THE ULVUR SHAPESHIFTERS

APPEARANCE  - TERRITORY - MODE OF LIVING - FAMILY, SOCIETY AND CULTURE
DIET -
BELIEF - ORIGIN - IMPORTANT CHARACTERS - LANGUAGE - HISTORY

The Ulvur (the same word is used for both singular and plural forms) are an ancient and mysterious race. Their existence is doubted by many and mostly mentioned in legends and fairytales at the most northern tribes of the ice continent of Cyhalloi, such as the Cyhallrhim elves or the Kasumarii. Most information concerning this mythical race therefore is gathered through ancient tomes recounting legends of the far north and of narrations of travellers who claim to have met these men-beasts themselves.

The Ulvur are part men and part wolf, and originated from and along with wolves, which they hold in highest kinship. They are shapeshifters and have three different forms, from man-like to wolf-like with a special battle form between these two extremes, the man-wolf. Ulvur are said to live in large packs based in great citites deep within the frozen woods of Cyhalloi, and in each pack there is a leader who rules with the counciling of the other pack members.

The Ulvur

View picture in full size Picture description. The different forms of the ulvur shapeshifters - humanoid, man-wolf and wolf. Image drawn by Isilhir.

The Ulvur are said to worship and defend the natural balance of the world and are easily angered by anyone who disrespect it. They are fearsome warriors both by force and spirit, and they draw their magical powers from nature and the moon.

Appearance. The sources from where we have gathered details on the exact appearance of the Ulvur are many-fold, ranging from ancient stories to personal encounters, which actually may have taken place. And though such supposed observations and the legends of ages past may be contradictory here and there, a clear picture forms on the appearance and the culture of the Ulvur, which we try to present here. Though these reports have been scarce for a long time, they undoubtedly have increased lately. Why they have been so scarce seems to have its reason mainly because of the remote territories they occupy, but it is also believed that the Ulvur generally don't like any of the other races except the elves due to the abuse of nature the Ulvur deem these races to be responsible for. However, the accounts of travellers venturing in the far north today seem to convey a very clear picture already of this race, which formerly was only thought to be of mythical nature. In the following we'll therefore try to treat the Ulvur as a race like others, trying to connect the missing links in this more and more shaping picture of these men-beasts. Though not everything which we try to sketch below might be as accurate as in other races descriptions, but we hope that it is possible to provide a good source for all those who'd like to investigate on their own in the phenomenon of Ulvur, their habits, their beliefs or their origins.

The Ulvur are described as shapeshifters, and can appear in three different forms:

An Ulvur generally learns to shapeshift in the test he/she must pass to become an adult.

In very rare cases, for reasons not so well-known or spoken much about, an Ulvur may have some sort of defect which makes him/her unable to shapeshift. After hard, spiritual training from the spirit warrior elders, most eventually learn to shapeshift like their brethren, but there are some who never do. These are generally seen as mishaps and are shunned, but are always cared of to the point of basic survival, but they mostly choose to leave the pack and become lone wolves on their own.

In their common form the Ulvur always wears clothes of some kind, since their fur alone isn't enough to protect themselves from the coldness of Cyhalloi.

The fashion in clothes is quite similar between the sexes. Leather is the most common cloth material, but wool from the Cyhalloian sheep and goats are occasionly used as well. With the help from crowns and resin of mysterious flowers and trees growing deep inside the great firwoods, the wool cloth has a multitude of colours (mostly dark shades of blue, green, red or just pure black or white), and often show symbols of moons, trees, wolves, and patterns of knotwork and swirls are encrusted by gold, silver or brass (in the leather clothing as well). While the leather is mostly formed into corsets, vests, pants and bracers, the wool is finely knit into long, hooded robes (often used by spirit warriors and occasionly stealthy, regular warriors), cloaks, loin cloths and skirts.

Due to the Ulvur's physical strength, armour is not often that much of a burden, and in some cases larger pieces of metal might be incorporated into a set of leather or wool clothing just for decoration. If it later on shows protective in any way, it's just a bonus. There are however regular sets of armour used by the most powerful of the warriors. These armour sets are crafted with skill almost equal to those of the dwarves, and usually adapted to an Ulvur's common form. But since the Ulvur have a battle technique mostly based on shapeshifting, the armour is adapted as much as possible for a sudden growth of its bearer's anatomy. Some special armour sets may be thrown off easily just before the Ulvur changes, and even expand to automatically fit the increase of muscles. The Ulvur like to mix different metals and even leather and metal when making their armour.

When in their regular clothes, the Ulvur never change into another form. If an Ulvur in battle for some reason doesn't throw off its armour or if it's not wearing an expanding one and should be forced to change into another form, the armour breaks since there is nothing more powerful than nature's own strength. The same happens of course with regular clothes as well.

Spirit warriors hardly ever wear metal armour, but for them, when changing into spirit form, any form of clothing isn't that big of a nuisance at all since they always have to free themselves from every material thing before changing anyway. 
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Territory. The Ulvur lives in the cold, northern lands of Cyhalloi, which they are perfectly adapted to. Their territory lies at the northernmost part of the continent, a place sentinent beings except themselves seldom visit; deep within the ancient, dark and frozen firwoods, where their few but big cities rise high above the ground, still without being taller than the enormous fir trees (average height for a tree is about 20 peds) - at least this is what the legends tell. Ulvur never venture from their homeland unless there is a terrible need to. This makes it nearly impossible to encounter these men-beasts in person, unless you should decide to seek out the remote lands far to the north, mostly far away from the rest of the Cyhalloian civilization. Do they really exist or are they mere myth? No-one can say for sure.
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Mode of Living/Habits. The Ulvur regard themselves as guardians of nature, mainly by defending it from those who blindly and greedily harvest its resources; thus interfering with the natural balance and ecosystem of the world. Despite or even because they take no interest in science and technology, they are highly intelligent and very civilized beings. There exist of course tales which try to convey another image of the Ulvur ranging from myths about dark wolf circles, manhunter narrations to pure horror stories, but it seems that the imagination of the storytellers adds quite a bit in this respect. What seems more likely is that the Ulvur are always suspicious towards other races, especially concerning the ever-expanding humans, the brutish orcs and the dreaded giant races, who roam the north of Cyhalloi as well. It is said that only the elven tribes with the strongest bonds to nature earn the Ulvur's full respect, though only little confirmation comes from the elven side, so that many assumptions in this respect remain rumours.

They Ulvur never meddle in the affairs of other races unless necessary, such as protecting their borders or occasionally, but very rarely, trading business (with the Cyhallrhim elves alone as it seems). Some trading records have reached the author of these lines, which seem to suggest that the Ulvur myth in some parts of the north seems indeed to be much more than just an invention of Kasumarii storytellers.

It is written in well-informed reports of sightings of Ulvur that there are occasions when some of the giant races purposely attack Ulvur scout parties. Recent rumors have also been reported, but not confirmed, that speak about small yet organized battles between the Ulvur and snow trolls around Ulvurian borders. These battles, however, are said to be more of a sign that the Ulvur are desperate defenders against invaders rather than invaders themselves.

The Snow Trolls
View picture in full size Picture description. The enormous snow trolls common at the icleands of the continent of Cyhalloi fighting the Ulvur, the legendary shapeshifting humanoid wolf-race. Image by Isilhir.

Should anyone of the bigger races venture to the mostly avoided ulvurian lands, they are immediately dealt with. If it's just regular hunters or adventurers they are in best and most often cases easily scared away by some howl songs or prowling around in battle form before any prey is taken. But there have been times - at least this is what the legends tell us - when human or orcish colonizers have boldly went as far as trying to harvest the woods and hunting the animals within ulvurian borders, and by doing so, they called their own doom upon themselves. It is written that with striking silently and ruthlessly, the Ulvur made sure that nothing was ever heard from the colonizers again in their respective hometowns.

Recently, however, the indicators increase that like the snow trolls, so have the Kasumarii systematically waged battles against the southernmost ulvurian borders and become some of a main enemy of the Ulvur. If these reports turn out to be true, we hope to gather more information on this mysterious race very soon, so that we can seperate truth and legend more easily.

However, what seems to be undoubted is that such disrespect as the Karii expansion has to nature and territory is the easiest way to anger an Ulvur, and when angered enough, fuels it in battle form. Such anger is also the best state of mind to change into that form. Since the spirit form is the opposite of the battle form, druids, mages and other spiritual warriors change directly into spirit form and unless extremly angered, never change into the other form.

There is however an even higher level of anger. The spiritual powers of the Ulvur appear not only to lie in their connection to nature, but in their extraordinary relationship to the phases of the moon as well. As their moon powers naturally grow stronger the fuller the moon gets, and thus also their ability to change forms, the Ulvur have a special connection to the red moon phenomenon as well. When the moon turns red, so do the Ulvur's eyes, and a red flame of anger spreads rapidly in its veins. As the Ulvur becomes angered in order to change into battle form, the effect is heavily increased. The Ulvur turns into a ferocious beast and, guided by its instincts alone, an extremly dangerous fighting berserker. It can only tell friend from foe by scent, and if spiritually strong, telepathically. This high level of anger is loosely called "red frenzy" or "red beserk". By the way: A fire spell developed in the Ximaxian Academy also was titled "Red Frenzy", which seems to pay tribute to the Ulvur stories - or is it only incidental?
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Family, Society and Culture. The Ulvur are just like wolves hunters, and mostly hunt and live in packs, or tribes. Each Ulvur pack has a hierarchy of 'ranks', much like real wolf packs.

Ulvur Mother and Cub

View picture in full size Picture description. An Ulvur mother teaching her cub how to handle a sword. Image by Isilhir.

Some wolf packs live together with an Ulvur pack, and a wolf from one of its packs accepts an Ulvur as just another wolf in the pack and vice verca. The wolf packs live close by, but not directly in the city. Some wolves would however come and visit the city and walk around the streets and buildings like any Ulvur. Wolves and Ulvur can communicate almost as good as a humans talking to each other, but it is supposed more on a telepathical and spiritual level. However, since the dawn of time, their best way of communicating has always been through the songs of howling. Ulvur visit the wolf packs too, and are just as welcome. In some rare cases there might be Ulvur hermits and nomads living with wolf packs and vice versa, or even entirely by themselves (the most Ulvur myths deal with these kinds of people). However, these Ulvur are outcasts as punishment for not following the pack laws or in worst but most rare cases, showing disrespect for nature herself. These are loosely called lone wolves.

As wolves are territorial, so are naturally the Ulvur as well. Visitors from other packs, both wolves and Ulvur, are however welcome as long as the visitors show their deepest respect for the territory they are visiting and its inhabitants.

Conflicts between packs are almost non-exsisting, but reasons may usually be about territorial borders, general territory politics or politics concerning all of the Ulvur (e.g. war and negotiation politics with other races). Conflicts ending in bloodshed would be extremly rare since ultimately, all Ulvur treat their whole race as an entire pack; destined to keep the balance in nature and to guard and defend it at all costs. A council of the leaders and a few warriors of each pack are gathered at least once a month to discuss the general condition of the Ulvur race.

Violence in conflicts is generally frequent, but an Ulvur with a clear mind and with a bond with nature that is still strong would never consciously kill another Ulvur or wolf. Even though wolves and Ulvur live closely together, they don't interfere with each other's conflicts unless something other than nature is behind them.

There is complete equality between the sexes, so there is as big a chance to see a female leader, warrior or worker as male. Still, most males are physically stronger, while females are more agile and often faster, and also more spiritually strong. Even so, as both sexes change into battle form, they are generally equally strong and agile.

The Village of Kharnakaur

View picture in full size Picture description. The town hall of the Ulvur village of Kharnakaur based on narrations of travellers into the Cyhalloian north. Image drawn by Isilhir.

The cities of the Ulvur are very few; not above five great communities are spread over the great firwoods. The centerpoint of each such community is of course the city itself, which is always located in the deepest and darkest part of the forest, but still in a space wide enough. Great stone hills and mountain foots that run through the woods are often used as foundations for the largest buildings, which are proceedingly built in stone and wood (fallen and naturally broken wood alone, all in respect for nature), and shaped to tall castle-like structures and lesser houses. The great, towering fir trees are often used as supporting pillars. Simple but steady, wooden ledges are also built around one or two trees and run to the top to work as an observation tower for danger, but also as a place to meditate and gaze and eventually howl at the moon. When warning howls aren't enough, great horns are also brought to the observation towers so that the pack can more easily warn a pack of another forest if any greater danger should appear.

One great castle or town hall is usually the home of the
Tyrvur, his/her family and the closest of his/her warriors. The lesser houses that are built around the town hall are homes for the rest of the pack, but everyone of the tribe is always welcome into the great town hall. The houses of the workers are usually their combined homes and workshops, such as smiths and tailors.

The interiors are almost always decorated by the trophy of a great hunt or battle and beautiful wool garments, and the castles' interiors are commonly the most impressive ones. Statues of great heroes and relics of old are seen in any town hall.

At the far edge of the city, a graveyeard is built, and the greatest of the fallen heroes has the largest and deepest tombs.

Runestones are often raised near tombs to tell the story of the dead. Runestones are also a common sight both outside and inside any ulvurian house, and are used as guiding signs and such in uncivilized areas as well.

Strong as they are, and not too keen on farming, the Ulvur are in no need of any beasts of burden, which are in any way hard to use in such narrow spaces and uneven ground the woods have to offer. They are also very fast, and travel best afoot rather than by steed, even when travelling in great distances, how rare that yet may be. Their padded wolf feet make them excellent runners even on the deepest of snow and coldest of ice.

There are not many other creatures besides wolves and elves the Ulvur make any friendly contact with, with a very rare exception for a couple of drasils which were somehow brought to the Cyhalloi continent as seeds. They were discovered by the Ulvur who imidiately felt the extraordinary, spiritual essences of the strange tree-beings. In each great forest, not too far from the cities, a seed was planted, and later grew into tall and beautiful fir-drasils. For little over 200 years have they lived now, and during all those years they established a strong friendship with the Ulvur and their wolfkin, and often travelled around to each of their own forests to teach the spirit warriors their wisdom of nature. Of late, however, these drasils have become old and have lost mobility, but rooted in their respective birthplaces, they are still good for at least another century, and as merry and jolly as ever, and always with a new lore of the wild to teach the young, soon-to-be Ulvur druids.

The Ulvur take great pleasure in their nutritial hunting, even if it's not in any way for sport. But the hunt for great, fearsome beasts who roam the desolate tundra is a highly praised part of Ulvur culture. It's extermly dangerous, but the intoxicating pleasure an Ulvur feels when taking down its prey is stronger than the strongest of herbal drug rushes, and every Ulvur lives for such moments.

Every young Ulvur must also hunt a great beast with his/her bare claws and fangs before being accepted as an adult. It may seem an extremely dangerous business, but a young snow troll is no match for a near-adult Ulvur, and especially not if he/she has the luck of changing into battle form for the very first time. In some cases, the family of the young Ulvur might even be watching in secret to come swiftly to the cub's aid should anything go terribly wrong.

Songs, poems and tales of old times, both comedies, tragedies, battle tales and tales of heroes are the second great cultural interest in the Ulvur society. While their language is a harsh but melodic system of growling words, the songs sound more like a wolf's howling, but with melodies and actual lyrics with words divided into long verses and choruses, occasionally sung by a choir of gathered minstrels (minstrels, bards and such falls, odd as it may seem, under the worker rank). Sometimes even instruments are used in form of simple drums, horns, flutes and harps.

The Ulvur cherish their old almost as much as their young, and as they grow older, their spiritual bond to nature grows stronger, and the most powerful of spirit warriors are often above middle age.

Death is never feared, since all Ulvur know that they will rejoice with Mother Nature and forever watch over their living brethren in both mind and spirit.

An Ulvur lives for about 300-400 years. Up to the age of 20, an Ulvur is considered a youth and may not take the test to become an adult until his/her 20th birthday has passed. They stay youthful in appearance from the age of 20 to around 250, when rinkels appear in the face and fading colours and grey stripes and spots can be seen in the hair and fur. Until the average death age of 370, they are considered old.
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Diet. The Ulvur are natural hunters, but close to nature as they are, they subconciously/instinctively know not to hunt more than what they need. They are warm-blooded predators, and are in constant need of eating meat, but balancing their diet with various plants and herbs is of equal importance. When living in such a cold place as Cyhalloi, farming is completely non-existent. Instead, the Ulvur gather what greenery they can in the woods; mainly skyweed berries. When rushed and in need of quick boosts of energy, mostly so in battles, raw meat is usually enough, but at merrier occasions or just plain, daily meals, the Ulvur prefer all their food cooked and warm.

Natural preys are basically all vegetarian quadruped mammals of the Cyhalloian fauna.

The fresh, chilling water of the streams flowing through the woods is used for several types of drinks; mainly a strong, bitter ale-like liquid with an as warming as intoxicating effect is very common among the Ulvur. When aiming not to get drunk, several types of tea are brewed from using various herbs of the region.
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Belief. The Ulvur worship nature unconditionally and lovingly. They believe that all of nature's creations, be it creatures or plants, rocks or grass, trees or rivers or anything else, are linked to a great, divine hivemind that is Mother Nature herself. In their own tounge they call her Rimjora (Rim=Nature; Jora=Mother).

The Ulvur also believe they and their brethren, the wolves, were among her first children when she created the races and the beasts, and that she gave them the great mission to forever guard and defend her world and essence, for if the balance of nature should fall, all would fall.

The Ulvur also know about the elves' similar mission, but they believe that they themselves are the strongest and most important of nature's warriors. The druids of old once meditated so strongly that their spirits became one with Rimjora herself, and she gave them a prophecy that was recorded in now ancient scrolls:

"A day will come when the Ulvur have to leave their beloved land of frost and snow, when they have to rise from the shade of legend and mystery in order to march to every corner of the world.

A day will come when the Ulvur must lead all of Rimjora's warriors into a final battle against the evil that seeks to destroy the balance of the world and make it into a place of chaos where only death and decay reign. Orminavakar (Ormin=Ever, eternal; Vakar=Rage, anger) is the name of this final day and the battle that will begin then will shake the foundations of the world and change it forever, whatever the outcome."
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Origin. The Ulvur believe that they descended directly from a great, divine essence in form of a giant wolf by the name of Ulrivja (a combination of the words for wolf and mother; not directly translateable), which to them was the embodiment of mother nature herself. The myth goes that the Ulvur first were rather primitive and just a larger kind of wolf but unlike the other wolves sentinent. They worked as guardians for the common wolves which evolved along with them (also descendants of the great wolf), and of course nature herself. As time passed (thousands of years), these guardian wolves would soon become more and more intelligent and sentinent and eventually develop in the same way as humans, but still with the regular wolves at their side. At the present their bond with nature is as strong as ever, and their kinship with wolves is like the strongest of friendships, and both races instinctivitly recognize their common affinity.

The continent of Cyhalloi has always been their home, and their great adaptation to the harsh climate indeed shows it.
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Important Characters. Mysterious as they are, there is little information concerning individuals of importance among the Ulvur. However, dated documents from at least half a life time of men ago were recently found within the most ancient parts of the library of the Ximaxian Academy. They tell that the Ulvur race is divided into four great packs with each of their own city based in each of the four cardinal points, and naturally a leader for each pack, which are thus the only significant persons of Ulvur history as of yet:

- Tyrvirja Vittra Korpurdil, current leader of the south pack
- Tyrvur Vakargrim the Red, current leader of the east pack
- Tyrvur Arnvidar Drakurulv, current leader of the west pack
- Tyrvirja Seivild Vakardottir, current leader of the north pack
.
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Language. There have been rumours reports concerning the language of the Ulvur, which speak about an advanced communication system. To humans the Ulvur tongue may sound harsh and crude because of the variety of growls and snarls, but it is in fact a very musical and complex language full of different tones and words. Legend has it that the tounge of the Ulvur is not completely speakable by any other race but the Ulvur themselves, with rare exceptions for some basic phrases, short sentences and common terms.

Some of the most used terms in the Ulvur language were written down based on the rumours of the local hunters (in alphabetical order):

Aggrar (plur.) Beasts; Monsters
Aggrarblot The "Demon Hunt"; when the Ulvur set out to cleanse the world from the aggrar of Uhrum
Alver (plur.) Elves
Arvang The city of steel; the easternmost city of Vildfrost
Darnrunin The city of runes; the westernmost city of Vildfrost
Drakenvargir "Dragons of Battle"; the east pack
Drakur (plur.) Dragons
Dras (sing.) Drasil; Tree-Spirit
Drimuxargaur "Shadow and Chaos"; the evil lord of Uhrum; supposedly the ulvurian version of Coór
Dvargar (plur.) Dwarves
Enharjar (sing./plural) Warrior (male)
Frostalver (plur.) The Cyhallrhim (Winter Elves)
Frosturjol "Frostborn"; the western pack
Ginnungarja The "Nevermist"; The universe; The great, cosmic cloud of mist from where the world sprung into life
Karjakrar (plur.) Curse word for destroyers of nature
Kharnakaur The city of bartering; the southermost city of Vildfrost
Korpklinga "Ravenblade"; the greatest heroine of ulvurian myth and history; also the name of the Ravenblade bloodline
Korplor

 

"Ravenfire"; the northen pack
Ho-loga The Sun
Horád "High Council"; the government of Vildrost
Logor The Element of Fire
Maner (plur.) Humans
Mon-loga The Moon
Mon-Tengilir The city of the moon, the former southermost city of Vildfrost; destroyed in Túriad Stormsorg
Mon-Túrir "Moon Claws"; the former second south pack
 
Nifel The Element of Ice
Nifelgrim "Evil Ice"; an aggrar lord of Drimuxargaur; the Ulvur's arch enemy; supposedly the ulvurian version of Ghelgath
Orminvakar The "Everrage"; the final battle against the forces of Uhrum
Rimjora Mother Nature
Rimvalarún The city of lores; the northenmost city of Vildfrost
Ro-mon-loga The "Red Moon"; the celestial phenomenon that
enables the Ulvur's dreaded red frenzy or red beserk
Runulv (sing.) Worker (male)
Runulva (sing.) Worker (female)
Runvurin "Runeguard", the south pack
Skjuldarjir (sing./plural) Warrior (female)
Stormulv (sing.) Spirit Warrior; Druid (male)
Stormulva (sing.) Spirit Warrior; Druid (female)
The Trinity The combined essence of Logor, Nifel and Rimjora; the holy balance of nature and the world
Túriad Isenlor The "Battle of Ice and Fire"; the first great battle against the forces of Uhrum
Túriad Stormsorg The "Battle of Storm and Sorrow"; the second great battle against the forces of Uhrum
Tursar (plur.) Trolls; Giants; Ogres; Orcs
Tyrvur (sing.) The Leader; "King" (male)
Tyrvirja (sing.) The Leader; "Queen" (female)
Uhrum The Netherworld; the realm of Drimuxargaur
Ulv (sing.) Wolf; Spirit Form
Ulvir (sing./plural) Cub; young Ulvur
Urnjald the Cold The general of Uhrum in Túriad Stormsorg; slain by Fréyra Korpklinga
Varg (sing.) Battle Form
Vildfrost The Cyhalloi continent; the home of the Ulvur Return to the top

History. To provide a historical time table on a race, which is still only fragmentary known, is a difficult task indeed, so every attempt is likely to only remain an attempt towards this daring goal. However, putting the texts of the nine chapters of the still disputed Ulvurcarthúr in relation to Kasumarii and Cyhallrhim chronicles, we can establish the following approximation towards the history of the Ulvur (for further details please consult the myts contained in the Ulvurcarthúr, the Ulvur Chronicles).

Time Table of the Ulvur Race

Age of Silence (-3.400 b.S.)

ca. 14.000 b.S. The Beginning of the World
The birth of the trinity, the beginning of the world, the birth of Uhrum (the chaos surrounding all things), the evolution of the Ulvur and the evolution of the other races.
ca. 14.000 b.S.
- ca. 13.500 b.S.
The Era of Meditation and the Prophecy of the Orminvaka
Rimjora, the nature itself, teaches the Ulvur to resist the chaos, the Uhrum. Rimjora gives the most powerful of the Ulvur druids visions of the great void and its dark spirits. She also shows them a great, dark dream, in which the world would at last be consumed by Uhrum, and the trinity would fall; all life would end, and chaos would be eternal.
ca. 13.500 b.S.
- ca. 11.000 b.S.
The Aggrarblot (Demon Hunt)
T
he Ulvur set out to cleanse the world from the aggrar of Uhrum. They eventually return to Vildfrost, the Ulvur homeland.

Age of Myths (3.400 b.S.-1655 b.S.)

ca. 2.000 b.S.
- ca. 1.800 b.S.
The rise of Ravenblade's legacy and the peace between the Ulvur and the Cyhallrhim Elves
ca. 1.800 b.S.
- ca. 1.600 b.S.
The First Battle: Túriad Isenlor and the first fall of Nifelgrim (in Santharia often referred to as Ghelgath), the Beast-Lord of Ice.
ca. 1.400 b.S.
- ca. 1.300 b.S.
The rise of the five Ulvur packs and the Horád (High Council)

Age of Awakening (1655 b.S.-822 b.S.)

ca. 1.300 b.S. The Second Battle: Túriad Stormsorg, the second fall of Nifelgrim, the Beast-Lord of Ice, and the fall of Mon-Tengilir, the City of the Moon.

Age of the Blood (822 b.S.-50 b.S.)

ca. 450 b.S. The rise of the Kasumarii, a human tribe of the southeasternmost Cyhalloi.

Age of the Discoveries (since 1249)

ca. 1.450 The Dragon Pact and the planting of the Fir-Drasils

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