The Goutonch School for Ladies, also called Lorehaven's Training House for Ladies (BTHL), Ladies Home or Little Ladies Home is one of very few specialist-boarding homes for young female humans to be brought up as a "Lady". In this institution young girls of aristocratic origins learn how to read, write, do sums, sew, entertain, poise etc. Aside from that also charm and sophistication are important parts of the curriculum. Return to the top
 

The Ruins of Karthmor

KARTHMOR, THE RUINS OF

FIEF: TYRSAN (DUCHY OF MARCOGG)
Located east of the Chalbern double-peak of the Mithral Mountain Range in the Santharian province of Manthria, the forsaken Karthmor Ruins emanate an aura of unease and foreboding. Today Karthmor is just an empty place where you can hear the winds soughing over the remnants of decayed buildings and withered stone. But millenia ago during the War of the Chosen these fragments were part of a citadel, home of a powerful demon-mage, who eventually met his fate through the hands of a group of druids and elves of the Auturian Woods who set out together to defeat the evil nestled in this place. Karthmor is still a condemned area today, avoided by many and said to bear the curse of Ta Ivashi, the horror, who had reigned in these halls. Return to the top
 

The Keep Mistrash

MISTRASH, THE KEEP

FIEF: MITHRAL MARCHES (DUCHY OF MARCOGG)
Keep Mistrash is a fortified castle, positioned low on the western slopes of the Mithral Mountains in the Santharian province of Manthria. It is the seat of the Markgravens of the Mithral Marches and houses nearly one hundred people in the winter months. The Keep itself is an imposing ten stories high at its tallest tower, and from a distance looks as if it is carved out of the rock of the mountain. Return to the top
 

The Tethinrhim Riá

RIÁ, THE TETHINRHIM

FIEF: AUTURIAN STY'CÁL
This awe inspiring building is perhaps one of the most interesting architectural structures of its time in Sarvonia, if not of all ages passed as well, as it is ancient and has much tradition associated with it. The Riá is the large tree house of the Tethinrhim elves, which provides a beautiful abode for the elven rulers, the Rónn or Ránn as they are called, as well as other members of the Tethinrhim tribe in the surrounding urban trees. Located in the Auturian Woods in the central region of today's southern United Kingdom of Santharia, the province of Manthria, the history surrounding this large home is rich, dating all the way back to its first construction in approximately 11.000 b.S. when the Spiritual Guide of the southward travelling elves, Ná’Pherán, changed all the trees in the Auturian Woods to form a new kind of trees. These are called the urban trees today, and the elves christened their home "Riá Iú", meaning "I want", in relation to Ná’Pherán famous speech, where she described a famous future if the elves would stay in these woods. Return to the top
 

SUNSET BRIDGE OF MARCOGG, THE

FIEF: CITY OF MARCOGG (DUCHY OF MARCOGG)
There have been many bridges built in the Manthrian province by the City of Marcogg over the years but none have been built to last except this heavily used and by now - as the inhabitants say - quite ugly Sunset Bridge. It was built probably during the 10th century a.S. and connects the east and west sides of Marcogg and bears most of the mercantile traffic of the city. Return to the top

PLAINS AND FIELDS

AURIUM FIELDS, THE

FIEF: MARGULF (DUCHY OF MARGULF)
Southern Sarvonia knows plenty of fertile fields that provide the inhabitants of the Santharian Kingdom with their daily bread. But few of these places can compete with the renown of the Fields of Aurium, halfway the Gulf of Maraya, east of Ravenport in the Manthrian province. Poets suggested that this is the place “where Jeyriall descended on the earth / at the moment she was given birth”, pointing at the extraordinary fertility of the fields. As the bard Judith of Bardavos noted: "Rippling golden rain grain, bright in the autumn sun, gives the Fields of Aurium their name. Overseen by the coastal town of Ravenport, the grain fields spring from the same rich black earth that nourishes the roots of the Auturian Forest." Whether or not the mythical origin of the Fields has a core of truth or the above-average growth is explained by the nourishing earth comparable with that of the nearby elven forest, the local population certainly makes a profit out of it. Shneerin, the village south of the Fields, controls the grain exportation to the coast or towards the rest of the Manthrian province. Return to the top
 

The Grasslands of Hylach

HYLACH GRASSLANDS, THE

FIEF: GRASSEN STEADING (DUCHY OF HUISCEN)
The Grasslands of Hylach is a hundred-stral wide expanse of lush, rolling grass which is found in the Santharian province of Manthria, between the village of Courtford and the hamlet of Erthaers. It is called simply “the Grass” by the horse breeders of Courtford, who use it as pasture and stable for their herds. It is also the site of the horse fair where most of the Courtfordian animals are bought and sold. Return to the top

MOUNTAINS

The Mount Evermourn

EVERMOURN, THE MOUNT ("SJENNERS KARAMM")

FIEF: PEARL COAST (DUCHY OF CAEYTHARIA)
RESOURCES: CRYSTALS, GRANITE

The tallest of the Caeytharian Mountains, Mount Evermourn, or Sjenners Karamm (lit. "Unforgotten Suffering") as the ancient Avennorians called it, lies closest to Ciosa's Rest, an enormous stone covered area to the south of the Caeythrian Mountains. It was named after the deceased Glandorian captain Troi Ciosa, and the name couldn't be more fitting, as it is said that the mountain mourns his death, hence its name. Surrounded on its western side by forest, it hardly lacks in an abundance of life. While being surrounded by life, it is also a haven for many lives, those of the numerous people who make their home in the underground citadel of Ciosastran below the mountain. Shrouded in deep mystery and speculation by the world outside its rocky crevices, Mount Evermourn is a popular place where locals and outsiders come to gaze up its faces, though they dare not meet its eyes, for fear of seeing into its soul... Return to the top
 

The Mithral Highlands

MITHRAL HIGHLANDS, THE

FIEF: MITHRAL MARCHES (DUCHY OF MARCOGG)
RESOURCES:
COPPER, IRON, LEAD, FYRITE, HERNE, ITHILDIN, GOLD, SILVER; AURIUM, FORMERLY MITHRIL
The Mithral Mountains is the name given to the rugged range along the eastern part of province Manthria in the United Kingdom of Santharia located at the southern part of the continent of Sarvonia. These mountains were so named both for the vast amounts of mithril ore mined there and also because of their overall silver-gray coloring when seen from a distance. Return to the top
 

THREE MAIDS MOUNTAINS, THE

FIEF: TYRSAN (DUCHY OF MARCOGG)
RESOURCES: NOTHING SPECIAL

At the southern end of the Mithral Mountains, in the Santharian province of Manthria are three rounded mountains all roughly the same size. They are not as tall and rugged as most of the Mithrals and are even separated from that range by a wide gap known as Broken Dream Gap. These mountains are known as the Three Maids, in reference to the legend about them which is still told by the people living near the mountains. Return to the top

BODIES OF WATER

BITTER CREEK, THE

FIEF: CAPSTAN COAST (DUCHY OF HUISCEN)
The Bitter Creek is a small stream with thermal orgins, flowing from the northern Mithrals of the Manthrian Province into the Adanian Sea. It is located to the southeast of the village of Holt where it is essentially an inconvenience to both travelers and merchants alike as it is a natural barrier between Holt and the village of Starmiran, located further south. A bridge has been constructed to allow passage over the Bitter Creek, however the creek itself has a substantial amount of metallic salts and minerals preventing the growth of flora and making any presence of fauna nearly impossible. Return to the top
 

CLOUD FALLS, THE

FIEF: MITHRAL MARCHES (DUCHY OF MARCOGG)
There are many waterfalls spread through out Caelereth. Many are larger and most are more spectacular but Cloud Falls is one of the unique waterfalls. The source of Cloud Falls begins to the south of Cloudtop Peak but the two have nothing in common except their names. Return to the top
 

The Ravenwing Falls

RAVENWING FALLS, THE

FIEF: MITHRAL MARCHES (DUCHY OF MARCOGG)
These falls located at the Mithral Mountains in eastern Santharia were probably first seen by the Thergerim and thus named UravAnul WaaInn (UravAnul WaaInn), or "True Water Falling". When humans started trading with the Thergerim in the Mithral Mountains they couldn't quite pronounce the name of these falls and corrupted it. The Thergerim may still call these magnificent falls by the old name but most know them as Ravenwing Falls. Return to the top
 

The Torán's Falls

TORÁN'S FALLS, THE ("VEIL FALLS")

FIEF: MITHRAL MARCHES (DUCHY OF MARCOGG)
Torán's Creek is no more than a small river originating on the east side of the snow-covered heights of the Chalbern Peak, one of the prominent double summits of the Mithral Mountains in the province of Manthria in the United Kingdom of Santharia (Southern Sarvonia). It is known mainly for Norgerinth's Tomb, which it passes on its way down, and for its spectacular Falls, though these don't have the water volume and height of the nearby Ravenwing Falls. It joins the Rocky Moss Creek in Nepris not far away from the coast. It is not known, if the name "Torán" derives from an eagle roaming the Mithral Mountains, or if Torán's Creek is named after an adventuresome inhabitant of the former Phris, which is now part of Nepris. Return to the top
 

The Yanth River

YANTH RIVER, THE ("OLD ICEWINE")

FIEF: CIOSA (DUCHY OF CAEYTHARIA)
There are many waterfalls spread through out Caelereth. Many are larger and most are more spectacular but Cloud Falls is one of the unique waterfalls. The source of Cloud Falls begins to the south of Cloudtop Peak but the two have nothing in common except their names. Return to the top

WOODS

The Auturian Woods

AUTURIAN WOODS, THE

FIEF: AUTURIAN STY'CÁL
A thick and very green forest almost mystical in its appearance. Urban trees are located throughout the woods in patches indicating that there is (or was) a small pack of Tethinrhim elves there. Almost in the centre of the Auturian Woods is its capital called the Ria, which is also the name of their Sovereign’s living quarters. Strategically located about the outskirts of the woods are small settlements, which are bases to keep an eye on who and what enters and who or what leaves the Woods. The Ria is the most populated and guarded place within the entire woods. Housing the Sovereign and his or her family, along with the Tethinrhim's place of Government. Return to the top
 

DOURIN'S GROVE

FIEF: GRASSEN STEADING (DUCHY OF HUISCEN)
Dourin’s Grove is a relatively small forest nestled against the Sentinels in the Manthrian province of the United Kingdom of Santharia. Best known for its thick underbrush, twisted trees and general impenetrability, the grove’s interior has not been seen for centuries. Within this tangled mess is believed to live the ancient, powerful druid, Dourin, from whom the woods derive their name. Return to the top
 

The Shady Grove

SHADY GROVE, THE ("BANDITWOODS")

FIEF: PARTHANUL (DUCHY OF MARCOGG)
Shady Grove, also called "Banditwoods" among the locals, is a forested area in the eastern Manthrian province of Santharia, west of the Propsper Mountain Range and north of the last part of the Mashdai River flowing into the Adanian Sea. The Shady Grove would be a quite idyllic place, if there weren't occasional raids on travellers by bandits, supposedly hailing from their hideout in the abandoned Deepgorge Mine. This earned the woods the name "Banditwoods", and many travellers shun passing through these woods therefore, except the Black Butterfly rovers, who are often seen camping in the southern woods regularly and don't seem to mind as there is not much to steal from them. Return to the top

CAVES AND MINES

DEAD FISHERMAN'S GROTTO, THE

FIEF: TYRSAN (DUCHY OF MARCOGG)
RESOURCES: NONE

The Dead Fisherman's Grotto can be found northeast of Mossy Rocks Cove in the Adanian Sea at the Cliffs of Alonnog. Named for the warning given by fishermen that any who venture within will soon lose life and limb, it is considered a place of evil and many superstitions surround it, including the tale of the pirate Lyeael'k the Crimson Berserker and his ship, the "Tempest". Local fishermen avoid going near the grotto and will warn others away as well, for fear of being cursed to forever sail aboard the ghost ship. Lingering tales persist of a vast treasure and items of great power being placed there long ago and never recovered. Every so often treasure hunters and adventurers come in search of wealth or fame only to disappear like so many before them. Return to the top
 

The Deepgorge Mine ("Bandit's Chasm")

DEEPGORGE MINE, THE ("BANDIT'S CHASM")

FIEF: PARTHANUL (DUCHY OF MARCOGG)
RESOURCES: FYRITE (NOW DEPLETED)

Located at the east coast of the Manthrian province, Deepgorge Mine is a dreaded and shunned labyrinth of many natural and a few additionally constructed tunnels, leading into an enormous underground hall. The latter is connected to the surface through a series of dangerous pathways with hundred ped high chasms to the left and right, making it appear as an underground gorge, hence the name. Formerly a place where mainly fyrite was mined in the deepest levels, mining activity was abandoned several centuries ago already and the tunnels are now said to serve as hideout for outcast people and greylers, to harbour criminals or even hordes of monsters. It is also rumoured that the legendary móh'sýs race, human torsos with legs of spiders, lives deep, deep down at the bottom of the mines, but few dare to venture into this malicious abyss. Deepgorge is also known to the Manthrians as "Bandit's Chasm" or "Scum Maw". Return to the top
 

The Orcenroth Pit ("Orcerrinth")

ORCENROTH PIT, THE ("ORCERRINTH")

FIEF: TYRSAN (DUCHY OF MARCOGG)
RESOURCES: UNKNOWN

The Manthrian Pit of Orcenroth is, and so much is sure after recent investigations, a reality, an unpleasant one perhaps to some, yet undeniable fact. Located at the Santharian east coast, somewhere in the Mithral Mountains, the pit is said to harbour the remnants of a defeated contingent of orcs who tried to cross Crazy Woman Pass in the third century a.S. Its location most likely can be narrowed down to somewhere southwest of the fishing village of Nepris, as the most ferocious clashes between Avennorian defenders and the attacking orcish forces took place in this vicinity. Nowadays the inaccessible pit - and the caves that possibly are attached to it - are supposedly cursed, haunted and abhorrently evil in general, at least according to the fishermen of that area. Return to the top

SCENERY

BROKEN DREAM GAP, THE

FIEF: MITHRAL MARCHES (DUCHY OF MARCOGG)
The Broken Dream Gap is the wide, low altitude pass which runs form east to west between Mount Wraelen and the Three Maids in the Santharian province of Manthria. It is is a fairly even forty peds wide the whole way along its twenty strals of length. Outside of the wide, paved strip on the northern, uphill side it is mostly bare rock and muddy soil, with little in the way of vegetation. Its northern side is a cliff where the feet of Mount Wraelen abruptly break off into a sheer-sided drop of ten peds. It is this surprisingly smooth drop, along with a few of the other features of this gap and the Maids to the south. Concerning the latter Compendium researchers theorise that they led to the myth of the creation of the Broken Dream Gap, called the Tale of Three Maids. This fable says that the name ‘Broken Dream Gap’ comes from long ago when the Three Maids Mountains were all in love with Mount Wraelen but he sent them away to the South, thus shattering their hopes and breaking their dreams. The legend tells that the Gap was gouged from the earth as the result of this movement of the three mountains. Return to the top
 

CRAZY WOMAN PASS, THE

FIEF: MITHRAL MARCHES (DUCHY OF MARCOGG)
This is the only known pass through the southern Mithral Mountains. A high alpine pass that is often closed due to heavy snows in the winter. It is part to the Mithral route traders have used for centuries. There may have been another name at one time in its history but due to superstitions and the myth surrounding this pass it is simply referred to as Crazy Woman Pass. Return to the top
 

MOSSY ROCKS COVE, THE

FIEF: TYRSAN (DUCHY OF MARCOGG)
Mossy Rocks Cove is the middle of three coves along the Adanian Sea east of the Mithral Mountains. It is also the smallest, by a little, of the three and also where the fishing village of Nepris is located. It is just east of Kor Mithrid and in the Santharian province of Manthria. Return to the top
 

The Needle's Eye Reef

NEEDLE'S EYE REEF, THE

FIEF: TYRSAN (DUCHY OF MARCOGG)
This little reef lies just below Mossy Rocks Cove near Nepris about a stral off the eastern coast of the Santharian province of Manthria. It got its name from the local daring fishing youth, who would make it a game to sail their ducraers between the two main clusters of rock in order to prove themselves and test their own daring. It has expanded and has become the entertainment site for most of the youth living on the nearby coastline. Those who were able to weave their way through the passage in a ducraer or other small boat would later boast of "Threading the Needle" - and so it became known to merchants, traders, and sailors along the Mithral Coast. Return to the top
 

The Nightfog Cliffs

NIGHTFOG CLIFFS, THE

FIEF: CAPSTAN COAST (DUCHY OF HUISCEN)
The Nightfog Cliffs are a series of small mountainous islands, situated in the Adanian Sea in eastern Santharia. The cliffs are a famed blue drake hunting ground, and are often visited by ships containing hunting parties. Marduran is the main staging ground for these hunts. The rocen worm, the sole member of its kind left, also has its home here. Fishermen and women tend to avoid this area, though not as fearfully as the Dead Fisherman's Grotto. It is believed that the cliff is used as a smuggler's den of sorts, by the infamous smugglers that plague Marduran. However, due to the increased activity in the area by the drake hunting parties, this is much less common than in past years. The cliffs are the subject of a small number of myths and stories, most including the blue drake. Return to the top
 

VILDEGG BEND, THE

FIEF: CITY OF MARCOGG (DUCHY OF MARCOGG)
Vildegg Bend is the name given to a curve in the Mashdai River where a series of cascading falls are located. The early Avennorians discovered this bend as they were exploring the Mashdai on one of their perpetual quests for wealth. They set up a city at the foot of these falls and named it Marcogg after their leader Liemolf Marcogg.  Return to the top
 

 Date of last edit 13th Awakening Earth 1672 a.S.

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