|
THE
FARMING
SETTLEMENT
MIARZAN |
Miarzan, a large area
consisting of leagues of grazing land, is home to perhaps the most affluent and
sought-after farmers in all of Zhun, farmers of the Miarzan "Tough Hide"
cattle. Each of the great Citystates invest
heavily in these farmers, bidding for the precious asset to their progress. The
skin of the Miarzan cattle is used to make
some of the highest quality leather armour on all of
Nybelmar, and is sought for its perfect balance of flexibility, comfort and
durability. The preciousness of these animals and what they provide to each of
the cities is shown by their constant presence and involvement in the farmer’s
life. Inspectors, guards and escorts for the cargo arrive from
leagues away to review,
protect and deliver the resources to whoever the farmer has made his allegiance
with.
Apart from the fields of rich, delicious pasture, Miarzan also consists of a
small settlement that homes the farmers and their creature comforts - such as
the famous Miarzan ale halls. All in all, the Miarzarians (or Miarzar, since
both terms are used to describe the township) are a very relaxed and content
people.
Description.
Situated close to the centre of the Zhun peninsula, Miarzan is quite far from
the picturesque Zhunite coasts.
Though they are spared the southern ocean’s beauty, they are also kept out of
the hustle and bustle of the larger working towns - Miarzan having a much less
stressed atmosphere. Its location also makes it hard for any one of the
southern Citystates to declare it as their dominion, and due to its now
affluent status, only the parts agreed to be exchanged to the greater powers
are claimed (much to the dislike of the more "Take and Conquer" attitude of
some Marmarrans).
It is quite hard to tell where the unclaimed pasture (or those worked by small
hamlets) and the fields of Miarzan actually begin. A lot of central Zhun is
covered in the beautiful, long grass that the "Tough Hides" love, so a lot of
places look similar to one another. Some of the telltale signs of being in
Miarzan are commented on by the Cuscan novelist Ashara Turai:
|
"I
was in what was called the ‘Second-Class’ carriage - away from the master
smith Kli, his relatives, and the captain of the Cusca ‘Free Legion’ whose
name I still don’t know. I was kept in a not too spacious carriage with
some of the accountants; one of the mercenary sergeants who really should
have been with his men outside, marching around the carriage. Also
directly opposite myself was the stern faced chief appraiser. |
A majority of what is known as Miarzan is a huge expanse of luscious grazing
land to sustain the precious livestock that Miarzan is famed for. It is hard
though to deduce where Miarzan fields actually begin, with poor definitions
between each farmer’s fields - the most effective divisions are nothing more
than picket fences. Despite this, farmers seem to instinctively know which land
is theirs, as if it is imprinted in their being. Usually, families stay with
farming the same area for generations so some suggest it is possible these
boundaries are defined in the persons' minds by their parentage. What is quite
odd though, for such a large expanse, is the number of
cattle. Most fields give the
cattle more space than they could ever
require. A lot of people have various theories about why this is; some say the
grass isn’t as nourishing so more is needed to satisfy them (which is unlikely
due to it being perfect pasture for other livestock - including
cattle). Others suppose that the Tough Hides
don’t develop well in enclosed spaces. What is certain though, is the fact that
whatever the reason, the product is undisputable - so no argument is made.
Once inside the settlement of Miarzan you are immediately struck by its
atmosphere. There is seemingly a constant chatter exuding from the ‘noisy
foreigners’ that are always present, celebrating their recent deals or
depressing in their loss of funds or failed negotiations. There is also a
surprising military presence around the southern part of the settlement (where
most of the travelling businessmen and their companions/underlings stay) from
various Zhunite nations and
organisations. Groups of armed men clad in a whole variety of armaments,
uniforms and bearing an endless series of banners are quite commonplace, but
conflicts between (sometimes bitterly) rivalling forces are almost unheard of.
With all of this commotion around the settlement, a resident of Miarzan can
easily be identified if you know what to look for. Miarzarians firstly are
normally spotted in their working clothes, normally leather boots, gloves and
various tunics made of some cheap fabrics. They will also tend to be quite
oblivious to the area around them, with an absence of thought about them. They
will wade through crowds like it’s a routine, not a bother and are quite
partial to humming or whistling an optimistic tune.
The architecture of Miarzan is nothing special, from an artistic point of view
at least. Most buildings are long and wooden, with the shape of a long ship,
but turned upside down. Most of the roofs are lined with golden straw, with
small chimneys protruding to allow cooking fumes to escape from the buildings.
Some of the most famous sights in Miarzan, excluding the Tough Hide
cattle fields of course, are the Miarzan ale
halls. An old tradition, these buildings are some of the most friendly and
cheerful places in all of Zhun. Most consisting of three floors with wooden
barriers and no central boards means it is possible to see the top floor from
the bottom and for the music, the laughter and the general joy to travel around
the whole structure.
The Ale Hall. Unsurprisingly, in an ale hall, you
drink ale - normally by the firkin. Miarzarians tend to have a strong
resistance to the intoxicating effects, drinking the brilliant liquid in
vessels that some claim to hold as much ale as a bucket would. It is not
uncommon for visitors to enter such a hall and leave unconscious. Despite their
names, ale halls are just dedicated to providing an intoxicating getaway. Many
are also famed for their food. Though many visitors criticise it for its
simplicity (Marmarrans notably), halls offer various filling pastries, stews,
soups and also some piping hot desserts. Though the other, more ‘classy’
Zhunites may not approve, it’s a
perfect example of Miarzarian attitude, they do things for comfort and
enjoyment - not fashion, image, reputation or other superficial motives. Some
Miarzarians seem to have been influenced by their constant visitors, many halls
now catering to demand for beverages like wine or the famous "Hootar Sting",
though they still aren’t drunk in any less quantities that would be expected by
other Zhunites.
The Council of Miarzan. The only stone building in
the town is the Council of Miarzan. This building houses the governing and
inter-politics of the settlement - but also the policies regarding the constant
visitors. The council - consisting of the (elected) governor and ten members of
his choice - meet every two months to discuss the political climate of the
town, and to raise any issues individual councilmen have. In addition to this,
at the council building documents concerning every transaction are kept - after
the law was passed to prevent the Citystates from gaining Miarzan cattle using
fraudulent or hostile methods.
![]()
|
|
|
Location. Miarzan is
found on the southwestern part of the continent Nybelmar,
in the plains of Zhun (the area south of the
Dragon’s Back region). Miarzan is located near the centre of the Zhun
plains, with a slight inkling towards the east. The settlement itself is
northwest of Marmarra, north of Hootar and very far northeast of the Cuscan
citystate.
![]()
People. Miarzarians are
well known for their relaxed, stress-free, comfortable lifestyle. Some could
label them as typical Zhunites; if
it weren’t for their considerable wealth - they are friendly, inviting and
content with their existence (not to mention possessing the famous
Zhunite attachment to a good meal).
They spend their time fulfilling their needs and wants, but not an excessive
level. Miarzarians will listen to a musician play, but won’t criticise their
work like a Cuscan - they will thank him for investing his time, regardless of
the performance’s quality. A Miarzarian will drink a glass of wine (though ale
would usually be his first choice) and wouldn’t emphasize its sour aftertaste
like an ‘impossible to please’ Marmarran, but rather the dedication that went
into growing the fruit and fermenting it to create the product.
Miarzarians are seen as somewhat barbaric and feeble-minded by the monopolising
southern states. They have no love for ‘conventional’ art, the depths of the
arcane or the splendour of modern poetry and writing. Many of the more
metropolitan Zhunites also frown
upon the Miarzarian lack of frivolity. Marmarrans especially fail to see the
point in the Miarzar way of life, especially the fact that many of them have so
much money but never spend to such a degree that an affluent nobleman of the
south would. In fact, Miarzarians are vigilant not to become complacent on their
wealth. They have all too often seen the dangers of power, with the rich and
arrogant ‘elite’ of Zhun mingling amongst them all the time. The Miarzarians
therefore place a strong emphasis on hard work, not only to make a living but to
keep one’s mind strong and one’s vision clear.
Most Miarzarian men are employed in professions revolving around the Miarzan
cattle. Most are farmers of the Tough Hide,
though the town also employs many tanners and leatherworkers, though these are
considerably less sought after since their kind can be found around most of
Zhun. Miarzarian women normally have the role of taking care of the children and
household, though employment in the town is not biased because of this, a woman
found working the fields isn’t uncommon by any means. Both genders take up
professions as tavern (or hall) keepers, and many have set up inns for the
passing visitors who are tired from travelling or would like to remain and
explore this odd little gem a little more.
Miarzarian men are notably muscular, normally due to the fact that many spend
their entire lives wrestling and pulling the great bulls and
cows that make them their money. As such,
they find the traditional (and rather physical)
Zhunite sports very entertaining.
The most prestigious of these sports being ‘Miarzarian Wrestling’, a popular
twist upon the traditional rules. The sport is so popular in fact that annually
the town holds an open competition, with anyone allowed to participate. There is
no monetary prize, only the satisfaction of winning, which is more than enough
for the life-loving Miarzarians.
The rules of the game - called Syrrum by the locals after the inventor Herstan
Syrrum - are quite simple. The two competitors are put in ring about five
peds in diameter, normally
marked out my chalk. Pushing your opponent out of the ring takes one point away
from their total, but the total never can become less than zero. After the two
have chalked down their hands (and removed their shirts to impress the women)
they begin the intial charge, or Utan (meaning "First"). The two entangle
themselves within in each other, as if at first they are becoming intimate.
However, one of them is quickly taken to the floor. The first take down gains
three points to the score, and being able to pin your opponent down for a
further six counts gains you an extra mark to your score. In a standard game
their are five charges (the middle three take-downs being worth one point rather
than three, only the last charge still remaining at a worth of three points).
The winner is decided simply by who has the most points.
![]()
Coat of Arms/Sign.
The Miarzar have no coat of arms per say, especially since it would rarely be
noticed with all the various city banners and mercenary heraldry displayed all
over the town. The most noticeable symbol of Miarzan is its exclusive
cattle breed, but the second most notable
could be the warm smile found in little other places close to the Citystates,
who the Miarzar believe have their life priorities all wrong.
![]()
Climate. The climate
of Miarzan is quite pleasant. With the frequent but light showers of rain
nourishing the copious grazing land combined with the odd but soothing warm
breezes that pass the area on regular occasions, the weather is enjoyable and
(much like Miarzan itself) very relaxing. In the summer months, the temperature
increase to a high but not uncomfortably sweltering degree, and due to a lack of
humidity, these days are usually spent working happily in the fields with the
sun on your back and lying on the grass
staring at the delicate sky in the evenings.
![]()
Flora. Miarzan’s flora
consists mainly of a whole variety of grasses that the Tough Hide
cattle feast upon. With each field having a
different mixture of species, the grassy farming land has a beautiful mixture of
yellows, browns and greens. Apart from the expanses of grass, Miarzan also has a
couple of small orchards sustaining a variety of fruits for the families who own
them. Though a huge mixture of fruits is grown, they are usually all in trees
high enough to stop rogue cattle sneaking in and stealing them.
![]()
Fauna. Miarzan’s main
fauna is obvious by its name - the Miarzan ‘Tough Hide’
cattle. This beast has an amazingly thick
hide that if treated correctly makes brilliantly durable, flexible and
comfortable armour. For this reason, it is sought after by many of the
Citystates and larger Zhunite
settlements. The Miarzan cattle, apart from
their hides, also have prominent black horns - even in the female of the breed.
The horns on a male Tough Hide tend to be around two
peds long by the end of
adulthood. When an adolescent boy in Miarzan is to become a man a common ritual
is to take a chip of a male Tough Hide’s horn. Later on he pierces this chip and
wears it around his neck.
![]()
Resources. The main
resource to the Miarzar is the rich and nourishing pasture which (in turn) gives
them their most important (at least financial) asset - the exclusive Tough Hide
cattle breed. Apart from this, nothing much
else in Miarzan is of use to the outside world.
![]()
Myth/Lore. Miarzan
don’t take much delight in stories of fantastic myth and legend, but do find
fable and folklore very alluring subjects. Songs and stories that give a moral
message, especially to the somewhat rowdy Miarzarian children, are very popular.
One such song is that of "The farmer who sold his pride" - teaching the children
the importance of hard work and avoiding temptation of an easy, frivolous life:
|