THE VARDƯNNIAN CAPITOL VOLDAR

Santharian city (currently approx. 150.000 inhabitants) and capital of Vardưnn, one of the eight provinces which is located at the northwestern part of Santharia. Vardưnnian territories once belonged to the powerful Erpheronian Kingdom and also was the capital of Erpheronia before all the kingdoms of the southern Sarvonian continent were united in the Santharian Realm. Voldar therefore can be accounted to one of the most important towns of Santharia and has a gigantic history to look back upon. The coat of arms of the city consists of the gigantic Karovnean Eagle surrounded by the ring of the Injèrá, the Aér'aí'chanían sun, put in front of a divided combination of light blue and green colors.

The Voldarian Coat of Arms

View picture in full size The Voldarian Coat of Arms, designed by Koldar Mondrakken.

Appearance. Although a very old town Voldar still is a beautiful place of archaic magnificence, with several spires nestled here and there and the proud Temple of the Injèrá in its midst. In the town center a stature carved from purest alabaster in the form of a graceful dancing girl adorns the marketplace. This stature by now is over thousands of years old and represents one of the most famous young Vardưnnian heroines, Mahiaria the Innocent as she was called: A farmer's daughter who through her naivity freed her younger brother from the claws of the trolls at the Warnaka. Another important female heroine of Vardưnn and Voldar shouldn't be forgotten to mention in this respect, one whose body was also perpetuated in a wonderful stature in the yard of the Count's castle: Katya the Dragonslayer, the girl who set out to avenge the destruction of her small village and who finally encountered the supposedly immortal dragon Old'em'brey in his lair. Katya later on became acclaimed Erpheronian Queen.

The Count's castle in the very midst of the town is another attraction for travellers: The so-called Thyrrinths-Fortress is located on a steep hill and overlooks the whole town. It was built
a few years before SW II (finished in 556 b.S.) and served the Erpheronian captain Kaertherom as a defending point in the siege of Voldar against the elves. Voldar was spared from destruction as Kaertherom left the town in order to save the lives of many civilians.

The Location of Voldar

Picture description: The location of Voldar, the capital of Vardưnn. Map by Artimidor Federkiel.

History/Mythology. Voldar was not only the capital of Erpheronia but also can be accounted to the most ancient towns in Sarvonian history. Many stories concerning Voldar reach back to a mythological past, of which certain mysterious parts still need to be explained by the historians. Due to its proximity to the Thaelon, where the high elves reside, these mythological stories often refer to fateful encounters of humans with people of the elven race. One of these stories also tells that unseen light elven guardians prevent the town from harm because it is said that a valueable elven treasure is burried deep below Voldar. Indeed it is a fact that Voldar, although conquered for several times during the ages in the great Sarvonian Wars (by the way: also by elven kind) was never destroyed as a whole as had happened to several other Santharian towns. The most terrible and devastating assault the town encountered was in the year 1650 b.S. when the Dragonstorm hit the unprepared Vardưnn.

In 665 b.S. Arthahir, the Anactar of Milkengrad, besieged the town disobeying his king Agelron the Quick, in revenge of the futile invasion of Erpheronia in Centorauria. After an initial success Artahir died under the walls of the besieged Voldar.

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THE AGE OF DISCOVERY
(YEARS 1.144 A.S. - 1.440 A.S.)
1.349 Presumed Outbreak of Consumption in Voldar Prison
In 1349, the prison in Voldar reports several drunkards who all strangely come down with a wracking cough of bloody mucus and night sweats within days of each other. Because it is feared that they are cursed and might spread their curse to anyone who attends them, they are sectioned off from other prisoners and allowed to die in conditions of solitude, obscurity, and ignominy.

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