A GLIMPSE AT THE FUN PART
In the last diary entries concerning the
Santharian Tales RPG Adventure we tried to show you the work of the developers
and explain what things are necessary to be taken care of before anything can be
realized in the game, so that the player can actually have fun with the result.
Now let's take a look at the other side of the game. Let's see on how the game looks from the player's side so far. If you aren't a developer and haven't installed the Legendary Tales engine yet to test the current game version, the following game excerpt will give you a first idea on what you've been missing. If you have followed our progress on the site or at the Development Forum you might have already seen dialogue excerpts, various maps and pictures here and there, which will be part of the game - but never the pieces put together. Well, here's a glimpse on the game in the making without giving away too much hopefully... Following is an excerpt of a transcript of the start of the game on how it will look like in the next version. While the game is dynamic and interactive, such a transcript of course is only static and can only give you a rough idea on what is possible in the game, but I hope you get the idea...
(Version of August 2003)
As it turned out, your friend Camthour had a mission
for you. A parchment precisely, which was meant to be delivered as soon as
possible to a businessman in the small fishing village of Nepris up north.
You have always been thankful to Camthour to provide you with a little work
which brings some extra sans to your purse, and as a short trip to Nepris
seemed like a nice change, you already left with the parchment in your
backpack on the next day towards the Hills of Svanfrill.
After a day’s ride through the Hills of Svanfrill to
the Mossy Rocks Cove region you finally reach the trading post where you
deliver your horse to make the last steps on foot. But even the short trip
to the village from the southern trading post make your feet feel weary and
you surely would welcome a bit of rest. Well, anyway, a bit of rest is what
you've come here for as well. At least right after you've managed to deliver
this message from the Count to this local. You make a mental note to read
the letter again which was given to you to make sure you hand the message to
the right person.
|Hills of Svanfrill
You are standing at the northwesternmost elevation of the hilly landscape commonly known as the Hills of Svanfrill. The hills represent the eastern foothills of the great Mithral Mountains to the west and are sandy and mostly covered in sturdy reed grasses and low hardy shrubs. A path leads south over the hills towards Marcogg from where you came from, while to the north you can already see a glimpse of the sturdy houses of Nepris.
Exits: South, North
Examine Count's Note
Camthour Thamil, Marcoggian Secretary of Trading Relations, has handed you this note the Count had given him. It contains some instructions on your Nepris mission.
Read Count's Note
The Count's Note is directed to the official who provided you with your mission and reads as follows:
"To Camthour Thamil,
Marcoggian Secretary of Trading Relations.
Now that we've officially agreed on the contract with the fisherfolk of Nepris and the Mitharim dwarves, we should make sure to deliver the final text to both parties to look through it again, so that our good relations will be ensured for the coming years once the contract is signed. Unfortunately the couriers are all in use at important issues currently, but I assume you can handle that - at least we're not transporting any valuables here, just a piece of paper. Pray see that you can find a trustworthy fellow who can deliver it to the merchant Tendrim Kahlof in Nepris as soon as possible. Just make sure that the document reaches its destination undamaged.
Count of Marcogg"
A quest has been updated: Deliver Count's Message.
Examine Count's Parchment
The Count's Parchment is in fact a heavy scroll, made of quite expensive material as it seems, endowing it with an official touch. It is sealed with a red wax seal representing the insignias of the Manthrian province, the proud toran eagle circling over a ship. The parchment was given to you by an old friend and official of Marcogg to deliver it to one of the locals in Nepris. You remember that you were strictly forbidden to open the scroll or to show it to any other people except for the person specified in the note you've received as well.
Open Count's Parchment
Though you feel a certain temptation to read the contents of the parchment, you eventually decide against it. A broken seal wouldn't look too good when you deliver your message.
Southern Coastal Road
As you move north along the Coastal Road you see a little kid playing in the middle of the road. As he spots a stranger nearing, he quickly grabs his toy and heads of towards the east.
Southern Coastal Road
Exits:South, North, East to Rocky Beach
You are standing on a small, only a few ped long shore to the Adanian Sea. The area here is a bit rocky, especially to the north and south large bolders block your path. The ground is covered with about two thumb large black and gray rounded stones. Green shaggy moss grows all over this part of the shore. A small dirty path leads back between the rocks to the Southern Coastal Road to the west. The beach continues to the southwest, littered with some shells.
Sitting on the stones near the water you can see a small boy playing with a miniature ship.
NPCs: Little Kid
Exits: West to Southern Coastal Road, SouthEast
Examine Little Kid
You may attempt to take the toy ship if you want.
As you want to take the ship, the boy playing with it tears it from your hands. "That's mine!" he shouts. "Dad said it's all mine. Mine, mine!"
Talk to Little Kid
As you approach, the little blonde-haired kid turns away from you, hiding its toy from view. Seems like he is not very fond of talking to strangers.
Artimidor: "What are you doing here, little one?"
A Little Kid: The boy doesn't look up. "Playing...", he mumbles.
Artimidor: "Playing? All alone? Doesn't it get boring after a while?"
A Little Kid: "Naaah...," the boy answers alound to make his point.
Artimidor: "My name is Artimidor. And how are you called?"
A Little Kid: The boy looks up so that you see the blue bright eyes in his round face. Though still a bit shy, the boy says triumphantly: "I'm Pinn!" Then he smiles at you before returning his attention to his toy.
You look over his shoulder, seeing that he's playing with a miniature ship.
Artimidor: "Lovely ship you've got there, Pinn!"
Pinn Derkhan: Pinn nods vehemently. "That's a triton ship! People go out catching big large fish with the triton! And exploring!"
Artimidor: "Would you like to hunt big fish as well when you're big?"
Pinn Derkhan: "Yeah!" Pinn nods, very sure of this. "Or exploring! Find new islands and gold!"
Artimidor: "Do you happen to know a man called Tendrim Kahlof living here in Nepris?"
Pinn Derkhan: Pinn looks a bit unsure at you with his big eyes. Then suddenly he seems to remember. "That's Uncle Tenni!"
Artimidor: "Well, can you tell me where to find Uncle Tenni, Pinn?"
Pinn Derkhan: The boy thinks a bit, then quickly shakes his head and gets back to playing.
Artimidor: "Are you sure you can't lead me to Uncle Tenni? Say, if I give you a candy?"
Pinn Derkhan: "Mom says, don't follow strangers!" He moves away a bit from you. "And never take candy from them!"
Pinn Derkhan: "Bye!" the boy says.
You are at a narrow road which runs north/south. A path leads to the east, to the shore nearby.
Exits: South, North, East to Rocky Beach
You are standing in front of a massive stone bridge crossing the river to the north. To the west a small path leads to a farmhouse and to the east you can make your way through a few dispersed pines towards the shore. The main road continues south.
Exits:South, East to Dispersed Pines, West to Poor Farmhouse, North to Small Bridge
You are standing north of a hewn-log bridge over the Raven River. To the east you can see a large building with massive stone walls and a flock of taenish in front, while the main road continues west. To the north pine trees block your way.
Exits:South to Small Bridge, East to Prosperous Farm, West to Small Crossing
You are standing in front of a large building with a number of little outsheds and a large, invitingly shady veranda along its front. The stone walls are straight and solid, going up one story to a slanted roof, angled so as to deflect the sea winds upward and out of the yard. In front of the veranda a flock of taenish are scratching and pecking at some grain which has been scattered for them. Seashells outline areas of the yard in delicate white scallops and traceries, creating an attractive effect on the greyish soil of this region.
A man is working in front of the house, busy with sawing on some planks.
Exits:West, Enter the house
You are in the kitchen area of the Prosperous Farm house. Lots of cooking utensils are spread all over the place: pots, spoons, knives and plates are laid out at the table. Spices of various interesting kinds, taenish eggs, fresh vegetables are lying close by waiting for preparation... At the oven nearby something really tasty seems to be brewing already - the aroma of the place makes you feel hungry already.
Exits: Exit house, Common Room
Items: Cupboard, Barley Bread, Butter, Sun Cheese, Kitchen Knife
Examine Blonde Woman
In the corner you can see a stury cupboard made of reddish baych tree wood.
It is closed.
The cupboard is opened and harbours mainly various glasses of spices ingredients and other foodstuffs. A strong exotic scent coming from the cupboard reaching your nose
Items: Cloewen Honey, Raisins, Cookery Book
Examine Cookery Book
Examine Kitchen Knife
examine the Tale of Greybark.
Ok, that's it, just a first small glimpse at the game as promissed. Note that what you can read above is only a part of what is currently in development, representing only the first area you'll come across when playing. And from this area you also see only a small part here. Quests and how to solve these quests weren't included in order not to spoil the fun of playing the next test version yourself (developers only!). Further pictures, items, sounds, musics, monsters and characters will be added in the course of time. Hope you enjoyed... - more to come:)
Information provided by Artimidor