translated "Rocky Hill"), sure isn’t the biggest fort in size on
Nybelmar, but it’s one of the most important. From
the rocky slopes of TrumChaor the
High Dwarves of Tyr Faerath, the
Kiingerim, control the trade
routes from east to west. The black fort has, like its town, never been taken
by force. From the fort a secret supply and escape tunnel runs to
Location. The fort is located almost four strals south of the dwarven town of Tyr Faerath at the southernmost edge of the Zharkanions, in the centre of Nybelmar.
Function. The fort was built two thousand years after the wall at Tyr Faerath to protect the trade routes. The dwarves soon understood that the fort would serve many purposes.
The primary purpose was to show the passing merchants and traders that the Kiingerim tribe had control over the trade routes again and that they should pay tribute to the city. Without the fort, many travelers would pass unnoticed on the newer southern road.
The secondary was to serve as a first stand against an attack from the west, south or east. In the early days of the fort one could almost see the walls of Tyr Faerath. At that time there was only room for a small company and life on the TrumChaor-post was hard and boring. After some additions to the fort, such as a bar and housing for the dwarf-wives the terms were a bit friendlier.
Description. Four different areas can be described at the fort:
From the heaths of Mordein Tyrath a large hill of black rock rises about four strals south of the city Tyr Faerath. On top of the rocky hill the fort TrumChaor is located. The fort has its only gate to the northwest and the four corners of the wall are oriented towards the four cardinal points of the compass. At each corner there is a tower that is manned day and night. The towers are completely round and inset in the thick wall. They have a few windows where the axe throwers will stand at a siege. On top of each tower there are flagpoles with the banners of the four divisions.
The wall of the fort is 5 peds high and 1.5 peds thick and made from the same black stone as the wall at Tyr Faerath. The whole fort is about thirty peds by thirty peds square.
The gate is formed of interwoven bars with a strong eur’oak door inset in its centre. The door is trimmed with silver and iron fittings and is one of the parts, along with the roofs which the dwarves remake every hundred years.
In the center of the fort is a tower, 55 peds tall, where the scouts sit.
Interior (above ground)
From the gate one can see that the inside of the wall is lined with a variety of buildings. To the left there is a bar called “Ferolin’s Bar”, named after its owner, and a small house that looks like a shed next to it. The shed is called “The Stairs”.
In the southern corner is the smithy. Five to ten smiths, depending on season and the size of the force in residence are usually employed there. The forge has two fires, and all the tools are of top-quality. From an inner room a lift shaft leads down to a storage room.
In the middle of the yard the Scout Tower climbs through the roof, up towards to the skies. It is black like the towers on the wall but has no windows except for the top floor. The tower sticks up from the flat roof that blocks out the sun and helps to keep the yard shaded for the dwarves.
Beside the scout tower a lift shaft is located. The lift is pulled up and down by havach oxes and it leads town to the lowest level.
In the western corner of the courtyard there is a mess building called “The Dinn” where the soldiers on duty eat their meals. The ones off duty eat in their living quarters with their families if married. Otherwise they are always welcome in the mess. From “The Dinn” another lift leads down
In the northern corner, directly to the right when entering the gate, is the Head Quarters where the Ongs - the local commanders - live and work and also the Tactics Room.
Interior (below ground)
Some will say the dwarves don’t have two full companies at TrumChaor and that they only claim this in order to intimidate others. They say the fort isn’t big enough to house even one company. But those who say this obviously haven’t seen the other levels. - Inside “The Stairs” there is only just that. Stairs. They lead down to the second floor...
The company on duty lives on this second floor below ground. The most essential weapons are stored in one room and so is armour for every dwarf in the fort. Immediately below the “The Dinn” is the storage for food. The ale and beer storage cellar is located on the level under the bar.
On the third floor the duty company and the workers (smiths, scouts and chefs) live. There is another messroom there for eating and socializing. The walls and floors of these levels are perfectly cut out of the living rock and have lots of stone carvings, showing important events in the Kiingerim history. From the third floor a tunnel leads to the city. The tunnel starts from a large room, big enough for a few havach-ox pulled wagons to operate in. In that room two movers work with unloading food and supplies and loading on waste.
On the fourth floor are the storage rooms for things like wood, coal, ore and other tools. There is also a small mushroom farm. In one low cavern just off the main fourth-floor hall, a spring takes up fresh water from the earth. There is a dwarven worker and wheeled cart employed solely for the purpose of getting fresh water o “The Dinn”, the living quarters and the “Ferolins Bar”.
From the northernmost part of the fort’s third floor a tunnel reaches from TrumChaor to the inside of Tyr Faerath. The tunnel is more than four strals long and completely under ground. More than nine peds wide, two wagons, usually drawn by havach oxen, can pass with at least a fore of clearance. Bricks of stone on sand make the floor. The dwarves also fill out the spaces between the bricks and polish them. Along the entire tunnel are torches placed on the walls. Humans and elves might think that the tunnel was a rather dark place, but the Kiingerim call it “The Tunnel of Light”. Compared to many houses and streets in the city, the tunnel is well-lit.
There are a dozen secret doors out into the wild and the location of these doors is an even more well-kept secret than the location of the tunnel itself. There are also hidden air vents along the tunnel.
A long time after the building of the
the dwarves of
felt they had control over the trade routes. They could monitor the road from
the towers of their city. But in 3207 b.S. they started to hear rumours that a
new road was being used by the caravans of merchants tired of paying tribute to
the city. The road led south of a black mountain called TrumChaor - Rocky Hill
- and was too far away to be monitored by the
dwarves. Violent discussions took place in the council whether to destroy
the road, lower the fees or build an outpost in the south.
By that time, the Jesslin family was ruling military power and they had Myrlin Jesslin as the president of the council. Being a military dwarf, and brother to the Hthom (the chief of the army) he decided that a fort should be built on TrumChaor. The building contract went to Piolin Lindin, who hired his son Giolin as the architect.
Information provided by Victhorin