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THE
AESTERAN
TRADING
TOWN
SÁH |
Located between the River of
Sapphire Sparkles and the Deep Rock Hills, the tranquil Aesteran town Sáh is a
small yet dynamic trade center in northeastern Twin Kingdom. Even at the height
of Aesteran architecture, the city’s composition was an archetype for
innovative exploitation of glass and light hued marble in aesthetic
construction. A member of the Threefold Leaf, Sáh is illustrious in its glass
manufacturing and breathtaking sapphires. The graceful citizens of Sáh depend
entirely on imported shipments of food supplies as the soil surrounding the
town is too damp to support grains.
The legendary Aestara (Aesteran water priestess) Xályníá, notorious for the
murder of the contemporaneous Emperor of the Earth League, is still celebrated
as the official heroine of her hometown for ending the rotflesh threat (by
devising a way to employ the natural paralyzing secretion of the Ráxén
Butterfly in Aesteran runic laces).
Description. Of
the three towns flanking the northernmost shores of the River of Sapphire
Sparkles (known as "Sapphire Sparkle(s)" in short) and the cloud capped skirts
of the Deep Rock Mountains, known jointly as the Threefold Leaf, Sáh is the
first and perhaps the loveliest. Barely larger than two average Zhunite
villages, this small town nevertheless incorporates a trade traffic more
bustling than perhaps even the most illustrious Zhunite states. Even so, the
commerce carried on in this busy town pales considerably against the hectic
schedule of the bigger cities to downriver.
The insides of Sáh are a close resemblance to what the city’s name represents;
spreading rings of water formed by a
delicate piece of sapphire dropped into the river’s clear
waters. It is almost impossible to tell
where the town ends and the bordering Leaf starts, diffused as its outer
circles might be.
An outsider may be surprised to see that the atmosphere of the city is a fairly
serene one despite all the busy production and trade taking place. Any ship
traveling upriver will make one of the Threefold Leaves a point to anchor by to
replenish their supplies and – if the River Goddess is smiling on them that day
– buy a small pouch of intricate sapphire jewelry, but Sáh is likely to be
their preferred stop to enjoy the dreamlike creations of Aesteran architects.
The entire city is paved in blocks of white and various hues of light blue
marble. The buildings appear to be shaped by the ceaseless flow of the Saphhire
Sparkles rather than cut by human hand. Even
back in the 4500s b.S. when the arcane arts of the Aestera were at their peak,
the architect-mages regarded the gracefully curving avenues of Sáh as one of
their finest works.
The Temple of the High Goddess Arléá forms the focal point of the patterns of
interference. To the north and south of the Temple a semi-ring of storehouses
and agoras unfolds, and after that, further half circles of residential blocks
to the northwest and southeast.
Rows of masonry shops and their storehouses line one after the other where the
western margins of the city peacefully blend with the quarries. South of these
workshops, industrious timber mills huddle together around the rising slopes of
the green hills. Behind the raw material extractions, chain after chain of
storehouses and land trade posts are situated. A maze of rose gardens, an
indisputable gift from the Lillivear city of Yaprat, separates the smells of
the labourers’ day from the outermost rows of residence.
A large amphitheatre, appearing to be carved by the very stream rushing amidst
it than built by mortal hands at first glance, emerges where the innermost ring
of the residential blocks clash against the central Temple quarter like a
white, foaming wave.
Unlike Lillivear tree-seats, Aesteran houses are not grown out of the
earth but are artistically crafted from
stone, marble and glass. Each ring towering upon the one it encircles, with no
house blocking the view of another, the residential blocks themselves must
remind one of breathtaking amphitheatres from a bird’s eye view. The genius of
Aesteran architect-mages has allowed even the innermost houses to enjoy a
reasonable river view through innovative city planning and utmost utilization
of glass in construction.
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Location. Sah is located
on the minute patch of land packed in by the Sapphire Sparkle to the east and
the Deep Rock Hills to the west. It is said that on a clear day, the High
Towers of Kírkagac, a large Aesteran city lying on the opposite bank of the
river, can be seen. Interestingly enough there are no borders separating Sáh
from its southern neighbour, Nár, the second Aesteran member of the Threefold
Leaves.
Cities were razed and re-erected; heroes were born and slain; kingdoms toppled
to dust only to be rebuilt again centuries later around it, but for the last
six thousand years Sáh has stood with the same pride and serenity on the banks
of the Sapphire Sparkle, forever a steadfast subject of the Twin Kingdom.
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People. The residents
of the city are uniformly Aesteran, though a family or two of Lillivears are to
be expected in every other generation. Thus, the populace has a fairly mild
complexion and dark hair, often dark brown, black or, at the lightest, grayish
black.
Although rare among even the Aestera, the inhabitants of Sáh all have tranquil
dark blue eyes that almost always seem to shimmer with an inner light of
leniency and stillness. Occasionally one may feel the silver eyes of an Aestara
(water priestess) whose silvery hair rides
with the morning gust on himself striding along the river boulevard.
The residents of Sáh, like the rest of their tribe, dress themselves in elegant
silk – and when possible – spilk clothing. Shades of blue, silver and white have
always been popular colours. Black is never worn in Sáh because of all the
negative connotations associated with it. Even in the funerals of their most
beloved ones, the citizens of Sáh prefer light hues, choosing to remember the
blissful moments shared rather than pointlessly mourn their companions' passing
away. Purity, delight and peace are three values held in highest esteem in this
dreamlike town.
Women adorn themselves with delicate glass jewelry inlaid with sapphires
collected from the river’s depths and silver. Aesteran craftsmen manage to tint
these intricately conceived glass pieces in heavenly hues despite the materials’
obvious fragility. That the Aestera, especially the
water priestesses, never wear anything
wrought from gold (supposedly because it blocks the free circulation of their
life force) is something to keep in mind while buying a gift for a fair lady
from this town.
Magnificent butterfly shaped hairpins and barrettes have become as prized as the
more traditional water related
counterparts (such as seashells). Men and women alike treat their silken hair
with utmost care, oftentimes washing them with fantastically scented Lillivear
rinses and oil solutions.
Glass manufacturing and trade are the main vocations of the town. Glass is
fashioned from the exceedingly soft, white sand of the Sapphire Sparkle. River
trade has never ceased blossoming since the day Sáh was built around 4500 b.S.
The Aestera of Sáh are known for their calmness and cordiality. They will always
greet strangers with a peaceful smile and will be pleased to restore the lost
harmony of any life. It is perhaps this attitude and unruffled mood that has
allowed the Aestera to live in such tranquility for more than six millennia even
when the world around them was lost in turmoil.
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Coat of Arms/Sign.
The coat of arms for the city is a gracefully curved six pointed glass star on a
blue background harbouring harmonious shades of the colour blending together to
form water rings. How the craftsmen
produce the seeming transparency of water
or the lifelike fragility of glass on media ranging from mithril chain mail to
spilk banners is a secret they are not likely to reveal in the near future.
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Climate. The weather
in Sáh is as cool and serene as its inhabitants all year round. A gentle morning
breeze stirs the Aestera from their beds slightly after dawn for work. The air
warms up to pleasant temperatures towards midday, especially in the summer
season, but is never hot to make the assiduous citizens sweat in their tasks.
The region is too close to the southern tropical weather belt to yield heavy
snowfall even in the coldest months of winter, although an occasional lace woven
by the light fall of dainty snowflakes is to be expected higher in the hills.
Nevertheless, not even in Sleeping Dreamress, does Sáh experience the sweltering
heat of the southern jungles. The soft mountain zephyrs and the moisture raised
by the giant river help regulate a very mild climate from Fallen Leaf to Singing
Bird. What many Zhunites cherish as the blessing of their weather goddess during
the few special days of spring when fluffy white clouds drift across a soft blue
sky and the light breeze maintains the delicate balance between cool and warm is
an everyday experience in Sáh.
Changing Winds in Sáh, when a gentle mist rising from the river clouds
everything in the delightful obscurity of dream and the early-morning rain
trills softly against the glass sculptures bathing in the light of dawn, is said
to be an experience so enchanting that whoever witnesses it will breathe his
last breath fantasizing a stride among this maze of flower gardens.
Flora. Sáh is edged on
the west by great deciduous forests – as well as a small ring of evergreen trees
growing in the higher slopes – of the Deep Stone Hills. It is also possible to
find a wide range of bushes and will flowers that do not thrive in the hotter
southern lands within these woods.
Although the Aestera are not half as interested as their distant cousins, the
Lillivear, in herb lore, most of them do try to keep a fairly decent garden in
the backyard – for the pleasant scene and scent.
All this is not to say, however, that Sáh has suffered less from the quirks of
wild flora than any Lillivear city. The menflesh (a.k.a. “rotflesh” or
“hellspit”), roughly about five thousand years before the Breaking (1649 b.S.,
a.k.a. “The Year of Darkness” in Sarvonia), had
almost caused the newly-fledgling town to be abandoned. Lillivear scholars have
not yet agreed on the proper description – least the classification – of
menflesh but that the plant resembles an “orange-pink jellyfish” or a “rotting
bulk of flesh and nerve” is a known fact. Unfortunately, the revolting
appearance of the menflesh is far from its most dangerous property. When subject
to heat, distortion or sharp probing the jelly-like plant will abruptly explode
and in doing so spread its spores upon anything ill-fated to be within range.
The seeds will than go under the creature’s skin and use the creature as a host
until either (this being the more probably option) the person claws himself to
death to end the “suffering beyond imagination” or is drained dry. Each spore
will then grow into another menflesh plant on the spot it hits the grounds. In
the case of a deficiency of hosts during the mother plant’s outburst, the spores
will nonetheless mature into a hellspit, although the process will be
considerably slowed.
Once the eruption process starts there is absolutely no way to bring it to a
standstill – or so the Aestera believed until Priestess Xályníá discovered the
runic lace to prevent and/or contain the blast around 4503 b.S.
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Fauna. Although there is
a richness of fauna in the forests surrounding the city, Sáh is perhaps best
known for its ráxén, a unique butterfly species whose orange-red patterned black
wings can reach up to one
palmspan in length.
A certain fluid or fluids the ráxén butterfly releases is the only known natural
secretion that can completely paralyze the menflesh plant and thus prevent its
detonation. In fact, it was the very secretion of the ráxén butterfly on which
Priestess Xályníá based her legendary spell. Instead of weaving the patterns
with pure shafts of energy, she infused the threads with a certain degree of
fluidity to enable a closer imitation of the mysterious properties contained in
the butterflies’ saliva.
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Resources, Trade and Production.
Exports. The town’s foremost export is glass
fashioned from Sapphire Sparkles’ white sand. Kirkagac reserves the entire
production, twenty-four shipments per month, all by itself. During the second
half of the 19th century before the Breaking (a.k.a The Year of Darkness in
Sarvonia), the Lillivear city of Yáprát challenged
Kirkagac for the supply of raw glass from the Threefold Leafs. However, after a
humiliating defeat three years later the city was forced to abandon its plans
for an up (north) river sculpture trade domination.
In the town’s marble market Kirkagac once again towers above its neighbors as a
consumer of four river barges of refined marble per month. In contrast, Kirkagac
has been neck and neck with the more militaristic town of Raht (with a monthly
average of three caravans of import) ever since Sáh announced the instigation of
its raw stone industry.
Quite the opposite of the raw material commerce, the competition for Sáh
sapphires is fierce; the establishment of a monopoly over this traffic is highly
improbably in the coming years[1]. That the
output of the town has been diminutive, (intermittently) one undersized river
barge every other month or less, for the last two decades has only intensified
the competition for places at Sapphire Sparkle harbors. Only Yaprat seems to be
able to secure a regular shipment of 1 river barge per season from the Threefold
Commission for Down-River Commerce.
Timber from the northern forests (as opposed to jungle wood) is another
restricted export with a monthly total of four shipments shared between Kirkagac
(2 shipments), Magan (1 shipment) and Raht (1 shipment).
Import. The lands surrounding the Threefold town
are not suitable for agriculture, and hence, Sáh is forced to import at least
six shipments of food every month (three of which comes from the convenient
bread-trees of Yaprat). Up to three shipments of a gamut of herbs, spices and
liquid poison (for weaponry) are also traded in annually.
Finished Goods. Sáh has an annual import of three
shipments of weaponry & armour (one
shipment of famed Rahian axes and two shipments of ornate Yaprat armour), two
successions of tropical timber (from Yaprat) and two barges of glass sculpture
from Kirkagac. Mayoress Kár fought the importation of the last product with
great fervor (since Kirkagac manufactured the burning-priced sculptures from
glass produced in Sáh) until her assassination seven months after her term in
office began (1798 b.S.). Consequently, her plans to set up a glass sculpture
industry rivaling that of Kirkagac, although fairly sensible taking the ready
supply of raw materials into account, were never properly administered.
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[1] The Library of New-Santhala
based this section on the few surviving trade registers of the Grand Empire of
Krath in the safekeeping of Anpagan Mages Guild. The
Great Compendium
publicizes the information through the curtsies of
Anis-Anpagan's Ansaran Treasuries.
Anpagan scholar also convey that the
mentioned numbers are most likely to be irrelevant for post-Darkness western
Nybelmar as the original record books date back to
1600s b.S. before the Krean severed all
contact with Anis-Anpagan's in 1646
b.S. Hence, the term “coming years” probably refers to ca 1900-1700 b.S.
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Information provided by
Coren FrozenZephyr
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