THE NÁRÁH DISTRICT IN THE KREAN CAPITAL SÍHÍTÁRÁ

DESCRIPTION - LOCATION - PEOPLE - COAT OF ARMS
CLIMATE -
FLORA - FAUNA - RESOURCES - MYTH/LORE - HISTORY

Náráh or Nárvá, somtimes also called the "Mayor’s City", is the eastern district of the Krean metropolis Síhítárá ("Star-Pride"), located in the southern jungles of the Krathrian peninsula in western Nybelmar. Like the other wards of the city, the district looks like a giant rhombus of cleared terrain within the vast jungle from a bird’s eye view. Within this district it is possible to find the Midsummer Palace, the mayor and the province governess’ quarters, nineteen gargantuan trade posts, three harbours, and a plethora of storehouses and embassies. The majority of the people found on the streets are either Krean officers or imperial merchants. In the splendid district of Nárvá pounds the administrative heart of Síhítárá.

Description. Náráh or Nárvá is the eastern district of the Krean metropolis Síhítárá ("Star-Pride"). Like the other wards of the city, the district looks like a giant rhombus of cleared terrain within the vast jungle from a bird’s eye view. Within this district are located the Midsummer Palace, the mayor’s and the province governess’ quarters, nineteen gargantuan trade posts, three harbors, and a plethora of storehouses and embassies. In the district of Nárvá, as can be seen, pounds the administrative heart of Síhítárá.

For easier transportation and passage within the ward the dense undergrowth of the southern jungles is completely cleared. Compared to the rest of the metropolis, Náráh has fewer trees and wildlife. In fact, the only green areas left in the Mayor’s City, as the district is sometimes called, are planned recreational areas, parks and springs. Even the handful of trees growing on the sides of the ward’s graceful boulevards and corners are planted to comfort the throngs of merchants and officers passing by with pleasant shades and scents. Sandwiched between the drives are red and white parcels of an intriguing breed of tropic oleanders. Throughout the entire district, these oleanders are shaped into mythological entities stemming from the city’s legends. There is no doubt that the priestesses of Ankriss, the Krath High Goddess of Earth, play a significant part in sustaining these stylish hedge rows. The opulent smell of the oleanders is further enriched by the priestesses to mask the unpleasant stenches rising from the storehouses and trade posts by engulfing the neighborhood in lovely fragrances. The scents of the flowers seem to be radically amplified as one approaches the modest shrine dedicated to the goddess in the mayor’s garden.

In 5443 b.S, during the reign of Lvean the Blue and Wábharr the Bright, the uneven rainforest ground was made level with the rest of the metropolis thanks to the combined willpower of the priestesses. Pastors from all over the Twin Kingdom gathered to perform the implausible joining of wills.

Important Náráh places and buildings are described below:

Location. The district of Náráh is located on the easternmost diamond of Síhítárá, with three of the eastern branches of the Pirilsárín Néh (“Sparkling River”) running south and east of it. The metropolis itself is located in the Krath jungles of southwestern Nybelmar, situated between two climate zones, the tropical temperature of the south and the cooler weather of the mountain ranges in the north. Return to the top

People. Since there are no permanent residents of this ward, except the administrative officers which make up only a very small amount of the district’s daily population, there is not a set complexion seen throughout the wide boulevards.

Although the majority of the people residing within the district are a fine concoction of merchants from all over the Empire, and sometimes bureaucrats or traders from other countries, the chance of finding a Krean on the streets is very high. People - craftsmen and business owners who want to check on the progress of their dealings in particular -from the other wards always seem to be hurrying from one avenue to the next.

It is true that citizens are encouraged to even personally bring their troubles to the lower councils or to the mayor in extreme cases, however, this is awfully rare. The chance of finding an angry mob in front of one of the public offices is very close to never. Most of the time council representatives work efficiently enough to prevent the need for such actions. Despite the fact that the schedule and frequency of assemblies are a bit exaggerated and the amount of precious time wasted debating for the sake of discussion, the Councils tend to be very resourceful and quick in finding solutions to the metropolis’ problems.

In spite of the Krean’s passion for debating, there are almost no escalating conflicts within Nárvá’s boundaries beside the occasional quarrel between a supplier and a greedy merchant. Street fights, brawls, physical injuries and the like have not been spotted in the district since the reign of High Queen Lílýáshn! Whether this is due to the amicability and fine manners of the Krean’s or the strictness of certain law enforcement offices, including but not limited to watch posts, courts dealing with hostility towards the citizens or the city’s guests, the current Mayor Déárán’s(*) reputation for his glaring tempe or the “gentling” procedures handled by the Temple of Ankriss is the one to thank for the wonder is open to debate. [*Note: This entry was compiled and translated for the Santharian Compendium from Anpagan tomes that were written during the first Rebellion of the Zhunite Colonies on their dealings with the Krath-esh’talath.] Yet one thing is certain, if even tax collectors can make it back to the Eastern District without any injuries, the preservation of peace and harmony within the metropolis is indeed successful.

The citizens are always open to suggestions and welcome even strangers with friendly smiles and help out those in need. Usually a good discussion or exchange of tales will more than satisfy as a payment for this cordial behavior. Return to the top

Coat of Arms/Sign. The regular coat of arms features a multi-spiked star in the center of every shield, banner, pennant etc. with a border of intertwining vines. Different bands of colour and symbols can be used outside the vine circlet to denote the coat of arms of distinct factions.

According to some interpretations, the star is representative of the Twilight Nova and the city whereas the vines of the jungle that surrounds and protects the city. Other versions decode the emblems as symbolic representations of the two high goddesses. Return to the top

Climate. Situated between two major climate zones, weather patterns in Síhítárá are indeed complex. Literally stuck between the zones, the soil of the eastern district is very prolific. Sahnrix pines and bombox palms alike can be found within Náráh’s boundaries.

All in all, the climate of the ward is for the most time tropical. One should always be prepared for a warm light rain anytime during the day. The temperature varies from the heat of the coast, to the tropics of the jungle. Each region has its characteristic climate: hot and humid on the coast during the summer and cloudy and cool in the winter. In the north, it is temperate in the valleys and cold and dry in the high planes. There are two well-defined seasons: the period between the Month of the Dead Tree and the Changing Winds falls within the rainy season whereas the air is dry with hot sun in the day and cold at night between the Month of the Singing Bird and the Passing Clouds. The rainforest surrounding Náráh has a tropical, humid and extremely hot climate. Nevertheless, occasionally some winds coming from the mountain ranges to the north bring cold weather.

Since growing crops is really not something to do for the plethora of officers, bureaucrats and merchants, the city planning departments are not the least bothered by the shifting climate. All they care about is supplying the people on the streets with gorgeous shelters – whether from the rapid rain or the blazing sun, magnificent gardens and parks for recreation are a much appreciated shade at some point in a lengthy stroll along the warehouses. Return to the top

Flora. Thanks to the efforts of the priestesses and the diverse climate of the region, a surprisingly large variety of trees and flowers (mostly orchids) can be found in the city not only in private gardens but also in public places. Under the influence of Ankriss, trees and green areas are to be seen virtually everywhere, even squeezed amid narrow lanes and openings between buildings, planted in gratifying harmony with the structures.

The diverse climate of the metropolis favors almost every kind of plant known to Nybelmar; from countless families of orchids and rainforest undergrowth to wild roses and sahnrix pines. Although the weather allows the growth of shágách trees, li’ana plants and giant aspidis, the cultivation of these industrial plants are left to the districts specialized in similar fostering. Hence, many of the more business related arboreal life is replaced with more pleasurable and attractive flora.

As the residents of Síhítárá often brag, “Name a plant and the nearest temple will supply it for you” - most also add, “For a small fee of course.” Although foreigners might be astounded by the amount and variety of plant life in Náráh, locals will likely tell them to “wait until [you] see the Temple District”. Return to the top

Fauna. As Síhítárá is a highly urbanized area, Nárvá being perhaps its most hectic and mercantile region, there are not many animals living there in the wild. However, the incredible wildlife of the surrounding rainforest (also the portions of the jungles found between the diamonds of the districts) is more than enough to compensate for the lack fauna in the city.

Nonetheless, a wide array of birds – mostly tropical such as the famed chatterbirds, insects – can be seen in Náráh, though only the beneficial and good-looking ones like the various breeds of spiral butterflies are allowed to thrive. Fish (in the banks of the Sparkle River) and pets can be found within the ward.

The trees also help attract a bit of animal life to the city. Cute little squirrels eating their rations and watching the throngs pass by are a common and amusing sight to many outsiders. They have grown quite familiar with much of the population that once in a while give them scraps of fruits and nuts to eat, and dash through the streets fully enjoying the delight they cause in strangers. The surplus of tropical birds - frequently with either beautiful appearances, charming voices or both, are also widespread within Nárvá. They are incredibly active towards the end of the rainy season, especially during the Month of the Singing Bird as the name implies.

Almost every building is whole without a local pest! “No rodents are allowed into the city” as signs hanging from every tree at the district’s many entrances read. These signs have supplied many strangers with a good laugh, however, as the first Head of the Krath League discovered in 4697 b.S. the warnings are not to be taken lightly. Three months after the Twin Kingdom joined the Earth League during the Wébér the Persevering’s time in power, Consul Doloréth (“Snake-tongued” or “Rodent-face” as most Krean still refer to him) began making authorized visits to many Krean metropolises that had been secreted for centuries. It is not known whether his face, with a worn-out nose, constantly moving mustache whistles and an ugly chin, resembled a rodent so much that the runes decided to treat him as one – as the Temple often likes to claim – or the whole incident was the work of a mischievous priestess. What we do know however is that the barrier suddenly flared into hundreds and hundreds of web-like structures impeding the escort’s march and scorching chains that attached themselves to the Senator’s body. In his frustration the Consul almost ordered the head of the imperial army to crush the city with the League’s legions. The act of contrition the Krean High King of the time broadcasted apologizing for the whole incident on the Temple’s behalf for “failing to recognize that creatures too close in definition and/or manifestation [to rodents] would trigger the barricade” did not alleviate the situation much either.

However, upon the intervention of the High Priestess herself – to salvage her favorite ethnicity in the Empire and keep one of grandest temples dedicated to the Earth Goddess out of harm’s way – Consul Doloréth was forced to reconsider. Return to the top

Resources. “Everything and nothing” as one Councilor has once put it. As one of the greatest trade centers in the entire southern peninsula, Náráh – and consequently, Síhítárá – never runs low on supplies and non-domestic products, no matter how exotic they are. On the other hand, the district has no farms or industries, none whatsoever, to support its populace. Food and other goods used in the offices are either imported from the dealers or brought from other parts of the metropolis.

Náráh, and most of Síhítárá, depends completely on trade to sustain itself. Return to the top

Myth/Lore. The statues carved into the pillars are thought to be inhabited by the spirits of these mythical entities during the night connecting the thirty-first day of the Awakening Earth with the Changing Winds. The conviction is further accentuated by the slight repositioning of the sculptures every year.

The mentioned midnight is believed to be one of the nine times the gateway between the worlds is slightly opened. Síhítáráns regard going out that particular night a very star-crossed deed and prefer to stay within the boundaries of their houses. Furthermore, visiting the House of Councils at that time of year is a highly disrespectable exploit as the souls will be unable to leave the statues until the next Crossing if they are spotted moving by mortal eyes. Return to the top

The Age of Silence (Unknown to 3400 b.S.)

5.460 b.S. Plans for a New Metropolis: The Aesteran Challenge
With a resplendent vision in mind, the Architectural Coven starts structuring a thorough and coherent multi-dimensional sketch for what is to become the greatest city the Krean have ever seen. The Coven, for seven years, systematically brings together all of its blueprints and maquettes in an attempt to draft a functional plan. The chambers within the Coven – though most reluctantly - concede to having all the arrangements completed before the Kingdom embarks on its journey to meet “The Aesteran Challenge”, as the project was later called by Queen Lvean the Blue. The Aesteran Challenge was to erect a city that radiated like the midsummer sun during the day and sparkled like a thousand stars during the night. A city that was salient and vivacious as the southern jungles by midday yet arresting and willowy as the Water Goddess. A city in which the essence of Aesteran and Lillivear beauty - distinct as night and day - was captured... A truly “Krean” (Author’s Note: “Krean-kra” means “to unite” in ancient Lillivear) metropolis where each side of the coin was given a chance to glint…
5.443 b.S. The Leveling of the Ground
In 5443 b.S., during the reign of Lvean the Blue and Wábharr the Bright, the uneven rainforest ground was made level with the rest of the space reserved for the metropolis. Pastors from all over the Twin Kingdom gathered to perform the implausible joining of wills.

Finally, three weeks after the joining of wills the Architectural Coven initiated the construction. The project was completed in 5426 b.S., seventeen whole years and three springs after the workers were set in motion. Even today, how the architects of the time managed to adhere to such a grand vision is a mystery. It was not until seventy years after the first settlers poured down Síhítárá’s great white gates that the full potential of the metropolis’ housing blocks were exploited.
4.697 b.S. The Rodent Incident
The Rodent Incident of 4697 b.S. was an unfortunate event that almost led to the destruction of Síhítárá, the Aesteran Star. Had the High Priestess herself not intervened, Consul Doloréth, Head of the Krath League at the time, would have marched the entire Avalanche Legion to wreck havoc on the metropolis. (For more information on the actual incident please refer back to the Fauna section.) The unpleasant episode led to years of perseverant hostility within the League against the Krean.
1.788 b.S. Senator Déárán Becomes Mayor of Síhítárá
Following the death of Mayor Xéarn (“the Scarlet”) the heads of the eight ruling families elect Senator Déárán as head of state in the Month of the Singing Bird of 1788 b.S. During his past three years in office, he has demonstrated a fiery passion for change and innovation.

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