Tyr Thromgolin - called TyrZeArillLok (Thergerim
translation: "Town of Gem Tunnel") by the Boltgrumm Dwarves - is a
dwarven town situated underground. The town
is open for trade through a long tunnel deep under the surface of the mountains
across from Mount Argor. Its surface name arises from its roots - the area
above-ground was once a fortress of Cyroan Thromgolin, the founder of the
Kyranian tribe. The
dwarven name derives from the original use
of the tunnel to the town - it was once a very prosperous mining shaft that
broke the surface of the earth. The
dwarven town is relatively open for trade
and is connected to the Boltgrumm underearth levels, but there is a strong
military presence that prevents visitors from entering the rest of the
Boltgrumm complex of caverns without invitation or escort.
Description. The first unique aspect of Tyr Thromgolin is its access. From the surface there is only one way in - through a long tunnel carved into the rock of the mountain. The tunnel is wide, two wagons can pass through side-by-side in safety, and is lit by large pyres set into niches cut into the tunnel faces, about ten peds apart. These fires illuminate the tunnel very well; one can see the shimmer of quartz and the precious metals still in the face of the walls. The tunnels also pass by massive caverns in the rock, like canyons underground.
Halfway through the tunnel there is a way station, manned by the Boltgrumm military. The structure, which completely blocks the tunnel, houses a small force of dwarven guards. They are meant to secure the town in case of danger (by holding in or keeping out threats) and to tend the hall fires.
The Town of Tyr Thromgolin itself is unique. It is located in a massive cavern, with the buildings of the town chipped and cut directly from the stalagmites on the cavern's floor. These buildings are also streaked with gorgeous veins of quartz and silver and are beautiful to look at. In recent years some wood has been imported into the town to create cheaper housing, but the wooden buildings are known to be weak and are not considered decent housing by many - the poor and transient of other races (as dwarves in Santharia are rarely so) live in these buildings. These houses sometimes double as shops, but are rarely frequented.
There is access to the Boltgrumm mining caverns and the rest of the Boltgrumm cities, but it is guarded heavily. No visitor can enter without a Boltgrumm escort or an invitation by a Boltgrumm. The invitation must be a carved plaque of stone with the Boltgrumm oremark and the host's runic signature, also known as a "trade token". These tokens are used (without the unique signature) as ways for Boltgrumm Thergerim to subtly indicate their interest in making a deal - they inscribe their 'want list' on the reverse of the token and leave it at a human's place of business, rather as a noble lady would leave her address card...
Location. Tyr Thromgolin is located on the Southern Sarvonian continent, in the Province of Sanguia in the United Kingdom of Santharia. It lies under the surface of the earth, north of Mount Argor. Its only entrance faces the Thaehelvil River and can only be accessed from the surface via that route.
People. Tyr Thromgolin
is indeed a dwarven town, but few
dwarves actually live within it. It is
considered to be mainly a mercantile area, far more inhabited by businesses and
inns, taverns and tradeshops. Most dwarves
prefer to live among the caverns in traditional
dwarven fashion. Those that live in town are considered to have taken a step
away from their dwarven ancestry.
Traders come and go in Tyr Thromgolin as well - some have taken up residence, but most only stay for a short while before gathering shipments and moving on again. Most traders that frequent the town are human. Few elves care to visit Tyr Throngolin, let alone live underground.
Gnomes have easily taken up residence here, and if one looks hard enough, a Brownie can be spotted as well here and ther - usually hitching rides with shipments or making ends meet with stolen goods.
Those that live at Tyr Thromgolin are very tolerant of other races. And tolerant is the perfect word for it - while there are definitely tensions in the air due to an obvious dwarven military presence, it is wise for anyone that visits to keep his tongue well behind his teeth.
Coat of Arms/Sign. Dwarves do not use a coat of arms as humans or elves do; rather, they use orestamps to identify their work. Thus, when one needs to signify the town of Tyr Thromgolin, the following mark is used: a circle with a spike in the center, with a window in it (signifying their housing in the stones of the earth), and two shapes that represent cut gems, one on each side of the structure. This symbol is clearly visible above the tunnel entrance to the town of Tyr Thromgolin, and is the mark of any Thergerim smith that resides in the Tyr. The cavern-dwelling Boltgrumms have a seperate idenitfying oremark as well.
Climate. Considering the town is underground, it has a relatively controlled climate. The tunnel to Tyr Thromgolin itself is cold, due to the caverns along the path and the outside entrance. But as one approaches, one will become warmer. The humidity is a bit higher than normal, and it is comfortably warm. Those from the north would feel a bit warm and stuffy in the town, but those from the south may find it pleasant. The humidity arises from the bodies of the people that inhabit the Tyr. The breath and body heat is captured in the underground town and keeps it warm. The heat from the lower Boltgrumm habitations also assists. In heavy trading times, or when metal workers are at heavy work, the heat and the humidity in the cavern will rise along with the odour. Certain mosses which absorb smells are planted here and there in niches in the cavern walls and atop the houses to help control this.
Flora. In the area of Tyr Thromgolin, not much grows. For the most part, only mosses, lichens and fungi thrive underground, and these are considered a nuisance in the town, although normally a staple food among the dwarves. This reasoning is closely related to the people that reside here and their cultural values - mostly human merchants who do not consider the plant life an actual type of food.
Fauna. Few animals live in Tyr Thromgolin naturally. There are the bats that reside high above in the cavern that Tyr Thromgolin exists in. There are also stray animals from trading - mostly small animals such as cats and dogs. Birds do not survive well in Tyr Thromgolin, and most other feral animals detest the underground, save for those that exist here naturally, such as the cave drell and the tunnel rat.
Resources. The tunnel that links the surface world to Tyr Thromgolin was once a prosperous mine, and much of the area is still plentiful in minerals, gems and metal; most notably silver, quartz and sulphur. The massive amounts of sulphur found here is the reason the Thaehelvil River is its murky yellow color. Tyr Thromgolin is also a great place for trading - its placement in the dwarven world allows for easy access to dwarven skills, and many come to trade here. Even some elven wares can be found among the possessions of traders.
Myth/Lore. On the surface above Tyr Thromgolin, it is said that the fortress of Cyroan Thromgolin was erected. This man was the founder of the Kyranian Kingdom, long before the Bolgrumm dwarves moved into the area.. With some searching, one can still find the ancient footprints of the fortress walls on the surface above.
The Thergerim say that the great cavern was once the home of a mighty resonance dragon who died many years before they came to the place. As his massy carcass decayed, the sulfurous fluids of his body flowed into the Thaehavil, turning it yellow. His teeth and claws remained, slowly calcifying into the great stalactites and stalagmites of the cavern...
Information provided by Viresse