THE UNITED KINGDOM OF SANTHARIA

LOCATION - DESCRIPTION - COAT OF ARMS - PEOPLE - PROVINCES
GOVERNMENT - CLIMATE -
FLORA - FAUNA - MYTH/LORE - HISTORY

Gigantic kingdom comprising all lands dominated by humans of the southern Sarvonian continent. The lands which are now part of Santharia and which were ancient times eight kingdoms of their own are as follows: Erpheronia, Centorauria, Caltharia, Kyrania, Eyelia, Serpheloria, Avennoria and finally Stratania. The United Kingdom of Santharia was founded in the Age of Changes, at the year of 1648 following the Cournanian Calendar, by the former Tharanian king, Santhros the Wise which was acclaimed by all races inhabiting the southern Sarvonian continent. The name "Santharia" derives from this king "Santhros", who united the kingdoms peacefully, and "Thar", a powerful Erpheronian regent, who prepared the way for Santhros by uniting the northern tribes to the Tharian kingdom.

Location. Santharia comprises all lands of southern Sarvonian starting from the dragoninfested Tandala Mountains. Part of Santharia are also the adjacent Isles of Ram (east of the Tandala), the Isles of Churican (near the peninsula of Paragonj west of Voldar), the Isles Nommeros and Parda west of Kor Donion and finally the Island of Hope in the midst of the Aetryam Sea.
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Description. Still to be added.
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The Santharian Coat of Arms

View picture in full size The Santharian Coat of Arms, designed by Koldar Mondrakken.

Coat of Arms/Sign. The design of the Santharian Coat of Arms was also the initial design, intended by Santhros when he ascended to the Santharian throne. In the center of the Coat of Arms the famous sign of the so-called Sarvonian Alliance can be found: four linked hands, each one  supporting the other, forming a square or a wheel. The four hands represent the four main civilized races of Sarvonia: elves, dwarves, halflings and men. Brownies by the way are not included in the design as they weren't part of the Alliance. This Alliance comprising all the mentioned races secretly fought the dark elven Lord Saban Blackcloak and so also the sign of the Alliance once was a secret mark to identify members of the organization. With Santhros it became official and thus also a sign of transperancy between the races.

To each hand/race the Coat of Arms additionally bears runes of each race: The NW rune is named Avásh, the elven symbol of Wind/Air, the NE rune represents the letter "T" (for the famous king Thar) in an ancient Erpheronian writing style. The SW rune also stands for the letter "T", but this time its a dwarven rune and is a shortcut for the term "Thergerim", the name the dwarves use for their own race. The SE rune finally is a halfling rune and in fact one of hospitality, adorning many halfling dwellings. In its essence it represents the small folk and its part in the Santharian community quite well.


The races runes are placed on a golden cross which together with the silver cross seperating the background sections of the Coat of Arms form a gold/silver star, which was the ancient sign of the Tethiás'quarón, the Oath of the Young, sworn in 501 b.S. between the elven Avá'ránn Vilanciash and the Erpheronian sovereign Karthach of Ishmarin. The blue and the white background also represent the dominating and once rivaling races of humans (blue for the Water Element) and elves (white for the Wind Element), now joined through the sign of the Tethiás'quarón.
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People.
Still to be added. Return to the top

View complete Provinces Map

Map of the 8 provinces of the United Kingdom of Santharia. Picture drawn by Artimidor.

Provinces. The United Kingdom of Santharia is divided into eight provinces which intentionally were not based on the borders of the former kingdoms, but on regions which existed aside from the political borders. The introduction of new provinces instead maintaining the kingdom scheme by the king and his advisors was a bit problematic at the beginning as people from different kingdoms suddenly were ruled by an idependent count, who was installed by the king himself. But in the course of time the decision of Santhros proved to be a wise one as the new administration finally led to better understanding among the people and also among the various different races. The eight Santharian provinces are (from north to south):

Government. Governmental organization in Santharia has a long tradition. Though the uniting of the ancient kingdoms through the ascension of Santhros the Wise to the Santharian throne brought a new governmental structure to the lands on the highest levels and also led to the re-naming for ranks and titles on lower ones, most parts of the power hierarchy lived on in the one way or the other when the new kingdom was formed. As the system of feudalism was the foundation of society in the ancient kingdoms, so it was continued in Santharia: In a pyramidical manner land was given from the topmost level, the Crown, to sub-oridinated landholders, who divided their portions to other sub-ordinated landholders below their level, and so forth, until the landholders on the other end of the pyramid are reached, who administrate the smallest parcels of land.

Though rights and duties for the single levels of the hierarchy were defined in the King's Act back in the time of Santhros, the historical and regional differences and developments of course still reflect as well in specific titles and powers of regional leaders, who still may exert their independence from the King to a certain degree. The actual power constellations compared to the theoretical definitions therefore are much more intricate and complicated, but still they operate to a vast degree in the layed out confines. More details on Santharian ranks and titles can be found in an own entry dedicated to this issue.

The organisation can be described in detail as follows. Note however, that knowledge of Santharian history is essential to understand how government works in such a vast kingdom:

Climate. The climate of Southern Sarvonia is as different as its landscape. Stretching from the center of Caelereth to far into the south, the kingdom of Santharia knows the frost clanking winters of the Tandala Highlands as well as the heat ridden summers of the southern Ráhaz-Dáth. And in-between all variations from mild winters and agreeable summers to extreme seasons with a lot of snow till far in the south or heat waves till the distant north can be experienced.

One major influence however is the shape of the Sarvonian continent, where Santharia represents the southernmost large kingdom. It is stretching very long from north to south and its extension from east to west is comparably small in relation to its length. That means, that most times the sea has a balancing effect on extreme weather conditions, especially in all coastal regions, however, it can bring death and destruction as well at times, which are not predictable.

Generally, the weather is the coldest in the northern Tandalas, which are in high summer about twice as far away from the warming rays of the Injèrá than the southernmost point, the Scattersand Shoals.

In normal years frost holds its grip on the lands till south of the Sharadon. The roofs of Dasai, lying much higher than Varcopas, can well be seen covered with a white cap at times, despite the closeness to the sea. The Narfost Plain sees regularly frost and snow in winter. Varcopas is the northernmost town which is frost free during winter, Bardavos, located away from the sea, can have frost as well at times, as does the central Ráhaz-Dáth, though only when the skies are clear for several days, snow falls there very rarely. The Nirmenith Mountains have new snow every winter, an important precipitation to maintain the equilibrium of growth and aridness in the deserts of the Ráhaz-Dáth to the east. Even the Aj‘nuvic Grounds, being a valley of high altitude, have frost and sometimes even snow. An everlasting snow-cap is greeting from a point even farther in the south than the Nirmenith Mountains: The top of the Norong‘Sorno is always white due to it being the highest elevation in Southern Sarvonia.

Most of Santharia north of the Sharadon is covered with a white blanket of snow during winter. How much snow this will be and how long it stays varies with the place and the local conditions however. So the snow in Ravenport lying at the sea will rarely cover the ground for more than a few hours each day, melting with the rising temperatures till midday, whereas on the north slopes of the Rimmerins Ring, though this mountain stock lies fairly south, can last till the month of the Changing Winds.

Though at times a lot of snow can fall, even till sea level and though it can be very frosty, most winters in Santharia are mild compared to those north of the Tandalas. Even the province of Nermeran is no exception, protected from colder northern winds by the Tandalas, the Warnaka and the Allsiscaey Mountains.

The summers are mostly very agreeable in Santharia. It is of course warmer in the more southern regions. Strata has at times a climate comparable to Shan‘Tai, lying not much more north than the Aeruillin town. It can be hot and dry in summer and the wind from the Burning Sea brings no relief.

But north of the Sharadon the summer heat may initiate a grass fire in the Elverground after a period of no rain, but mostly it is bearable. Even Nermeran has a mostly friendly and warm weather in summer, though citizens from New-Santhala would find it too cool. There are most times not more than a few summers in a row which are so hot, that the harvest is in danger of being lost, rainy summer follow for certain. And a very hot summer in Brendolan, Sanguia and Manthria mean often a good harvest in the northern provinces of Nermeran, Enthronia and Vardýnn. So in our modern times within a united and peaceful kingdom draughts in the south or crop failure in the north due to a rainy summer are not the cause of famine anymore.

Every now and then, unpredictably, extreme weather conditions can occur. What causes this weather is not known. As one example the winter in the year 1597 a.S. shall serve. It came early, already in the Month of the Dead Tree with a lot of snow, but not only this. It stayed so cold for three months, that even the Gulf of Maraya started to freeze and the more northerly located bays like the Cyan Sola Bay froze completely. Snow lay several handspans high even at the shore which we know from reports kept in Lorehaven. All traffic came to a standstill for the snow inside the country. In New-Santhala the its heights exceeded four peds, how much covered the open land can only be guessed. It is said, that the Lower Fores were not much more than soft bumps. Varcopas had frost, so that all climbers which gave this town its name died and an unprecedented event occurred - there was snow on the Shendar domes, something even very old tribe members had never experienced, but knew just from stories told around the fire. In this time even the warm core of the elven forests shrunk considerably.

However many considered this less harmful than the series of winters early in this century, where no frost hit the lower regions of the whole of Santharia. Snow fell only on the highest mountains. Many believed, that this would not be a big problem, but after the third mild winter it got apparent: The vermin like snails, bugs and other insects had not been killed during the frosty period and had multiplied, wrecking havoc to the harvests, more severely than the draught at the end of last century. The strong winter in the year 1611 a.S. ended this, thanks to the gods.

There is however one exception to the above described weather conditions - the elven forests. They seem to generate their own climate, be it the Sharadon in the south or the Thaelon in the north. In the summertime they are always cool, but not cold, moist and agreeable to live in, despite a possible heat wave and long lasting aridness in the lands around them or a season of summer storms and devastating rains. In winter it is even more obvious. When approaching an elven forest in the cold season after some time of heavy frost a marvel can be encountered. If it has a lot of snow, the white precipitation will enfold the elven trees as well, though the snow seems to lie there even thicker and heavier, the huge trees appearing like white giants. If it was just cold and one is lucky enough that the Injèrá is smiling from a cloudless sky, then one of the greatest natural wonders of Caelereth displays before one's eyes: The trees, be it the huge coastal redwood of the Sharadon Forest or the adlemir and peace pine from the Zeiphyrian Forests, or the tops of the mahood euwen in the centre of the Thaelon, all are are covered with a thick layer of ice. It may be well several nailsbredth thick, coating every branch, every sprig, every pine-needle. Sometimes the wind has blown at a certain direction, then the ice has strange, crystal like forms, often a fore long. And all is glinting and sparkling like a forest of jewels. The most marvellous sights one can have is if one stands on one of the mountains near the Vale of the Brownies and looks to the south. There the Quallian presents itself like a giant jewel twinkling in all colours of the rainbow.

However, only the trees and bushes at the borders are covered with ice, as the very tops of the trees. If one could avert the eyes from these splendours and dare to break through the icy walls, a warm, green, - though at times, when it snows on top of the icy coat - slightly darker world greets the surprised wanderer. Normally it is not as dark as one would expect. The ice ensheathing the branches at the tops of the treeschannels the rays of the sun in a way, so that light falls into the forest. It is however a different kind of luminance than in the summer, more serene, for the movement the leaves display in the warm season is missing.

Not much is known how this can happen, or is achieved by the elves. Many claim, it is the dense growth of the elven forests which holds the warmth produced by the life inside it and protects it from the chilly winds from the north, the evaporating moisture being responsible for the ice-coat. Others claim, that only old elven magic not known to Ximax can accomplish this. Return to the top

Flora. Still to be added. Return to the top

Fauna. Still to be added. Return to the top

Myth/Lore. There are various stories and tales about Santharia, its history and its destiny in the future. The most important tale obviously is the famous "Avaesthoría" myth, which recounts the travels of Eyrin Fontramon and Leander S'Ingvendar. Return to the top
The Erpheronian Expansion

Map of the expansion of the Erpheronians. Map drawn by Artimidor.

History. The map to the left shows the overwhelming expansion of the Erpheronian kingdom which was the main source for the creation of Santharia. Thar, the strongest Erpheronian king so far, united the four northernmost tribes of the southern Sarvonian continent - the Erpheronians, the Centoraurians, the Kyranians and the Caltharians -, crowning himself to the sovereign of the newly founded kingdom of Tharania at 482 b.S. (1166 CC). The main reason for the willingness of the tribes to subdue themselves to the powerful Erpheronians peacefully was the urging need for support concerning the reconstruction of their destroyed lands after three great Sarvonian Wars. As the Erpheronian Kingdom was constantly becoming more and more powerful, the remaining Kingdoms of the southern Sarvonian continent still lacked a guiding hand and a strong leadership. As the so-called Sarvonian Alliance was formed it was only a matter of time when the Tharanian Kingdom would become the only Kingdom dominating the southern Sarvonian continent. Under the reign of Santhros the Eyelians, the Serphelorians, the Avennonorians and last not least the Stratanians finally peacefully joined the Tharanian Kingdom in order to unite the realms of the southern Sarvonian continent.

It's a historical fact that the coronation of Santhros to the Santharian throne was the direct continuation to the strictly confidental Sarvonian Alliance between the leaders of all three main races of the southern Sarvonian continent, humans, elves and dwarves. This alliance already existed since several years in order to hinder the endeavour of the dark elven lord, the Móch'rónn, Saban Blackcloak, who descended the Hèckranian volcano in order to topple the Earthen Titan from his throne in the depths of the dungeon Hegedorn. With the creation of the Santharian kingdom an essential counterpart was formed in southern Sarvonia to the barbarians and the orcish cultures developing in the Northlands. But not only this: The new kingdom also brought peace to the many disputes among the races which still reigned the lands. Therefore it is indeed justifyed that all historical incidents taking place after Santhros' ascension to the throne are measured after the new Santharian Calendar.

At the beginning of the reign of Santhros many difficulties had to be mastered, but soon the realm thrived. It also didn't happen accidentally that the Moch'rónn who was the reason for the unification of the realms also was defeated by a party of heroes comprising members of all three races - and a halfling too. At the Golden Age of Kings (500 a.S.), with the new king Weyarhin Santharia's economic development reached its current summit.
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THE AGE OF CHANGE
(YEARS 50 B.S. - 172 A.S.)
42 b.S. Aelric Salazath becomes Human Ambassador to the Alliance
The Sarvonian Alliance, a union of the human, elven, dwarven and halfing races, which was created in order to protect Sarvonian lands from common foes, welcomes Aelric Salazath as the new human Ambassador. Aelric's goal is to build further links between the races and thus strengthen Tharania's bond with forces that are not directly under the king's control.
  

34 b.S. Marzevash "the Adamantly" is crowned King of Tharania
Following the death of his father Sorodin, Marzevash is crowned King of Tharania. Initally he is perceived as a positive, straightforward and inspiring figure throughout the kingdom, but his ambitions will soon get the better of him and he earns the name "the Adamant" for his persistence to achieve his goals, regardless of the costs. Marzevash works diligently on strengthening the ties with the Sarvonian Alliance and brings unforeseen wealth to the kingdom.
  

18 b.S. Santhros Salazath marries the Caltharian Duchess Cara'Jeshanneh
Santhros Salazath, son of the human Ambassador to the Alliance, Aelric Salazath, is married to the Caltharian Ahreng Cara'Jeshanneh. Ahreng is the fourth daughter of a respected southern Caltharian Duke.
  

13 b.S. Assassination of the Human Ambassador to the Alliance, Aelric Salazath
The Tharanian King Marzevash "the Adamantly" fears to lose his powers and supposedly plots an assassination of the highly respected Ambassador to the Alliance, Aelric Salazath. While Marzevash is a prominent figure in the Alliance between the races, the face of the kingdom to the elves, dwarves and halflings is Aelric, who helps to negotiate between the races. The alleged plot to kill Marzevash's internal foe succeeds, but several representatives from other races are killed as well unintentionally during the ambush near Salsair. This causes a part of the plot to be uncovered, linking the assassination to Marzevash. However, Marzevash's guilt or innocence can never be proven in its entirety.
  

12 b.S. The Tharian King Marzevash Abdicates and Flees
Marzevash, in the eyes of many people directly linked to the assassinantion of ambassador Aelric, is eventually forced to abdicate in order to satisfy the growing unrest in the populace. He flees to the island of Narvoss, taking with him his bastard son Syveric, and instates his son Raegash as the new King of Tharania.
12 b.S.
to 10 b.S.
The "Unwilling" Tharanian King: Marzevash's Son Raegash
While his father Marzevash fled to escape the resentments towards him, Raegash's popularity is not overwhelming either. Having been a member of the Order of Armeros along with the son of the murdered ambassador Aelric, Santhros, Raegash sees unjustice in being king. After a few months he decides to renounce the throne and suggests his friend Santhros to the council of elders. Long discussions ensue, so that it lasts over a year until a decision is made. Reagash himself however decides to enter the monastery and refrain from politics.

Marzevash's reaction from his self-declared exile arrives promptly: He denounces Raegash as true heir to the Tharanian throne and declares Syveric his rightful successor. But his hands are bound, as he has no support anymore in the capital of the realm, Voldar.
  

10 b.S. First Kasumarii student at Ximax
The Academy of Ximax receives its first Kasumarii student, a Darkpriest by the name of Turya Firebane. Despite an incident with some of her classmates (a Volkek-Oshra, the hatred of orcs ran deep in Turya) she proves an avid student.
Santhros Salazath becomes Tharanian King
In his 35th cycle Santhros Salazath, son of the assassinated human Ambassador to the Alliance of the races, Aelric Salazath, is confirmed by the council of elders as the new King of Tharania. The decision is supported by several influential highly ranked nobles and Orders like the Order of the Fallen or the White Knights, due to the fact that a better understanding between the races seems crucial in times of trouble like these. Santhros, who assisted his father in many of his travels to negotiate with elves, dwarves and halflings, is considered as the ideal candidate, as he has many sympathies all around the former Erpheronian, Caltharian, Kyranian and Centoraurian lands.
  

9 b.S. Birth of Santhros' second son, Thaelnoric
Santhros' wife Ahreng Cara'Jeshanneh gives birth to another son, who they name Thaelnoric.
  

0 Santhros crowned as King of the United Kingdom of Santharia
It's a historical fact that the coronation of Santhros to the Santharian throne is the direct continuation to the strictly confidental Sarvonian Alliance between the leaders of all three main races of the southern Sarvonian continent, humans, elves and dwarves. This alliance already exists since several years in order to hinder the endeavour of the dark elven lord, the Móch'rónn, Saban Blackcloak, who descended the Hèckranian volcano in order to topple the Earthen Titan from his throne in the depths of the dungeon Hegedorn.

With the creation of the Santharian kingdom an essential counterpart is formed in southern Sarvonia to the barbarians and the orcish cultures developing in the Northlands. But not only this: The new kingdom also brings peace to the many disputes among the races which still reign the lands. Therefore it is indeed justified that all historical incidents taking place after Santhros' ascension to the throne are measured after the new Santharian Calendar.
Thaehavos declared Free Town and renamed to "Bardavos"
Bardavos, the former Thaehavos, with the ascension of Santhros the Wise to the Santharian throne is officially declared a "Free Town of Bards" and thus renamed to Bardavos.
The Halflings join Santharia
The halflings of all tribes agree to become part of the Santharian alliance along with elves, dwarves, and men. Though the alliance proves to be shaky at first, the halfling shires are eventually able to return to a peaceful state, and begin to experience a new time of great growth.
Stratania becomes part of the United Kingdom of Santharia
The Santharian King Santhros grants the city more funds to regain power. Restoration and buildings continue but at slow speed due to the large demolishing activities that have to be performed first. Many of the old buildings are unrepairably damaged by the teeth of time and are pulled down.
  

9 Petition to Santhros Frees Marduran
The Port town Marduran is freed from the often tyrannical rule of its Lord Enforcers by Santhros' decree after he hears of the town’s unique situation. Having outwardly become quite different from the lawless people they had been 800 years ago, the people of Marduran become great supporters of the Santharian province of Manthria and Santhros. In a town meeting after the jeering eviction of the final Lord Enforcer, the town's first communal action is to knock down the imprisoning walls. This is done with great enthusiasm, although it wanes fairly quickly as more essential tasks beckon. No section of the wall is left untouched, but great parts of it are left standing and degrade naturally over time or are, in later years, incorporated into new buildings.
  

56 Kar-ii Turya Archmage of the Black Tower
The Kasumarii Turya ascends to the position of Archmage of the Black Tower, Kasumarii establish further relations with Ximax. Kasumarii also now known to most Sarvonian magi, knowledge spreads.
  

59 The Oltgyr Vradvo (Mitharim Hundred Year Pilgrimage)
Every hundred years or so, starting from the first Santharian decades the Mitharim dwarves make a pilgrimage to the island Denilou to pay homage to the statue of Brok Strongarm. This usually takes place in a year ending with 9 (such as 1509, 1619) in the dwarven month of Anurilos (Sapphire, the fourth month, which is associated with water). A human ship is retained for this voyage, which begins at the port of Ciosa, hugs the shore of Doranthakar, and then cuts east-nor’east across the open waters of the Adanian Sea for the island of Denilou. Since we know that the densely-boned dwarves generally abhor water in larger quantities than their bathpools, and are very poor swimmers, we can perhaps appreciate the significance of this pilgrimage to the Mitharim.
  

70 The Introduction of the Santharian Calendar
The elven astronomer Mowi Farseer
The astronomer Mowi Farseer
Following the works of the famous elven astronomer Mowi Farseer, the Santharian Calendar is introduced in the kingdom. It is the product of several years of research and scholarly work of experts done in Ciosa at the Starcharts Astrendum, the Astrologists Center of Santharia till this very day. The Quaelhoirhim elf Mowi Farseer (originally called Mór'weí Kýn'vaí in Styrásh, 95 b.S.-111 a.S.) accumulats data and oberservations from all civilized races of the kingdom in order to construct the new time measuring scheme. It needs to be emphasized however that the new calendar is to a great degree a detailed update on the Cournanian Calendar elaborated by the astronomer, philosopher and alchemist Tandelrah Cournan (1701-1636 b.S.).
  

98 The Tethinrhim Academy of Archery
The Tethinrhim Academy
With the continued success of the Santharian Kingdom, the fortified outpost begins to lose its sense of purpose and has become a burden to the Tethinrhim government. As an act of good faith towards his sovereign, the Rónn decrees that the outpost be re-fitted as an Academy to be opened to all members of the Alliance regardless of race.
  

ca. 100 "Kasumarii" becomes a Santharian Watchword
The Kasumarii are a watchword in much of Santharia as the elite assassins of the shadows. Moonblades pierce Santharian weaponsmiths' awareness, and they start churning out imitations. No substitute for the real thing, though.

THE GOLDEN AGE OF KINGS
(YEARS 172 A.S. - 547 A.S.)
180 Revivial of the Armerenda Feast
Armeros, God of War
Armeros, the Santharian God of War
The ancient Erpheronian traditional feast is revived again in Voldar, this time also allowing selected knights of southern areas to participate. The Armerenda, the "Days of Armeros" or also referred to as the "Tribute to Armeros", constitute a huge staged feast for the God of War, Armeros, who is considered the patron of all warriors. The Armerenda is actually much more than just a feast - though it takes place only bi-annually, it lasts full three weeks and starts at the last day of the Month of the Awakening Earth (the month dedicated to the God of War), and continues for 25 full days.

Core of the festivities of the Armerenda are the tournaments among the knights held in the larger cities of the north, namely Voldar, Astran, Ishmarin, Wyring, Nyermersys and also Milkengrad for the very first time.

Needless to say, the Armerenda festivals are extremely popular and have to be accounted to the absolute highlights of all regular Santharian events. This is also one of the reason why they are held - to strengthen morale, determination and spirit of competition, even in times where wars are unlikely to happen. Furthermore the tournaments serve to show off military strength to the populace itself, assuring their security and protection in times of need.
  

243 The Gnome Nolan invents Svaq
The svaq inventor Nolan Drinkbrewer
Gnome Nolan Drinkbrewer
The Daran gnome Nolan the Drinkbrewer of Ciosa invents svaq, the tasty sobering drink with the legendary repute, steady companion of drunkards and especially sailors. Thanks to the great success of his drink Nolan builds Nolan's Farm northwest of the large port of Ciosa and many other smaller breweries in the Santharian province of Manthria. He exports svaq through all Santharia and makes a fortune. He was, is and always will be the "First Of The Svaq Brewers", as he is called among his workers and his descendants.
  

488 The Troll War
Raids and assaults have increased over the years in most parts of the north of the Santharian Kingdom. Though most fights seem to be only random encounters the borderlines are heavily tested. In the spring of 488 an army of orcs, presumably Gob-Ocs, emerges from the Troll Mountains, far away from the border guards and attacks and raids the city of Acht. About 6.000 greenskins in unknown armour and under unknown flags, supported by several troll clans loot the countryside and are on the retreat before any army can be gathered to counter the danger. Only days later a part of this army stands before the city of Holm. While quickly rallied troops under the command of the Lord of Holm can force the orcs to retreat, the Lord and many men die when they chase the orcs into the valleys of the Troll Mountains where they run into a trap set by the retreating army.

Before the orcs can plan a new campaign, finally reinforcements from Jernais and Astran arrive and the orcish army is defeated the next year. The remaining orcs flee through tunnels in which the human forces can only follow under great loss of life. The orcs disappear in the darkness and Ximaxian mages spend half a year to collapse 50 miles of tunnels in hope to close this opening forever.
  

523 An Uncontained Threat: The Gob-Oc
The Gob-Oc prove formidable in reopening tunnels and connecting tunnel systems. Years after the first Troll War, rumors spread about orcs taking settlements in the Troll Mountains or the sparse populated hills farther south, obviously from tunnel entrances not used since the Third Sarvonian War. As the places lie deep within the wilderness and the orcs prove to be tough fighters as well as hunters the wilderness north of Doovens and west of Veltins is often accounted as the most dangerous place of Santharia and in many maps marked as disputed territory.

Though the Gob-Oc take no offensive moves since their first appearance this area becomes a thorn in the side of the provinces of Nerman and Vardýnn who fear for their settlements and further campaigns against these orcs often end in disaster without any decisive change in the situation.

THE CLERICAL AGE
(YEARS 610 A.S. - 825 A.S.)
610 Gnomes in the Goltherlon
In an attempted trip around the western side of the Ancytharian Sea, a group of traders and adventurers comes across a tribe of gnomes living in the Goltherlon forest. Calling themselves the Golgnomes, these gnomes demonstrate having much knowledge in the way of scientists. Because of their behaviour and many of the antiques found throughout several of these gnomish villages, they can obviously be connected to the Separatist Gnomes of the Helcrani tribe.
  

615 The Golgnomes Gain Recognition
The Golgnomes are officially recognized as a seperate tribe by the Kingdom of Santharia.
  

815 Dwarven/human Trade Relations
Kor Mithrid begins trade relationships with human fishing villages.

THE ERA OF THE SOUTHERN WARS
(YEARS 825 A.S. - 1.062 A.S.)
ca. 850 First written fragments of the "Book of Paths"
It is supposed that the first written text that should bear the final title "Book of Paths" is done by an today unknown author at the fishing village of Melvill.
  

938 A new dwarven Trading Post: Tyr Donion
Tyr Donion's main cavern is excavated and designed as a trading post.
  

1.011 Last Mithril Mine excavated
The last of the great mithril veins excavated to its terminus.
  

1.040
to 1.058
Supension of Mitharim Trade
The Mitharim clan under the leadership of Treggan Oldways, suspends outside trade for eighteen years.
  

1.058 Mitharim Trade picked up again
Treggan Oldways deposed by popular consensus, a new Trutharoon is formed and outside trade is re-introduced by the Mitharim. Outside trade will be flourishing within the next years and the Mithril Route is re-established.

THE AGE OF REBUILDING
(YEARS 1.062 A.S. - 1.144 A.S.)
1.087 The Ferrath Islands stay under the control of Anis-Anpagan
Despite all effort of Aca-Santerra and Korweyn, the Ferrath Islands of Nybelmar remain with Anis-Anpagan. even though various priviliges are given to Aca-Santerra and Korweyn. Various smaller colonies all over Wernam break down due to the massive exploitation of resources of the soil. They are abandoned leaving the native population with nothing left. Trade with Sarvonia is slow due to long travel times, the restrictive policy of the Santerrans and the dangerous sea. Usually expensive luxuary goods from both continents are exchanged.
  

1.099 Tyr Ethran new dwarven Trading Post
Tyr Ethran excavated as secondary trading post.
  

1.108 Mitharim discover Gold Vein at Tyr Ethran
The Koromez Vein of gold ore is discovered at Tyr Ethran and it is closed to humans.

THE AGE OF DISCOVERY
(YEARS 1.144 A.S. - 1.440 A.S.)
1.217 Founding of the Trading Post Kolbruk
Kolna Altnaus founds a small trading post to take advantage of trading for gold being dug in the dwarven enclave of Tyr Ethran.
  

1.289 Destruction of the Trading Post Kolbruk
Thieves trying to steal gold ingots rumored to be stored there burn the trading post to the ground. Work begins on a new trading post nearer the shore of the Adanian Sea. Buildings now are being constructed of stone.
  

1.392 Beginning of the Festival of the Horse in Salsair
Raevalem starts the Festival of the Horse in Salsair as a competition between warriors. Lasting initially only two days, it includes Horse Racing, Jousting, and Battle of the Sword, as well as both types of archery.
  

1.410 Trade War over Kolbruk
Because of the growing stature and strong trading structure, other trading families try twice to take control of the Trading POst of Kolbruk. After barely surviving both attacks, the Altnaus family realizes the need for better protection and sets up their own militia.

THE TIME OF REUNION
(YEARS 1.540 A.S. - TODAY)
1.640 The Fall of Lu'Weilima
The city finally falls after more Diorye'oleal fighters re-enforce the attacking troops. In the aftermath of the conquest, portions of the city are burned. Many of the inhabitants attempt to flee, only to be cut down in their attempts. Several make it through the Tandala Highlands to settle in a village of Nordril in the province of Vardýnn in Santharia.
  

1.651 New Edition of the "Book of Paths"
Artimidor Federkiel, archivist and sage at New-Santhala, edits and publishes the famous "Book of Paths" in order to prepare it for the generation of the 17th century after Santhros. The myth receives a new title, "Avaesthoría" (lit. "Will-o'-the-whisp").
  

1.660 First Publication of the "Santharian Compendium"
The sage Artimidor Federkiel
Sage Artimidor Federkiel
The first publication of the "Santharian Compendium" takes place, a still ongoing project initiated by Artimidor Federkiel, archivist and sage at New-Santhala. The first edition of the Compendium has eight volumes and comprises explanations and derivations to all important Santharian terms, providing descriptions of beasts, plants, people, weapons, artifacts, religions, historical events, myths etc. Furthermore the Compendium contains histories of all continents and races of the known world of Caelereth plus detailed time tables as well as short summaries and word lists on elven, dwarven and several other known languages.

The Santharian Compendium is the most comprehensive book of knowledge that ever existed in the United Kingdom of Santharia. All kinds of researchers, be it historians, sages, bestiary experts, herbalists, alchemists etc. participate in this endeavour. The Ximaxian Academy is all too happy to assist the sage Artimidor Federkiel.

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 Date of last edit 2nd Changing Winds 1666 a.S.

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