|
THE
PORT
VARCOPAS
("TOWN
OF MANY
BLOOMS") |
Varcopas or Yómerinái (meaning
"Many Blooms" in Styrásh) as
their inhabitants often call it lovingly for its flowers growing there in
abundance, is a city of great beauty despite its remarkable size. Its location
at the northern tip of the Ráhaz-Dáth peninsula
(reaching into the Aetryam Sea) and its natural harbour made it to one of the
most important trading-towns and trans-shipment centres of Southern
Santharia quite early and it kept this position
till today. Underwater cliffs reaching from the Cape of Vaiavath till the
western edge of the Narfost Cliffs not only break the heavy storms coming from
the northwest, but make a hostile take-over nearly impossible.
Though representing one of the oldest known settlements in southern
Santharia dating back to times where history merges
with myth, Varcopas is one of the most modern and technically advanced cities
of our times. Varcopas not only provides the whole northern
Ráhaz-Dáth with the cities of
Bardavos and Uderza with
goods, but it is the main supplier for wares of every kind for the whole
province of Sanguia with the capital New-Santhala.
Their good relations and close collaboration with the
elves of Elving were
very helpful in difficult times and one of the the reasons, that the upcoming
Avennorian presence on the coast
in the Gulf of Maraya with their major port town Ravenport never was a real
threat for Varcopas.
It is dominant in the trade with Nybelmar, competing
here only with Milkengrad. Goods from Aeruillin
brought by ships from Strata or
Thalambath are traded here before they continue
their way to Milkengrad and farther up, or at
least the ships from the south or the north have to pay for using the harbour
facilities.
Varcopas is famous for its white houses with blue roofs, but even more for the
abundance of trees, flowering climbers and - especially as the gate to the
biggest desert on the Southern Sarvonian continent -
for its abundance of water in the form of
fountains and wells. However, what impresses the first time visitor most, are
the tall windmills with their white graciously rotating wings lining up at the
heights mainly in in the west on the Varcopas rim, but in the north and south
as well.
With over 130.000 citizens Varcopas is one of the biggest towns in
Santharia and attracting more and more people.
Where Ciosa became with the time a centre of astronomy and astrology, Varcopas
always focussed on more practical things. So many inventions like the printing
press developed in this century, the way how to polish granite and other stones
effectively some centuries ago back to the first windmills who are said had
their place on the height between peak Cáeymerín and the Cape of Váiaváth are
made here, though not necessarily by Varcopasians. The attractiveness of the
town, its southern sunny flair combined
with the abundance of water, the open
minds and the genuine friendliness of their inhabitants persuaded many to stay,
who had intended only a short visit.
Introduction.
Thousands of tiny jewels are glistening in the first rays of the
Injèrá, which is climbing slowly over
the horizon formed by the huge trees of the Sharadon
Forest. Her first rays grace the sleeping town in her best dress - a myriad
of water drops catch the
sun's light. They are hanging in the
creepers and climbers which are framing the white walls of any Varcopasian
house and sparkle as if their only purpose is to praise the "Queen of all
Cities" like the Varcopasians call their city.
The bright coloured blossoms of the creepers which are shading the streets when
Injèrá has reached the climax of her
path over the blue sphere are opening in the warmth of a beginning day,
bringing an anticipation of the wonders of the not far away Cloud Forests.
Mysterious moisture is evaporating from the forests surrounding the city in
little puffy clouds. It is soon licked away by the
Injèrá's rays, who warms up the blue
roofs and wakes up the numerous birds. The blue sparrows are starting their
morning songs and the elf cat is
stretching her back to greet a new day. Yómerinái awakes.
Description.
Varcopas is a city which surprises the first time visitor regardless which way
he is coming, by ship from Milkengrad or
Thalambath or the land way from
Uderza and Bardavos.
Suddenly, if you reach the Uderza Heights east of Varcopas or are rounding the
Cape Váiaváth, the city lies in front of you: Splendid white, with blue roofs
and trees looking like green dots, interwoven with coloured ligaments.
Beautiful and proud ships are slightly moving up and down in the surprisingly
clear water of the harbour, on the far
Varcopas rim the white wings of the tall windmills are rotating gently in every
breeze and the slender white lighttower on Cape Váiaváth greets the travellers.
Finally arrived, the town impresses the traveller with its wealth. The majority
of the buildings, the big seven storey houses for storing goods near the
harbour, the partly monumental buildings of trade and business behind in the
north-western part, or the majestic villas of the richest inhabitants in the
southern, hilly part of the city are built of the mostly white granite found in
the nearby hills. Not only that: Unique for most of
Santharia, even the roads are paved with this stone, though you can see
differences in the size used of the single piece. In general the bigger the
stone pieces are in front of your house and the more even cut the wealthier you
are. However, some time ago it got more common to make beautiful ornaments with
smaller pieces, maybe with an inlay of an imported light pink, green, blue or
black variety. Farther out to the rim of the town the houses get smaller, but
even there, at least parts of the houses are built with the Varcopas granite.
The stone, only used for the framing of doors and windows is beautiful carved -
as if they want to make up with elegance what lacks at the sheer amount of
stone built in. Normal people who can‘t afford too many stones have smaller
houses build out of clay. But these are covered with white painted plaster and
try to imitate their bigger, wealthier brothers. These houses are found mainly
at the western outskirts, built high up in the slope of the Varcopas rim.
As all houses are white - be they out of white granite or covered with plaster
and painted white - nearly all houses have blue roofs. All are covered with
clay tiles which are produced locally, except the most expensive
Uderza blue ones, which
are imported directly from the Shendar
town. The blue may differ and reach from
sou‘cald blue over
xazure to
waterberry blue, in
between is even a light
Baveras eye or vontramarin,
though these varieties are seen as cheaper and you won‘t find them in the
richer parts of the city. The closer the colour is to the true
Uderza blue, the better.
Staying on ground level, the next thing a visitor will encounter are the
stairs. Even where the ground is not as steep that stairs would be necessary,
there is a step now and then, in equal distance if possible, to raise the road
level. Nearly all roads except near the harbour are built like this, be it the
small side ways or the main roads. This makes driving on the four wheeled
vehicles sometimes a bit difficult - though it is possible. Varcopas solved
this problem with giving a common occupation a new meaning: The carrier (see
below).
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Location. Situated on
the north-western tip of the Ráhaz-Dáth region,
the most southern part of the Sarvonian continent,
Varcopas was built in one of the best places for an important harbour. Its bay,
showing to the southeast to the Herrings Bay is literally a "harbour",
protecting the ships and town from the sometimes wild storms coming in from the
Aetryam Sea. The Nirmenith Mountain range provides it with plenty of
water in a generally arid region. The
Varcopas rim protects the back of the town. It is a ridge reaching from the
(higher) peak Sava to the peak Cáeymerín, after a several steep initial
peds gently falling down
to the east coast, where the city lies. The western slope of the Varcopas rim
however is a vertical wall, impossible to climb for any hostile intruder. In
the north, the coastline from the peak Cáeymerín to the Cape of Váiaváth is as
steep as the Varcopas rim, and the cliffs from the Cape Váiaváth to the Narfost
Cliffs protect the harbour itself. Ships can enter only with the help of a
learned guide. So Varcopas may be the only town in
Santharia without protecting gates.
A well built and maintained road to Uderza and
Bardavos keeps the trade flowering.
Dasai never was a threatening concurrence: The Narfost
Cliffs don‘t allow easily to provide Bardavos,
Uderza and the northern
Ráhaz-Dáth with goods. However, Varcopas is now - together with
Lorehaven - door to northern Brendolan and the
eastern part of Manthria with the port town of
Klinsor and connections till Marcogg and
Ciosa. To
New-Santhala and Sanguia the trading bonds are
already strong for a long time with the
Thaehelvil River providing an easy way of transport, with the
Eyelian town Chylikis as reloading
port onto smaller ships suitable for the river firm in Varcopasian hands.
(Chylikis, the Eyelian town, has
always been a base for the Varcopasian trade. In the last centuries it advanced
to Varcopas' main partner in the ship building business, with Varcopas
providing it with the needed financial support for a good start.) The town
elders always kept good relations to the elves
of Elving and their important harbour at the northern
coast of the Gulf of Maraya, trying to outwit the concurring Ravenport.
Still wondering about the stairs and steps, the next to admire are the
fountains and wells. They are innumerable. At every crossing a bigger fountain
or well is in the middle of the road, forcing the people to go round - or take
another rest. Nearly every house has a small fountain in its outer wall often
in form of an animal carved in stone providing drinkable
water. The
water is coming from the nearby hills and
mountains and is guided in special buildings called
water guides into the town. There it does
not run openly, but in covered canals and pipes till it has reached its
destination, a fountain or a well. These canals provide the pressure needed to
produce the fountains. A second set of canals carries the "used"
water away - and with it any debris such
a big town produces. An ingenious system of collecting and deposing the dirty
water masses through a tunnel through the
Varcopas rim with the help of the daily tide makes Varcopas one of the cleanest
cities.
Though the stoney city is impressive in itself, with the biggest houses in the
city centre up to eleven storeys, it gets its charm through its trees and
climbing plants of all colours. Space is scarce, though the roads are broad and
there are enough places to gather. So not many gardens are found in the centre
of the city, but mainly trees and climbers, which use every tiny space between
two stone pieces to grow and climb up a wall - or a tree. Small ropes and other
ranking devices help the plants to grow in an even wider area as naturally
would be possible. On the roof-terraces and sometimes even in the walls space
for some soil is provided, so that the creepers can flourish everywhere. Many
smaller roads are shaded as a whole, having a pink , blue or orange
flower-ceiling. Some roads are named after the colour of the dominate climber
growing there. The town reaches now into the nearby hills, where the houses get
smaller and gardens are seen more often. Who can afford it has a second,
smaller house with a garden near the Uderza Heights.
The harbour is now divided into two parts: To the right, northern side, the big
oversee vessels call, along with smaller auxiliary ships which gather near the
Cliff of Váiaváth. Most of the huge harbour facilities handling the trade with
the big towns of northern and southern Santharia
are situated on the northern coastline, the storing houses, the taverns and
inns and the craftsmen who are known as very skilled in repairing and
maintaining big ships.
To the left, where Baveras' Rock is
protruding into the water, most smaller
ships call now at the beach- port, where fish and goods from the other port
towns around the Gulf of Maraya are traded or just reloaded to be brought to
the big oversee ships in the main harbour. The once noble houses and little
gardens on the other side of the road along the coast, the former promenade,
have vanished to make room for the trading halls for fish, vegetables and goods
from all over the region. The famous beach with palm like trees growing near
the water is still stretching till the
Uderza Heights, but now footbridges are built into the sea to make unloading
the various goods easier.
The terrain in general is first raising slightly up the hills in the west and
south till it gets especially very steep in the west and at the slopes of the
peak Cáeymerín and peak Sava - allowing a good view over the whole city.
While the northern part rises constantly up to the council hall, behind which
the very steep slopes of the peak Cáeymerín are reaching into the sky, the
southern part has low hills, though they are all covered now with buildings and
not as clearly distinguishable like in former times. At the southern border of
the town a natural vertical wall is rising up for about hundred
peds, the northern side of
the Steeprock.
The northern part of the city is the centre of business and craftsmanship. A
bit farther away from the waterline than the storing facilities, the
representatives of the trading houses of other provinces and towns have their
palaces, even further back are the buildings of the handcrafts which are
conducted in a bigger style than usual, like f.e. the printing company, who is
the first address if you want to publish your book.
The southern part of the town is gentler. The temple of the Twelve crowns it,
standing on the highest elevation. Gathered round it are the houses of the
wealthiest of the citizens and those of the nobles of other provinces and major
towns, who reside here permanently, either looking after the trading interests
of their families, or - living in an embassy - sent to represent and assure the
political interests of their governments.
THE
STREETS
Varcopas‘ major streets are broad. The oldest and most famous is the Uderza
Quay. The land road coming from the desert town gets its name as soon as it has
passed the Uderza Heights. It leads the traveller along the coastline, leaves
the beach-port on the right side till it meets the
Baveras' Square near the
Baveras Rock. After the water goddess'
temple the coastal road is called Varcopas Quay. Three other major lanes are
joining the Baveras place -
Seyella's Lane, running vertically away
from the coastal road up the hill till it ends at temple of
Seyella, two others are leading in the
southern respectively northern part of the town and are called Southern and
Northern Avenue. Where the cliffs of the Cape of Váiaváth start, the coastal
road ends, however, a smaller one turns back and up in the direction of the
Council Hall, running around the city at a height, where one can easily
overlook the relatively flat lower town, but with the steeper parts of the
upper town to the western side. It joins the Uderza Quay near the Steeprock.
THE
BUILDINGS
It is impossible to mention all important buildings a city of that size has.
Only a few can be described here.
THE TEMPLES AND PLACES OF RELIGIOUS
WORSHIP
* The
Baveras
Temple
Baveras Temple is a marvellous sight and
due to Baveras'
importance for Varcopas as a seafaring city one of the biggest and most visible
temple of the town. Sitting on the rock which parts the harbour in the northern
overseas part and the southern local harbour it is one of the first building
which is clearly to see. The many tall columns are as the whole city
made of white granite, the floor however a mosaic of
coloured granites of whole Santharia, even some
green Aeruillin stone can be found.
Blue Uderza tiles are
covering the triple conic roof as was to be expected.
* The
Grothar's
Temple
Grothar's
Temple is on top of peak Cáeymerín, only accessible by a very small path which
leads around the peak. The Yómerináians wanted to have it sitting in the clouds
and exposed to the weather. Difficulties arose when the growing sea trade
needed another lighttower to guide the ships. After years of quarrel and hot
debates the clerics of Grothar
overtook the task of running the tower and it may well be the only one which
runs with heavenly help.
* The Temple of
Avá
On peak Sava, a name which
is derived by the way derived from
the Styrásh "sá
Avá" ("She, who is
Avá"), though only
few still know it, a place of religious worship of
Avá was created by
the elves who flew to Varcopas from the
Zeiphyrian Forest in 806 b.S.
after the complete destruction of Elving. But it is
nearly not accessible, so it is not known today,
what
it looks like.
* The Temple of
Seyella
The Temple of Seyella is located high on
the rim of Varcopas, the only building which was
allowed to be build there apart from the windmills and thus is the only one
from where a view to the Aetryam Sea is possible for every citizen of Varcopas.
However, most people return soon from their lookout to the west to have one of
the best views over the town and the Herring Bay. A flight of steep steps,
about thirty peds broad,
lead directly up to the temple, but most visitors use nowadays the funicular to
the next windmill and enjoy the short walk just a few
peds under the rim instead
of torturing themselves by using the steps.
* The Temple of the Twelve
The Temple for the Twelve is in the centre of the southern part of the
town on the highest hill there . It is not just one building, but more a
strongly symmetrical arrangement of mainly four buildings in a parc, one each
for the gods of one element. It is protected from the busy town around by a
wall, which keeps most of the noise outside.
* The Temple of Foreign Gods
The Temple of Foreign Gods is in the centre of the Northern Town.
It is a round building with a great central hall
framed with columns from where doors are leading in equally shaped rooms. It is
divided in four parts. On the western side the
Nybelmarian gods can be worshipped, though only
Mari is represented here for now, in the
southern part the Aeoliran
religion is represented,
the eastern and northern parts are however pretty empty and a follower of any
god can use a room here for his special worship.
PUBLIC BUILDINGS
* The Council Hall
The Council Hall is situated half way up to the peak Cáeymerín, about hundred
peds above the hillroad
and built nearly completely into the mountain. It is easily accessible with a
manpowered funicular.
* The University
The University consists of several buildings distributed in the southern part,
featuring any desired subject, though subjects concerning trade, the nature of
things, alchemy, foreign countries or history are favoured here. A student
interested in philosophy or astronomy might be able to learn here better how to
build or use a farseer, but if he wants to know how to interpret what he has
seen he should better do advanced studies in Ciosa or
New-Santhala.
* The Administration Houses
There are several administration houses scattered all over the town: for
foreign affairs, for trading interest, domestic affairs and a special house for
Shendar business. Foreign embassies
like that of New-Santhala or
Elving are found mostly in the Southern Town, where
Trader's Representations from other towns like Strata
and Milkengrad are in the Northern Town.
* The Museums
Varcopas is famous for its plethora of museums. As a rich town it was always
able to collect and present interesting items from all over the world. So to
name only the bigger ones: There are the
- Museum of Natural History, displaying samples of
plants and animals from all over Caelereth.
- Museum of Foreign Cultures where one can find
all from the goldrings Kuglimz
warrior wears in his hair to a dress from the Hjoria of Aeruillin.
- Museum of Inventions, featuring the very first
windmill which is said was used in the Plane of Uderza
to water the crop there to a model from
the newest printing press.
- Museum of Seamanship, a collection of boats from
a primitive fisher boat to a one to one model of an
Avennorian
triton to pictures about the
building process of the modern overseavessels.
- Smaller museums host a collection of minerals,
of different seed from all over the world or of colourful feathers of birds
found in the Cloud Forest.
* The Windmills
The most prominent buildings are however the plenty windmills. They are on all
the elevations where the wind blows
continuously, that is on the Varcopas rim as well on the the Daran Height
between the peak Cáeymerín and the Cape Váiaváth. Those on the rim are used
mostly to power the funiculars there which provide transport for the people
living up the steep slopes, the ones on the Daran Height are needed for
grinding oilseeds, minerals, colours and other purposes.
* Other Buildings
Characteristic buildings are as well those who harbour the funiculars, but more
so the gnomish laboratories, built high on
the Daran Heights, which allow the winds
to blow away whatever might emerge there.
There are two other famous structures in Varcopas - the
dwarven Guest Caves in Steeprock, built to
host the dwarves from the
Boltgrumm clan who were first
hired to help with the mining of the first stones in the Ysarry
(Ysaril-Quarry), later to build part of the Sewer system.
The dwarves weren‘t engaged to build the
small canals which carry away the used water,
but to break a tunnel through the Varcopas Rim itself, which they completed
successfully around the turn of the last millennium. Now the debris of the
whole town, collected in a subterrainan cave during the day, is swept in the
night by high tide through the tunnel onto the other side of the town into the
Aetryam Sea.
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People. Other than
Strata whose inhabitants are descendants of former
Shendar and the people coming with
Drafas Tristin, Varcopas was in the beginning
a town where mainly Shendar settled.
The local fishermen, who resided there already when the Darians (who renamed
themselves later to Shendar) came
from the north, were soon outnumbered with the increasing number of refugees
from the north. The pleasure of trading however was strong and the fisher town
developed after a few centuries to a small trading centre. With this opening to
the outside world members of other tribes and even races settled in Varcopas,
though it was just a small number for a long time. Today the town hosts a great
diversity of people. The former Shendar
who settled here found a new identity calling themselves first Shendarian and
then Varcopans and only much later
Stratanians when joining the
Stratanian Kingdom. Most prefer to call themselves just citizens of Varcopas
or Yómerináians, Varcopans however are only called those of
Shendar origin. Now only a bit more
of half of the citizens are of Shendar
origin, around seven out of ten are human, one
elven and the other a mix of all races. The
living together of such a diversity of people taught their inhabitants to be
open-minded and tolerant. Adding the genuine friendliness of the
Shendar made Varcopas to one of the
most agreeable towns to live in, despite its size. Though the access to
knowledge is not comparable with that of New-Santhala
with its huge library harbouring the big
Compendium, but sufficient for most of its citizens. Especially the museums
are well visited and the Yómerináians are under the best educated people in
whole Santharia, even the lower classes of the
population. Varcopas was one of the first cities to introduce public free
schools for all citizens, when Tiandor, the current king stipulated this for the
whole Kingdom of Santharia.
Crime is very low for a port town, for earning the livelihood is easier than
elsewhere, work is available for everybody who is willing to strain oneself and
the quarries of the town as alternative if caught are something to fear.
Another aspect which is liked very much by its inhabitants are the numerous inns
and taverns all over the town, which provide their customers with music, often
from the very early morning on. Here Varcopas profits from the nearby
Bardavos, which not often looses its musicians to
Varcopas, just because they are better paid here.
Bardavos surely has a much higher standard concerning the music made there -
but the streets are filled here in the city of springs and fountains with music
as in Bardavos - and nobody minds a wrong tune. In
the evening, when the Injèrá is about to
set, but when it is still clear enough, most citizens gather on the streets and
enjoy themselves by music and vine and sweets from all over the world, depending
on the size of one's purse.
Often people wonder, how a town which displays such a merriness and suggest an
easy way of living, can be so successful in trading and business. The answer not
many want to hear: It is the lead of the woman - openly displayed, but mostly
hidden, which has made this possible. Arina Kirinar, a daughter of Varcopas,
writer and researcher has stated in her book "Rise and Fall of Kingdoms - About
the Advantage of Females as Leaders":
Government. Based
on their Shendar heritage, mostly
women are in the leading positions, in the council the women have always the
majority, though they don‘t need to be human,
"The First One" has to be always female.
The council: It consists of eleven council members, one of them, called "The
First One", presides it and is chosen out of the eleven. In stalemate situations
"The First One", which doesn‘t vote normally, will decide. The council chooses a
representative of the town, who carries their decisions. It will be most times a
man, meeting the needs of male dominated governments in other regions. He is
called "The One" or "H‘rul", similar to the Hrul Zhaeón of the
Shendar tribe.
The council is elected every seven years. Basically every citizen whose parents
are born here have the right to vote, however, they can‘t vote for the council
members directly, but chose a female representative of their district. These
representatives vote from their midst a part of the members of the council.
Seven of the council members are voted like this. The other four represent
business and are either elected by the local business or in the case of the
representative of the foreign business interests, chosen by his leaders. They
could be male, but a female's word might be heard easier.
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Coat of Arms/Sign.
Other as the Shendar, who think, that
a coat of arms is something for war faring men, the Varcopasians enjoy seeing
their flags flaunting in the air in an
array of poles along the harbour. The blue ground of the flag pays tribute to
Baveras, the fountain to
Grothar. The circle of flowers around the
fountain stands for Yómerinái, the many blooms.
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Climate. Varcopas is
gifted with a climate which is not easily reached by any other
Sarvonian town. It is south enough, to have always
warm days, the temperature falls never to the freezing point, though it can come
near that point in winter on a few days. But it is not hot like
Bardavos or Uderza or the
even more southern located cities like Strata and
Thalambath. The sea itself has a balancing effect,
and if it should get really hot on a day, a cooling breeze is always coming from
the Nirmeniths or the sea. There is plenty of
water coming from the mountains around, and the nightly short rainfall
washes the dust of the white houses, so that the
air is always clean and even the smithies
and other craftsmen don‘t manage to pollute it. Sometimes fog is rising from the
sea in the early morning, wetting the greenery in the town and ornating it with
little tiny, brilliant jewels out of water,
but the rising sun licks all away and the
fog evaporates in an Uderza
blue sky.
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Flora.
Due to the favourite circumstances, creepers like the Lematice, fruit trees of
all kinds, ferns and flowers grow abundantly, despite the scarce ground and soil
they find. Though the houses and streets are all white, Varcopas is a colourful
town all year round. Some claim, the Cloud Forest with its fabulous vegetation
has a dependance here.
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Fauna. If a Varcopasian
is asked, what kind of animals are living in his town, he will mention first the
birds - especially the Varcopas sparrow
(or simply "Varcosparrow"). But there
are a great variety of others, and they come in every colour you can imagine, as
if they want to compete with the flowers. Brown or grey birds are rarely seen.
Of course, the ground has its fauna as well -
mice and
rats are common, though here are not as many as in other towns of its size,
probably due to the sewing system, which carries most debris away. The strange
thing is - a lot of mice and
rats are white, as if only these have
survived, which had enough camouflage on the white paved roads.
For there are hunters as well, though most are held as pets - the
cats. The
cats haven‘t succumbed to the town,
and are not only white or bright coloured, but have the usual range of colours
known at cats - with one exception:
The white Varcopas elfcat. Some
are living wild in the outskirts of the town, but most are - different to their
relatives elsewhere - staying with a family, though it is probably better to
say, such a cat owns a family than
vice versa. They are build like any
elfcat, but their fur is snowy white, their eye colour is blue or amber. The
usual pattern is still visible as a grey-blue hue - but just, when the
sun shines on the fur from the right
direction, or in the shadows, when the light is fading - suddenly a
cat with the blue of the coming
night looks at you with knowing eyes.
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Resources. Still to
be added.
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Occupations. Only
few fisher have survived in the town which started as a fishing village. Traders
of all kinds are predominant, and all what comes with trade, especially overseas
business. Ships are build, repaired and looked after, the cargo has to be
reloaded, counted stored and sold again. And what ever a big city needs,
like bakers, and barbers, blacksmiths, butchers and carpenters, fishmongers,
jewellers and pastry cooks, sattlers, tailors and weavers - Varcopas has it. The
town is famous for its swordsmiths and well known for its good, but price worthy
musical instruments. Bookmaking is as common as the production of drapery. The
city is well looked after by a group of healers, which are paid by the
government, especially the Dalorins
have a big school here - the demand for them is great. However, here you find
more masons and sculptors than in any other town, due to the stone found here
and worked with. Very important highly paid are the "seekers" through the
cliffs, who need to guide the ships into the harbour. Two special occupations
however, probably not found elsewhere, are the carrier and the funiculator.
The main occupations are organised in guilds, which provide security for the
individual worker and guarantees a high standard of the product.
Due to the mainly flat stairs, but stairs nevertheless, an occupation has
developed in Varcopas which is in this amount and variety not seen elsewhere:
the Carrier. In general all forms are similar: One to twelve men carry with
different devices people, goods, what ever is needed up and down the streets,
either walking or if is an urgent transport - running. There is a competition
between carrier teams, which team is the quickest and at the same time smoothest
to carry the freight. A competition is held every year in Passing Clouds where
the teams have to solve different tasks. Types of carriers can be summarized as
follows:
Two-men carrier
Two men are carrying a seat between them where a person can sit. The price
depends on how comfortable the seat is, how renowned the carriers are and how
quick the transport has to be.
Four men carriers
Transports either up to four people in seats or goods on a platform.
Biggest carrier
Twelve men, six to the left, six to the right, are carrying either seats for a
bigger party of people or goods on an extended, specially constructed
platform...
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Beliefs.
In Varcopas can find every religion you can think of, for the diversity of
people and their beliefs is nowhere else greater, for everybody is allowed to
follow his own belief. However, like elsewhere on the big southern peninsula,
mainly the Twelve are worshipped, though out of these
Baveras,
Grothar and
Seyella are favoured most.
The Yómerináians
have additional temples to the one for the Twelve in the centre of the southern
city. Even Avá, the
elven goddess has a place of religious worship
here on top of peak Sava, though it is not visited often, and only by the
elves of Varcopas - most people don‘t know,
that peak Sava is named after the Dreamer and
is just a short form of peak sá Avá ("She,
who is Avá").
In the north-western half of the town a temple is built for the foreign gods.
Though the building is very well built and good to look at, there are not many
specific symbols pointing to any foreign gods except for the
Aeoliran gods and the
Nybelmarian Mari.
The empty rooms are waiting for any foreign traveller, to bring his own items of
religious worship.
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Myth/Lore. Still to
be added.
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Information
provided by
Talia Sturmwind
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