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THE R'UNORIAN LEGISLATION |
Like all kingdoms, R'unor possesses a legal system to keep some sense of order within its borders. These laws are broken into 6 groups depending on their origins and application.
High Laws
The first set of laws set after the unification. These
laws include things such as murder, rape, theft and other
more serious crimes. Also within this set is an
interesting law permitting a woman to beat her husband only if the object used
is no bigger than her big toe.
Laws of the Empire
Those laws set by the Imperial
Court prior to its reduction of power due to the
formation of the Guards
Council and
Librarians Guild. These
laws primarily consist of suggested
punishments for breaking the high laws and regulations pertaining to the
Imperial Court.
The last law in this set is the very one reducing the
Imperial
Court's power.
Laws of Trade
Set and altered by the Librarians
Guild these laws regulate all trade to and from the
Isles of
R'unor. They include
taxation on imports/exports to various
other kingdoms, the prohibition of trade to a given nation, as well as
the transporting or trading of given items.
Laws of War
Despite their name these laws have very little to do with
war other than that they regulate who is allowed produce
and/or distribute certain weapons, armors, ships and other items legally, and
to whom they can be legally sold
to. These laws are set and/or altered by
the Guards
Council.
Laws of Currency
These laws simply regulate the exchange rate with other
lands and production of currency and penalties for counterfeiting.
Set and altered by the
Imperial Court.
Laws of the People
These are the majority of
R'unorian laws. They are only
valid in the city in which they were instated. Laws of People
can only be changed or set by a direct vote from the citizens
in the respective area.
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Information provided by
Xenos Ravenbeack
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