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THE
MANTHRIAN
HAMLET
SHNEERIN |
If you’d try to describe
Shneerin in one word, it would be "tradition". The little hamlet east of
Ravenport is very fond of its own history, dating back to the first
human nomads arriving at the Southern
Sarvonian Continent. Their old heritage results in a
traditional view on life. One of their obvious customs is farming the lands
north of their village, the Fields of Aurium. They are the main source of
golden rain, a grain used to make a
richly flavoured and therefore more expensive bread. But the hamlet practices a
lot more queer customs, their sayings spoken with their lisping accent being
but one example.
Description. A
cock crows somewhere in the distance to the north. Once, twice its cry rings
over the fields. Then another one follows, off to the
Auturian Woods. Then another, and another
answer the call of morning. A cacophony erupts as all the cocks in the
surrounding area sing their supposed symphony at Daybreak.
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It’s Firstflame in
Shneerin (pronounced "Shnirn" by the locals); another day is beginning in the
little hamlet east of Ravenport. As the
Injèrá rises in the southwest, shedding her light from over the Tolonian
Heath unto the little hamlet, the beauty of the small farmer community is
revealed. Don’t be mistaken, all that is gold does not glitter: the appeal of
the place lies in its crude nature rather than in its splendour.
The rays of the sun touch the roads that
go through Shneerin. These roads are responsible for the existence of the
village today. Shneerin is the last settlement before you cross the Tolonian
Heath to the south, bound for Yaithres or even Klinsor. The other trail,
passing from west to east through the hamlet, leads from Ravenport to Lareith,
a main trade route for lumber. Though the roads are little more than worn-out
trails, the heavy traffic ensures that the paths aren’t lost. The buildings of
the hamlet have been structured around these streets.
In the light of the sun, the grayish
oaken structures of the town stand loosely
arrayed along the roads. A history of warfare among
humans and elves
has made sure that these are not the original Darian structures that formed the
first settlement of Shneerin, but as its inhabitants say: “Shneerin survives”.
They’ve always rebuilt their town and the indifferent but economically fertile
contact with the nearby elves in the
Auturian Woods made sure that plenty of lumber
was available. This custom of rebuilding has also resulted in the rather
chaotic arrangement of the houses: the very existence of the roads is only
clear through the trails carved in the soil, not by neat rows of village
houses. Instead, Shneerin residences come in groups of four or five assembled
near some trees here, two more a little off to the west, while three are
suddenly built in a diagonal angel from the road and so on and so forth. The
ground the village is built on is very rich of old and results in an abundance
of flowering weeds, bushes and a small number of trees in spring and summer,
scattered as the buildings are. If you look more closely around the houses, you
will find that the occasional villager has taken some time to tend a nice
little vegetable garden.
The houses are made of white oak, all of
them simple one-storey structures with a thatched roof. The exception to this
rule is the Broken Wing, the only public building the village features. It has
two storeys, the upper one made of wood, the lower part of the structure made
of natural stones probably taken from the Griffin’s Marl quarry. People build
their houses on their own, a tradition long kept from Darian settlers. It gives
the chaotic arrangement of the houses an extra queer dimension because of the
unique construction of each family. But for those who’ve been longer in town,
or simply use their eyes well, there are definitely similarities visible. The
families of Shneerin, twelve in all, each have their own way of building their
houses, and one can deduce from the use of the wood, arrangements of the rooms,
the small woodwork decorations and thatched roofs which family is the original
builder and tidier of the small house. In present times, the distinction is
harder to make, since the relative peace in Santharia
has ensured that the lifespan of the structures is far longer than tradition
said it should be. This has ensured that the current houses are featured with a
combination of family styles. Still, because the citizens count on the imminent
destruction of their little hamlet, the added decorations of new families who
took over the house of another family are not as elaborate and prominent as the
design made by the original proprietors.
The tradition of woodcutting decoration gives the outside of Shneerin houses a
distinctive appearance. They usually work by cutting patterns at the edges of
parts of the house. This may be at the edge of door or windows, the sides of
the wall at corners or just below the roof. The patterns consist of plants or
animals, most of the time images of daily Shneerin life. Grain and chickens are
among the most popular forms. All woodcarvings look rather primitive, but all
together form an incomparable tradition as the images have been recorded from
over thousands of years and have barely evolved or changed. It is said that
they represent examples of the earliest human
art forms, though it’s known that artists of reputable education like from the
Bardavos or Lorehaven
schools have dismissed the carvings as the work of children. More on the origin
of these woodcarvings in the History section.
Besides the Broken Wing, there are some twenty houses and workshops roughly
centered around the crossroads. They house about half the population of the
hamlet; most of the others live in small farms around the Fields of Aurium or
along the south sides of the roads to Ravenport and Lareith. An even smaller
portion of the population resides at the Heath, where they herd a small flock
of halfbreed sawis-cuncu
sheep. The farms are built in the same way as the houses - the family styles
are just as prevalent as in the hamlet - while the shepherds reside in a few
humble, undecorated, functional cabins not too far from the southernmost farmer
fields.
Shneerin’s main business is providing Ravenport with grain and the Fields of
Aurium. When the corn is ready to be harvested, you can see the grainstalks
rippling in the wind like waves in a
goldlit bay. This sight functions as a typical landmark and symbol for
Shneerin. Most farmers keep some animals too, though this is mostly small
cattle like goats, chickens and an occasional
pig,
horse or
cow. The last two are not only used for their milk or meat, but above all
to help the population in working the fields. The animals can be found in
ranges along the farms and in the streets of Shneerin too, as most villagers
keep some chickens and geese. They add to the lively atmosphere of the hamlet,
which is a coming and going of travelers mixed with the common day-to-day
business of the villagers, an animated meeting ground between about two hundred
people who know each other very well and the thousands of one time visitors
that pass through each year.
Religion doesn't have a prominent place in the daily life of Shneerin, but the
villagers aren’t without some form of faith, or superstition that is. Since
they say the gods taught their forefathers, they believe that these gods still
watch them and walk among them in the guise of the many passing travelers. This
idea of being watched by some - whether these are the gods or their ancestors
that are actually watching - will make sure that they hold strictly to the
rules of Jeyriall concerning ploughing,
sowing and harvesting. A small children's rhyme refers to this belief, see the
Myth/Lore section. To help them in their worship and
remind them of the omnipresence of the gods, they've created little shrines to
the Goddess of the Harvest everywhere
around the hamlet. Tiny rock pyramids are used as focus points of prayer, both
in the village and in the Fields of Aurium nearby. These simple structures of
stacked stones and rocks are sometimes barely visible in the overgrown waysides
of the village, but almost every family has a small pyramid to offer foodstuffs
to the Goddess, and every farmer will visit his shrine before starting to work
on his fields.
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Key Locations.
A description of the most prominent buildings and places around the hamlet will
make the image of Shneerin complete. In particular "The Tree", a very odd
structure at the crossroads, should not be forgotten when describing (or
visiting) this village.
The Broken Wing
Community Hall/Tavern
Located at the southwest corner of the crossroads is the Broken Wing, an
establishment that has been ran by the Breen family since the dawn of time, or
so local legend says. It’s the only building partially made out of stone. At
ground level, the walls have been made of Griffin’s Marl marble, which was
imported when one of the Breen family members made his fortune in the Ravenport
trading business. Unfortunately, before the building was completed, the same
person lost his fortune again. Remaining unfinished at first, the building was
completed with a second storey made of white oak
just like the rest of the hamlet. The marble at the lower level comes in thin
plates, screwed into a wooden frame, only visible at the outside. The whole
structure is rectangular and has by far the greatest dimensions of all
structures in the village, in height only outmatched by The Tree. A small
wooden extension is built at the southern wall, where
the brewery is located. The marble used gives the building an allure that is
contrasting to the houses of the commoners. On the other hand, the polished
stonewalls lack the handsome carvings made in the wooden walls of the houses.
The main function of the Broken Wing is as a community hall. At Fastday, all
the villagers and farmers from the surrounding area will spend the day in and
around the Broken Wing. It’s a tradition as old as the Broken Wing itself.
Ravens (citizens of Ravenport that
is) will tell you that a small crowded area “’s like Shneerin on
Fastday”, copying the typical ‘sj’ sound with which the Shneerin villagers
pronounce the letter ‘s’, as if they’re missing some front teeth. This refers
to this habit of gathering in one spot. At the Broken Wing, they say that the
thieves’ guild of Ravenport used the same saying to point at all the empty
houses ready for burglary. They add, winking at their peers, that there’s
nothing of value to get in their homes.
Besides the gatherings on Fastday, the villagers will also flock to the Broken
Wing in the evening, when the building functions as tavern. This is the second
main function of the establishment and the one most often used by the daily
travelers and merchants from the road, to get a meal before they cross the
Heath or to rest before they make the final strals to Ravenport the next day.
Other more minor noteworthy feature of the Broken Wing is
the Brewery, a small wooden part added at the southern wall of the building.
Here the local drink Shneerin Stout is made, which is an acquired taste and a
rarely exported product, made from the local grains and a Breen family receipt.
Meetings of the village council are also held at the Broken Wing. Then there's
the innkeeper offering a small amount of general products for sale, ranging
from rope to trail rations. Lastly, one of the corners of the Common Room holds
a primitive shrine to the Twelve, which is both used by devout travelers and
villagers alike, though it wouldn’t be the first time if one drunkard would
empty his or her mug on top of the shrine instead of in his mouth to pledge
some ale to the gods. This habit has probably caused the small wooden board,
featuring twelve small carvings of the twelve, to become rather vague in
appearance. Though much to the dismay of the population, they would never think
of replacing the item, for the obvious traditional reason. It’s a peculiar
religious practice place, but if you arrive in broad daylight, the few people
present will hold still for a moment if you want to say a prayer to your god.
The Cabinet library has a scroll on the history of the Broken Wing. One chapter
is devoted to the origin of the name. Besides the only display of Shneerin’s
coat of arms, the front of the inn features a wooden sign resembling a broken
wing. The chapter argues that it’s either a pun at the bird-loving big city
nearby, or that the location of the inn defines the spot where a wing of an
Avennorian army regiment was
broken by Darian rebels, or that the first innkeeper had lost half an arm
during an accident in its youth and his patrons referred to him as the Broken
Wing. None of these stories can be confirmed with certainty.
The Cabinet
Scriptorium
The second largest building of Shneerin is the
Cabinet. It’s the largest wooden structure of the town and is used as a sort of
a library and scriptorium. This building has been erected by all the twelve
families together and is decorated with a variety of patterns in woodcarving,
both from the twelve family traditions as with some images referring to its
functions. Though it’s surely uncommon for a village the size of Shneerin to
have a library, it’s only natural if you look at the way the villagers view
their lives. According to their oral tradition (and more recently, their
writings) they are direct descendants from the first
human tribes that spread over
Caelereth and are very proud of this lineage. On
the other hand, their rural living standards prevent them from accumulating a
lot of ‘traditional’ wealth, so they view their history as one of their most
precious ‘items’. During the course of history, most of the work from the
Cabinet has been preserved, making it indeed a valuable collection of local
lore.
The Cabinet features two rooms. When you enter you come upon the workshop.
Nowadays some of the villagers are recording stories in large volumes, but this
is quite a new practice. Until recently, the histories of the village were
recorded on hides and stored in scrolls, the item most found in the second
room, the library. But back to the workplace: the room is filled with a few
desks, scrolls for research and teaching and ‘books in progress’. It also
serves as a kind of village school, where the children of the village are
taught in history and subjects that are considered of value to them. There are
scrolls and books on sowing and harvesting,
woodcarving and cooking, history and myth readily at your disposal, including
the Frethoni Book of Fables and a very old edition of
Dame Sausade’s Cookery Book.
A few maps and geographical descriptions are kept
here as well, to help the occasional lost traveler.
If you continue through the door, you will come upon the storage part, where
hundreds of years of Shneerin history are preserved. It’s the pride of the
little town that it is so scrupulously handling its past. Foreigners sometimes
note sarcastically that the people of Shneerin seem to write down more than
that they actually act to make history.
Because all the families assist in keeping the Cabinet, every family serves in
the Cabinet for a whole day every fortnight. It’s a tradition, but you might
have guessed that by now.
The Elder Hut
There’s one more building in the center of Shneerin that’s not mainly used for
living: the Elder Hut. It’s a ceremonial location, where the eldest of all
villagers is stationed. He or she will give advice on various items, judge
petty squabbles or more serious business problems, and enjoy the care and gifts
of the villagers. The house is divided in two, with a small room in the back
where the Elder can sleep, and the front room where he or she spends the day.
It’s not uncommon for the person to function as baby sitter as well, when the
parents are working in the Fields and the older children have lessons at the
Cabinet. The Elder Hut can be found among a cluster of wooden structures north
of the Crossroads, though it has no particular signs that give away its
function: the Grein family is particularly proud to house the Elder in one of
their family’s buildings and the walls are decorated according to their
patterns.
The Tree
On the southeast side of the road to Yaithres, opposite of the Broken Wing,
stands the Tree. The Tree is - according to most foreigners and this humble
researcher - no tree at all, but according to local lore it is an
urban
tree, or the stony remains of a very old one. Its
form largely resembles the basics of a natural tree: it’s a large and very
thick irregularly shaped pole, towering over the hamlet with its height of
approximately twelve peds.
The base of the Tree features a part going into the ground that vaguely
resembles roots. The ‘trunk’ can be easily circled by two grown man with
outstretched arms at the bottom, and becomes smaller towards the top. The trunk
has a very irregular exterior and feels cold and stony, its colour an
expressionless grey. Two platforms have been built
around the pole: one about halfway, made of sturdy wood about three
peds in diameter, resting
on top of three ‘branches’, the second one two
peds below
the top, and a lot smaller than the first one. The Tree is guarded at all times
by a watchman, which is a duty similar to teaching or scribing at the Cabinet:
it’s a community service, done every day by a different family. Unlike the
Cabinet service, this is done at Fastdays as well.
According to the local lore, this is the only remaining
urban
tree outside the larger
forests of the days that the forests existed from the coast of the Gulf of
Maraya all the way to the Adanian Sea. They tell the story of
human nomads coming from the north and
settling at the edge of the forests. It’s from these days that this tree
remains. Nowadays it’s used to define whether a youngster is becoming an adult
and may be considered a full member of the community. This is done by a ritual
called “Taming the Tree”.
Taming the Tree has a very simple goal: you have to reach the top platform.
Once you’ve reached it, the village Elder will ask you what you see. From here
on it’s just formalities. The person can answer realistically by describing the
fields around the town, give a poetic impression the new point of view gives
him or make up a story about a gigantic structure he sees in the distance. The
answer is recorded in the books of the Cabinet. On a successful descent,
the person is welcomed by all the families and is considered grown up.
Though this may seem like a quite simple task, it’s not as easy as it seems. It
takes some strength to carry a ladder and balancing it just right to reach the
first platform. Reaching the second one may even be harder by ladder. Use of
rope and hooks is also very common, as well as climbing barehanded across the
trunk. The books in the Cabinet even tell of an ingenious construction
featuring ropes and pulleys, carrying a ladder to the top platform with
counter-weights. It takes an act of strength, skill or intelligence to reach
the top platform and it is exactly this what, according to the locals, makes a
person an adult.
Boys are usually considered to have an advantage, because of their natural
strength and different education subjects, though the women of the village
often argue that it might well be quite the opposite. Still, boys have to reach
the top platform on their own, but girls may be helped by their possible future
husbands. This results in courteous displays, as it is a tradition that the
girl is carried at the back of the boy as he fetches a ladder and ‘elegantly’
places it to the first platform, giving her a hand when she ascends. If a girl
is helped in this way and she accepts the treatment, the ritual is considered
equal to a bethrothal ceremony. The happy couple will usually marry within a
month.
The whole ritual is quite an event in the hamlet. A try on the Tree is mostly
announced in advantage, resulting in the whole village gathering at the
crossroads to see the brave youngster Taming the Tree. In present times, this
is done on Fastdays mostly, but in the past it happened often that in the
morning a boy announced that he was going to Tame the Tree at Noon, that word
had to be spread to all the fields surrounding the hamlet and the farmers left
their tools and trade to run or ride to the crossroads to be present at the
Taming. The answer a person gives to the Elder is also considered very
important and usually made up before hand. There’s even a custom to quote
famous lines from the family, but some youngsters think weeks about their
answer before they start thinking about how to Tame the Tree.
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Location. Shneerin is a
small hamlet of farmers in the province of Manthria
on the Southern Sarvonian continent. Its fields mark
the northwestern border of the Tolonian Heath, making it part of the west half
of the province. The crossroads in the center of the hamlet proof to be the
landmark that make foreigners remember the hamlet. The west road passes by a
small forest, bound for Ravenport or Greineth; the east road heads for the
elven town of Lareith at the outskirts of the
Auturian Woods; the south road goes across the
Heath towards Yaithres and is the access to the central and eastern part of the
province, ultimately reaching Greywold and Klinsor. If you want to travel
north, you best take the road towards Lareith and continue on the road around
the Fields of Aurium, in the end passing on between the forests in the east and
Harrowhills in the west, bound for Kreeswind. The
Auturian Woods to the northeast and the Griffin’s Marl and Cinnabark Ridge
to the southwest make sure that a lot of west-east traffic passes through the
hamlet, which functions like a bottleneck for Ravenport. The farmers and
shepherds operating in the vicinity all consider themselves part of the
Shneerin community and a few families from Fieldside in Ravenport are known to
visit their kinsmen on Fastday, though Ravenport city has taken over their
farming lands for living quarters, which shows that the territory of Shneerin
is larger than the view of the hamlet would suggest.
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People. The villagers
of Shneerin take pride in the fact that they descend from the first
humans settling in the area. They say their
skills and arts are the direct result of the teachings of
Grothar and
Jeyriall. Whether or not this is true,
the features and complexions of the Darians, one of the first
human tribes passing over the Southern
Sarvonian continent, are obvious in their appearance,
which hint at their old lineage. The community has remained rather close over
the years and accepts very few newcomers. When the
Avennorians came from the east,
after founding their big cities like Ciosa and
Marcogg, the village was easily conquered, but
settlers of the new tribe were largely ignored. No violence could change this
and the invaders, who never felt at home, moved further west to the new town
Revin’s Port (today's Ravenport). The sequence of arrival, ignoring and
departure has been a standard defensive method for the community. Only when
somebody "Tames the Tree" or is able to show that he’s a distant relative of a
former villager of Shneerin, referenced in the books of the Cabinet, he will be
accepted into the community. This small opportunity to enter made sure that the
population wasn’t subject to inbreeding.
Dark hair and tanned complexion marks the outdoors lifestyle of the Shneerin
villager, but also their old heritage, showing similarities with the current
Shendar population. The resemblance
matches the northern Shendar tribe
best, the Clay People or Shen-Kha’si, but the outdoor lifestyle and centuries of
farming life have left them with some differences. Their faces are crude because
of the work on the fields, the wind cutting
their skin, making them look older than they really are. The round forms of
their heads hints at Darian ancestry. They are a folk of average height, taller
than the general Avennorian
population, often reaching a height of more than one ped and two fores. Their
bodies are strong and harded by the field work, with broad shoulders and stout,
muscular legs. A traveler once jokingly remarked that the Shneerin folk looked
like their ale: dark and strong. The women differ little from the man in their
physical buildup. They often accompany their husbands in the fields and their
strength in body is not to be underestimated. An outsider courting a Shneerin
girl is warned in advance of their rough character and even rougher love
practice.
The clothing of the population is based on daily practicalities and shows no
identifiable decorations or patterns. Favoured colours - if the clothes are dyed
at all - are those of nature, ranging from
adlemirene brown to the
emerald colours of sognastheen
green, with basic clothes made of white or shades of light brown, being the
common colours of wool and linen. The men wear shirts made of the local sheep
wool or linen. Shirts vary in fabric according to the needs of the seasons. They
will carry leather or woolen jackets over these shirts if the weather suggests
doing so. Their pants are of the same colour and fabric as their shirts. Their
boots are made of the leather and fur of the cattle or the smaller wild animals
that live at the Heath like tarepi. The
women wear dresses based on the same materials with skirts that allow them to
work freely, but protect them from the weather circumstances. Clothing on
Fastday is a different thing all together. Each family has its own way of
creating lively suits, where the colours of nature are combined with the colours
of the Injèrá - shades of red - the
fields - a golden yellow - and the colours of the Sea - all shades of blue. The
woolen shirts and dresses of women and men respectively remain, but the men will
wear short trousers, showing bare ankels and lower legs unless high boots are
worn, with loose jackets, while the women wear boots and matching hats. These
feast suits are decorated with the same patterns as the houses. The clothing may
sometimes be decades, or in some cases, many generations old, when the suits are
passed on from father to son and mother to daughter. The lively colours will of
course dull a little over time, especially the dyed linen is vulnerable, but the
custom of wearing is considered more important than the actual brightness of it.
On top of this, the introduction of a new suit, being a future family heirloom,
is of course all the more reason for an extra Shneerin Stout.
The Shneerin population is also marked by their accent. Although they speak
Tharian, they tend to lisp with all ‘s’ sounds, including the ‘z’, where they
tend to add a ‘j’ resulting in no notable difference between ‘sake’ and ‘shake’.
Travelers will sometimes makes fun of this, telling that their work at the
fields gives them little need for an elegant pronunciation, and should they want
to communicate, they will write it down in their books! Yet another reason for
the accent is offered when they suggest that the pride of their village name is
so large, that they barely use the 's' other than the 'sj' in Shneerin.
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Coat of Arms/Sign.
The size of the hamlet wouldn’t suggest the need for a real coat of arms, but
being the traditionalists that they are, the twelve families of Shneerin have
decided on an image to mark the place ages ago, often seen painted in the books
of the Cabinet to note the subject of the book as local history, which, in
truth, are most of the volumes in the library
The sign comes in a drawn and painted version, the latter only seen above the
door of the Broken Wing. The drawn version shows a simple shield, with a
slightly down-curved upper line and the two lines at the sides culminating in a
blunt point at the bottom. The shield is filled with the image of cornstalks,
bound together in the middle. The number of stalks is twelve, referring to the
families of Shneerin as well as to the Twelve
Gods of the Aviaría. In the painted version, the
injohue
golden rain is placed on an
emeraud field, the lines of
the shield radiating the same golden colour as the grain stalks.
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Climate. The low
location of the hamlet and the nearby Gulf of Maraya give Shneerin a moderate
and mild climate, with a tendency for cloudy and rainy days. The fresh
air from the sea will often bring clouds
but they sometimes empty themselves more to the south at the mountains or pass
over, heading for the Caeytharin Mountains. It rains the whole year round,
though summer and winter tend to be drier than spring and autumn. The villagers
are quite happy with the climate as it gives them the opportunity to make the
most of their rich soils. This doesn't save the village of yearly snowfall or
scorching heat, but the conditions aren't as extreme as in many other locations
of Southern Sarvonia or in
Manthria, Roulk and surrounding area being
but one example of a more hostile climate.
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Flora. The sight of
Shneerin is not known for its flora, but has a wide variety of plants in store
for those who observe the waysides and grounds between the houses closely.
Exception to this rule is of course the prevalent
golden rain, which is seen growing
around the hamlet in plenty. A few white oaken
trees adorn the appearance, as well as some
maple trees. The
oaks are sometimes covered in
greenbark moss, of course at the
northern side of the trunk only, though the
Brownie habit of eating the moss is not accepted here. Smaller plants
include redberry bushes,
foridus and
dalferia, while the occasional
tareptail weed hints at the
presence of tarepi in the fields
and nearby Heath.
While the town may seem a jumble of various plants, this does not apply to the
surrounding fields. The farmers keep a close eye on the spread of weeds in
particular, making sure that nothing gets in the way of their grain production.
It has been tried to establish orchards with
malus trees, but the rich soils proved to contain too little salt to make a
profit from the production: the malsapples
simply didn’t become larger than a
su, never reaching the size
of a silverbard (or bigger,
as the farmers might have hoped) at all.
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Fauna. The farmers of
Shneerin are more concentrated on crops than livestock. Nevertheless, a small
amount of cattle and smaller animals is kept around the village and at the
farms. Southern draughts and
banegs are used for the work on the
fields, while the domestic goat
proofs a good source for milk and keeping the weed down around farms. The
sheepherders living southeast of the village keep a fair amount of
sawis sheep, though not the pure breed
most traders prefer: they have since long been mixed with
wild sheep and
cuncu sheep, never being a primary
source of income and thus importance to the community. The wool is mainly used
by the villagers and not exported.
Besides these domestic animals, the fields are home to a lot of smaller animals.
Field mice and
tarepi are often seen, as well as the
occasional rat and
throwing hedgehog. The Cabinet
library claims to hold the first written record of the rhyme of the
hedgehog and thus notes Shneerin
population as the authors of the rhyme, though this claim is not widely
accepted. The farms and herdercabins are known to house
flittermice, while the
fox hunts the chickens of the farms and the
animals in the fields. Birds are not very often seen because of the little
amount of trees in the environment, but eagles and
gulls fly in from the Gulf of
Maraya and the Auturian Woods respectively.
Corbie birds are known to flock
together in the sky above the Fields of Aurium.
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Resources. The one
resource the hamlet of Shneerin depends on is common
earth. The rich soil the town is built on
provides the villagers with everything they need. It is often noted that the
ground seems the same as the soil of the nearby
Auturian Woods, which might explain its fertility. Shneerin people often
point at their history, saying that these lands were once part of the
Auturian Woods, giving a logical explanation to
the origin of the soil.
Golden rain grain is produced in
abundance and exported over the west road to Ravenport, where it is used or
shipped to other locations. The rich taste and appearance of
golden rain bread opposed to
bredden or common
wheat bread make it a prized
commodity. Small fields of wheat grain
are kept besides the golden rain for
personal use in the village. The stalks of the
wheat are used for various household
items.
On top of this, the earth provides them
with the vegetables they need for their own food. The grass and food for their
animals that provide them with milk, wool and meat, flax plants for linen and
trees that are used for lumber are but a few examples.
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Myth/Lore. A variety
of sayings and proverbs have been mixed through the text above. Below are those
and some more listed, to display the wealth of folklore present in the little
hamlet.
“Shneerin Survives”
The clause is commonly said to note that everything will be all right in the
end. An often used phrase to conclude or wrap up a painstaking discussion. The
chronicles of Shneerin trace the saying back to the
War of the Chosen, when the first
attacks on the hamlet are reported.
“’s like Shneerin on Fastday”
Though not of Shneerin origin, the saying refers to the habit of the Shneerin
community to gather with all souls at the Broken Wing on Fastday. Either it
means that too many people are in a far too small place, often heard in
Ravenport establishments when a complete shipcrew takes over a tavern in
Stormside, or it is used to note the opposite: a place where no one is present
where all sorts of people should be. This meaning is traced back to members of
the Ravenport Thieves Guild, but also heard when Market Merchants have very few
customers while their should be all sorts of people coming to their stalls.
“Have you been trying to Tame the Tree?”
This warning question is uttered by parents to younger children who are believed
not to be ready yet for their maturity ritual. If the child has tried to
accomplish a task he’s or she is simply not capable of yet, a father or mother
will remind the child of his most important trial to come by asking this
question. A panting youngster is asked the same question: what effort has made
you so exhausted, "have you been trying to Tame the Tree?"
“Did you just Tame the Tree?”
The accomplishment of Taming the Tree is a large one in Shneerin. Therefore, a
person radiating with pride, carrying a broad grin on his face, will be asked if
he has just Tamed the Tree, because obviously he's has achieved a great feat.
“This season it may rain gold, the next it will rain
tears.”
A saying among the farmers of Shneerin. It’s a warning to be not too optimistic.
While the fields of golden rain may
hint at prosperity and wealth, the next moment this may be changed by war,
natural disasters or other unforeseen circumstances.
"Every toe and every finger, every moment you might
linger;
good girls, bad boys, she sees all: our fair lady
Jeyriall."
A rhyme most children and their parents know in the hamlet. It's born from the
belief that the gods and forefathers are still watching the community, and the
superstition that they might wait around every corner to asking penitance for
certain deeds. Because Jeyriall is most
valued in the village, she's the one the rhyme is addressed to. The third line
of the rhyme may be changed to "good boys, bad girls" or any other variety.
Sometimes completely different words are put in, when the situation demands:
"Kisses, bedding, she sees all" might be a stern warning to the adolescents of
the hamlet.
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Information
provided by
Gean Firefeet
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