XIMAX, THE CITY OF MAGIC

DESCRIPTION - LOCATION - PEOPLE - COAT OF ARMS
CLIMATE -
FLORA - FAUNA - RESOURCES - MYTH/LORE - HISTORY

Ximax is the famous City of Magic, capital of Santharian province of Xaramon. It is home of the mightiest beacon of sorcerous power since the time of the Chosen. Ximiax quite possibly is the greatest repository of ancient lore in history. And most definitely a place that isn't the least bit full of itself. Herein rests the definitive description of this city, written by a chronicler quite familiar with this thriving home of magic, mystery, wisdom, and intrigue.

A Young Ximaxian Mage

View picture in full size Picture description. An aspiring young mage posing for the artist in his study at the Ximaxian Academy. Image drawn by Bard Judith.

Description. From afar, the city seems to be a slanted dome of buildings, surrounding the tall, sharp points of the Eleven Towers. Up close, Ximax is far more engaging.

The Outer City. The Outer City, built after the Fall of 773 b.S., holds the more recent buildings. Recent being a subjective term; as the city has stood for three millenia, so-called 'new' additions to the city may be able to trace their construction and ownership back for sixty generations. In any case, the Outer City holds the more conventional buildings; farmer's markets, auctionhouses, trading posts, bars, restaurants, guard posts, warehouses, hotels, a Thieves' Guild or two (as is rumoured), the attendant slime, the 'lower' housing districts... the list goes on. The Inner City's wall is as far as most casual visitors to Ximax are allowed to go, as the Outer City is very nearly being a separate city from the Inner.

The Outer City is seperated into several districts by simple trade convenience.

The Inner City. The Inner City is often referred to as "Old Ximax", as the vast majority of the buildings here date to the first millenium of the School (also refered to as the Ximaxian Academy). This portion of the city is more ornate, ancient, and more laden with the dust of the ages. The architecture here, in sharp contrast to the Outer City, is mostly similar, lending itself to the monolithic, big, and fortresslike, as the original master architect of the city, Ungur Firehands, was more concerned with the defensibility of the fledgling Magical Academy than aesthetic pursuits. However, as the buildings grow newer, a host of other dwarven, elven, and even the occasional orcish architectural influences can be seen. (The chronicler apologizes for digressing.)

The Inner City holds the more ancient, magic-oriented, and cultural buildings of Ximax. The theatres, mageware shops, minor libraries, particularly aged (and expensive) hotels and restaurants, the local guilds' headquarters, massive gardens, estates of the ruling families, the guild hall, and so on.

Noteworthy among the buildings of the Inner City are the following:

Location. The Magical City rests atop the Ximaxian Plateau, a wide stretch of flat land between the Zirkumire and Magic Sickle mountain ranges. The city walls are visible from long away, as they are the only raised structure for fores around, save the occasional farm. It is the capital of the Santharian province of Xaramon. From afar, the city flashes like a massive, glassy beacon, calling travelers, traders, and other such road-lovers to its walls. Return to the top

View entry on Santharia View complete map of Santharia The City of Ximax The Province of Xaramon

Map description. Location of Ximax, the famous City of Magic. Map by Artimidor.

People. People from all over Sarvonia come to Ximax. From the droves of Milkengradian water-wizards, to the elven Xeuá sorcerors, a proliferation of Brownies, unusual in a city, to even the occasional Kasumarii darkpriest. Not, of course, to forget the Volkek-Oshra, the orcish tribe given the lion's share of the credit for the very creation of the Wizard's City. The native Ximaxians lean towards the middle-heighted, stocky, and ruddy-skinned. Their appearance, as with so much else in the region, is deceiving; there is a higher rate of magic occurence in these folk than in any other place in Santharia, and possibly even the world.

One of the more famous native Ximaxians to ever grace the pages of history was the (later) Archmagus of Ximax Cale Perim, assistant to the Lady Jenefra and Katya Dragonseeker during the Vardýnnian Atonement. Return to the top

Coat of Arms/Sign. Ximax's coat of arms consists of two concentric circles. The outer is split into white, black, red, blue, brown, and grey, representing the six chief forces of the cár'áll (the four elements, xeuá and ecuá). The center is transparent, with an eleven-pointed star laid over it. Return to the top

Climate. The temperature here varies immensely with the seasons. From the blistering inferno of the summer, to the chill breezes of autumn, to the frigid, icy winters, and to the unceasing deluge that is spring; Ximax is never entirely comfortable. Still, a certain peace is always present. Though some of the guilds maintain boats for the typical spring downpours, there is a rare calmness in falling rain in Ximax. Likewise, in oppressive heat or cold, the mind almost literally flees to higher thought. And though the weather in autumn is not particularly pleasant, the unique beauty of the ripening fields and orchards cannot be denied... (The chronicler apologizes for rambling on.) Return to the top

Flora. Ximax would not be Ximax without the region's dominant crop, surpassing even the ubiquitous golden rain in farming preference: wizardleaf. Running third are grapes, for a wizard cannot be found who fails to enjoy a bit of the finer drink. Native plants tend towards the more hardy; a wild lorahough or sahnrix pine can't be found within miles. General hypotheses towards the reason always tend to involve something about "student-induced error" or "thaumic discharge." In plain Tharian, hardy or propagative plants are needed to survive the not infrequent minor sorcerous cataclysms. Return to the top

Fauna. Where to begin! Domestic and symbolic animals from all over Santharia are brought as familiars or pets, rats and vilerats are most definitely the dominant species belowground, Ximax cats prowl the city at all times of day and night, the occasional zombie or golem can be found doing some errand for its master, chimaera sightings are frequent, and some of the more... shall we say, intriguing animals can be found wandering the countryside as a result of a miscast summon. It may indeed be a shorter list what animals aren't findable nearby. Return to the top

Resources. Ximax relies on its one predominant resource: magic. The Orb of Ximax is sufficient to provide the city with all that the wizards need, and enough extra for the more commercially minded to extract from the air, concentrate into potions, and sell to any wizard who cares to buy it.

The soil around the wizards' city is rich, allowing for good harvests of most crops; some of this may be attributable to the local custom of using a fourth of the money got by the harvest to enrich the fields, usually with manure or sickened meat. Some have questioned this practice, considering it little more than superstition, but somehow their fields never turn out quite as good a yield in a few years. Return to the top

Myth/Lore. One of the frequent sayings of the Magical City is that it is half industry and half mythology. Legend is as much a part of the city as stone or brick, from the tales of Ximan and the Founding to the story of Gamzan the Fallen. The stories of Ximax could (and do) fill a tome the size of a small boulder, and it is the chronicler's humble belief that even trying to reproduce the table of contents would inflate this description beyond all reasonable size. However, there is one tale that the chronicler can't help inserting... the tale of the Discovery.

It is written in the most ancient tome in the city, the Logbook of Wengerim Dun. (later Wengerim Icetouch, Blue Archmagus.) The story, as pieced together through the veil of three thousand years of retelling, goes something like so. It is retold roughly as the Archmagus wrote it, but first, to set the scene.

The Circle of Magic, a small group of magi composed of Ximan, his teacher, and several others, had been exiled from a city for the second time in their history. Slowly, they had wandered through the forest that would become the Shivering Woods, and had made their way onto what would later be termed the Ximaxian Plateau; Wengerim termed it the Blast Plain. Then, the semi-leader of the group, Ximan, wandered off, claiming only that "he needed to be alone."

The Circle stayed roughly in the same area for about a week, and then...

"Entry 783. Weather: Sunny, growing clouded and warmer as the day progressed.

Ximan still not back. However, titanic flash of light and an accompanying magical discharge in the east occured around sunset. In light of this, Arquim proposed going to get Ximan, who was headed in this direction at last sighting. Rare unanimous vote of approval.

Venora started meditating no less than two minutes after the vote. Still not out of it.

Entry 784. Weather: Cloudy, with occasional drizzle. Very, very humid.

Have not caught up with Ximan. Venora still meditating; Dornaj rigged up a harness to carry her, piggyback style; he and I alternated wearing it. Weighs surprisingly little. Note to self: talk to her about eating, or at least admitting she likes the guy. Watching them these past three years has been agonizing. He doesn't even look at Dharim, but Venora seems to be in some kind of beauty contest with her. Well, her starving herself will not be tolerated.

Later: It's around midnight, and she's still meditating. How long can a human survive without water? Got some into her system anyway; had to conjure a small amount directly into her stomach to do so, though.

This is getting disturbing. I don't have the slightest idea what she's doing, but everything I check indicates she's not responsive.

Entry 785. Weather: Still cloudy, slightly less humid.

Have not caught up with Ximan. Blast Plain seems to be growing more and more flat and lifeless. Venora finally ceased meditation about an hour after noon. She said "He's found it" and promptly collapsed into sleep.

I'm not sure whether to be apprehensive, relieved, or terrified.

Entry 786. Weather: Partly cloudy, approximately 1/100 water/air ratio.

Caught up with Ximan. More accurately, Ximan got back to us. He was running blindly... oh, a poor word choice there. Though, I confess I thought he might be for a moment. Then, he focused on Arquim, who grabbed him. He shouted "I FOUND IT!" and collapsed into sleep, somewhat like Venora.

Dornaj reveals the massive amount of magic Ximan seems to have on him is mostly just ambient. His inner magical reserves are nearly dry, just like Venora's.

Hm. Together in dreamland, it would seem. Amusing.

Entry 787. Day 1 of the New Sorcerous Order. Weather: Sunny.

Ximan's revealed it all. The Orb, the Wards, and the call that we and our descendants must follow for the next ten thousand years. We've found the single most powerful beacon of magic on the entire continent. It's no wonder it has gone unseen for so long, and the mystery of my father's blindness is revealed. Ximan conjured a tiny spark next to the thing, and it became an inferno the size of one of Dornaj's Glass Houses. (Chronicler's Note: One of the first major works in force sorcery, the Glass Houses were crude spheres of magic that repelled rain, wind, and predators. They were approximately ten peds in diameter.) I guess some wizard must have tried to light a fire... poor man.

Anyway, this is what he said. "We have to keep this thing down, but we can't keep it down for all time. So, we stay here. We stay here, and we bring others to us. We set up a little school for magi, where their talents will be a bit more obvious, and they'll be guaranteed great honor and as much as we can teach them if they chose to follow us, and keep this thing sealed."

I can't help but notice the way Venora was looking at him..."

(Chronicler's note: This makes as good a stopping point for this little sampler of a tale than any... the tale of Ximan and Venora's a great deal longer than the mere Discovery, itself a mere chapter in the tale of the Founding, itself a mere chapter in the lore of the city. You now may have a bit more understanding of the accuracy of the 'half-industry, half-mythology' saying.) Return to the top

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THE AGE OF MYTHS
(YEARS 3.400 B.S. - 1.655 B.S.)
ca. 3000 b.S. The Forming of the Orb of Ximax
The Orb of Ximax (see entry on the Magical Academy) is formed by a slight gap in the fabric of Caelereth, and the resulting field of immense magical power saturates the entire Xaramon Peninsula.
  

2026 b.S. Last Deaths by the Orb of Ximax
The last and most famous of the deaths by the Orb of Ximax occurs. A massive flash of light seen as far away as Caelum illuminates the entire peninsula; this is the beginning of the Ximaxian tale of the Founding of the the great magical city.

It is assumed during this time that many wizards may have found the Orb, but not lived to tell the tale, as any spell cast near the unshielded Orb is amplified ten-thousandfold.
  

2017 b.S. The Orcish Society of Enlightenment moves to Ximax
The Volkek-Oshra Orcs
The Orcish Society of Enlightenment moves to the future site of Ximax on invitation of Ximan Xuran. They help to raise the city and move in with the rest, though it is a rocky start as any who have had experiences with orcs or orchish species do not think of those times fondly and are worried about what might happen. They are well liked for the muscle and magic they helped to lend in the city's building, though.
Ximan Xuran discovers the Orb
Ximan Xuran and his Circle of Magic find the Orb, and for the first time in known history the Orb is comprehended. Shortly afterwards, Ximan begins calling in favours from those he met on his travels to aid him in shielding the surrounding world from the effects of the Orb.
  

2015 b.S.
to 2009 b.S.
Construction of the Eleven Wards of Ximax
The Circle of Magic, the Orcish Society of Enlightenment, and a small clan of dwarven exiles work on constructing the Eleven Wards and the rudiments of a settlement. Over a much longer span of time, the Inner City begins to evolve.
  

2012 b.S. Official Birth of the Volkek-Oshra
The orcs of the Society of Enlightenment give themselves the name Volkek-Oshra and move into the catacombs of Ximax which they have been secretly constructing since the founding of Ximax. Many of the other Ximaxians are very relieved at this, though they have become more accostomed to living with the orcs. Some are suspicious about these secret catacombs, but most suspicions are dismissed after nothing sinister comes out of them.
  

2004 b.S. Finishing of the Ximax Underground Area
The Volkek-Oshra finish the carving out and construction of the great underground arena which they use for entertainment. At first they fight animals, perform short plays, and some plays not so short. They also have contests to see who can create the most amazing and crowd-pleasing spells, though after an incident where several watchers are seriously wounded and the caster killed, this is ended.
  

2000 b.S. Start of the Volkek-Oshra Festival of Hunting
The Festival of Hunting starts. Several orcs voice that they are afraid of losing touch totally with their roots and come up with this solution. The festival is a great success, and the first one lasts six days. After this the orcs come to the decision it should be shortened. It is finally decided that a length of three days would be appropriate.

THE AGE OF AWAKENING
(YEARS 1.655 B.S. - 822 B.S.)
1650 b.S. Ximax survives the Dragonstorm
Unlike many northern cities, Ximax and its people simply hide from the dragons (or the dragons shunned this high concentration of magic on purpose). They are immensely grateful for the aid of the Volkek-Oshra and dwarven clan of Unghur, who aid them in the construction of a set of catacombs beneath the city. Afterwards, the catacombs are filled in to avoid any future problems.

THE AGE OF THE BLOOD
(YEARS 822 B.S. - 50 B.S.)
789 b.S. Ambush at the Xythrian Ridge
In the year 789 b.S. an outrageous heroic deed is reported in the human annals: The young Diraton of Caelum, the captain of the cavalry of a small division belonging to the human tribe of the Centoraurians, is captured by the Eophyrhim elves after they destroyed his army at the Xythrian Ridge north of the Rimmerins Ring. The Eophyrhim are led by the ferocious captain Beringstin Dimeye.

The elves know through one of their spies that Diraton's cavalry only is meant to distract the main forces of the elves so that a huge human army can ambush the supposedly unexpecting elves. In fact it doesn't come thus far and as Diraton's army finally is destroyed cruel dark elves trie to force Diraton to give away the location of the secret human hideout, for he is the only person of the cavalry who got knowledge of it. If he chooses to tell the location to the elves he would be granted freedom.
  

777 b.S.
to 773 b.S.
The Siege of Ximax
The dark elves from the Shivering Woods lay siege to the peninsula of Cha'dómm which is mainly inhabited by human mages and therefore one of the most important magical resources for the human armies. They are aided by the betrayal of the Archmage of Ecuá, Moh'nul, who takes the Black and High Staffs to the sieging forces.

The siege lasts four years as the peninsula is surrounded by the massive Zirkumire Mountains and can only be reached from the continent through a small passage which is easily defended by the human army of magicians residing at the peninsula near Ximax.
  

773 b.S. The Fall of Ximax
The small passage through which the peninsula is connected to the continent is not always passable. During times of the flood the Dark Sea separates the land masses by covering the banks (the so-called "Land of the Withdrawing Waves"). As the food rations finally start running low, the Ximaxian army is forced to leave the defending towers more often than at the beginning of the siege.

Hoping to surprise their elven besiegers, the defenders try to lure them into the coming of the flood by timing their retreat properly. Alas, the elven army - having many powerful mages among them - foresees this strategy and forces the flood with the help of many elven mages to return much earlier than the advancing human army anticipates. As a result, the Centoraurian army is itself trapped and destroyed utterly and most of the unprepared mages die without having a chance to react. Ximax has no other alternative but surrenders to the conquering forces of the dark elves, who - as a first act of revenge for their fallen - devastate the sacred houses of the Mages' Academy. Flames capture thousands of tomes containing the irretrievable wisdom accumulated by generations of mages.
  

733 b.S.
to 621 b.S.
The Decay of Ximax
Ximax, abandoned by all but the Volkek-Oshra, rots. The Orb of Ximax slowly begins to break free of most of its magical bonds.
  

621 b.S. Reopening of the Magical Academy
The Archmage Xarl Bluestride
The Archmage Xarl Bluestride
The human mage Xarl Bluestride, his student Khaelvan I., the Volkek-Oshra elder Narmatuk, and the descendants of the dwarven clan Unghur officially reopen the Magical Academy after a century of ruin. The School is rebuilt enough that the six Archmagi send out letters to various authorities of Caelum, Naios and Milkengrad asking for their assistance in sending youngsters showing an inclination towards magic to Ximax... In the fall, the First Class of the Ximaxian Institute of Magic, numbering fifty-seven, arrives in the renovated city, Xarl delivers the speech at their initiation.

Also born at this time is the future stance of Ximax towards wars - total neutrality. Too much knowledge and life was lost in the Fall of 733 to risk such a thing happening again.
  

550 b.S. Division of the City of Ximax
The city overflows its walls, and the division between Inner and Outer city begins.
  

549 b.S.
to 501 b.S.
Ximaxian Neutrality
The Magical Academy remains neutral throughout the Second Sarvonian War. While wizards of both sides come to Ximax to relearn war-spells, very little violence ever occurs within city walls.
  

509 b.S. Independence of Ximax
The Ximaxian authorities demand independence of Ximax in order to continue participating in the Second Sarvonian War. The Centoraurian Anactar Ascandir accepts in order to avoid another civil war. Thar's involvement in the peaceful resolution is considered crucial.
  

482 b.S. Ximax part of Tharania
Ximax's Centoraurian population joins the newly-formed kingdom of Tharania, expecting to quickly gain advantage over the rest of the tribes thanks to Ximax's relatively unspoiled state. Sadly for the city, under Thar's rule reconstruction is quick, and it is not long before Ximax is once more only foremost in knowledge.
  

225 b.S.
to 218 b.S.
The Lengthening of the Shadow
According to the prophecies of the Oracle of Cartoral the Night of the Turning Shadow draws near. Many additional signs hint on the coming manifestation of Coór: twoheaded animals are bred, thousands of ravens cross the skies moving north and occasional rains of acid and blood destroy the harvest. Ximaxian historians note that there were more of the foul omens of the Mélor'Terquán in the Magic City than any other specific place.

People start to fear Mélor'terquán as is written in the books of the elders and begin to prepare for the battles to come against the minions of the Shadow.
  

217 b.S. Explosion of Magical Power from the Orb of Ximax
Ximax abandons neutrality and is forced to battle for its very existence, as ten of the Archmagi die of magical exhaustion battling the sudden explosion of magical power from the Orb of Ximax. The last, Quagoth Tunta, is thought dead, but is later found after the battle of Osthemangar.

THE AGE OF CHANGE
(YEARS 50 B.S. - 172 A.S.)
10 b.S. First Kasumarii student at Ximax
The Academy of Ximax receives its first Kasumarii student, a Darkpriest by the name of Turya Firebane. Despite an incident with some of her classmates (a Volkek-Oshra, the hatred of orcs ran deep in Turya) she proves an avid student.
  

56 Kar-ii Turya Archmage of the Black Tower
The Kasumarii Turya ascends to the position of Archmage of the Black Tower, Kasumarii establish further relations with Ximax. Kasumarii also now known to most Sarvonian magi, knowledge spreads.

THE GOLDEN AGE OF KINGS
(YEARS 172 A.S. - 547 A.S.)
172
to 547
The Golden Age of Kings
Throughout this age, Ximax grows in knowledge and magical power, though war-spells are slowly, surely, and happily lost.

THE TIME OF REUNION
(YEARS 1.540 A.S. - TODAY)
1.660 First Publication of the "Santharian Compendium"
The sage Artimidor Federkiel
Sage Artimidor Federkiel
The first publication of the "Santharian Compendium" takes place, a still ongoing project initiated by Artimidor Federkiel, archivist and sage at New-Santhala. The first edition of the Compendium has eight volumes and comprises explanations and derivations to all important Santharian terms, providing descriptions of beasts, plants, plants, people, weapons, artifacts, religions, historical events, myths etc. Furthermore the Compendium contains histories of all continents and races of the known world of Caelereth plus detailed time tables as well as short summaries and word lists on elven, dwarven and several other known languages.

The Santharian Compendium is the most comprehensive book of knowledge that ever existed in the United Kingdom of Santharia. All kinds of researchers, be it historians, sages, bestiary experts, herbalists, alchemists etc. participate in this endeavour. The Ximaxian Academy is all too happy to assist the sage Artimidor Federkiel.

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