THE
RÁHAZ-DÁTH
DESERT |
Lying in the southernmost part
of the Sarvonian continent, this great desert
occupies most of the Santharian province of Truban
and part of Brendolan. Though there are some wetter places in the south like
the Cloud Forest near Varcopas, the peninsula near
Thalambath and the plain of Uderza, the desert is
the main and dominating feature of the south of the continent. To the east and
south are the coastlines of the Burning Sea, and on the west the Aetryam Sea.
The only large settlement in the desert itself is Rahmat. On the Ráhaz-Dáth's
edges are located Strata,
Thalambath, Uderza and
Bardavos, the last belonging to the province Brendolan.
The most prominent features are the volcano Norong'Sorno, north of
Thalambath, the Mountains of Nirmenith, containing
the famous Oasis of Nirmenith, the Great Sand Dunes in the east, the Yar‘Dangs
north of Strata and the Makadi Gadi Salt Pans in the
middle near the Nirmenith Mountains.
Though in most parts very arid, the desert has an abundant wildlife and is by
no means lifeless. Both animals and plants are adapted very well to the
conditions there.
The main group of humans living in the
Ráhaz-Dáth are the Shendar, a mainly
nomadic living tribe whose members are the only people who have the knowledge
how to cross the beautiful, but hostile landscape. Other races are not known
yet to live there.
Introduction.
Unforgiving heat over vast sands rises in ripples against a pale, cloudless
sky. The desert aguia, using the ascending hot air, circles with motionless
wings over a land which stretches for ever, coloured with light yellows and
soft browns. There is no visible water to reflect the eggshell blue sky and
bring a sparkle to the landscape. At this height the wilderness is frightenly
flat, though a white peak is visible in the misty distance as well as the
promise of an abundance of water in the other direction. The aguia is soaring
higher, lonely in the emptiness of an endless sky over the Ráhaz-Dáth...
Deep down in the sands yellow lidless eyes are waiting patiently, hour for hour
in the heat of the day; covered with hot sand the
ráhaz'estar is waiting for a passing
prey. Then suddenly there is a movement the surprised eye can barely follow.
White fangs blink in the light of the Injérŕ
and death has come to a careless kara. - There is a scampering - high pitched
noises can be heard - maybe the eye catches a glimpse of brown fur. The
aka‘lols have witnessed the death of the kara and are striving for their safe
burrows.
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Grey storm clouds race overhead and the hot winds swirl beneath the darkening
sky. Sand grains are whirled around, lightning flashes and thunder rumbles in
the approaching black heart of the clouds. In the distance the rain is white.
Birds are tossed around like leaves from a far shore. Suddenly it is quiet and
calm and the rain falls. As the clouds move on a rainbow appears, the storm has
passed and it is soon hot again.
Description. The
desert covers most lands south of the Narfost Plain,
except the wetter region around Bardavos and the
cultivated plain of Uderza, the cloud forests near
Varcopas and a small piece of coast near Thalambath.
The whole region is arid to a varying extent and rainfalls occur in most places
only occasionally. All types of deserts can be found here; the half arid lands
with perennial rainfalls and open water availably the whole year in some
places, to truly arid regions with nearly no rainfall at all.
All life in the Ráhaz-Dáth has to be adapted to the arid conditions. So the
animals have either developed a complicated migration system if dependent on a
open water source or can survive without water at all. Aestivation or dormancy
is a common means to survive longer drier periods. The plants usually meet the
needs of the animals and often a single individual provides a whole ecosystem
for several different animals.
Location. Lying in the
southernmost part of the Sarvonian continent, this
great desert occupies most of the Santharian
province of Truban and part of Brendolan. Though there are some wetter places
in the south like the Cloud Forest near Varcopas, the peninsula near
Thalambath and the plain of
Uderza, the desert is the main and dominating feature of the south of the
continent. To the east and south are the coastlines of the Burning Sea, and on
the west the Aetryam Sea.
Map description. Map of the Ráhaz-Dáth desert in the southernmost part of the United Kingdom of Santharia. Click on the names on any of the places to read more details about the various different parts of the map. Picture drawn by Artimidor. |
Different Parts. The Raház-Dáth consists of the following different parts, which are listed below:
The
Mountains of Nirmenith
This mountain range covers the whole north of Truban and reflects the diversity
of this province. Not only are the mystic and enchanted Cloud Forests of
Varcopas part of it, it also encompasses the harsh beauty of the volcano Norong'Sorno
with its special climate and the nearby parched region of the Lands of Pain and
Death. Apart from the volcano, it also has the highest mountain tops of southern
Sarvonia in it's central region with the mighty
Nirmenith as its highest point, which change over to the lovely hills near
Uderza. Between the Cloud Forest and the central mountain stock the
Aj'nuvic
Grounds surprise with a diversity of plant and animal
life. But nothing matches the famous Oasis of Nirmenith, the lush waterfalls
there, the wild river Nirmenith which cascades down in the swamp of Oka'Serí,
an inland delta of which the myths say that this is
the place where the gods let their dreams of plenitude came true.
[Back to the Map]
The
Aj'Nuvic Grounds
The Aj'nuvic
Grounds represent a central highland
valley north of the Nirmenith mountain stock.
It is a half arid region with low-moisture adapted
plant and animal life, most can
only be found here due to the special climate
conditions of very hot days and extremely cold nights, the occasional abundance
of water and the persistent dryness.
This region is also the main mating ground of the Nirmenith
aj'nuvics. There is
also a secret trade route of the
Shendar to the south to Thalambath. Access only
possible from the north through a hidden canyon and the south leading to the
Lands of Pain. Gets drier and more hostile the more southerly one travels.
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The
Central Mountain Stock
Highest elevation after the Norong'Sorno volcano on the southern
Sarvonian Continent. It is the barrier for most of
the clouds coming in from the Aetryam Sea. Most of the rains fall there,
creating a huge water reservoir for the dry desert on both of its sides. Thanks
to the height some of the precipitation is stored as snow or ice and so
available over a longer time span.
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The
Oasis of Nirmenith
In the very heart of the Nirmenith Mountains an oasis of unexpected,
overwhelming beauty can be found. The water of a circular lake with unknown
depth supports a fauna and flora which is restricted however to a small space
only. Steep mountain slopes falling directly into the lake don't allow much room
for plants to grow. But the limited space is countered by the
plenitude and beauty of the flowering vegetation. It is here
that the famous temple of
Baveras in the middle of the lake can be
found, which can only be seen fully when the water level falls to its deepest
point in winter. It is rumoured that also here the rare mineral
can be found which is added to the pottery
of which Uderza is famou .
The water of the Nirmenith Oasis escapes through a narrow outlet and forms the
Nirmenith River which cascades down in the swamp of Oka'Seri.
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The
Swamp of Oka'Seri and the Flood Plains
The Swamp of Oka'Seri is an inland delta formed by the
Nirmenith river, which expands periodically covering the sands of the
Ráhaz'Dáth and bringing life to the central desert and
the Maka Gadi Salt Pans.
While the delta always retains a certain amount of water and
never falls dry, the floodplains are dry the greater part of the
year.Only after the spring rainfalls they fill up gradually with water. A
grassland evolves till the water is fully evaporated and the landscape falls dry
again.
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The
Lands of Pain
The Lands of Pain are the most hostile part of the
Ráhaz-Dáth. Here rainfalls are extremely rare, the
heat rises to its maximum. Nevertheless it is a fascinating landscape. The
lesser volcanoes next to the Norong'Sorno are part of it, as well as the high,
steep rocky red pillars with the endless sandy plains
between them. Despite the hostile environement, a few animals and plants can be
found here, but it is a hard life, even for the
ráhaz'estár,
the giant rock snake.
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The
Uderza Hills
A small area of lovely hills near Uderza, at the foot of the Nirmenith
Mountains and at the edge of the desert. The special
sand/clay mixture called Aerth which Uderza uses for
its famous pottery can be found here.
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The
Open Woodlands
The Open Woodlands are located south of the plain of
Uderza and Bardavos,
stretching nearly to the east coast, is a unique forest. It grows better near
the mountains due to more rainfalls with widely spread trees farer east. In the
west the special composition of the fine clay soil supports the denser Mo'Colo
woodlands. The caterpillars in this rosin tree forest are of special interest to
the Shendar, for their pupal form
provides them not only with a delicious snack, but are
the source of the fine Shendar
silk. Further east, the rosin
trees give way to the dari'i trees and others which grow in deep sand. Because
of their clay soils, the Mo'Colo woodlands have pans
which hold water well into the dry seasons
when the rainwater of sandy regions has long disappeared.
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The
Great Sand Dunes
Region stretching from the rim of the Nirmenith Mountains to the Burning Sea in
the east, covering the whole east of the Raház-Dáth , down to the Makadi Gadi
Salt Pans and even further,
until the Yar'Dangs. This is desert in its purest form, hot sands, merciless sun
- and blue-green jewels of desert
lakes in the very midst.
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The
Dunes
Here the desert sands build up into huge dunes, up to five hundred peds high
over which the wind blows constantly, driving them forward so that they migrate
like slowly-moving waves. But even this seeming barrenness will surprise the
traveller: Where rainfalls occur sometimes, they are
partly covered with shrub trees, whereas the valleys between may only have a
cover of seasonal grass, giving evidence to occasional flooding.
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The
Dry River Beds
The valleys between the big sand dunes show often some vegetation, grass at
certain times of the year, some trees with deep reaching roots which show that
there has to be some water flowing in the soil buried deep under the sands.
These features are mostly found in the northern parts
of the Great Sand dunes, and are probably due to water coming from the
Narfost Plain and
running underground.
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The
Seven Jewels
The so-called Seven Jewels are a miracle in the midst of the hot desert:
Lakes with relatively fresh water,
with a very small rim of green around sparkle in the
midst of high sand dunes. In autumn this
water gets quite
brackish and is barely drinkable, so only some salt
resistant plants survive. However, after heavy rainfalls
in winter the water
level rises up to three
peds and the
water gets clear
and fresh. Then the surrounding green rim flourishes, seeds
sprout and for some time food is available in abundance.
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The
Makadi Gadi Salt Pans
With one edge lying close to the Oka'Seri Swamp, the Makadi Gadi Salt pans are
regularly flooded. Run-off from the Nirmenith or occasional rainfalls will fill
them up to a height of about a fore. The evaporating water leaves behind
spectacular crystals and cakes of salt, creating (when
dry) a nearly lifeless region in the middle of the
Raház-Dáth. Flooded however they are exploding with life,
being a feeding ground for the abundant ái'metrá, and thus to the
ái'metrá's predators.
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The
Yar'Dangs
Strange rock formations, up to 500 peds high, consisting out of white and yellow
granite, three days ride north of Strata, stretching
nearly vertical to any path leading from the northern part of the desert to
Strata and forming a kind of
labyrinth. Hence everybody needs a guide to find through, because these rocks
proceed into the sea forming there dangerous shallows which make it impossible
to simply take a boat to get around them. At the
southern rim water is found which vanishes soon in the desert sands, till it
reemerges in the wells of Strata.
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People. The only people
who live in the true desert are the nomadic
Shendar. They are the only ones who
are able to find the paths through the hostile environment and can live
self-sufficiently within it. Rah'mat, the only large settlement within the
desert, is a town without fixed houses. Instead, it is made up of a varying
number of Shendar domed tents, and is
therefore able to move and without fixed location. The desert provides nearly
all the Shendar need: their food,
water for their grazing animals, the clay for their pottery and the salt they
sell to every place in Santharia.
It is not known, when the first human nomads
arrived to live in the desert regions, but some sages assume, that it happened
very early, already long before the Age of the Awakening. The first settlements
in the few wetter regions may have started already over two milennia b.S., the
now huge town of Thalambath, sitting on the fertile
base of the volcano Norong'Sorno being probably the first settlement.
Human history, however, didn't - apart from
the Atonement - affect the desert itself. Interested readers can find it here.
It is said however, that the after-effects of the Atonement on the desert were
cause of the Shendar's rising powers
and their eventual excluding monopoly of the desert paths. In the year of the
Atonement , so the stories go, they found their true partner in conquering the
desert - the aj'nuvics and their
relatives, the aka'pis. Though they knew both animals well already and had used
them, they discovered their real value in these difficult times and the bonding
to the aj'nuvics was deepened then. With
the bond to these desert beasts the
Shendar became true masters of the desert and started to change its
appearance, though very little in the beginning.
Strata was founded in the year after the Atonement, and
Drafas Tristin might have not chosen this
place to found a settlement, if he had known that the green appearance of the
place and the abundance of water was only an exception to the rule and would
cease after a few years.
Climate. All the rain,
all the precious water, which enables life
in the Raház-Dáth, comes from the northwest with the winds from the Aetryam Sea, be it with the yearly rains
starting in the month of the Turning Stars and continuing till the beginning of
the Awakening Earth, or as an occasional heavy thunderstorm drenching a region
which haven't seen water for years.
Most of the clouds coming in release their water at the tops of the Nirmenith
Mountains or the Norong'Sorno. Rains fall gently over the hills of
Uderza and the Uderza Plains during the winter months,
but some clouds drift farther on over the open woodlands, building up into
threatening heights, and may release their rain over the Makadi Gadi Salt Pans
or the Jewels in the east or just pass on and leave the thirsty soil unrelieved.
According to the availability of the rain the regions in the Raház-Dáth differ
in their dryness:
Semi-arid regions are the Aj'nuvic Grounds and the Nirmenith Mountains with perennial rainfalls, but these regions stay dry half of the year.
Arid regions with perennial rainfalls are the Open Woodlands south of the Plain of Uderza and Bardavos, the Norong'Sorno region: The volcano itself is partly wet due to the special weather conditions.
Arid regions with no or only occasional rainfalls: Makadi Gadi Salt Pans, the Lands of Pain west of the Salt Pans, the south with Strata and the Yar'Dangs, the east with the "Jewels", the desert lakes of the Raház-Dáth and the whole region of the great sand dunes east and south of the Makagadi Gadi Salt Pan. Part of these regions however benefit from water transported in the underground from wetter regions where former riverbeds may have existed.
Permanent water is found in smaller oasis throughout the desert at special hidden places, most of them only known by the Shendar. Best known is the Oasis of Nirmenith with the adjacent Swamp of Oka'Seri. The only permanent flowing water system is the Nirmenith River rushing down from the Oasis of Nirmenith to the Oka'Seri Swamps building an inland delta there.
The desert conditions - the changing availability of open water and food - force
both, animals and human alike, to move forward
to use the sometimes scarce resources wisely and avoiding their exploitation to
destruction.
So migration paths have developed; the desert beasts, which depend on open water
have to look for the remaining water holes in a seasonal wandering, the others
not dependent on open water have to change grazing grounds nevertheless to find
new unused pastures. Thus the grazers follow the growth of grass from one place
to the next, and with them their hunters.
The Shendar, a
human nomadic living tribe, wander from oasis
to oasis and are very careful not to overgraze one place. So a very complicated
migration pattern has developed which has still to be researched thoroughly to
be understood completely.
Flora. There are many
familiar trees and plants in the wetter regions of the Raház-Dáth mentioned
above, though the Cloud Forest of Varcopas might still hide some surprises. But
the true plants of the desert are those adapted to the aridness of the
landscape. They have all one thing in common; they have developed something
which enables them to keep their water or prevent the loss of it or both. So
they either can store it for several years - like the adan'sonia trees or some
of the su'cu family, or they have reduced their surface area to prevent water
loss and thus have nearly no leaves. Where water isn't this scarce or the roots
are reaching deep, leaves with sun protection of different kind are seen as
well.
Fauna. Despite
appearances and expectations, the fauna of the desert is plentiful. There are
first the big deer-like beasts like the
ar'bez, the g'nu and the aka'pi, the oryx and the ellez'ga, which mostly wander
around following the seasonal pattern of available food and water. Following
their prey are the big hunters like the oracau,
ju'bat, the brown á'neayh and the
ly'caón. Other, smaller mammals which are
independent of open water sources may move around as well for the search of new
food sources - some, however, stay at the same place all year round.
But these animals are only the most prominent ones. The smaller may be even more
abundant, like the striped kara living near
mil'no forests or the whole family of the rodents with all its relatives,
the mice, the lizards, the snakes and other odd desert creatures.
Then the birds: There are thousands of them, either permanent guests or just
visitors on their way from Aeruillin to the colder north, resting in the water
filled salt pans and fishing for the abundant ái'metrá. The greatest number of
individuals, though, are the insects, the base of the food chain. An important
role is played by the tér'tér, which will sometimes consume up to half of the
available dry grass and forcing the grazers to move on, but being
themselves food for bigger animals and providing shelter for others in their
large mounts.
The Ráhaz-Dáth animals have different means to cope with the lack of water. Most
beasts hunt or graze only at dawn or by night and rest during the heat of the
day. The big predators get most of the needed fluid over their prey; the grazing
animals who depend often of dry grass are able to concentrate their urine so as
not to lose much fluid. So the sand mouse, for excample, doesn't urinate at all
but eliminates just a few damp drops. The most adapted beasts go into
aestivation during the hottest and driest weeks, reducing so their need for food
and water by slowing down their body functions.
Resources. Talking
about resources depends always on the special perspective of who asks and what
that individual considers valuable. So the plants, for example are very
interested in the resource water, but not interested in the jewels lying under
their roots. There might be a rare mineral lying buried in the mountains
of Nirmenith, that would be valuable for the Northern
dwarves for hardening their weaponry, but not
for the Shendar with their armour
made out of the skin of the giant rock
snake. So the following description of the resources of the Raház-Dáth is
only from the
perspective of its human inhabitants, the
Shendar.
Water and Food
These resources are mainly described above under Climate,
Fauna and Flora. Of special note here
are two animals, the aj'nuvic as a
personal friend of any Shendar, the
aka'pi as a domesticated animal which is essential for the long caravans through
the desert. Special plants used for trading are the
mil'no, a plant used for hygienic purposes
and in'cent and mh'yrre as spices sold to the whole world. The toccon tree and
the vhin, which is used for export, also are no true desert plants. The
Shendar silk made with the help of
the mopane caterpillar is famous throughout Caelereth.
The medical use of seeds and roots and other parts of the plants are
innumerable.
Minerals
Minerals you can find in the Ráhaz-Dáth are mainly clay and salt. Clay used by
the northern tribes is found near Uderza, and deep in
the mountains of Nirmenith in places only known by the
Shendar. The salt of the Makagadi
Gadi Salt Pans is harvested by the southern Salt People.
But other minerals are found as well: Semi-precious jewels of different colours
can be seen in the Yar'Dangs, silver in the Nirmenith mountains, a special kind
of salt or salty water is collected near the Norong'Sorno and sold as remedy for
different illnesses. Some Shendar are
said to have managed even to sell green sand, found near the volcanoes on the
beach there - to artists in Bardavos who needed it
for special artistic effects.
Myth/Lore. A
landscape this grandiose and various in its appearance was cause for the
creation of many myths and much lore. Most are in the oral tradition and of
Shendar origin, but some are known in
whole Santharia.
Some of these stories are related to the landscape itself and involve the
participation of one God or another, some are pourquoi tales referring to the
origin of an animal or plant, and many have some
direct connection with the Shendar.
Here are a few of the most famous:
History. Only myth can tell us how the Raház-Dáth was created, though "The Legend of Thalambath" mentions the major impact of the War of the Chosen on the landscape itself. But there are two major historic events which affected the Raház-Dáth: the Atonement in the year 1649 b.S. and the outburst of the volcano Norong'Sorno some 600 years ago, though the explosion of the Norong'Sorno affected only a small region and is not comparable to the disaster of the Atonement.
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Information
provided by
Talia Sturmwind
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